|
_resetgamestats |
cmd |
Erases
current game stats and writes out a blank stats file |
|
|
|
_restart |
cmd |
Shutdown and restart the
engine. |
|
|
|
|
achievement_debug |
0 |
"sv" |
"cheat" |
"rep" |
Turn on achievement debug
msgs. |
|
achievement_disable |
0 |
"sv" |
"cheat" |
"rep" |
Turn off achievements. |
|
addip |
cmd |
Add an IP address to the ban
list. |
|
|
|
|
ai_debug_los |
0 |
"sv" |
"cheat" |
NPC Line-Of-Sight debug
mode. If 1 |
solid entities that block
NPC LOC will be highlighted with white bounding boxes. If 2 |
|
ai_debug_shoot_positions |
0 |
"sv" |
"cheat" |
"rep" |
|
|
ai_talk_idle_enabled |
1 |
"sv" |
"cheat" |
Set to 0 to disable TLK_IDLEs on survivors |
|
air_density |
cmd |
Changes the density of air for drag computations. |
|
|
|
alias |
cmd |
Alias a command. |
|
|
|
|
banid |
cmd |
Add a user ID to the ban
list. |
|
|
|
|
banip |
cmd |
Add an IP address to the ban
list. |
|
|
|
|
bind |
cmd |
Bind a key. |
|
|
|
|
BindToggle |
cmd |
Performs a bind <key> 'increment var <cvar> 0 1 1' |
|
|
|
blackbox_dump |
cmd |
Dump the contents of the
blackbox |
|
|
|
|
blackbox_record |
cmd |
Record an entry into the
blackbox |
|
|
|
|
boomer_exposed_time_tolerance |
1 |
"sv" |
"cheat" |
How long an out-of-range Boomer will tolerate being visible
before fleeing |
|
boomer_vomit_delay |
1 |
"sv" |
"cheat" |
How long the Boomer waits before he vomits on his target on
Normal difficulty |
|
bot_crouch |
0 |
"sv" |
"cheat" |
|
|
|
bot_freeze |
0 |
"sv" |
"cheat" |
|
|
|
bot_mimic |
0 |
"sv" |
"cheat" |
"rep" |
|
|
bot_mimic_yaw_offset |
180 |
"sv" |
"cheat" |
|
|
|
buddha |
0 |
"sv" |
"cheat" |
"nf" |
Survivors take damage but
won't die |
|
budget_toggle_group |
cmd |
Turn a budget group on/off |
|
|
|
|
bug_swap |
cmd |
Automatically swaps the current weapon for the bug bait and back
again. |
|
|
cache_print |
cmd |
cache_print [section] Print out contents of cache memory. |
|
|
|
cache_print_lru |
cmd |
cache_print_lru [section] Print out contents of cache memory. |
|
|
cache_print_summary |
cmd |
cache_print_summary [section] Print out a summary contents of
cache memory. |
|
callvote |
cmd |
Start a vote on an issue. |
|
|
|
|
cast_hull |
cmd |
Tests hull collision
detection |
|
|
|
|
cast_ray |
cmd |
Tests collision detection |
|
|
|
|
ch_createairboat
|
cmd |
Spawn airboat in front of
the player. |
|
|
|
|
ch_createjeep |
cmd |
Spawn jeep in front of the
player. |
|
|
|
|
changelevel |
cmd |
Change server to the
specified map |
|
|
|
|
changelevel2 |
cmd |
Transition to the specified
map in single player |
|
|
|
|
changelevel_inhibit |
0 |
"sv" |
"cheat" |
|
|
|
changelevel_pause_interval
|
8 |
"sv" |
"cheat" |
|
|
|
chet_debug_idle |
0 |
"a" |
"sv" |
If set one |
many debug prints to help
track down the TLK_IDLE issue. Set two for super verbose info |
|
cl_clock_correction |
1 |
"cheat" |
Enable/disable clock correction on the client. |
|
cl_clock_correction_adjustment_max_amount |
200 |
"cheat" |
Sets the maximum number of
milliseconds per second it is allowed to correct the client clock. It
will only correct this amount |
|
cl_clock_correction_adjustment_max_offset |
90 |
"cheat" |
As the clock offset goes
from cl_clock_correction_adjustment_min_offset to this value (in
milliseconds) |
it moves towards apply |
|
cl_clock_correction_adjustment_min_offset |
10 |
"cheat" |
