LEFT 4 DEAD Cvar List - as of December 8th, 2008
FOoM Homepage
_resetgamestats cmd Erases current game stats and writes out a blank stats file
_restart cmd Shutdown and restart the engine.
achievement_debug 0 "sv" "cheat" "rep" Turn on achievement debug msgs.
achievement_disable 0 "sv" "cheat" "rep" Turn off achievements.
addip cmd Add an IP address to the ban list.
ai_debug_los 0 "sv" "cheat" NPC Line-Of-Sight debug mode. If 1 solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2
ai_debug_shoot_positions 0 "sv" "cheat" "rep"
ai_talk_idle_enabled 1 "sv" "cheat" Set to 0 to disable TLK_IDLEs on survivors
air_density cmd Changes the density of air for drag computations.
alias cmd Alias a command.
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bind cmd Bind a key.
BindToggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox_dump cmd Dump the contents of the blackbox
blackbox_record cmd Record an entry into the blackbox
boomer_exposed_time_tolerance 1 "sv" "cheat" How long an out-of-range Boomer will tolerate being visible before fleeing
boomer_vomit_delay 1 "sv" "cheat" How long the Boomer waits before he vomits on his target on Normal difficulty
bot_crouch 0 "sv" "cheat"
bot_freeze 0 "sv" "cheat"
bot_mimic 0 "sv" "cheat" "rep"
bot_mimic_yaw_offset 180 "sv" "cheat"
buddha 0 "sv" "cheat" "nf" Survivors take damage but won't die
budget_toggle_group cmd Turn a budget group on/off
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
cache_print cmd cache_print [section] Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section] Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section] Print out a summary contents of cache memory.
callvote cmd Start a vote on an issue.
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
ch_createairboat                         cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
changelevel_inhibit 0 "sv" "cheat"
changelevel_pause_interval               8 "sv" "cheat"
chet_debug_idle 0 "a" "sv" If set one many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
cl_clock_correction 1 "cheat" Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 "cheat" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds) it moves towards apply
cl_clock_correction_adjustment_min_offset 10 "cheat" If the clock offset is less than this amount (in milliseconds) then no clock correction is applied.
cl_clock_correction_force_server_tick    999 "cheat" Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo                   0 "cheat" Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode          0 "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 30 "a" "user"    Max number of command packets sent to server per second
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_skipslowpath 0 "cheat" Set to 1 to skip any models that don't go through the model fast path
cl_updaterate 20 "a" "user"    Number of packets per second of updates you are requesting from the server
claw_force 240 "sv" "cheat" "rep" Force with witch the claw shoves other zombies away
claw_plays_hit_anims 0 "sv" "cheat" "rep" Play the new hit anims for debugging?
claw_range 52 "sv" "cheat" "rep" Range of the Claw weapon
claw_range_down 70 "sv" "cheat" "rep" Range of the Claw weapon when looking straight down
claw_swing_duration 0 "sv" "cheat" "rep"
claw_swing_interval 1 "sv" "cheat" "rep"
claw_swing_miss_interval 0 "sv" "cheat" "rep"
clear_attribute cmd Remove given attribute from all areas in the selected set.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0 "a" "user"    Enable close captioning.
cmd            cmd Forward command to server.
cmd1 cmd sets userinfo string for split screen player in slot 1
cmd2 cmd sets userinfo string for split screen player in slot 2
cmd3 cmd sets userinfo string for split screen player in slot 3
cmd4 cmd sets userinfo string for split screen player in slot 4
collision_test cmd Tests collision system
commentary_cvarsnotchanging              cmd
commentary_finishnode                    cmd
crash cmd Cause the engine to crash (Debug!!)
create_flashlight cmd
CreatePredictionError                    cmd Create a prediction error
cs_make_vip cmd Marks a player as the VIP
cs_ShowStateTransitions -2 "sv" "cheat" cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
current_flow_distance                    cmd Reports the flow distance for the local player
cvarlist cmd Show the list of convars/concommands.
dbghist_addline cmd Add a line to the debug history. Format <category id> <line>
dbghist_dump cmd Dump the debug history to the console. Format <category id>     Categories 0 Entity I/O1
debug_visibility_monitor 0 "sv" "cheat"
devshots_nextmap                         cmd Used by the devshots system to go to the next map in the devshots maplist.
differences cmd Show all convars which are not at their default values.
director_ai_tanks 0 "sv" "cheat"
director_build_up_min_interval           15 "sv" "cheat"
director_convert_pills                   1 "sv" "cheat"
director_convert_pills_critical_health   50 "sv" "cheat"
director_debug 0 "sv" "cheat"
director_debug_scavenge_items 0 "sv" "cheat"
director_debug_threat_placement          0 "sv" "cheat"
director_finale_infinite 0 "sv" "cheat" Never bring in a rescue vehicle.
director_finale_item_cluster_count       3 "sv" "cheat" How many clusters of items will be populated in the finale
director_finale_max_loops                2 "sv" "cheat" Versus mode Number of times to loop through the finale waves before rescue.
director_finale_mob_max_interval 45 "sv" "cheat"
director_finale_mob_min_interval 5 "sv" "cheat"
director_finale_mob_relax_interval       20 "sv" "cheat" How long a 'relax' wave lasts during the finale
director_finale_stage_delay              5 "sv" "cheat"
director_force_background                0 "sv" "cheat" Forces background map population logic for testing
director_force_panic_event               cmd Forces a 'PanicEvent' to occur
director_force_tank 0 "sv" "cheat"
director_force_versus_start              cmd Force start the versus game so PZs can spawn even if survivors are still in the safe room
director_force_witch 0 "sv" "cheat"
director_gas_can_density 6 "sv" "cheat" Items per 100 yards square
director_impossible_retry                1 "sv" "cheat"
director_ingress_range                   3000 "sv" "cheat"
director_intensity_relax_allow_wanderers_threshold 0 "sv" "cheat" All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_expert 0 "sv" "cheat" All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_hard 0 "sv" "cheat" All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_threshold       0 "sv" "cheat" All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
director_intensity_threshold             0 "sv" "cheat" "rep"
director_item_cluster_range              50 "sv" "cheat" Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
director_molotov_density 6 "sv" "cheat" Items per 100 yards square
director_must_create_all_scavenge_items 0 "sv" "cheat"
director_no_bosses 0 "sv" "cheat" Disable boss spawns
director_no_death_check 0 "sv" "cheat" Disable survivor team death ending scenario
director_no_human_zombies                0 "sv" "rep"    Prevents humans from joining the zombie team
director_no_mobs                         0 "sv" "cheat" Disable mob rushes
director_no_specials 0 "sv" "cheat" Disable PZ spawns
director_no_survivor_bots                0 "sv" "cheat" Disable filling out the survivor team with bots
director_oxygen_tank_density             6 "sv" "cheat" Items per 100 yards square
director_pain_pill_density               6 "sv" "cheat" Items per 100 yards square
director_panic_forever                   0 "sv" "cheat" Panic events never end
director_pipe_bomb_density               6 "sv" "cheat" Items per 100 yards square
director_pistol_density 4 "sv" "cheat" Items per 100 yards square
director_print_player_counts             cmd Prints out counts of connected players and transitioning players (for debugging)
director_propane_tank_density 6 "sv" "cheat" Items per 100 yards square
director_ready_duration 60 "sv" "cheat" If nonzero survivor team has this amount of time to get ready before starting out
director_ready_radius                    300 "sv" "cheat" The distance survivors can move from the starting weapons during the ready period
director_relax_max_flow_travel           3000 "sv" "cheat"
director_relax_max_interval              45 "sv" "cheat"
director_relax_min_interval              30 "sv" "cheat"
director_report cmd Prints a snapshot of the director's state
director_scavenge_item_override          0 "sv" "cheat" Override map-specified item densities with cvar values for tuning
director_short_finale                    0 "sv" "cheat" Short finale for testing escape vehicles
director_special_battlefield_respawn_interval 10 "sv" "cheat"
director_special_finale_offer_length     10 "sv" "cheat" How long is given to a player to accept the offer of a special zombie during the finale.
director_special_initial_spawn_delay_max 60 "sv" "cheat"
director_special_initial_spawn_delay_max_extra 180 "sv" "cheat"
director_special_initial_spawn_delay_min 30 "sv" "cheat"
director_special_original_offer_length   30 "sv" "cheat" How long is given to the first player to accept the offer of a special zombie.
director_special_respawn_interval 45 "sv" "cheat"
director_spectate_specials               0 "sv" "cheat" Allow spectating zombies
director_start cmd Restores spawning of all wanderers mobs specials and bosses
director_stop cmd Shuts off all wanderers mobs specials and bosses
director_sustain_peak_max_time           5 "sv" "cheat"
director_sustain_peak_min_time           3 "sv" "cheat"
director_tank_bypass_max_flow_travel     1500 "sv" "cheat"
director_tank_checkpoint_interval 15 "sv" "cheat" Min time after leaving a checkpoint that a tank can spawn
director_tank_force_offer                0 "sv" "cheat" Forces the director to offer a tank
director_tank_lottery_entry_time 0 "sv" "cheat" Time it takes for entry into the tank lottery
director_tank_lottery_selection_time     4 "sv" "cheat" Time it takes for selection in the tank lottery
director_tank_max_interval               500 "sv" "cheat"
director_tank_min_interval               350 "sv" "cheat"
director_tank_offer_debug                0 "sv" "cheat"
director_threat_clear_radius             500 "sv" "cheat" Prevent wandering zombies within this radius of threats
director_threat_max_separation           5000 "sv" "cheat"
director_threat_min_separation           5000 "sv" "cheat"
director_threat_radius                   1000 "sv" "cheat"
director_transition_timeout              60 "sv" "cheat" Duration (in seconds) to wait for survivors to transition across changelevels
director_unfreeze_time                   20 "sv" "cheat" Duration (in seconds) to wait to unfreeze a team after the first player has connected
disable_dynamic_prop_loading             0 "sv" "cheat" If non-zero when a map loads dynamic props won't be loaded
disable_static_prop_loading              0 "cheat" If non-zero when a map loads static props won't be loaded
disconnect cmd Disconnect game from server.
display_elapsedtime cmd Displays how much time has elapsed since the game started
display_game_events 0 "cheat"
drawcross cmd Draws a cross at the given locationArguments x y z
drawline cmd Draws line between two 3D Points.Green if no collisionRed is collides with somethingArguments x1 y1 z1 x2 y2 z2
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dump_entity_sizes cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dump_player_reports cmd Dump all player reports to the console for debugging.
dump_pz_data cmd Dump PZ data
dumpentityfactories cmd Lists all entity factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumpstringtables                         cmd Print string tables to console.
echo cmd Echo text to console.
endround cmd End the current round.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green.Some entites will also display entity specific overlays.Ar
ent_attachments cmd Displays the attachment points on an entity.Arguments     \{entity_name\} / \{class_name\} / no argument picks what player is loo
ent_autoaim cmd Displays the entity's autoaim radius.Arguments     \{entity_name\} / \{class_name\} / no argument picks what player is looking at
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange.Some entites will also display entity specific overlay
ent_cancelpendingentfires                cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd Creates an entity of the given type where the player is looking.
ent_dump cmd Usage     ent_dump <entity name>
ent_fire cmd Usage     ent_fire <target> [action] [value] [delay]
ent_info cmd Usage     ent_info <class name>
ent_keyvalue cmd Applies the comma delimited key=value pairs to the entity with the given Hammer ID.Format ent_keyvalue <entity id> <key1>=<v
ent_messages cmd Toggles input/output message display for the selected entity(ies).The name of the entity will be displayed as well as any mes
ent_messages_draw 0 "sv" "cheat" Visualizes all entity input/output activity.
ent_name cmd
ent_orient cmd Orient the specified entity to match the player's angles. By default only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd Toggles pausing of input/output message processing for entities.When turned on processing of all message will stop.Any mess
ent_pivot cmd Displays the pivot for the given entity(ies).(y=up=green z=forward=blue x=left=red).   Arguments     \{entity_name\} / \{class
ent_rbox cmd Displays the total bounding box for the given entity(s) in green.Some entites will also display entity specific overlays.Ar
ent_remove cmd Removes the given entity(s)Arguments     \{entity_name\} / \{class_name\} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified typeArguments     \{entity_name\} / \{class_name\}
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_setang cmd Set entity angles
ent_setname cmd Sets the targetname of the given entity(s)Arguments     \{new entity name\} \{entity_name\} / \{class_name\} / no argument picks wh
ent_setpos cmd Move entity to position
ent_show_response_criteria               cmd Print to the console an entity's current criteria set used to select responses.Arguments     \{entity_name\} / \{class_name\} /
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd Teleport the specified entity to where the player is looking.Format ent_teleport <entity name>
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)Arguments     \{entity_
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red.Arguments     \{entity_name\} / \{class_name\} / no argument picks wha
exec cmd Execute script file.
exit cmd Exit the engine.
explode cmd Kills the player with explosive damage
explodevector cmd Kills a player applying an explosive force. Usage explodevector <player> <x value> <y value> <z value>
fade_crosshair cmd Fades the prop being looked at
fade_immediately                         0 "sv" "cheat"
fadein cmd fadein \{time r g b\} Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout \{time r g b\} Fades the screen to black or to the specified color over the given number of seconds.
find cmd Find concommands with the specified string in their name/help text.
find_ent cmd Find and list all entities with classnames or targetnames that contain the specified substring. Format find_ent <substring>
find_ent_index cmd Display data for entity matching specified index. Format find_ent_index <index>
findflags cmd Find concommands by flags.
firetarget cmd
first_aid_heal_percent                   0 "sv" "cheat" Percent of injuries to heal
first_aid_kit_max_heal                   100 "sv" "cheat" "rep"
first_aid_kit_range 100 "sv" "cheat" "rep"
first_aid_kit_use_duration               5 "sv" "cheat" "rep"
fish_dormant 0 "sv" "cheat" "rep" Turns off interactive fish behavior. Fish become immobile and unresponsive.
flush cmd Flush unlocked cache memory.
flush_locked cmd Flush unlocked and locked cache memory.
fog_enable_water_fog 1 "cheat"
forcebind cmd Bind a command to an available key. (forcebind command opt suggestedKey)
foundry_engine_get_mouse_control cmd Give the engine control of the mouse.