If the clock offset is less
than this amount (in milliseconds) |
then no clock correction is applied. |
|
cl_clock_correction_force_server_tick |
999 |
"cheat" |
Force clock correction to match the server tick + this offset
(-999 disables it). |
|
cl_clock_showdebuginfo
|
0 |
"cheat" |
Show debugging info about the
clock drift. |
|
cl_clockdrift_max_ms |
150 |
"cheat" |
Maximum number of milliseconds the clock is allowed to drift
before the client snaps its clock to the server's. |
|
cl_clockdrift_max_ms_threadmode |
0 |
"cheat" |
Maximum number of milliseconds the clock is allowed to drift
before the client snaps its clock to the server's. |
|
cl_cmdrate |
30 |
"a" |
"user" |
Max number of command packets sent to server per second |
|
cl_resend |
6 |
Delay in seconds before the client will resend the 'connect'
attempt |
|
|
cl_skipslowpath |
0 |
"cheat" |
Set to 1 to skip any models that don't go through the model fast
path |
|
cl_updaterate |
20 |
"a" |
"user" |
Number of packets per second of updates you are requesting from
the server |
|
claw_force |
240 |
"sv" |
"cheat" |
"rep" |
Force with witch the claw
shoves other zombies away |
|
claw_plays_hit_anims |
0 |
"sv" |
"cheat" |
"rep" |
Play the new hit anims for
debugging? |
|
claw_range |
52 |
"sv" |
"cheat" |
"rep" |
Range of the Claw weapon |
|
claw_range_down |
70 |
"sv" |
"cheat" |
"rep" |
Range of the Claw weapon
when looking straight down |
|
claw_swing_duration |
0 |
"sv" |
"cheat" |
"rep" |
|
|
claw_swing_interval |
1 |
"sv" |
"cheat" |
"rep" |
|
|
claw_swing_miss_interval |
0 |
"sv" |
"cheat" |
"rep" |
|
|
clear_attribute |
cmd |
Remove given attribute from all areas in the selected set. |
|
|
|
clear_debug_overlays |
cmd |
clears debug overlays |
|
|
|
|
clientport |
27005 |
Host game client port |
|
|
|
|
closecaption |
0 |
"a" |
"user" |
Enable close captioning. |
|
cmd |
cmd |
Forward command to server. |
|
|
|
|
cmd1 |
cmd |
sets userinfo string for split screen player in slot 1 |
|
|
|
cmd2 |
cmd |
sets userinfo string for split screen player in slot 2 |
|
|
|
cmd3 |
cmd |
sets userinfo string for split screen player in slot 3 |
|
|
|
cmd4 |
cmd |
sets userinfo string for split screen player in slot 4 |
|
|
|
collision_test |
cmd |
Tests collision system |
|
|
|
|
commentary_cvarsnotchanging
|
cmd |
|
|
|
|
|
commentary_finishnode
|
cmd |
|
|
|
|
|
crash |
cmd |
Cause the engine to crash
(Debug!!) |
|
|
|
|
create_flashlight |
cmd |
|
|
|
|
|
CreatePredictionError
|
cmd |
Create a prediction error |
|
|
|
|
cs_make_vip |
cmd |
Marks a player as the VIP |
|
|
|
|
cs_ShowStateTransitions |
-2 |
"sv" |
"cheat" |
cs_ShowStateTransitions <ent index or -1 for all>. Show player
state transitions. |
|
current_flow_distance
|
cmd |
Reports the flow distance
for the local player |
|
|
|
|
cvarlist |
cmd |
Show the list of
convars/concommands. |
|
|
|
|
dbghist_addline |
cmd |
Add a line to the debug
history. Format |
<category id> <line> |
|
|
dbghist_dump |
cmd |
Dump the debug history to
the console. Format |
<category id>
Categories |
0 |
Entity I/O1 |
|
debug_visibility_monitor |
0 |
"sv" |
"cheat" |
|
|
|
devshots_nextmap
|
cmd |
Used by the devshots system to go to the next map in the devshots
maplist. |
|
|
differences |
cmd |
Show all convars which are not at their default values. |
|
|
|
director_ai_tanks |
0 |