foundry_engine_release_mouse_control     cmd Give the control of the mouse back to Hammer.
foundry_select_entity                    cmd Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view cmd Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity                    cmd Updates the entity's position/angles when in edit mode
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_warning_level                         cmd Set the filesystem warning level.
func_break_max_pieces                    15 "a" "sv" "rep"
g_debug_angularsensor                    0 "sv" "cheat"
g_debug_constraint_sounds                0 "sv" "cheat" Enable debug printing about constraint sounds.
g_debug_physcannon 0 "sv" "cheat" "rep"
g_debug_ragdoll_removal 0 "sv" "cheat" "rep"
g_debug_vehiclebase 0 "sv" "cheat"
g_debug_vehicleexit 0 "sv" "cheat"
g_debug_vehiclesound 0 "sv" "cheat"
give cmd Give item to player.Arguments <item_name>
givecurrentammo cmd Give a supply of ammo for current weapon..
global_set cmd global_set <globalname> <state> Sets the state of the given env_global (0 = OFF 1 = ON 2 = DEAD).
go_away_from_keyboard                    cmd Go away from the keyboard so a bot will take over.
god            0 "sv" "cheat" "nf" Survivors don't take damage
groundlist cmd Display ground entity list <index>
hammer_update_entity cmd Updates the entity's position/angles when in edit mode
hammer_update_safe_entities              cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
host_flush_threshold 12 Memory threshold below which the host should flush caches between server instances
host_map 0 Current map name.
host_runofftime cmd Run off some time without rendering/updating sounds
host_sleep 0 "cheat" Force the host to sleep a certain number of milliseconds each frame.
host_timescale 1 "cheat" "rep" Prescale the clock by this amount.
hostfile 0 "sv"           The HOST file to load.
hostip 135009328 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hunter_committed_attack_range 75 "sv" "cheat"
hunter_leap_away_give_up_range           1000 "sv" "cheat"
hunter_pounce_air_speed 700 "sv" "cheat"
hunter_pounce_loft_rate 0 "sv" "cheat" Hunter adds this angle/distance when pouncing
hunter_pounce_max_loft_angle             45 "sv" "cheat" Maximum loft angle for Hunter Pounce angle adjustment
hunter_pounce_ready_range                500 "sv" "cheat" If victim is this close crouch and get ready
hunter_pz_claw_dmg 10 "sv" "cheat" "rep" Amount of damage done by a PZ hunter's regular melee attack
hurtme cmd Hurts the player.Arguments <health to lose>
in_forceuser 0 "cheat" Force user input to this split screen player.
incrementvar cmd Increment specified convar value.
inferno_child_spawn_interval_multiplier 1 "sv" "cheat" Amount spawn interval increases for each child
inferno_child_spawn_max_depth 4 "sv" "cheat"
inferno_damage 40 "sv" "cheat" Damage per second
inferno_debug 0 "sv" "cheat"
inferno_flame_lifetime                   15 "sv" "cheat" Average lifetime of each flame in seconds
inferno_flame_spacing                    50 "sv" "cheat" Minimum distance between separate flame spawns
inferno_friendly_fire_duration           6 "sv" "cheat" For this long FF is credited back to the thrower.
inferno_initial_spawn_interval           0 "sv" "cheat" Time between spawning flames for first fire
inferno_max_child_spawn_interval 1 "sv" "cheat" Largest time interval for child flame spawning
inferno_max_flames 32 "sv" "cheat" Maximum number of flames that can be created
inferno_max_range 500 "sv" "cheat" Maximum distance flames can spread from their initial ignition point
inferno_particles 0 "sv" "cheat" "rep"
inferno_per_flame_spawn_duration 5 "sv" "cheat" Duration each new flame will attempt to spawn new flames
inferno_scorch_decals                    0 "sv" "cheat"
inferno_spawn_angle 45 "sv" "cheat" Angular change from parent
inferno_surface_offset                   20 "sv" "cheat"
inferno_velocity_decay_factor 0 "sv" "cheat"
inferno_velocity_factor 0 "sv" "cheat"
inferno_velocity_normal_factor           0 "sv" "cheat"
intensity_averaged_following_decay       20 "sv" "cheat" Seconds for the 'time averaged intensity' to meet the baseline intensity
intensity_decay_time 30 "sv" "cheat" Seconds to decay full intensity to zero
intensity_enemy_death_far_range          500 "sv" "cheat"
intensity_enemy_death_near_range 150 "sv" "cheat"
intensity_factor                         0 "sv" "cheat" How quickly intensity increases
intensity_lock -1 "sv" "cheat" Lock players' intensities at this value
ip             8 Overrides IP for multihomed hosts
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
kick cmd Kick a player by name.
kick_transitioning cmd Kick a transitioning player by userID
kickid cmd Kick a player by userid or uniqueid with a message.
kill cmd Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd Kills a player applying force. Usage killvector <player> <x value> <y value> <z value>
left_4_dead_radio 0 "sv" "cheat"
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listissues cmd List all the issues that can be voted on.
listmodels cmd List loaded models.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
log            cmd Enables logging to file console and udp < on | off >.
logaddress_add cmd Set address and port for remote host <ip port>.
logaddress_del cmd Remove address and port for remote host <ip port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd List all addresses currently being used by logaddress.
map            cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing with commentary on a specified map.
map_showspawnpoints cmd Shows player spawn points (red=invalid)
maps cmd Displays list of maps.
mark cmd Set attribute of selected area.
mat_bumpbasis 0 "cheat"
mat_configcurrent cmd show the current video control panel config for the material system
mat_debug cmd Activates debugging spew for a specific material.
mat_debugalttab 0 "cheat"
mat_depthbias_normal 0 "cheat"
mat_drawflat 0 "cheat"
mat_dynamiclightmaps 0 "cheat"
mat_fastnobump 0 "cheat"
mat_fillrate 0 "cheat"
mat_forcedynamic                         0 "cheat"
mat_fullbright 0 "cheat"
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_tonemapscale 1 "sv" "cheat" The HDR tonemap scale. 1 = Use autoexposure 0 = eyes fully closed
mat_info cmd Shows material system info
mat_leafvis 0 "cheat" Draw wireframe of current leaf
mat_loadtextures                         1 "cheat"
mat_luxels 0 "cheat"
mat_measurefillrate 0 "cheat"
mat_monitorgamma_tv_enabled              0 "a"
mat_morphstats 0 "cheat"
mat_norendering 0 "cheat"
mat_normalmaps 0 "cheat"
mat_normals 0 "cheat"
mat_proxy 0 "cheat"
mat_queue_mode -1 The queue/thread mode the material system should use -1=default 0=synchronous single thread 1=queued single thread
mat_queue_priority 1
mat_reloadallmaterials                   cmd Reloads all materials
mat_reloadmaterial cmd Reloads a single material
mat_reloadtextures cmd Reloads all textures
mat_reporthwmorphmemory cmd Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth                         0 "cheat"
mat_savechanges cmd saves current video configuration to the registry
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).
mat_showtextures                         cmd Show used textures.
mat_softwareskin                         0 "cheat"
mat_spewalloc 0 "a"
mat_suppress cmd Supress a material from drawing
mat_wireframe 0 "cheat"
matchmakingport 27025 Host Matchmaking port
maxplayers cmd Change the maximum number of players allowed on this server.
mem_compact cmd
mem_dump cmd Dump memory stats to text file.
mem_eat cmd
mem_incremental_compact cmd
mem_incremental_compact_rate             0 "cheat" Rate at which to attempt internal heap compation
mem_test cmd
mem_vcollide cmd Dumps the memory used by vcollides
memory cmd Print memory stats.
memory_diff cmd show memory stats relative to snapshot
memory_list cmd dump memory list (linux only)
memory_mark cmd snapshot current allocation status
memory_status cmd show memory stats (linux only)
mission_reload cmd Reload the mission description.
mission_save cmd Save the mission description.
mix_dynamic_cull_max_CI_emitters 0 "sv" "cheat"
mix_dynamic_debug_CI 0 "sv" "cheat"
mix_dynamic_max_CI_emitters              30 "sv" "cheat"
mix_dynamic_num_attack_vox_CI 2 "sv" "cheat"
mm_joinreply_waittime                    3
motd_enabled 1 "sv"           Toggles whether or not to show the MOTD to clients when they connect.
motdfile 0 "sv"           The MOTD file to load.
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_forcerespawnplayers                   cmd Force all players to respawn.
mp_forcewin cmd Forces team to win
mp_scrambleteams                         cmd Scramble the teams and restart the game
mp_switchteams cmd Switch teams and restart the game
multiplayerendgame cmd Take all of the connected clients and take them to the end game state.
multvar cmd Multiply specified convar value.
music_calm_min_interval 45 "sv" "cheat" Minimum time between DisturbingAtmosphere performances
music_dynamic_action_decay               10 "sv" "cheat"
music_dynamic_ambient_decay              7 "sv" "cheat"
music_dynamic_ambient_in_max             0 "sv" "cheat"
music_dynamic_ambient_in_min             0 "sv" "cheat"
music_dynamic_ambient_out_max 1 "sv" "cheat"
music_dynamic_ambient_out_min 0 "sv" "cheat"
music_dynamic_ambient_vol_min_alert 0 "sv" "cheat"
music_dynamic_asg_speed 1 "sv" "cheat"
music_dynamic_attack_CI_close_decay 0 "sv" "cheat"
music_dynamic_attack_CI_close_distmax    600 "sv" "cheat"
music_dynamic_attack_CI_distmax          2400 "sv" "cheat"
music_dynamic_attack_CI_near_decay       0 "sv" "cheat"
music_dynamic_attack_CI_near_distmax     300 "sv" "cheat"
music_dynamic_attack_CI_num              30 "sv" "cheat"
music_dynamic_attack_CI_veryclose_decay 0 "sv" "cheat"
music_dynamic_attack_CI_veryclose_distmax 94 "sv" "cheat"
music_dynamic_boomer_interval_beats 5 "sv" "cheat"
music_dynamic_calm_decay 15 "sv" "cheat"
music_dynamic_CI_sight_decay             8 "sv" "cheat"
music_dynamic_damage_decay               10 "sv" "cheat"
music_dynamic_damage_duck_damage_max     1 "sv" "cheat"
music_dynamic_damage_duck_damage_min     0 "sv" "cheat"
music_dynamic_damage_duck_max 0 "sv" "cheat"
music_dynamic_damage_duck_min 0 "sv" "cheat"
music_dynamic_damage_increment           0 "sv" "cheat"
music_dynamic_debug 0 "sv" "cheat" Draw parameter meters
music_dynamic_dodamage_decay             4 "sv" "cheat"
music_dynamic_dodamage_increment 0 "sv" "cheat"
music_dynamic_gunfire_decay              1 "sv" "cheat"
music_dynamic_gunfire_increment          0 "sv" "cheat"
music_dynamic_gunfireslow_decay          3 "sv" "cheat"
music_dynamic_gunfireslow_increment 0 "sv" "cheat"
music_dynamic_hunter_interval_beats 5 "sv" "cheat"
music_dynamic_huntrifle_speed 3 "sv" "cheat"
music_dynamic_melee_speed                2 "sv" "cheat"
music_dynamic_mgun_speed 0 "sv" "cheat"
music_dynamic_mob_action_close_max       0 "sv" "cheat"
music_dynamic_mob_action_close_min       0 "sv" "cheat"
music_dynamic_mob_action_decay           15 "sv" "cheat"
music_dynamic_mob_action_increment       0 "sv" "cheat"
music_dynamic_mob_action_max             1 "sv" "cheat"
music_dynamic_mob_action_min             0 "sv" "cheat"
music_dynamic_mob_choir_BPM              90 "sv" "cheat"
music_dynamic_mob_choir_interval_beats   16 "sv" "cheat"
music_dynamic_mob_choir_interval_randmultmax 3 "sv" "cheat"
music_dynamic_mob_damage_max             1 "sv" "cheat"
music_dynamic_mob_damage_min             0 "sv" "cheat"
music_dynamic_mob_decay 15 "sv" "cheat"
music_dynamic_mob_increment              0 "sv" "cheat"
music_dynamic_mob_large 49 "sv" "cheat" Spawning a large mob
music_dynamic_mob_max                    1 "sv" "cheat"
music_dynamic_mob_med                    29 "sv" "cheat" Spawning a med mob
music_dynamic_mob_min                    0 "sv" "cheat"
music_dynamic_mob_size                   25 "sv" "cheat" Spawning a mob this large can play music
music_dynamic_mob_small 20 "sv" "cheat" Spawning a small mob
music_dynamic_mobstop_size               8 "sv" "cheat" When a mob gets to this size we think about stopping the music
music_dynamic_on                         1 "sv" "cheat"
music_dynamic_pistol_speed               0 "sv" "cheat"
music_dynamic_psg_speed 2 "sv" "cheat"
music_dynamic_PZ_BPM 80 "sv" "cheat"
music_dynamic_PZ_interval_randmultmax    5 "sv" "cheat"
music_dynamic_rifle_speed                0 "sv" "cheat"
music_dynamic_scanmobstop_size           3 "sv" "cheat" When see less than this many of a mob music stops
music_dynamic_SI_close_distmax           1200 "sv" "cheat"
music_dynamic_SI_far_distmin             1800 "sv" "cheat"
music_dynamic_SI_inrange_distmax 2400 "sv" "cheat"
music_dynamic_smg_speed 0 "sv" "cheat"
music_dynamic_smoker_interval_beats 5 "sv" "cheat"
music_dynamic_solosuccess_damagemin 0 "sv" "cheat"
music_dynamic_solosuccess_decay          4 "sv" "cheat"
music_dynamic_solosuccess_increment 1 "sv" "cheat"
music_dynamic_threat_decay               6 "sv" "cheat"
music_dynamic_update_interval 0 "sv" "cheat" interval between music status/action update
music_dynamic_witch_alert_interval       37 "sv" "cheat"
music_dynamic_witch_near_max             1800 "sv" "cheat"
music_dynamic_witch_near_min             360 "sv" "cheat"
music_intensity_override -1 "sv" "cheat" "rep" Overrides the player's music intensity track for testing
music_intensity_threshold                0 "sv" "cheat" "rep"
music_large_area_reveal_repeat_threshold 60 "sv" "cheat" The minimum time in seconds between performances of this music
music_large_area_reveal_threshold 500000 "sv" "cheat" How much new area must be revealed to trigger the reveal music
music_manager 1 "sv" "cheat" Using the new music manager system.
music_min_pending_threat_time 10 "sv" "cheat" Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence
music_min_safe_time 3 "sv" "cheat" Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence
music_moment_of_silence_repeat_interval 600 "sv" "cheat" Minimum time between successive MomentOfSilence performances
music_moment_of_silence_start_delay 60 "sv" "cheat" Minimum time before we can play a MomentOfSilence after leaving a Checkpoint
name 0 "a" "user" "print" "server_can_execute"
name2 0 "a" "user" "print" "server_can_execute"
nav_add_to_selected_set cmd Add current area to the selected set.
nav_add_to_selected_set_by_id cmd Add specified area id to the selected set.
nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor                         0 "sv" "cheat" RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 50 "sv" "cheat" Max area size created in nav generation
nav_avoid cmd Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder drag the opposite corner to the desired location and
nav_begin_selecting cmd Start continuously adding to the selected set.
nav_begin_shift_xy cmd Begin shifting the Selected Set.
nav_build_ladder                         cmd Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency               cmd Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd Updates the blocked/unblocked status for every nav area.
nav_check_stairs                         cmd Update the nav mesh STAIRS attribute
nav_chop_selected cmd Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set                   cmd Clear the selected set.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_compress_id cmd Re-orders area and ladder ID's so they are continuous.
nav_connect cmd To connect two Areas mark the first Area highlight the second Area then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 0 "sv" "cheat"
nav_coplanar_slope_limit_displacement    0 "sv" "cheat"
nav_corner_adjust_adjacent               18 "sv" "cheat" radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower                         cmd Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground               cmd Places the selected corner of the currently marked Area on the ground.
nav_corner_raise                         cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0 "sv" "cheat" Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground               0 "sv" "cheat" If true nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 0 "sv" "cheat"
nav_debug_finale_area                    0 "sv" "cheat" Show extents of finale area and selected finale center
nav_delete cmd Deletes the currently highlighted Area.
nav_delete_marked cmd Deletes the currently marked Area (if any).
nav_disconnect cmd To disconnect two Areas mark an Area highlight a second Area then invoke the disconnect command. This will remove all connec
nav_displacement_test                    10000 "sv" "cheat" Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide cmd Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_draw_limit 500 "sv" "cheat" The maximum number of areas to draw in edit mode
nav_edit 0 "sv" "cheat" Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
nav_end_selecting cmd Stop continuously adding to the selected set.
nav_end_shift_xy                         cmd Finish shifting the Selected Set.
nav_flood_select                         cmd Selects the current Area and all Areas connected to it recursively. To clear a selection use this command again.
nav_fog_edit 0 "sv" "cheat"
nav_fog_mark cmd Sets fog value for selected areas.
nav_fog_pick cmd Sets fog value for selected areas.
nav_fog_set cmd If used without arguments all available Fog values will be listed. If a Fog argument is given the current Fog is set.
nav_gen_cliffs_approx                    cmd Mark cliff areas post-processing approximation
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops                   1 "sv" "cheat" Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 "sv" "cheat" Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range           2000 "sv" "cheat"
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd Flips the selected ladder's direction.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_make_sniper_spots                    cmd Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd Set nav attribute for all areas in the selected set.
nav_mark_unnamed                         cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance                    1500 "sv" "cheat" Maximum range for precomputed nav mesh visibility (0 = no limit)
nav_max_vis_delta_list_length 64 "sv" "cheat"
nav_merge cmd To merge two Areas into one mark the first Area highlight the second by pointing your cursor at it and invoke the merge comm
nav_merge_mesh cmd Merges a saved selected set into the current mesh.
nav_no_hostages cmd Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_obscure_range 400 "sv" "cheat"
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list cmd Lists all place names used in the map.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd Replaces all instances of the first place with the second place.
nav_place_set cmd Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance    0 "sv" "cheat"
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_print_visibility_info                cmd Dumps some visibility-related data to the console.
nav_quicksave 1 "sv" "cheat" Set to one to skip the time consuming phases of the analysis.Useful for data collection and testing.
nav_recall_selected_set cmd Re-selects the stored selected set.
nav_recompute_flow cmd Recomputes flow distance
nav_remove_from_selected_set             cmd Remove current area from the selected set.
nav_remove_jump_areas                    cmd Removes legacy jump areas replacing them with connections.
nav_run cmd Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_save_selected cmd Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cmd Adds all blocked areas to the selected set
nav_select_completely_visible cmd Selects all areas completely visible to the selected area.
nav_select_damaging_areas                cmd Adds all damaging areas to the selected set
nav_select_half_space                    cmd Selects any areas that intersect the given half-space.
nav_select_invalid_areas cmd Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas              cmd Adds all obstructed areas to the selected set
nav_select_overlapping                   cmd Selects nav areas that are overlapping others.
nav_select_partially_visible             cmd Selects all areas at least partially visible to the selected area.
nav_select_radius cmd Adds all areas in a radius to the selection set
nav_select_stairs cmd Adds all stairway areas to the selected set
nav_select_threat cmd Selects all threat areas
nav_select_view_distance cmd Selects all areas within nav_max_view_distance.
nav_select_visible_set_size              cmd Selects all areas with visible sets this size or greater.
nav_selected_set_border_color 100 "sv" "cheat" Color used to draw the selected set borders while editing.
nav_selected_set_color                   255 "sv" "cheat" Color used to draw the selected set background while editing.
nav_set_place_mode cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd Shifts the selected areas by the specified amount
nav_show_approach_points 0 "sv" "cheat" Show Approach Points in the Navigation Mesh.
nav_show_area_info 0 "sv" "cheat" Duration in seconds to show nav area ID and attributes while editing
nav_show_compass                         0 "sv" "cheat"
nav_show_danger 0 "sv" "cheat" Show current 'danger' levels.
nav_show_ladder_bounds                   cmd Draws the bounding boxes of all func_ladders in the map.
nav_show_light_intensity 0 "sv" "cheat"
nav_show_node_grid 0 "sv" "cheat"
nav_show_node_id                         0 "sv" "cheat"
nav_show_nodes 0 "sv" "cheat"
nav_show_player_area 0 "sv" "cheat" Draws the last known area for the given entindex
nav_show_player_counts                   0 "sv" "cheat" Show current player counts in each area.
nav_simplify_selected                    cmd Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 0 "sv" "cheat" The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0 "sv" "cheat" The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid                         0 "sv" "cheat" Snap to the nav generation grid when creating new nav areas
nav_solid_props 0 "sv" "cheat" Make props solid to nav generation/editing
nav_splice cmd To splice mark an area highlight a second area then invoke the splice command to create a new
nav_split cmd To split an Area into two align the split line using your cursor and invoke the split command.
nav_split_place_on_ground                0 "sv" "cheat" If true nav areas will be placed flush with the ground when split.
nav_stand cmd Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set                   cmd Stores the current selected set for later retrieval.
nav_strip cmd Strips all Hiding Spots Approach Points and Encounter Spots from the current Area.
nav_subdivide cmd Subdivides all selected areas.
nav_test_node 0 "sv" "cheat"
nav_test_node_crouch 0 "sv" "cheat"
nav_test_node_crouch_dir 4 "sv" "cheat"
nav_test_stairs cmd Test the selected set for being on stairs
nav_test_visibility cmd Tests visibility from the selected area to the one under the cursor.
nav_toggle_in_selected_set               cmd Remove current area from the selected set.
nav_toggle_place_mode                    cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting                cmd Toggles Place Painting mode. When Place Painting pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set cmd Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd Start or stop continuously adding to the selected set.
nav_transient cmd Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_trouble_report cmd Selects areas that may be breaking the map checklist for inspection
nav_trouble_report_corner_to_corner cmd Selects areas that can break game mechanics
nav_trouble_report_invalid               cmd Selects areas that can break game mechanics
nav_trouble_report_suggestions           cmd Selects areas that do not have a population set only if any area has a population
nav_trouble_test_area                    0 "sv" "cheat" If nonzero tests will be run against this areaID only
nav_trouble_test_debug_duration          10 "sv" "cheat"
nav_trouble_walkable_backtrace           0 "sv" "cheat"
nav_unmark cmd Clears the marked Area or Ladder.
nav_update_blocked cmd Updates the blocked/unblocked status for every nav area.
nav_update_lighting cmd Recomputes lighting values
nav_update_visibility_on_edit 0 "sv" "cheat" If nonzero editing the mesh will incrementally recompue visibility
nav_use_place cmd If used without arguments all available Places will be listed. If a Place argument is given the current Place is set.
nav_walk cmd Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark                         cmd Warps the player to the marked area.
nav_world_center                         cmd Centers the nav mesh in the world
nb_acceleration 500 "sv" "cheat"
nb_allow_avoiding 1 "sv" "cheat"
nb_allow_climbing 1 "sv" "cheat"
nb_allow_gap_jumping 1 "sv" "cheat"
nb_blind 0 "sv" "cheat" Disable vision
nb_chase_lead_time 2 "sv" "cheat"
nb_debug cmd Debug NextBots.Categories are BEHAVIOR LOOK_AT PATH
nb_debug_climbing 0 "sv" "cheat"
nb_debug_filter cmd Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history                         1 "sv"           If true each bot keeps a history of debug output in memory
nb_delete_all cmd Delete all non-player NextBot entities.
nb_dump_debug_history                    cmd Dumps debug history for the bot under the cursor to the blackbox
nb_force_look_at                         cmd Force selected bot to look at the local player's position
nb_friction_forward 0 "sv" "cheat"
nb_friction_sideways 3 "sv" "cheat"
nb_goal_look_ahead_range 50 "sv" "cheat"
nb_gravity 1000 "sv" "cheat"
nb_head_aim_settle_duration              0 "sv" "cheat"
nb_head_aim_steady_max_rate              100 "sv" "cheat"
nb_ladder_align_range                    50 "sv" "cheat"
nb_lean_forward_accel                    100 "sv" "cheat"
nb_lean_max_angle 30 "sv" "cheat"
nb_lean_rate 3 "sv" "cheat"
nb_move_to_cursor cmd Tell all NextBots to move to the cursor position
nb_path_draw_inc                         100 "sv" "cheat"
nb_path_segment_influence_radius 100 "sv" "cheat"
nb_player_crouch                         0 "sv" "cheat" Force bots to crouch
nb_player_move 1 "sv" "cheat" Prevents bots from moving
nb_player_stop 0 "sv" "cheat" Stop all NextBotPlayers from updating
nb_player_walk 0 "sv" "cheat" Force bots to walk
nb_rush cmd Causes all infected to rush the survivors.
nb_saccade_speed                         1000 "sv" "cheat"
nb_saccade_time 0 "sv" "cheat"
nb_select cmd Select the bot you are aiming at for further debug operations.
nb_speed_look_ahead_range                150 "sv" "cheat"
nb_stop 0 "sv" "cheat" "rep" Stop all NextBots
nb_update_debug 0 "sv" "cheat"
nb_update_framelimit 15 "sv" "cheat"
nb_update_frequency 0 "sv" "cheat"
nb_update_maxslide 2 "sv" "cheat"
nb_vision_ignore_survivors               0 "sv" "cheat"
nb_vision_notice_hidden_range 50 "sv" "cheat"
nb_warp_selected_here                    cmd Teleport the selected bot to your cursor position
nb_yaw_rate 250 "sv" "cheat"
net_blockmsg 0 "cheat" Discards incoming message <0|1|name>
net_channels cmd Shows net channel info
net_droppackets 0 "cheat" Drops next n packets on client
net_dumpeventstats cmd Dumps out a report of game event network usage
net_fakejitter 0 "cheat" Jitter fakelag packet time
net_fakelag 0 "cheat" Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 "cheat" Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxroutable 1200 "a" "user"    Requested max packet size before packets are 'split'.
net_showreliablesounds                   0 "cheat"
net_showsplits 0 Show info about packet splits
net_showudp 0 Dump UDP packets summary to console
net_showudp_remoteonly                   0 Dump non-loopback udp only
net_splitpacket_maxrate 15000 Max bytes per second when queueing splitpacket chunks
net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame
net_start cmd Inits multiplayer network sockets
net_status cmd Shows current network status
net_steamcnx_status cmd Print status of steam connection sockets.
next 0 "cheat" Set to 1 to advance to next frame ( when singlestep == 1 )
noclip cmd Toggle. Player becomes non-solid and flies.Optional argument of 0 or 1 to force enable/disable
noclip_fixup 1 "sv" "cheat"
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_height_adjust 1 "a" "sv" Enable test mode for ik height adjustment
outtro_stats_done cmd Fire an output when the outtro stats are finished
pain_pills_decay_rate                    0 "sv" "cheat" "rep"
pain_pills_health_threshold              99 "sv" "cheat" "rep" Pills can't be used unless total health is less than this amount
pain_pills_health_value 50 "sv" "cheat" "rep"
particle_test_attach_attachment          0 "sv" "cheat" Attachment index for attachment mode
particle_test_attach_mode                0 "sv" "cheat" Possible Values 'start_at_attachment'
particle_test_file 0 "sv" "cheat" Name of the particle system to dynamically spawn
particle_test_start cmd Dispatches the test particle system with the parameters specified in particle_test_file particle_test_attach_mode and particl
particle_test_stop cmd Stops all particle systems on the selected entities.Arguments     \{entity_name\} / \{class_name\} / no argument picks what playe
password 0 "a" "norecord" Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
physics_budget cmd Times the cost of each active object
physics_constraints cmd Highlights constraint system graph for an entity
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects
physics_report_active                    cmd Lists all active physics objects
physics_select cmd Dumps debug info for an entity
picker cmd Toggles 'picker' mode.When picker is on the bounding box pivot and debugging text is displayed for whatever entity the play
ping cmd Display ping to server.
pingserver cmd Ping a server for info
player_debug_print_damage                0 "sv" "cheat" When true print amount and type of all damage received by player to console.