"sv" |
"cheat" |
|
|
|
director_build_up_min_interval
|
15 |
"sv" |
"cheat" |
|
|
|
director_convert_pills
|
1 |
"sv" |
"cheat" |
|
|
|
director_convert_pills_critical_health |
50 |
"sv" |
"cheat" |
|
|
|
director_debug |
0 |
"sv" |
"cheat" |
|
|
|
director_debug_scavenge_items |
0 |
"sv" |
"cheat" |
|
|
|
director_debug_threat_placement |
0 |
"sv" |
"cheat" |
|
|
|
director_finale_infinite |
0 |
"sv" |
"cheat" |
Never bring in a rescue vehicle. |
|
director_finale_item_cluster_count |
3 |
"sv" |
"cheat" |
How many clusters of items will be populated in the finale |
|
director_finale_max_loops
|
2 |
"sv" |
"cheat" |
Versus mode |
Number of times to loop
through the finale waves before rescue. |
|
director_finale_mob_max_interval |
45 |
"sv" |
"cheat" |
|
|
|
director_finale_mob_min_interval |
5 |
"sv" |
"cheat" |
|
|
|
director_finale_mob_relax_interval |
20 |
"sv" |
"cheat" |
How long a 'relax' wave lasts during the finale |
|
director_finale_stage_delay
|
5 |
"sv" |
"cheat" |
|
|
|
director_force_background
|
0 |
"sv" |
"cheat" |
Forces background map population logic for testing |
|
director_force_panic_event
|
cmd |
Forces a 'PanicEvent' to
occur |
|
|
|
|
director_force_tank |
0 |
"sv" |
"cheat" |
|
|
|
director_force_versus_start
|
cmd |
Force start the versus game |
so PZs can spawn even if survivors are still in the safe room |
|
director_force_witch |
0 |
"sv" |
"cheat" |
|
|
|
director_gas_can_density |
6 |
"sv" |
"cheat" |
Items per 100 yards square |
|
director_impossible_retry
|
1 |
"sv" |
"cheat" |
|
|
|
director_ingress_range
|
3000 |
"sv" |
"cheat" |
|
|
|
director_intensity_relax_allow_wanderers_threshold |
0 |
"sv" |
"cheat" |
All survivors must be below this intensity during RELAX for
wandering zombies to be spawned |
|
director_intensity_relax_allow_wanderers_threshold_expert |
0 |
"sv" |
"cheat" |
All survivors must be below this intensity during RELAX for
wandering zombies to be spawned |
|
director_intensity_relax_allow_wanderers_threshold_hard |
0 |
"sv" |
"cheat" |
All survivors must be below this intensity during RELAX for
wandering zombies to be spawned |
|
director_intensity_relax_threshold |
0 |
"sv" |
"cheat" |
All survivors must be below this intensity before a Peak is
allowed to switch to Relax (in addition to the normal peak timer) |
|
director_intensity_threshold
|
0 |
"sv" |
"cheat" |
"rep" |
|
|
director_item_cluster_range
|
50 |
"sv" |
"cheat" |
Scavenge items of the same kind that are this close to each other
are considered a single 'cluster' for population purposes |
|
director_molotov_density |
6 |
"sv" |
"cheat" |
Items per 100 yards square |
|
director_must_create_all_scavenge_items |
0 |
"sv" |
"cheat" |
|
|
|
director_no_bosses |
0 |
"sv" |
"cheat" |
Disable boss spawns |
|
director_no_death_check |
0 |
"sv" |
"cheat" |
Disable survivor team death ending scenario |
|
director_no_human_zombies
|
0 |
"sv" |
"rep" |
Prevents humans from joining the zombie team |
|
director_no_mobs
|
0 |
"sv" |
"cheat" |
Disable mob rushes |
|
director_no_specials |
0 |
"sv" |
"cheat" |
Disable PZ spawns |
|
director_no_survivor_bots
|
0 |
"sv" |
"cheat" |
Disable filling out the survivor team with bots |
|
director_oxygen_tank_density
|
6 |
"sv" |
"cheat" |
Items per 100 yards square |
|
director_pain_pill_density
|
6 |
"sv" |
"cheat" |
Items per 100 yards square |
|
director_panic_forever
|
0 |
"sv" |
"cheat" |
Panic events never end |
|
director_pipe_bomb_density
|
6 |
"sv" |
"cheat" |
Items per 100 yards square |
|
director_pistol_density |
4 |
"sv" |
"cheat" |
Items per 100 yards square |
|
director_print_player_counts
|
cmd |
Prints out counts of connected players and transitioning players
(for debugging) |
|
|
director_propane_tank_density |
6 |
"sv" |
"cheat" |
Items per 100 yards square |
|
director_ready_duration |
60 |
"sv" |
"cheat" |
If nonzero |
survivor team has this
amount of time to get ready before starting out |
|
director_ready_radius
|
300 |
"sv" |
"cheat" |
The distance survivors can move from the starting weapons during
the ready period |
|
director_relax_max_flow_travel
|
3000 |
"sv" |
"cheat" |
|
|
|
director_relax_max_interval
|
45 |
"sv" |
"cheat" |
|
|
|
director_relax_min_interval
|
30 |
"sv" |
"cheat" |
|
|
|
director_report |
cmd |
Prints a snapshot of the
director's state |
|
|
|
|
director_scavenge_item_override |
0 |
"sv" |
"cheat" |
Override map-specified item densities with cvar values for tuning |
|
director_short_finale
|
0 |
"sv" |
"cheat" |
Short finale for testing escape vehicles |
|
director_special_battlefield_respawn_interval |
10 |
"sv" |
"cheat" |
|
|
|
director_special_finale_offer_length |
10 |
"sv" |
"cheat" |
How long is given to a player to accept the offer of a special
zombie during the finale. |
|
director_special_initial_spawn_delay_max |
60 |
"sv" |
"cheat" |
|
|
|
director_special_initial_spawn_delay_max_extra |
180 |
"sv" |
"cheat" |
|
|
|
director_special_initial_spawn_delay_min |
30 |
"sv" |
"cheat" |
|
|
|
director_special_original_offer_length |
30 |
"sv" |
"cheat" |
How long is given to the first player to accept the offer of a
special zombie. |
|
director_special_respawn_interval |
45 |
"sv" |
"cheat" |
|
|
|
director_spectate_specials
|
0 |
"sv" |
"cheat" |
Allow spectating zombies |
|
director_start |
cmd |
Restores spawning of all
wanderers |
mobs |
specials |
and bosses |
|
director_stop |
cmd |
Shuts off all wanderers |
mobs |
specials |
and bosses |
|
director_sustain_peak_max_time
|
5 |
"sv" |
"cheat" |
|
|
|
director_sustain_peak_min_time
|
3 |
"sv" |
"cheat" |
|
|
|
director_tank_bypass_max_flow_travel |
1500 |
"sv" |
"cheat" |
|
|
|
director_tank_checkpoint_interval |
15 |
"sv" |
"cheat" |
Min time after leaving a checkpoint that a tank can spawn |
|
director_tank_force_offer
|
0 |
"sv" |
"cheat" |
Forces the director to offer a tank |
|
director_tank_lottery_entry_time |
0 |
"sv" |
"cheat" |
Time it takes for entry into the tank lottery |
|
director_tank_lottery_selection_time |
4 |
"sv" |
"cheat" |
Time it takes for selection in the tank lottery |
|
director_tank_max_interval
|
500 |
"sv" |
"cheat" |
|
|
|
director_tank_min_interval
|
350 |
"sv" |
"cheat" |
|
|
|
director_tank_offer_debug
|
0 |
"sv" |
"cheat" |
|
|
|
director_threat_clear_radius
|
500 |
"sv" |
"cheat" |
Prevent wandering zombies within this radius of threats |
|
director_threat_max_separation
|
5000 |
"sv" |
"cheat" |
|
|
|
director_threat_min_separation
|
5000 |
"sv" |
"cheat" |
|
|
|
director_threat_radius
|
1000 |
"sv" |
"cheat" |
|
|
|
director_transition_timeout
|
60 |
"sv" |
"cheat" |
Duration (in seconds) to wait for survivors to transition across
changelevels |
|
director_unfreeze_time
|
20 |
"sv" |