plugin_load cmd plugin_load <filename> loads a plugin
plugin_pause cmd plugin_pause <index> pauses a loaded plugin
plugin_pause_all                         cmd pauses all loaded plugins
plugin_print cmd Prints details about loaded plugins
plugin_unload cmd plugin_unload <index> unloads a plugin
plugin_unpause cmd plugin_unpause <index> unpauses a disabled plugin
plugin_unpause_all cmd unpauses all disabled plugins
prop_crosshair cmd Shows name for prop looking at
prop_debug cmd Toggle prop debug mode. If on props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create cmd Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.Arguments \{.mdl name\}
prop_physics_create cmd Creates a physics prop with a specific .mdl aimed away from where the player is looking.Arguments \{.mdl name\}
pz_damages cmd List player zombie damages
quit cmd Exit the engine.
r_3dnow cmd Enable/disable 3DNow code
r_AirboatViewDampenDamp 1 "sv" "cheat" "nf" "rep"
r_AirboatViewDampenFreq 7 "sv" "cheat" "nf" "rep"
r_AirboatViewZHeight 0 "sv" "cheat" "nf" "rep"
r_ambientfraction 0 "cheat" Fraction of direct lighting used to boost lighting when model requests
r_colorstaticprops 0 "cheat"
r_debugrandomstaticlighting              0 "cheat" Set to 1 to randomize static lighting for debugging.Must restart for change to take affect.
r_DispBuildable 0 "cheat"
r_DispWalkable 0 "cheat"
r_drawbrushmodels 1 "cheat" Render brush models. 0=Off 1=Normal 2=Wireframe
r_drawdecals 1 "cheat" Render decals.
r_DrawDisp 1 "cheat" Toggles rendering of displacment maps
r_drawentities 1 "cheat"
r_drawfuncdetail                         1 "cheat" Render func_detail
r_drawleaf -1 "cheat" Draw the specified leaf.
r_drawlightcache                         0 "cheat" 0 off 1 draw light cache entries 2
r_DrawModelLightOrigin                   0 "cheat"
r_drawmodelstatsoverlay 0 "cheat"
r_drawmodelstatsoverlaydistance          500 "cheat"
r_drawmodelstatsoverlaymax               1 "a" time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin               0 "a" time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawstaticprops 1 "cheat" 0=Off 1=Normal 2=Wireframe
r_drawtranslucentworld                   1 "cheat"
r_drawworld 1 "cheat" Render the world.
r_dscale_basefov                         90 "cheat"
r_dscale_fardist                         2000 "cheat"
r_dscale_farscale 4 "cheat"
r_dscale_neardist 100 "cheat"
r_dscale_nearscale 1 "cheat"
r_dynamic 1
r_eyemove 1 "a"
r_eyeshift_x 0 "a"
r_eyeshift_y 0 "a"
r_eyeshift_z 0 "a"
r_eyesize 0 "a"
r_flashlightscissor 1 "cheat"
r_flushlod cmd Flush and reload LODs.
r_hwmorph 0 "cheat"
r_itemblinkmax 0 "cheat"
r_itemblinkrate 4 "cheat"
r_JeepFOV 90 "sv" "cheat" "rep"
r_JeepViewDampenDamp 1 "sv" "cheat" "nf" "rep"
r_JeepViewDampenFreq 7 "sv" "cheat" "nf" "rep"
r_JeepViewZHeight 10 "sv" "cheat" "nf" "rep"
r_lightcachemodel -1 "cheat"
r_lightinterp 5 "cheat" Controls the speed of light interpolation 0 turns off interpolation
r_lightmap -1 "cheat"
r_lightstyle -1 "cheat"
r_lockpvs 0 "cheat" Lock the PVS so you can fly around and inspect what is being drawn.
r_modelwireframedecal                    0 "cheat"
r_nohw 0 "cheat"
r_nosw 0 "cheat"
r_novis 0 "cheat" Turn off the PVS.
r_occlusionspew 0 "cheat" Activate/deactivates spew about what the occlusion system is doing.
r_partition_level -1 "cheat" Displays a particular level of the spatial partition system. Use -1 to disable it.
r_printdecalinfo                         cmd
r_proplightingpooling                    -1 "cheat" 0 - off 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_randomflex 0 "cheat"
r_shadow_deferred 0 "cheat" Toggle deferred shadow rendering
r_showenvcubemap                         0 "cheat"
r_skin 0 "cheat"
r_slowpathwireframe 0 "cheat"
r_sse2 cmd Enable/disable SSE2 code
r_vehicleBrakeRate 1 "sv" "cheat"
r_VehicleViewDampen 1 "sv" "cheat" "nf" "rep"
r_visocclusion 0 "cheat" Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizetraces 0 "sv" "cheat"
rate 10000 "user" Max bytes/sec the host can receive data
rcon_password 0 "norecord"     remote console password.
recompute_speed cmd Recomputes clock speed (for debugging purposes).
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
report cmd
report_entities cmd Lists all entities
report_simthinklist cmd Lists all simulating/thinking entities
report_soundpatch cmd reports sound patch count
report_touchlinks cmd Lists all touchlinks
rescue_distance 4500 "sv" "cheat" Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
rescue_finale_ignore_distance 4000 "sv" "cheat" If living survivors are this far past a rescuable survivor he stops calling for help
rescue_finale_spawn_range                4000 "sv" "cheat" info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_ignore_distance                   2000 "sv" "cheat" If living survivors are this far past a rescuable survivor he stops calling for help
rescue_interval 2 "sv" "cheat" Dead survivors are checked to start calling for help this often
rescue_min_dead_time 60 "sv" "cheat" Duration in seconds a survivor must be dead before being rescuable
rescue_range 1000 "sv" "cheat" if a survivor gets this close to an active info_survivor_rescue it will be triggered
rescue_show cmd Shows debugging info for info_survivor_rescue ents
rescue_spawn_flow 400 "sv" "cheat" info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
rescue_spawn_range 2000 "sv" "cheat" info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_update_nav cmd Updates RESCUE_CLOSET nav flags
rescue_vs 0 "sv" "cheat" Rescue closets in vs mode
rescue_yell_delay 1 "sv" "cheat" Delay before yelling when activating
rescue_yell_interval 6 "sv" "cheat" Interval at which an info_survivor_rescue yells for help
reset_gameconvars cmd Reset a bunch of game convars to default values
respawn_entities                         cmd Respawn all the entities in the map.
restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
rr_followup_maxdist 1800 "sv" "cheat" 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_reloadresponsesystems cmd Reload all response system scripts.
rr_remarkable_world_entities_replay_limit 1 "sv" "cheat" TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_thenany_score_slop                    0 "a" "sv" "cheat" When computing respondents for a 'THEN ANY' rule
say            cmd Display player message
say_team cmd Display player message to team
sb_add cmd Add a Survivor Bot.
sb_all_bot_team 0 "sv" "cheat" Allow a team of nothing but bots
sb_always_hurry_vs 1 "sv" "cheat" If nonzero never walk
sb_battlestation_give_up_range_from_human 1500 "sv" "cheat"
sb_battlestation_human_hold_time 4 "sv" "cheat" How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
sb_close_checkpoint_door_interval 2 "sv" "cheat"
sb_close_threat_range                    200 "sv" "cheat"
sb_combat_saccade_speed 1000 "sv" "cheat"
sb_crouch 0 "sv" "cheat" Forces survivor bots to crouch
sb_debug_apoproach_wait_time             5 "sv" "cheat" How long a SurvivorBot waits once it reaches its debug move-to spot
sb_debug_buddy 0 "sv" "cheat"
sb_debug_locomotion 0 "sv" "cheat"
sb_debug_retreat                         0 "sv" "cheat"
sb_debug_team_avoidance 0 "sv" "cheat"
sb_dont_bash 0 "sv" "cheat" Force SurvivorBots to not bash
sb_dont_shoot 0 "sv" "cheat" Force SurvivorBots to not fire their weapons
sb_enforce_proximity_lookat_timeout 10 "sv" "cheat"
sb_enforce_proximity_range               1500 "sv" "cheat"
sb_far_hearing_range 1500 "sv" "cheat"
sb_flashlight 0 "sv" "cheat" Forces survivor bots to use flashlights (-1 to force off)
sb_follow_stress_factor 0 "sv" "cheat"
sb_force_max_intensity                   cmd Force intensity of selected SurvivorBot to maximum level.
sb_friend_immobilized_reaction_time_expert 0 "sv" "cheat" How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_hard 1 "sv" "cheat" How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_normal 2 "sv" "cheat" How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_vs   0 "sv" "cheat" How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friendlyfire 0 "sv" "cheat"
sb_give cmd Give an item to each Survivor bot
sb_give_random_weapon                    cmd Give a random weapon to each Survivor bot
sb_hindrance_range 150 "sv" "cheat"
sb_hold_position                         0 "sv" "cheat" Force SurvivorBots to stand still
sb_locomotion_wait_threshold             10 "sv" "cheat"
sb_max_battlestation_range_from_human    750 "sv" "cheat"
sb_max_scavenge_separation               750 "sv" "cheat" SurvivorBots won't scavenge items farther away from the group than this
sb_min_attention_notice_time             0 "sv" "cheat" If someone looks at me longer than this I'll notice
sb_min_orphan_time_to_cover              1 "sv" "cheat"
sb_move 1 "sv" "cheat" Stop all SurvivorBots from moving
sb_move_to_cursor cmd Sends survivor bots to cursor target
sb_narrow_corridor_width 100 "sv" "cheat"
sb_near_hearing_range                    500 "sv" "cheat"
sb_neighbor_range 300 "sv" "cheat" How close a friend needs to be to feel safe
sb_normal_saccade_speed 350 "sv" "cheat"
sb_open_fire 0 "sv" "cheat" Forces survivor bots to fire continuously
sb_path_lookahead_range 300 "sv" "cheat"
sb_perf_crawl 0 "sv" "cheat" "rep" If true
sb_perf_crawl_ang 5 "sv" "cheat" Rotation angles at perf-crawl snapshots in the map
sb_perf_crawl_dist 128 "sv" "cheat" Distance between perf-crawl snapshots in the map
sb_perf_crawl_time 1 "sv" "cheat" How much time is spent at each perf-crawl spot/ang in the map
sb_perf_dump 0 "sv" "cheat" "rep" If true
sb_perf_dump_bots 0 "sv" "cheat" "rep" Which bots to use for dumping
sb_pushscale 1 "sv" "cheat" "rep"
sb_reachability_cache_lifetime           3 "sv" "cheat"
sb_replacement_interval 0 "sv" "cheat" Force SurvivorBots to be replaced after this many seconds for stress testing
sb_rescue_vehicle_loading_range          300 "sv" "cheat" How close to the arrival point of the rescue vehicle SurvivorBots try to get
sb_separation_danger_max_range           600 "sv" "cheat" A Survivor teammate this far away needs to be gathered back into the group
sb_separation_danger_min_range           500 "sv" "cheat" A Survivor teammate this far away is straying from the group
sb_separation_range 200 "sv" "cheat" Desired distance between Survivors
sb_show_threat_areas 0 "sv" "cheat"
sb_sidestep_for_horde                    0 "sv" "cheat" Allow sidestepping left/right to acquire common infected targets
sb_stop 0 "sv" "cheat" Forces survivor bots to stand still
sb_takecontrol cmd Take control of a bot.
sb_threat_close_range                    150 "sv" "cheat" Very close range for threats
sb_threat_exposure_stop 200000 "sv" "cheat"
sb_threat_exposure_walk 50000 "sv" "cheat"
sb_threat_far_range 600 "sv" "cheat" Close enough to be a threat if near several other threats
sb_threat_medium_range                   300 "sv" "cheat" Too close for comfort even when neutral
sb_threat_very_close_range               150 "sv" "cheat"
sb_threat_very_far_range 1500 "sv" "cheat" Too far to be a threat even for boss infected
sb_unstick 1 "sv" "cheat"
sb_use_button_range 1000 "sv" "cheat"
sb_vomit_blind_time 5 "sv" "cheat" How long Boomer vomit/explosion gore blinds us
scene_flush cmd Flush all .vcds from the cache and reload from disk.
scene_showlook 0 "a" "sv" When playing back show the directions of look events.
scene_showmoveto                         0 "a" "sv" When moving show the end location.
scene_showunlock                         0 "a" "sv" Show when a vcd is playing but normal AI is running.
select_cliff cmd Selects all NAV_MESH_CLIFF areas.
select_invalid_finale_nospawn cmd Selects all FINALE_NOSPAWN areas that aren't also FINALE.
select_with_attribute                    cmd Selects areas with the given attribute.
server_game_time                         cmd Gives the game time in seconds (server's curtime)
setang cmd Snap player eyes to specified pitch yaw <roll optional> (must have sv_cheats).
setang_exact cmd Snap player eyes and orientation to specified pitch yaw <roll optional> (must have sv_cheats).
setmaster cmd add/remove/enable/disable master servers
setmodel cmd Changes's player's model
setpause cmd Set the pause state of the server.
setpos cmd Move player to specified origin (must have sv_cheats).
setpos_exact cmd Move player to an exact specified origin (must have sv_cheats).
setpos_player cmd Move specified player to specified origin (must have sv_cheats).
shake cmd Shake the screen.
shout_going_to_die_interval              20 "sv" "cheat"
shout_make_way_interval 2 "sv" "cheat"
shout_max_warn_range 2000 "sv" "cheat"
shout_min_special_warn_interval          5 "sv" "cheat"
shout_min_use_range 200 "sv" "cheat"
shout_min_warn_interval 10 "sv" "cheat"
shout_threat_range 500 "sv" "cheat"
shout_view_motion_threshold              0 "sv" "cheat"
shout_view_target_threahold              0 "sv" "cheat"
showtriggers 0 "sv" "cheat" Shows trigger brushes
showtriggers_toggle cmd Toggle show triggers
shriek_shake_amplitude                   10 "sv" "cheat"
shriek_shake_duration                    2 "sv" "cheat"
shriek_shake_frequency                   5 "sv" "cheat"
singlestep 0 "cheat" Run engine in single step mode ( set next to 1 to advance a frame )
sk_autoaim_mode 1 "a" "sv" "rep"
skill 1 "a" Game skill level (1-3).