"cheat" |
Duration (in seconds) to wait to unfreeze a team after the first
player has connected |
|
disable_dynamic_prop_loading
|
0 |
"sv" |
"cheat" |
If non-zero when a map loads |
dynamic props won't be
loaded |
|
disable_static_prop_loading
|
0 |
"cheat" |
If non-zero when a map loads |
static props won't be loaded |
|
disconnect |
cmd |
Disconnect game from server. |
|
|
|
|
display_elapsedtime |
cmd |
Displays how much time has elapsed since the game started |
|
|
display_game_events |
0 |
"cheat" |
|
|
|
|
drawcross |
cmd |
Draws a cross at the given
locationArguments |
x y z |
|
|
|
drawline |
cmd |
Draws line between two 3D
Points.Green if no collisionRed is collides with somethingArguments |
x1 y1 z1 x2 y2 z2 |
|
|
dti_flush |
cmd |
Write out the datatable instrumentation files (you must run with
-dti for this to work). |
|
dump_entity_sizes |
cmd |
Print sizeof(entclass) |
|
|
|
|
dump_globals |
cmd |
Dump all global
entities/states |
|
|
|
|
dump_player_reports |
cmd |
Dump all player reports to the console for debugging. |
|
|
|
dump_pz_data |
cmd |
Dump PZ data |
|
|
|
|
dumpentityfactories |
cmd |
Lists all entity factory
names. |
|
|
|
|
dumpeventqueue |
cmd |
Dump the contents of the Entity I/O event queue to the console. |
|
|
dumpgamestringtable |
cmd |
Dump the contents of the game string table to the console. |
|
|
|
dumpstringtables
|
cmd |
Print string tables to
console. |
|
|
|
|
echo |
cmd |
Echo text to console. |
|
|
|
|
endround |
cmd |
End the current round. |
|
|
|
|
ent_absbox |
cmd |
Displays the total bounding box for the given entity(s) in green.Some entites will also display entity specific overlays.Ar |
|
ent_attachments |
cmd |
Displays the attachment
points on an entity.Arguments |
\{entity_name\} / \{class_name\} / no argument picks what player is loo |
|
ent_autoaim |
cmd |
Displays the entity's
autoaim radius.Arguments |
\{entity_name\} / \{class_name\} / no argument picks what player is
looking at |
|
ent_bbox |
cmd |
Displays the movement bounding box for the given entity(ies) in
orange.Some entites will also
display entity specific overlay |
|
ent_cancelpendingentfires
|
cmd |
Cancels all ent_fire created outputs that are currently waiting
for their delay to expire. |
|
ent_create |
cmd |
Creates an entity of the given type where the player is looking. |
|
|
ent_dump |
cmd |
Usage |
ent_dump <entity name> |
|
|
ent_fire |
cmd |
Usage |
ent_fire <target> [action]
[value] [delay] |
|
ent_info |
cmd |
Usage |
ent_info <class name> |
|
|
ent_keyvalue |
cmd |
Applies the comma delimited
key=value pairs to the entity with the given Hammer ID.Format |
ent_keyvalue <entity id> <key1>=<v |
|
ent_messages |
cmd |
Toggles input/output message display for the selected
entity(ies).The name of the
entity will be displayed as well as any mes |
|
ent_messages_draw |
0 |
"sv" |
"cheat" |
Visualizes all entity input/output activity. |
|
ent_name |
cmd |
|
|
|
|
|
ent_orient |
cmd |
Orient the specified entity
to match the player's angles. By default |
only orients target entity's YAW. Use the 'allangles' opt |
|
ent_pause |
cmd |
Toggles pausing of input/output message processing for entities.When turned on processing of all message will stop.Any mess |
|
ent_pivot |
cmd |
Displays the pivot for the
given entity(ies).(y=up=green |
z=forward=blue |
x=left=red).