Smoker_escape_range 750 "sv" "cheat"
smoker_tongue_delay 1 "sv" "cheat"
snd_foliage_db_loss 4 "cheat" foliage dB loss per 1200 units
snd_gain 1 "cheat"
snd_gain_max 1 "cheat"
snd_gain_min 0 "cheat"
snd_play_in_out cmd Plays one of two sounds from entity depending on players in/out location
snd_refdb 60 "cheat" Reference dB at snd_refdist
snd_refdist 36 "cheat" Reference distance for snd_refdb
snd_restart cmd Restart sound system.
soundscape_debug                         0 "sv" "cheat" When on draws lines to all env_soundscape entities. Green lines show the active soundscape
soundscape_flush                         cmd Flushes the server & client side soundscapes
spec_freeze_time                         4 "sv" "cheat" "rep" Time spend frozen in observer freeze cam.
spec_freeze_traveltime                   0 "sv" "cheat" "rep" Time taken to zoom in to frame a target in observer freeze cam.
spec_target cmd
spec_target_clear cmd
spike cmd generates a fake spike
ss_map cmd Start playing on specified map with max allowed splitscreen players.
star_memory cmd Dump memory stats
stats cmd Prints server performance variables
status cmd Display map and connection status.
stringtabledictionary                    cmd Create dictionary for current strings.
stuffcmds cmd Parses and stuffs command line + commands to command buffer.
suitvolume 0 "a" "sv"
surfaceprop cmd Reports the surface properties at the cursor
survivor_accuracy_upgrade_factor 0 "sv" "cheat" "rep"
survivor_burn_factor_easy                0 "sv" "cheat" Flame damage multiplier
survivor_burn_factor_expert              1 "sv" "cheat" Flame damage multiplier
survivor_burn_factor_hard                0 "sv" "cheat" Flame damage multiplier
survivor_burn_factor_normal              0 "sv" "cheat" Flame damage multiplier
survivor_calm_damage_delay               5 "sv" "cheat" survivors are not calm for this many seconds after taking damage
survivor_calm_deploy_delay               2 "sv" "cheat" survivors are not calm for this many seconds after switching weapons
survivor_calm_intensity 0 "sv" "cheat" survivors are not calm if their intensity level is above this point
survivor_calm_no_flashlight              1 "sv" "cheat" survivors are not calm if they have their flashlight on to keep the weapon pointing along the flashlight beam
survivor_calm_recent_enemy_delay 5 "sv" "cheat" survivors are not calm for this many seconds after seeing an enemy
survivor_calm_weapon_delay               5 "sv" "cheat" survivors are not calm for this many seconds after firing
survivor_commando_factor 2 "sv" "cheat"
survivor_crawl_speed 15 "sv" "cheat" "rep"
survivor_crouch_speed                    75 "sv" "cheat" "rep"
survivor_damage_speed_factor             0 "sv" "cheat" How much a Survivor is slowed when hit by an Infected
survivor_debug_active_area_set           0 "sv" "cheat"
survivor_debug_in_combat 0 "sv" "cheat"
survivor_debug_visibility                0 "sv" "cheat"
survivor_drag_speed_multiplier           0 "sv" "cheat" "rep" Multiplier to speed when we are dragging somebody.
survivor_drag_type 0 "sv" "cheat" 0 no dragging
survivor_extra_damage_ammo_factor 1 "sv" "cheat"
survivor_ff_avoidance                    0 "sv" "cheat"
survivor_ff_avoidance_pitch              20 "sv" "cheat"
survivor_ff_avoidance_yaw                10 "sv" "cheat"
survivor_ff_tolerance                    26 "sv" "cheat"
survivor_fog_vocalize_percent 0 "sv" "cheat" The percent of the fog end distance that stops vocalizations.
survivor_friendly_fire_factor_easy       0 "sv" "cheat"
survivor_friendly_fire_factor_expert     1 "sv" "cheat"
survivor_friendly_fire_factor_hard       0 "sv" "cheat"
survivor_friendly_fire_factor_normal     0 "sv" "cheat"
survivor_fumes_run_speed 85 "sv" "cheat" "rep"
survivor_fumes_walk_speed                85 "sv" "cheat" "rep"
survivor_groupie_range                   350 "sv" "cheat"
survivor_groupie_regenerate_rate 0 "sv" "cheat"
survivor_hanging_eye_height              85 "sv" "cheat" "rep"
survivor_hanging_from_tongue_eye_height 40 "sv" "cheat" "rep"
survivor_helping_hand_inhibit_duration   1 "sv" "cheat" "rep"
survivor_hitsound_interval_timer 0 "sv" "cheat"
survivor_incapacitated_accuracy_penalty 0 "sv" "cheat" "rep" Penalty given for shooting while incapacitated.
survivor_incapacitated_cycle_time 0 "sv" "cheat" "rep" New cycle time (RoF) used when incapacitated
survivor_incapacitated_dizzy_severity    2 "sv" "cheat" "rep" From negative to positive this
survivor_incapacitated_dizzy_timer       2 "sv" "cheat" "rep" How often our incap'd dizzy-drift changes directions.
survivor_incapacitated_eye_height 24 "sv" "cheat" "rep"
survivor_incapacitated_max_yaw           180 "sv" "cheat" "rep"
survivor_incapacitated_reload_multiplier 1 "sv" "cheat" "rep" Multiplier to reload time when incapacitated.
survivor_incapacitated_roll              20 "sv" "cheat" "rep"
survivor_intensity_decay_threat_range    750 "sv" "cheat"
survivor_intensity_recent_enemy_duration 5 "sv" "cheat"
survivor_it_duration 20 "sv" "cheat" "rep"
survivor_knockdown_roll -20 "sv" "cheat"
survivor_ledge_scales_health             1 "sv" "cheat"
survivor_limp_health 40 "sv" "cheat" "rep"
survivor_limp_run_speed 150 "sv" "cheat" "rep"
survivor_limp_walk_speed 85 "sv" "cheat" "rep"
survivor_max_incapacitated_count 2 "sv" "cheat" How many times you can be incapacitated instead of killed between health kits.
survivor_max_lunge_stagger_distance 30 "sv" "cheat" Max distance a stationary crouched survivor can stagger after being lunged.
survivor_max_lunge_stagger_speed 220 "sv" "cheat" Hunters lunging this fast stagger survivors with full power.
survivor_max_tongue_stagger_distance     200 "sv" "cheat"
survivor_max_tongue_stagger_duration     1 "sv" "cheat"
survivor_max_tug_distance                300 "sv" "cheat"
survivor_max_tug_duration                1 "sv" "cheat"
survivor_min_lunge_stagger_speed 50 "sv" "cheat" Hunters must be lunging this fast to stagger a survivor.
survivor_no_pounce_or_hang               0 "sv" "cheat"
survivor_pounce_victim_eye_height 12 "sv" "cheat" "rep"
survivor_push 0 "sv" "cheat"
survivor_revive_duration 5 "sv" "cheat"
survivor_revive_health                   30 "sv" "cheat" How much temp health you get revived with.
survivor_revive_successive_penalty       0 "sv" "cheat" How much less temp health you get each revive.
survivor_shove_teammates 0 "sv" "cheat"
survivor_speed 210 "sv" "cheat"
survivor_speed_boost_factor              1 "sv" "cheat" "rep" Speed boost from upgrade
survivor_sprint_multiplier               1 "sv" "cheat" "rep"
survivor_still_penalty                   3 "sv" "cheat" "rep" Amount gun accuracy is affected when the view is not still
survivor_stun_immunity_duration          0 "sv" "cheat"
survivor_team_hit_pitch_max              10 "sv" "cheat"
survivor_team_hit_pitch_min              -10 "sv" "cheat"
survivor_team_hit_yaw_max                10 "sv" "cheat"
survivor_team_hit_yaw_min                -10 "sv" "cheat"
survivor_unstoppable_speed               150 "sv" "cheat" "rep"
survivor_upgrade_accuracy                0 "sv" "cheat" "rep"
survivor_upgrade_quickdraw               0 "sv" "cheat" "rep"
survivor_vision_range                    1500 "sv" "cheat"
survivor_vision_range_obscured           750 "sv" "cheat"
survivor_walk_speed 85 "sv" "cheat" "rep"
sv_allow_lobby_connect_only              0 If set players may only join this server from matchmaking lobby may not connect directly.
sv_allow_wait_command                    1 "rep"          Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0 "sv" "nf"     Players can hear all other players' voice communication no team restrictions
sv_alternateticks 0 "sp"           If set server only simulates entities on even numbered ticks.
sv_cheats 0 "nf" "rep"    Allow cheats on server
sv_clearhinthistory cmd Clear memory of server side hints displayed to the player.
sv_consistency 1 "rep"          Whether the server enforces file consistency for critical files
sv_contact 0 "nf"           Contact email for server sysop
sv_crash cmd Causes a server crash for testing
sv_cycle_latch_timer 0 "sv" "cheat" How often to transmit our cycle to the client for corrections.
sv_disable_querycache                    0 "sv" "cheat" debug - disable trace query cache
sv_doors_push_players                    0 "sv" "cheat" If true a door will push players out of the way as it opens and closes.
sv_downloadurl 0 "rep"          Location from which clients can download missing files
sv_dumpstringtables 0 "cheat"
sv_findsoundname                         cmd Find sound names which reference the specified wave files.
sv_footstepinterval 0 "sv" "cheat" "rep"
sv_forcepreload 0 "a" Force server side preloading.
sv_infinite_ammo                         0 "sv" "cheat" "rep" Player's active weapon will never run out of ammo
sv_lagcompensationforcerestore           1 "sv" "cheat" Don't test validity of a lag comp restore just do it.
sv_lan 0 Server is a lan server ( no heartbeat no authentication no non-class C addresses )
sv_log_onefile 0 "a" Log server information to only one file.
sv_logbans 1 "a" Log server bans in the server logs.
sv_logecho 1 "a" Echo log information to the console.
sv_logfile 1 "a" Log server information in the log file.
sv_logflush 0 "a" Flush the log file to disk on each write (slow).
sv_logsdir 0 "a" Folder in the game directory where server logs will be stored.
sv_maxcmdrate 40 "rep"          (If sv_mincmdrate is > 0) this sets the maximum value for cl_cmdrate.
sv_maxrate 0 "rep"          Max bandwidth rate allowed on server 0 == unlimited
sv_memlimit 0 "cheat" If set whenever a game ends if the total memory used by the server is greater than this # of megabytes
sv_mincmdrate 0 "rep"          This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 5000 "rep"          Min bandwidth rate allowed on server 0 == unlimited
sv_noclipaccelerate 5 "a" "sv" "nf" "rep"
sv_noclipduringpause 0 "sv" "cheat" "rep" If cheats are enabled
sv_noclipspeed 5 "a" "sv" "nf" "rep"
sv_password 0 "nf" "prot" "norecord" Server password for entry into multiplayer games
sv_pausable 0 Is the server pausable.
sv_precacheinfo cmd Show precache info.
sv_prop_door_max_close_attempts          8 "sv" "cheat" Number of times blocked doors will try to close before becoming non-solid and forcing a close.
sv_pure cmd Show user data.
sv_pure_kick_clients 1 If set to 1 the server will kick clients with mismatching files. Otherwise it will issue a warning to the client.
sv_pure_trace 0 If set to 1 the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation 1 "a" "sv" Skips SetupBones when npc's are outside the PVS
sv_querycache_stats cmd Display status of the query cache (client only)
sv_region 0 The region of the world to report this server in.
sv_reservation_timeout                   45 Time in seconds before lobby reservation expires.
sv_search_key 0 When searching for a dedicated server from lobby restrict search to only dedicated servers having the same sv_search_key.
sv_showfootsteps                         0 "sv" "cheat" "rep" Shows client (red) and server (green) footsteps (1=client-only
sv_showhitboxes -1 "sv" "cheat" Send server-side hitboxes for specified entity to client (NOTE this uses lots of bandwidth
sv_showlagcompensation                   0 "sv" "cheat" Show lag compensated hitboxes whenever a player is lag compensated.
sv_showposeparams 1 "sv" "cheat"
sv_showtags cmd Describe current gametags.
sv_shutdown cmd Sets the server to shutdown when all games have completed
sv_skyname 0 "a" "sv" "rep" Current name of the skybox texture
sv_soundemitter_filecheck                cmd Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush                    cmd Flushes the sounds.txt system (server only)
sv_soundscape_printdebuginfo             cmd print soundscapes
sv_specaccelerate 5 "a" "sv" "nf" "rep"
sv_specnoclip 1 "a" "sv" "nf" "rep"
sv_specspeed 3 "a" "sv" "nf" "rep"
sv_spectatoridletime 3 "sv" "cheat"
sv_steamgroup 0 "nf"           The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive 0 If set only members of Steam group will be able to join the server when it's empty public people will be able to join the ser
sv_tags 0 "nf"           Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_tankpropfade 1 "sv" "cheat"
sv_turbophysics_shadow                   0 "sv" "cheat" players have physics shadows even when sv_turbophysics is 1
sv_unlockedchapters 1 "a" "sv"
sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
sv_voiceenable 1 "a" "nf"
sys_minidumpspewlines                    500 Lines of crash dump console spew to keep.
systemlinkport 27030 System Link port
tank_attack_range 50 "sv" "cheat" "rep" Distance from Survivor that tank triggers own swing.
tank_auto_swing 0 "sv" "cheat" "rep"
tank_burn_duration_expert                40 "sv" "cheat" Number of seconds a burning Tank takes to die
tank_burn_duration_hard 35 "sv" "cheat" Number of seconds a burning Tank takes to die
tank_burn_duration_normal                30 "sv" "cheat" Number of seconds a burning Tank takes to die
tank_burn_duration_vs                    30 "sv" "cheat" Number of seconds a burning Tank takes to die
tank_fist_radius                         15 "sv" "cheat" "rep"
tank_ground_pound_duration               1 "sv" "cheat" "rep"
tank_ground_pound_reveal_distance 500 "sv" "cheat"
tank_raffle_debug 0 "sv" "cheat" "rep" Fill the tank raffle with dummy values for debugging
tank_stuck_failsafe 1 "sv" "cheat"
tank_stuck_time_choose_new_target 2 "sv" "cheat"
tank_stuck_time_suicide 10 "sv" "cheat"
tank_stuck_visibility_tolerance_choose_new_target 5 "sv" "cheat"
tank_stuck_visibility_tolerance_suicide 15 "sv" "cheat"
tank_swing_arc 180 "sv" "cheat" "rep"
tank_swing_duration 0 "sv" "cheat" "rep" Duration of the actual swing
tank_swing_fast_interval 0 "sv" "cheat" "rep" Interval between tank swings when he is clearing zombies out of his path
tank_swing_interval 1 "sv" "cheat" "rep" Interval between tank swings
tank_swing_miss_interval 1 "sv" "cheat" "rep" Interval between tank swings after a miss
tank_swing_physics_prop_force 4 "sv" "cheat" "rep" Multiplier for tank hitting a phys prop.
tank_swing_range                         56 "sv" "cheat" "rep" Range of the actual swing
tank_swing_yaw 80 "sv" "cheat" "rep"
tank_throw_aim_error 100 "sv" "cheat" Margin of error for Easy mode Tank rock throws
tank_throw_allow_range                   250 "sv" "cheat" How far away our victim must be before we'll try to throw debris at them
tank_throw_lead_time_factor              0 "sv" "cheat" How much to lead a moving target
tank_throw_loft_rate 0 "sv" "cheat" Beyond no-loft range Tank adds this angle/distance when throwing
tank_throw_max_loft_angle                30 "sv" "cheat" Maximum loft angle for Tank throw angle adjustment
tank_throw_min_interval 8 "sv" "cheat" Minimum interval between Tank rock throws
tank_visibility_tolerance_suicide 60 "sv" "cheat"
tank_windup_time                         0 "sv" "cheat" "rep" Time from intent to swing that swing actually happens.
team_desired 0 "user" "print" "server_can_execute" "ss"
team_desired2 0 "user" "print" "server_can_execute" "ss_added"
terror_ammo_multiplier                   2 "sv" "cheat"
Test_CreateEntity cmd
test_dispatcheffect cmd Test a clientside dispatch effect.Usage test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>Defau
Test_EHandle cmd
test_entity_blocker cmd Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner             cmd
Test_Loop cmd Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount cmd Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds                   cmd Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_outtro_stats cmd
test_point cmd
test_progression_loop                    0 "sv" "cheat" Allow a team of nothing but bots advance through maps and loop back to start
test_progression_loop_rotate_maps 1 "sv" "cheat" When looping advance to the next map when reach end of campaign
test_progression_loop_time               3 "sv" "cheat" When looping stay in each map for at most the amount of time
test_progression_restarts_before_rotate 4 "sv" "cheat" When looping and rotating how many times to restart before moving to next campaign
Test_ProxyToggle_EnableProxy             cmd
Test_ProxyToggle_SetValue                cmd
Test_RandomChance cmd Test_RandomChance <percent chance 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS cmd
Test_RandomPlayerPosition                cmd
Test_RemoveAllRandomEntities             cmd
Test_RunFrame cmd
Test_SendKey cmd
Test_SpawnRandomEntities cmd
Test_StartLoop cmd Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript                         cmd Start a test script running..
Test_Wait cmd
Test_WaitForCheckPoint                   cmd
think_limit 0 "sv" "rep"    Maximum think time in milliseconds warning is printed if this is exceeded.
timeleft cmd prints the time remaining until the next mission
toggle cmd Toggles a convar on or off or cycles through a set of values.
tongue_allow_voluntary_release           0 "sv" "cheat" Can a Smoker let go with his tongue by clicking or turning away?
tongue_bend_point_deflection             5 "sv" "cheat" How far off the first obstacle the tongue bends.
tongue_bend_point_needs_LOS              0 "sv" "cheat" "rep" Does a bent tongue still need LOS from the bend point?
tongue_break_from_damage_amount          50 "sv" "cheat" How much damage to the smoker makes him let go of his victim.
tongue_choke_damage_amount               10 "sv" "cheat" How much damage the choke does.
tongue_choke_damage_interval             1 "sv" "cheat" How often the choke does damage.
tongue_cone_start_tolerance              0 "sv" "cheat" How wide the cone is for a tongue hit.
tongue_debug 0 "sv" "cheat" Print debug info for tongue
tongue_dropping_to_ground_time           2 "sv" "cheat" A miss or a wall hit will wait this long before pulling back.
tongue_fire_hit_mulligan 0 "sv" "cheat" "rep" If we break after a hit this soon
tongue_fly_speed                         1000 "sv" "cheat" How fast a tongue flies through the air.
tongue_force_break 0 "sv" "cheat" Force an existing attached tongue to break for debugging
tongue_gravity_force 4000 "sv" "cheat" "rep" The speed that gravity tries to pull us downwards while being tongued.
tongue_health 100 "sv" "cheat" Tongue health
tongue_hit_delay                         20 "sv" "cheat" "rep" How long a smoker must wait to shoot his tongue after a hit
tongue_kill_smoker_on_detach             1 "sv" "cheat" Do we kill the smoker when they take enough damage to detach the tongue?
tongue_los_forgiveness_time              1 "sv" "cheat" A traveling tongue can lose LOS for this amount of time and still hit.
tongue_miss_delay 15 "sv" "cheat" How long a smoker must wait to shoot his tongue after a miss.
tongue_no_progress_break_interval 10 "sv" "cheat" How long of the victim making no progress until we break the tongue.
tongue_no_progress_choke_early_ambush_delay 0 "sv" "cheat" Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest st
tongue_no_progress_choke_early_delay     1 "sv" "cheat" We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest sta
tongue_no_progress_choke_time 0 "sv" "cheat" If our victim doesn't make tongue_no_progress_tolerance progress towards in this time start to hurt him.
tongue_no_progress_damage_interval       0 "sv" "cheat" How long of the victim making no progress until we start choking him.
tongue_no_progress_tolerance             25 "sv" "cheat" If our victim doesn't make this much progress in tongue_no_progress_release_time start to hurt him.
tongue_player_dropping_to_ground_time    1 "sv" "cheat" How long after the tongue disconnects will a player need to wait.
tongue_range 750 "sv" "cheat" How far a smoker can shoot his tongue.
tongue_release_fatigue_penalty           2500 "sv" "cheat" How much fatigue the victim gets when released to slow him down.
tongue_start_pull_delay 0 "sv" "cheat" "rep" How long from tongue contact to tongue pulling.
tongue_unbend 1 "sv" "cheat" Can the smoker tongue unbend?
tongue_vertical_choke_dot                0 "sv" "cheat" DotProduct between tongue and vertical required to start choking.
tongue_vertical_choke_height             40 "sv" "cheat" Need to have victim this high off ground to choke him.
tongue_vertical_choke_time_off_ground    0 "sv" "cheat" Need to have victim off ground for this long to choke him.
tongue_victim_acceleration               30 "sv" "cheat" "rep" Acceleration while tongued.
tongue_victim_accuracy_penalty           0 "sv" "cheat" "rep" How much someone's accuracy suffers while being dragged by a tongue.
tongue_victim_max_speed 175 "sv" "cheat" "rep" The fastest the tongue can get you going.
tp_schedule_post_think                   1 "sv" "cheat" Schedule post-think operations to run at 10hz
travel_distance cmd Build the shortest path from the previously marked area to the currently selected one and print the length of that path.
tv_clients cmd Shows list of connected SourceTV clients.
tv_enable 0 Activates SourceTV on server.
tv_msg cmd Send a screen message to all clients.
tv_port 27020 Host SourceTV port
tv_record cmd Starts SourceTV demo recording.
tv_relay cmd Connect to SourceTV server and relay broadcast.
tv_retry cmd Reconnects the SourceTV relay proxy.
tv_status cmd Show SourceTV server status.
tv_stop cmd Stops the SourceTV broadcast.
tv_stoprecord cmd Stops SourceTV demo recording.
unbind cmd Unbind a key.
unbindall cmd Unbind all keys.
unpause cmd Unpause the game.
use            cmd Use a particular weaponArguments <weapon_name>
user cmd Show user data.
users cmd Show user info for players on server.
vehicle_flushscript cmd Flush and reload all vehicle scripts
version cmd Print version info string.
versus_shove_fov_pounce_only             0 "sv" "cheat" "rep" If set
versus_shove_hunter_fov 90 "sv" "cheat" "rep" Angle that survivor shove will hit hunters
versus_tank_bonus_health 1 "sv" "cheat"
view_offset_down                         16 "sv" "cheat" "rep"
view_offset_forward 8 "sv" "cheat" "rep"
view_offset_up -16 "sv" "cheat" "rep"
vis_debug 0 "sv" "cheat"
vis_force 0 "sv" "cheat"
vismon_poll_frequency                    0 "sv" "cheat"
vismon_trace_limit 12 "sv" "cheat"
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
vox_reload cmd Reload sentences.txt file
voxeltree_box cmd View entities in the voxel-tree inside box <Vector(min) Vector(max)>.
voxeltree_playerview cmd View entities in the voxel-tree at the player position.
voxeltree_sphere                         cmd View entities in the voxel-tree inside sphere <Vector(center) float(radius)>.
voxeltree_view cmd View entities in the voxel-tree.
vphys_sleep_timeout cmd set sleep timeout large values mean stuff won't ever sleep
vprof cmd Toggle VProf profiler
vprof_cachemiss cmd Toggle VProf cache miss checking
vprof_cachemiss_off cmd Turn off VProf cache miss checking
vprof_cachemiss_on cmd Turn on VProf cache miss checking
vprof_dump_counters cmd Dump vprof counters to the console
vprof_dump_groupnames                    cmd Write the names of all of the vprof groups to the console.
vprof_generate_report                    cmd Generate a report to the console.
vprof_generate_report_AI cmd Generate a report to the console.
vprof_generate_report_AI_only cmd Generate a report to the console.
vprof_generate_report_budget             cmd Generate a report to the console based on budget group.
vprof_generate_report_hierarchy          cmd Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only cmd Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load           cmd Generate a report to the console.
vprof_off cmd Turn off VProf profiler
vprof_on cmd Turn on VProf profiler
vprof_playback_average                   cmd Average the next N frames.
vprof_playback_start cmd Start playing back a recorded .vprof file.
vprof_playback_step cmd While playing back a .vprof file step to the next tick.
vprof_playback_stepback cmd While playing back a .vprof file step to the previous tick.
vprof_playback_stop cmd Stop playing back a recorded .vprof file.
vprof_record_start cmd Start recording vprof data for playback later.
vprof_record_stop cmd Stop recording vprof data
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks cmd Reset just the peak time in VProf profiler
vprof_vtune_group cmd enable vtune for a particular vprof group ('disable' to disable)
vs_tank_damage 24 "sv" "cheat" Amount of damage done by a vs tank's melee attack
vs_threat_initial_distance_first_map_max 12000 "sv" "cheat" Max distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_first_map_min 8000 "sv" "cheat" Min distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_max           8000 "sv" "cheat" Max distance of starting threat area in vs mode
vs_threat_initial_distance_min           3000 "sv" "cheat" Min distance of starting threat area in vs mode
vs_threat_radius                         200 "sv" "cheat" Distance from the escape route for placing threats
vslm_l4d_vs_farm01_hilltop               1 "sv" "cheat" "rep" Versus mode score modifier.
vslm_l4d_vs_farm02_traintunnel           1 "sv" "cheat" "rep" Versus mode score modifier.
vslm_l4d_vs_farm03_bridge                1 "sv" "cheat" "rep" Versus mode score modifier.
vslm_l4d_vs_farm04_barn 1 "sv" "cheat" "rep" Versus mode score modifier.
vslm_l4d_vs_farm05_cornfield             2 "sv" "cheat" "rep" Versus mode score modifier.
vslm_l4d_vs_hospital01_apartment 1 "sv" "cheat" "rep" Versus mode score modifier.
vslm_l4d_vs_hospital02_subway 1 "sv" "cheat" "rep" Versus mode score modifier.
vslm_l4d_vs_hospital03_sewers 1 "sv" "cheat" "rep" Versus mode score modifier.
vslm_l4d_vs_hospital04_interior          1 "sv" "cheat" "rep" Versus mode score modifier.
vslm_l4d_vs_hospital05_rooftop           2 "sv" "cheat" "rep" Versus mode score modifier.
warp_all_survivors_here cmd Warp all survivors to the player's cursor
warp_all_survivors_to_battlefield cmd Warp all Survivors to the battlefield
warp_all_survivors_to_checkpoint cmd Warp all Survivors to the exit checkpoint
warp_all_survivors_to_finale             cmd Warp all Survivors to the finale radio
warp_far_survivor_here                   cmd Teleport the farthest away Survivor to your cursor position
warp_to_start_area cmd Warp yourself to a survivor spawn area
weapon_reparse_server                    cmd Reloads the weapon script files
wipe_attributes cmd Clear all attributes of selected area.
wipe_nav_attributes cmd Clear all nav attributes of selected area.
writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd Save the ban list to banned_ip.cfg.
xbox_autothrottle 1 "a" "sv"
xbox_throttlebias 100 "a" "sv"
xbox_throttlespoof 200 "a" "sv"
z_acquire_far_range 2500 "sv" "cheat"
z_acquire_far_time 5 "sv" "cheat"
z_acquire_near_range 200 "sv" "cheat"
z_acquire_near_time 0 "sv" "cheat"
z_acquire_time_variance_factor           0 "sv" "cheat"
z_add cmd Add an Infected - optional x y z arguments for world position to add them
z_alert_dot 0 "sv" "cheat"
z_alert_range 1000 "sv" "cheat"
z_allow_ai_to_use_abilities              1 "sv" "cheat" If zero Hunters wont pounce
z_attack_flow_range 1500 "sv" "cheat"
z_attention_range_lying_modifier 0 "sv" "cheat"
z_attention_range_sitting_modifier       0 "sv" "cheat"
z_avoid_max_range 100 "sv" "cheat"
z_avoid_min_range 30 "sv" "cheat"
z_avoid_power 10 "sv" "cheat"
z_avoidforce 2500 "sv" "cheat" "rep"
z_avoidteammates                         1 "sv" "cheat" "rep"
z_award_debug 0 "sv" "cheat" "rep" Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc)
z_background_limit 20 "sv" "cheat" How many common infected are on the background map at once.