Arguments |
\{entity_name\} / \{class |
|
ent_rbox |
cmd |
Displays the total bounding box for the given entity(s) in green.Some entites will also display entity specific overlays.Ar |
|
ent_remove |
cmd |
Removes the given entity(s)Arguments |
\{entity_name\} /
\{class_name\} / no argument picks what player is looking at |
|
ent_remove_all |
cmd |
Removes all entities of the
specified typeArguments |
\{entity_name\} / \{class_name\} |
|
ent_rotate |
cmd |
Rotates an entity by a
specified # of degrees |
|
|
|
|
ent_setang |
cmd |
Set entity angles |
|
|
|
|
ent_setname |
cmd |
Sets the targetname of the
given entity(s)Arguments |
\{new entity
name\} \{entity_name\} / \{class_name\} / no argument picks wh |
|
ent_setpos |
cmd |
Move entity to position |
|
|
|
|
ent_show_response_criteria
|
cmd |
Print |
to the console |
an entity's current criteria
set used to select responses.Arguments |
\{entity_name\} /
\{class_name\} / |
|
ent_step |
cmd |
When 'ent_pause' is set this will step through one waiting input
/ output message at a time. |
|
ent_teleport |
cmd |
Teleport the specified
entity to where the player is looking.Format |
ent_teleport <entity name> |
|
|
ent_text |
cmd |
Displays text debugging
information about the given entity(ies) on top of the entity (See
Overlay Text)Arguments |
\{entity_ |
|
|
ent_viewoffset |
cmd |
Displays the eye position
for the given entity(ies) in red.Arguments |
\{entity_name\} / \{class_name\} / no argument picks wha |
|
exec |
cmd |
Execute script file. |
|
|
|
|
exit |
cmd |
Exit the engine. |
|
|
|
|
explode |
cmd |
Kills the player with
explosive damage |
|
|
|
|
explodevector |
cmd |
Kills a player applying an
explosive force. Usage |
explodevector <player> <x value> <y value> <z value> |
|
fade_crosshair |
cmd |
Fades the prop being looked
at |
|
|
|
|
fade_immediately
|
0 |
"sv" |
"cheat" |
|
|
|
fadein |
cmd |
fadein \{time r g b\} |
Fades the screen in from black or from the specified color over
the given number of seconds. |
|
fadeout |
cmd |
fadeout \{time r g b\} |
Fades the screen to black or to the specified color over the
given number of seconds. |
|
find |
cmd |
Find concommands with the specified string in their name/help
text. |
|
|
find_ent |
cmd |
Find and list all entities
with classnames or targetnames that contain the specified substring.