z_backspeed 450 "sv" "cheat" "rep"
z_boomer_near_dist 180 "sv" "cheat"
z_boss_crouch 0 "sv" "cheat" Forces boss zombie bots to crouch
z_boundary_clear_type                    1 "sv" "cheat" 0 = floodfill 1 = new creep
z_boundary_max_range 5000 "sv" "cheat"
z_boundary_spread_speed 200 "sv" "cheat"
z_brawl_chance 2 "sv" "cheat"
z_breakable_damage 4 "sv" "cheat"
z_burning_lifetime 30 "sv" "cheat" Number of seconds a burning zombie takes to crisp
z_carry_max_mass                         250 "sv" "cheat" "rep"
z_chance 60 "sv" "cheat"
z_claw_hit_pitch_max 20 "sv" "cheat"
z_claw_hit_pitch_min -20 "sv" "cheat"
z_claw_hit_yaw_max 20 "sv" "cheat"
z_claw_hit_yaw_min -20 "sv" "cheat"
z_clear_area_range 300 "sv" "cheat"
z_clear_max_time                         5 "sv" "cheat"
z_clear_min_time                         0 "sv" "cheat"
z_clear_min_time_range                   300 "sv" "cheat"
z_clear_range 750 "sv" "cheat"
z_close_target_notice_distance           60 "sv" "cheat" How far an attacking zombie will look for a nearby target on their way to their chosen victim.
z_common_limit 30 "sv" "cheat" How many common infecteds we can have at once.
z_cooldown_spawn_safety_range 1000 "sv" "cheat"
z_cough_cloud_expire 14 "sv" "cheat" You don't cough after a smoke cloud has existed this long.
z_cough_cloud_initial_cough_delay 0 "sv" "cheat" You don't cough until smoke cloud exists for this long.
z_cough_cloud_radius 175 "sv" "cheat" How far from center of smoke cloud makes you cough.
z_cough_duration                         5 "sv" "cheat" "rep" How long a cougher continuously coughs for.
z_cough_fatigue 3000 "sv" "cheat" "rep" Stamina impact of coughing. High number will pin in place for a long time
z_cough_interval                         20 "sv" "cheat" "rep" How often a cougher can cough.
z_credits_interval 0 "sv" "cheat"
z_crouch_speed 75 "sv" "cheat" "rep"
z_cull_timeout 5 "sv" "cheat" Grace period before player zombie is culled for being too far away
z_deafen_radius_one 100 "sv" "cheat"
z_deafen_radius_three                    200 "sv" "cheat"
z_deafen_radius_two 150 "sv" "cheat"
z_debug 0 "sv" "cheat"
z_debug_activities 0 "sv" "cheat"
z_debug_avoid 0 "sv" "cheat"
z_debug_breakables 0 "sv" "cheat"
z_debug_climb 0 "sv" "cheat"
z_debug_cull 0 "sv" "cheat"
z_debug_escape_scan 0 "sv" "cheat"
z_debug_falling_damage                   0 "sv" "cheat"
z_debug_fog 0 "sv" "cheat"
z_debug_infected_anim_report             cmd Prints the server's layer info for the specified infected
z_debug_ledges 0 "sv" "cheat"
z_debug_mob_spawn 0 "sv" "cheat"
z_debug_neighbors 0 "sv" "cheat"
z_debug_path_stress_test cmd Stress-tests Path Compute() on an Infected. Optional argument is number of times to invoke Compute()
z_debug_population 0 "sv" "cheat"
z_debug_spawn_ahead 0 "sv" "cheat"
z_debug_spawn_set -1 "sv" "cheat" 0=Anywhere 1=Behind
z_debug_spawnable_areas 0 "sv" "cheat" Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)
z_debug_tank_spawn 1 "sv" "cheat" When console spawning a tank automatically give it to a player.
z_decals cmd Splat decals on all infected
z_density_region_length 1500 "sv" "cheat"
z_destroy_on_attack 0 "sv" "cheat" When an infected starts punching its victim destroy it. Useful for demos.
z_difficulty 0 "sv" "rep"    Difficulty of the current game (Easy Normal
z_director_special_spawn_delay           10 "sv" "cheat"
z_discard_min_range 1000 "sv" "cheat" Don't relocate PZs closer than this regardless of flow distance
z_discard_range 2500 "sv" "cheat" Discard Zombies farther away than this
z_do_tracers 1 "sv" "cheat" "rep" Do we want tracers at all?
z_dont_clear 0 "sv" "cheat"
z_door_reopen_interval                   0 "sv" "cheat" Closed doors can be re-opened after this amount of time
z_door_retry_interval                    1 "sv" "cheat" Interval at which blocked doors will try to reopen
z_exploding_health 50 "sv" "cheat" Exploding Zombie max health
z_exploding_limit 1 "sv" "cheat"
z_exploding_shove_interval               10 "sv" "cheat"
z_exploding_shove_max                    5 "sv" "cheat"
z_exploding_shove_min                    4 "sv" "cheat"
z_exploding_speed 175 "sv" "cheat" "rep"
z_exploding_splat 50 "sv" "cheat" Boomers splat instead of making a thud when taking this much falling damage
z_exploding_splat_radius 200 "sv" "cheat" Boomers splattering on the ground make survivors inside this radius it
z_expressions 1 "sv" "cheat"
z_falling_land_forward_speed             200 "sv" "cheat" Minimum falling speed to cause a stumbling forward landing animation to occur
z_falling_land_hard_speed                200 "sv" "cheat" Minimum falling speed to cause a 'hard' landing animation to occur
z_falling_land_speed 200 "sv" "cheat" Minimum falling speed to cause a landing animation to occur
z_finale_chance 100 "sv" "cheat"
z_finale_spawn_safety_range              600 "sv" "cheat"
z_first_aid_cabinets 0 "sv" "cheat"
z_force_attack_from_sound_range          750 "sv" "cheat"
z_forcezombiemodel 0 "sv" "cheat" remove variability in infected models and instead use the specified model from z_zombieforcemodelname
z_forcezombiemodelname                   0 "sv" "cheat" base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set.
z_forwardspeed 450 "sv" "cheat" "rep"
z_friendly_fire_forgiveness              1 "sv" "cheat" Ignore friendly fire that appears to be unintentional.
z_frustration 1 "sv" "cheat" "rep"
z_frustration_lifetime                   20 "sv" "cheat" Frustration will accumulate for this many seconds before forcing an AI tank takeover
z_frustration_los_delay 2 "sv" "cheat"
z_frustration_spawn_delay                10 "sv" "cheat"
z_gas_health 250 "sv" "cheat" Gas Zombie max health
z_gas_limit 1 "sv" "cheat"
z_gas_speed 210 "sv" "cheat" "rep"
z_ghost_checkpoint_spawn_interval 30 "sv" "cheat" Interval for spawning special zombies while survivors are in the checkpoint
z_ghost_finale_spawn_interval 20 "sv" "cheat" Interval for spawning special zombies during the finale
z_ghost_spawn_in_start                   0 "sv" "cheat" Allow ghosts to materialize while players are in the start area
z_ghost_spawn_interval                   60 "sv" "cheat" Interval for spawning special zombies
z_ghost_speed 450 "sv" "cheat" "rep"
z_ghost_travel_distance 1000 "sv" "cheat" Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors
z_gib_limb_distance 400 "sv" "cheat" Rifles and sniper rifles can dismember at this range
z_gib_limb_distance_buckshot             350 "sv" "cheat" Shotguns can dismember at this range
z_gib_limb_distance_headshot             2000 "sv" "cheat" Rifles and sniper rifles can decapitate at this range
z_gib_limb_distance_headshot_zoomed 4000 "sv" "cheat" Sniper rifles can decapitate at this range when zoomed
z_gib_limb_distance_zoomed               800 "sv" "cheat" Sniper rifles can dismember at this range when zoomed
z_gib_limbs 25 "sv" "cheat" Limbs can be shot off infected when doing this much damage (0 disables)
z_grab_force 0 "sv" "cheat" For testing - always grab ledges regardless of estimated falling damage
z_grab_ledges_solo 0 "sv" "cheat" For testing - grab ledges even if you're the last survivor
z_gun_damage 10 "sv" "cheat" "rep"
z_gun_debug_player_index 0 "sv" "cheat" "rep"
z_gun_force 300 "sv" "cheat"
z_gun_horiz_punch 0 "sv" "cheat" "rep" Toggles horizontal punchangles for guns
z_gun_kick 0 "sv" "cheat" "rep" Firing a gun can knock the player's view this amount of the current spread
z_gun_physics_force 25 "sv" "cheat" How hard we push things that aren't players or doors.
z_gun_range 75 "sv" "cheat" "rep"
z_gun_stun_duration 1 "sv" "cheat" "rep"
z_gun_survivor_force 200 "sv" "cheat"
z_gun_survivor_friend_push               1 "sv" "cheat" "rep" Allow survivors to push survivors with a right click.
z_gun_survivor_shove_dot 0 "sv" "cheat" Max dot of a shove swing that can push a fellow survivor
z_gun_swing_duration 0 "sv" "cheat" "rep"
z_gun_swing_interval 0 "sv" "cheat" "rep"
z_gun_vertical_punch 1 "sv" "cheat" "rep" Toggles vertical punchangles for guns
z_health 50 "sv" "cheat" Zombie max health
z_hear_gunfire_range 200 "sv" "cheat"
z_hear_runner_far_range 750 "sv" "cheat"
z_hear_runner_near_range 500 "sv" "cheat"
z_hit_from_behind_cosine 0 "sv" "cheat"
z_hit_from_behind_factor 0 "sv" "cheat" Damage multiplier if zombie hits Survivor from behind
z_hit_incap_factor_easy 0 "sv" "cheat" Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_expert                1 "sv" "cheat" Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_hard 1 "sv" "cheat" Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_normal                1 "sv" "cheat" Damage multiplier if zombie hits incapacitated Survivor
z_hunter_claw_buildup_growl_percent 0 "sv" "cheat" When at least this charged up Hunter starts growling constantly.
z_hunter_claw_force 240 "sv" "cheat" "rep" Force with which the claw shoves other zombies away
z_hunter_claw_max_buildup_time           3 "sv" "cheat" Attack button held longer than this gets no extra benefit.
z_hunter_claw_plays_hit_anims 0 "sv" "cheat" "rep" Play the new hit anims for debugging?
z_hunter_claw_range 52 "sv" "cheat" "rep" Range of the Claw weapon
z_hunter_claw_range_down 70 "sv" "cheat" "rep" Range of the Claw weapon when looking straight down
z_hunter_claw_start_buildup_time 0 "sv" "cheat" Attack button released in less than this time is just a click.
z_hunter_claw_swing_duration             0 "sv" "cheat" "rep"
z_hunter_claw_swing_interval             1 "sv" "cheat" "rep"
z_hunter_claw_swing_miss_interval 0 "sv" "cheat" "rep"
z_hunter_ground_normal                   0 "sv" "cheat" "rep"
z_hunter_health 250 "sv" "cheat" Zombie max health
z_hunter_limit 1 "sv" "cheat"
z_hunter_lunge_stagger_time              1 "sv" "cheat"
z_hunter_speed 300 "sv" "cheat" "rep"
z_increment_head                         cmd Switch to next head bodygroup
z_increment_lower cmd Switch to next lower body bodygroup
z_increment_skin                         cmd Switch to next skin
z_increment_upper cmd Switch to next upper body bodygroup
z_infected_flashlight                    1 "sv" "cheat"
z_infected_invuln 0 "sv" "cheat"
z_infected_move 1 "sv" "cheat"
z_last_area_update_tolerance             4 "sv" "cheat" Distance a character needs to travel in order to invalidate cached area
z_last_man_run_interval 3 "sv" "cheat"
z_lean_wall_align_speed 300 "sv" "cheat"
z_look_at_local_player                   0 "sv" "cheat" For demo purposes
z_lunge_interval                         0 "sv" "cheat" "rep"
z_lunge_power 600 "sv" "cheat" "rep"
z_lunge_up 200 "sv" "cheat" "rep"
z_max_hunter_pounce_stagger_duration     0 "sv" "cheat" Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
z_max_neighbor_range 200 "sv" "cheat" Max range for neighbor collection for avoidance
z_max_path_length 5000 "sv" "cheat"
z_max_stagger_duration                   6 "sv" "cheat" Max time a PZ staggers when bashed by a survivor.
z_mega_mob_size 50 "sv" "cheat"
z_mega_mob_spawn_max_interval 900 "sv" "cheat"
z_mega_mob_spawn_min_interval 420 "sv" "cheat"
z_min_ladder_mount_dot                   0 "sv" "cheat" "rep" Minimum 2D dot product from player's view to a ladder to be able to grab it
z_minigun_cooldown_time 3 "sv" "cheat" Minigun cooldown time
z_minigun_damage_rate                    48000 "sv" "cheat" Minigun damage rate in health/minute
z_minigun_fire_think_interval 0 "sv" "cheat"
z_minigun_overheat_time 20 "sv" "cheat" Minigun overheat time
z_minigun_rate_of_fire                   1500 "sv" "cheat" Minigun rate of fire in bullets/minute
z_minion_aim_tolerance                   0 "sv" "cheat"
z_minion_limit 3 "sv" "cheat"
z_mob_min_notify_count                   10 "sv" "cheat" Mobs at least this large trigger 'mob' events
z_mob_music_size                         2 "sv" "cheat" Spotting a mob this large plays music
z_mob_population_density 0 "sv" "cheat" Density of mob spawns per square inch (0.0064 = 4 per 1x1 nav area)
z_mob_recharge_rate 0 "sv" "cheat"
z_mob_sacrifice_timeout 5 "sv" "cheat"
z_mob_spawn_finale_size 20 "sv" "cheat"
z_mob_spawn_max_interval_easy 240 "sv" "cheat"
z_mob_spawn_max_interval_expert          180 "sv" "cheat"
z_mob_spawn_max_interval_hard 180 "sv" "cheat"
z_mob_spawn_max_interval_normal          180 "sv" "cheat"
z_mob_spawn_max_size 30 "sv" "cheat"
z_mob_spawn_min_interval_easy 120 "sv" "cheat"
z_mob_spawn_min_interval_expert          90 "sv" "cheat"
z_mob_spawn_min_interval_hard 90 "sv" "cheat"
z_mob_spawn_min_interval_normal          90 "sv" "cheat"
z_mob_spawn_min_size 10 "sv" "cheat"
z_must_wander 0 "sv" "cheat" For testing.0 default.1
z_mute_infected 0 "sv" "cheat" If nonzero common infected will not growl
z_nav_debug 0 "sv" "cheat"
z_nextmission cmd Sets the next mission at the end of the current mission
z_no_cull 0 "sv" "cheat" If nonzero the Director will not cull common infected
z_noise_level_display                    0 "sv" "cheat" Show noise levels on players?
z_noise_level_fade_rate 40 "sv" "cheat" "rep" How much noise we lose each tick
z_noise_level_footstep                   50 "sv" "cheat" How much noise we make with a footstep.
z_noise_level_footstep_in_water          75 "sv" "cheat" How much noise we make with a footstep while in water.
z_noise_level_hold_time 0 "sv" "cheat" "rep" How long we hold a given noise level before it starts to fade.
z_noise_level_max 135 "sv" "cheat" "rep" The highest the noise level can go.
z_noise_level_vocalize                   75 "sv" "cheat" How much noise we make when we say things.
z_non_head_damage_factor_easy 2 "sv" "cheat" Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_expert          0 "sv" "cheat" Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_hard 0 "sv" "cheat" Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_normal          1 "sv" "cheat" Damage to zombie from non-headshots is multiplied by this factor
z_notice_it_range 1500 "sv" "cheat"
z_notice_near_range 100 "sv" "cheat"
z_player_lunge_up 150 "sv" "cheat" "rep"
z_player_zombie_debug                    0 "sv" "cheat"
z_player_zombie_land_delay               0 "sv" "cheat"
z_player_zombie_min_dead_time 2 "sv" "cheat" The minimum time a PC zombie must be dead before being eligible to respawn
z_pounce_allow_partial_hidden 1 "sv" "cheat"
z_pounce_crouch_delay                    1 "sv" "cheat" "rep"
z_pounce_damage 5 "sv" "cheat"
z_pounce_damage_delay                    1 "sv" "cheat"
z_pounce_damage_interrupt                50 "sv" "cheat" Taking this much damage interrupts a pounce attempt
z_pounce_damage_interval 0 "sv" "cheat"
z_pounce_delay 0 "sv" "cheat"
z_pounce_door_damage 500 "sv" "cheat"
z_pounce_silence_range                   500 "sv" "cheat"
z_pounce_stumble_force                   5 "sv" "cheat" Force of the stumble effect when a hunter pounces on someone
z_prevent_burrowing 1 "sv" "cheat" Use extra tracelines to prevent burrowing zombies
z_puking_eye_height 44 "sv" "cheat" "rep"
z_push_force 2000 "sv" "cheat"
z_push_mass_max 200 "sv" "cheat"
z_pushaway_force                         100 "sv" "cheat" How hard the infected shove non-IT Survivors out of their way to reach the IT victim
z_randombodygroups 1 "sv" "cheat" Set to zero to disable random body groups on infected
z_randomskins 1 "sv" "cheat" Set to zero to disable random skins on infected
z_reload_chatter_debug                   0 "sv" "cheat" Should we give devtext explanations of why we didn't say 'Reloading'?
z_reload_chatter_intensity               0 "sv" "cheat" Intensity level at which players start saying 'Reloading'
z_reload_chatter_nearby_friend_range     600 "sv" "cheat" A friend needs to be this close to say'Reloading'
z_reload_chatter_recent_enemy 1 "sv" "cheat" An enemy needs to have been seen this recently to say 'Reloading'
z_reload_chatter_shotgun_ammo_threshold 6 "sv" "cheat" Players don't say 'Reloading' when reloading a shotgun that has this many shells already
z_reload_chatter_shotgun_interval 10 "sv" "cheat"
z_removeitems cmd Removes all items from survivors
z_reset_population_counter               cmd For debugging
z_respawn_distance 100 "sv" "cheat" Infected can try a respawn within this far of their original spawn
z_respawn_interval 10 "sv" "cheat" Infected can try a respawn within this many seconds of spawning
z_restrict_team_change                   0 "sv" "cheat"
z_round_start_replacement_time           30 "sv" "cheat"
z_run_exertion_interval 1 "sv" "cheat"
z_safe_spawn_range 250 "sv" "cheat" Minimum range for spawning special zombies
z_scout_mob_spawn_range 3000 "sv" "cheat"
z_shotgun_bonus_damage_multiplier 5 "sv" "cheat" The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range.
z_shotgun_bonus_damage_range             100 "sv" "cheat" A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus.
z_shove_friend_speed 130 "sv" "cheat"
z_show_bottlenecks 0 "sv" "cheat"
z_show_clear 0 "sv" "cheat"
z_show_completely_visible_to_survivor_team 0 "sv" "cheat"
z_show_damaging 0 "sv" "cheat"
z_show_escape_route 0 "sv" "cheat"
z_show_flow_delta 0 "sv" "cheat"
z_show_flow_distance 0 "sv" "cheat"
z_show_infected 0 "sv" "cheat"
z_show_last_area                         0 "sv" "cheat" Draws a line from each player to the center of their last known nav area
z_show_mutually_visible_set              0 "sv" "cheat"
z_show_population_density                0 "sv" "cheat"
z_show_potentially_visible               0 "sv" "cheat"
z_show_potentially_visible_to_survivor_team 0 "sv" "cheat"
z_show_swings 0 "sv" "cheat" "rep"
z_show_traffic 0 "sv" "cheat"
z_sidespeed 450 "sv" "cheat" "rep"
z_skirmish_spawn_max_interval 90 "sv" "cheat"
z_skirmish_spawn_max_size                4 "sv" "cheat"
z_skirmish_spawn_min_interval 45 "sv" "cheat"
z_skirmish_spawn_min_size                1 "sv" "cheat"
z_spawn cmd <tank|boomer|smoker|witch|hunter|mob|common> <auto> <ragdoll> <area>.Spawns the specified zombie(s) under your cursor or out
z_spawn_flow_limit 1500 "sv" "cheat"
z_spawn_height 0 "sv" "cheat" Height above ground z_spawn places new infected
z_spawn_mobs_behind_chance               75 "sv" "cheat" Percentage chance that a mob will spawn behind the Survivor team
z_spawn_mobs_from_selected_set           0 "sv" "cheat" Spawn subsequent mobs from the currently selected set via the nav mesh editor
z_spawn_range 1500 "sv" "cheat"
z_spawn_safety_range 550 "sv" "cheat"
z_spawn_speed 450 "sv" "cheat" "rep"
z_special_spawn_interval 45 "sv" "cheat" Interval for spawning special zombies
z_speed 250 "sv" "cheat" "rep"
z_splat_survivor_pitch_max               25 "sv" "cheat"
z_splat_survivor_pitch_min               15 "sv" "cheat"
z_splat_survivor_shake_amplitude 50 "sv" "cheat"
z_splat_survivor_shake_duration          1 "sv" "cheat"
z_splat_survivor_shake_frequency 150 "sv" "cheat"
z_splat_survivor_shake_radius 10 "sv" "cheat"
z_splat_survivor_yaw_max 10 "sv" "cheat"
z_splat_survivor_yaw_min -10 "sv" "cheat"
z_stagger_immunity_time 0 "sv" "cheat" How long after a hunter or smoker has been staggered until they can be staggered again.
z_state_debug 0 "sv" "cheat" Gives feedback on current zombie state.
z_stomp_always 0 "sv" "cheat" Force melee attacks on single infected to always be stomps.
z_stumble_max_curve_accel                5 "sv" "cheat" Rate of turn increase per second
z_stumble_max_curve_rate 10 "sv" "cheat" Maximum degrees/sec turning while stumbling forward
z_tank_attack_interval                   1 "sv" "cheat"
z_tank_damage_slow_max_range             400 "sv" "cheat" Range at which Tank is slowed by gunfire
z_tank_damage_slow_min_range             200 "sv" "cheat" Range at which Tank is slowed by gunfire
z_tank_grenade_damage                    750 "sv" "cheat" How much damage a Tank takes from a grenade.
z_tank_grenade_roll -10 "sv" "cheat" "rep"
z_tank_grenade_slowdown 0 "sv" "cheat" The speed setting put on a Tank when hit by a grenade.
z_tank_has_special_blood 0 "sv" "cheat" Does the Tank get his own blood effect instead of the normal infected one?
z_tank_health 4000 "sv" "cheat" Tank Zombie max health
z_tank_incapacitated_decay_rate          1 "sv" "cheat" How much health a dying Tank loses each update.
z_tank_incapacitated_health              5000 "sv" "cheat" Health Tank starts with in death throes.
z_tank_max_stagger_distance              400 "sv" "cheat" Max distance a Tank staggers when hurt by a grenade.
z_tank_max_stagger_duration              6 "sv" "cheat" Max time a Tank staggers when hit by a grenade.
z_tank_max_stagger_fade_duration 6 "sv" "cheat" Fade in time when a Tank is staggered by a grenade.
z_tank_rock_debug 0 "sv" "cheat" Show debug for the rock thinking about detonating on people.
z_tank_rock_radius 100 "sv" "cheat"
z_tank_speed 210 "sv" "cheat" "rep"
z_tank_speed_vs 210 "sv" "cheat" "rep"
z_tank_stagger_fade_alpha                192 "sv" "cheat" How opaque the screen fade is when a Tank is hit by a grenade.
z_tank_stagger_fade_duration             3 "sv" "cheat" How long the screen fade lasts when a Tank is hit by a grenade.
z_tank_throw_fail_interval               0 "sv" "cheat" "rep" How soon a tank can try again after failing to throw.
z_tank_throw_force 800 "sv" "cheat"
z_tank_throw_health 50 "sv" "cheat" Health of the tank projectile (0 disables)
z_tank_throw_interval                    5 "sv" "cheat" "rep" How often a tank can throw.
z_tank_walk_speed 100 "sv" "cheat" "rep"
z_tanks_block_molotovs                   1 "sv" "cheat"
z_terrify_duration 2 "sv" "cheat"
z_throttle_hit_interval_easy             0 "sv" "cheat" Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_expert           1 "sv" "cheat" Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_hard             0 "sv" "cheat" Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_normal           0 "sv" "cheat" Minimum time between damaging a Survivor from a mob
z_throwforce 2500 "sv" "cheat" "rep"
z_tracer_spacing                         1 "sv" "cheat" "rep" One in how many bullets is a tracer in automatic weapons.
z_transitioning_players_remove           1 "sv" "cheat"
z_use_tolerance 0 "sv" "cheat" "rep"
z_vision_range 500 "sv" "cheat" How far a Zombie can see.
z_vision_range_alert 1500 "sv" "cheat" How far a Zombie can see when alert.
z_vision_range_obscured 500 "sv" "cheat" How far a Zombie can see in OBSCURED areas.
z_vision_range_obscured_alert 750 "sv" "cheat" How far a Zombie can see in OBSCURED areas when alert.
z_vocalize_burn_max_interval             3 "sv" "cheat" The maximum time between vocalizing being burned
z_vocalize_burn_min_interval             2 "sv" "cheat" The minimum time between vocalizing being burned
z_vocalize_shot_interval 0 "sv" "cheat" The minimum time between vocalizing being shot
z_vomit 1 "sv" "cheat"
z_vomit_boxsize 1 "sv" "cheat" Size of vomit damage entities.
z_vomit_debug 0 "sv" "cheat" "rep" Visualize the vomit damage.
z_vomit_drag 0 "sv" "cheat" Air drag of vomit damage entities.
z_vomit_duration                         1 "sv" "cheat" "rep" How long a puker continuously pukes for.
z_vomit_fade_duration                    5 "sv" "cheat" "rep" How long the fade takes
z_vomit_fade_start 5 "sv" "cheat" "rep" When the vomit starts to fade away
z_vomit_fatigue 3000 "sv" "cheat" "rep" Stamina impact of puking. High number will pin in place for a long time
z_vomit_float -130 "sv" "cheat" Upward float velocity of vomit damage entities.
z_vomit_hit_pitch_max                    15 "sv" "cheat"
z_vomit_hit_pitch_min                    -15 "sv" "cheat"
z_vomit_hit_yaw_max 10 "sv" "cheat"
z_vomit_hit_yaw_min -10 "sv" "cheat"
z_vomit_interval                         30 "sv" "cheat" "rep" How often a puker can puke.
z_vomit_lifetime                         0 "sv" "cheat" Time to live of vomit damage entities.
z_vomit_maxdamagedist                    350 "sv" "cheat" Maximum damage distance for vomit.
z_vomit_range 300 "sv" "cheat" "rep"
z_vomit_slide_mult 0 "sv" "cheat" "rep" Multiplier for second texture slide rate
z_vomit_slide_rate 0 "sv" "cheat" "rep" Percentage of screen height per second
z_vomit_vecrand 0 "sv" "cheat" Random vector added to initial velocity of vomit damage entities.
z_vomit_velocity                         1700 "sv" "cheat" Initial velocity of vomit damage entities.
z_vomit_velocityfadeend 0 "sv" "cheat" Time at which attacker's velocity contribution finishes fading.
z_vomit_velocityfadestart                0 "sv" "cheat" Time at which attacker's velocity contribution starts to fade.
z_walk_speed 85 "sv" "cheat" "rep"
z_wandering_density 0 "sv" "cheat"
z_witch_allow_change_victim              1 "sv" "cheat"
z_witch_anger_rate 0 "sv" "cheat"
z_witch_attack_range 60 "sv" "cheat"
z_witch_berserk_range                    200 "sv" "cheat"
z_witch_burn_time 15 "sv" "cheat"
z_witch_damage 100 "sv" "cheat"
z_witch_damage_per_kill_hit              30 "sv" "cheat"
z_witch_discard_range                    2000 "sv" "cheat"
z_witch_flashlight_range 400 "sv" "cheat"
z_witch_health 1000 "sv" "cheat" Witch max health
z_witch_hostile_at_me_anger              2 "sv" "cheat"
z_witch_max_retreat_range                2000 "sv" "cheat"
z_witch_max_threat_time 7 "sv" "cheat"
z_witch_min_retreat_range                750 "sv" "cheat"
z_witch_min_threat_time 5 "sv" "cheat"
z_witch_personal_space                   100 "sv