Format |
find_ent <substring> |
|
|
find_ent_index |
cmd |
Display data for entity
matching specified index. Format |
find_ent_index <index> |
|
|
findflags |
cmd |
Find concommands by flags. |
|
|
|
|
firetarget |
cmd |
|
|
|
|
|
first_aid_heal_percent
|
0 |
"sv" |
"cheat" |
Percent of injuries to heal |
|
first_aid_kit_max_heal
|
100 |
"sv" |
"cheat" |
"rep" |
|
|
first_aid_kit_range |
100 |
"sv" |
"cheat" |
"rep" |
|
|
first_aid_kit_use_duration
|
5 |
"sv" |
"cheat" |
"rep" |
|
|
fish_dormant |
0 |
"sv" |
"cheat" |
"rep" |
Turns off interactive fish
behavior. Fish become immobile and unresponsive. |
|
flush |
cmd |
Flush unlocked cache memory. |
|
|
|
|
flush_locked |
cmd |
Flush unlocked and locked
cache memory. |
|
|
|
|
fog_enable_water_fog |
1 |
"cheat" |
|
|
|
|
forcebind |
cmd |
Bind a command to an
available key. (forcebind command opt |
suggestedKey) |
|
|
foundry_engine_get_mouse_control |
cmd |
Give the engine control of
the mouse. |
|
|
|
|
foundry_engine_release_mouse_control |
cmd |
Give the control of the
mouse back to Hammer. |
|
|
|
|
foundry_select_entity
|
cmd |
Select the entity under the crosshair or select entities with the
specified name. |
|
|
foundry_sync_hammer_view |
cmd |
Move Hammer's 3D view to the same position as the engine's 3D
view. |
|
|
foundry_update_entity
|
cmd |
Updates the entity's position/angles when in edit mode |
|
|
|
fs_printopenfiles |
cmd |
Show all files currently
opened by the engine. |
|
|
|
|
fs_warning_level
|
cmd |
Set the filesystem warning
level. |
|
|
|
|
func_break_max_pieces
|
15 |
"a" |
"sv" |
"rep" |
|
|
g_debug_angularsensor
|
0 |
"sv" |
"cheat" |
|
|
|
g_debug_constraint_sounds
|
0 |
"sv" |
"cheat" |
Enable debug printing about constraint sounds. |
|
g_debug_physcannon |
0 |
"sv" |
"cheat" |
"rep" |
|
|
g_debug_ragdoll_removal |
0 |
"sv" |
"cheat" |
"rep" |
|
|
g_debug_vehiclebase |
0 |
"sv" |
"cheat" |
|
|
|
g_debug_vehicleexit |
0 |
"sv" |
"cheat" |
|
|
|
g_debug_vehiclesound |
0 |
"sv" |
"cheat" |
|
|
|
give |
cmd |
Give item to player.Arguments |
<item_name> |
|
|
givecurrentammo |
cmd |
Give a supply of ammo for
current weapon.. |
|
|
|
|
global_set |
cmd |
global_set <globalname>
<state> |
Sets the state of the given
env_global (0 = OFF |
1 = ON |
2 = DEAD). |
|
go_away_from_keyboard
|
cmd |
Go away from the keyboard so a bot will take over. |
|
|
|
god |
0 |
"sv" |
"cheat" |
"nf" |
Survivors don't take damage |
|
groundlist |
cmd |
Display ground entity list
<index> |
|
|
|
|
hammer_update_entity |
cmd |
Updates the entity's position/angles when in edit mode |
|
|
|
hammer_update_safe_entities
|
cmd |
Updates entities in the map that can safely be updated (don't
have parents or are affected by constraints). Also excludes entit |
|
heartbeat |
cmd |
Force heartbeat of master
servers |
|
|
|
|
help |
cmd |
Find help about a
convar/concommand. |
|
|
|
|
host_flush_threshold |
12 |
Memory threshold below which the host should flush caches between
server instances |
|
host_map |
0 |
Current map name. |
|
|
|
|
host_runofftime |
cmd |
Run off some time without
rendering/updating sounds |
|
|
|
host_sleep |
0 |
"cheat" |
Force the host to sleep a certain number of milliseconds each
frame. |
|
host_timescale |
1 |
"cheat" |
"rep" |
Prescale the clock by this amount. |
|
hostfile |
0 |
"sv" |
The HOST file to load. |
|
|
hostip |
135009328 |
Host game server ip |
|
|
|
|
hostname |
0 |
Hostname for server. |
|
|
|
|
hostport |
27015 |
Host game server port |
|
|
|
|
hunter_committed_attack_range |
75 |
"sv" |
"cheat" |
|
|
|
hunter_leap_away_give_up_range
|
1000 |
"sv" |
"cheat" |
|
|
|
hunter_pounce_air_speed |
700 |
"sv" |
"cheat" |
|
|
|
hunter_pounce_loft_rate |
0 |
"sv" |
"cheat" |
Hunter adds this angle/distance when pouncing |
|
hunter_pounce_max_loft_angle
|
45 |
"sv" |
"cheat" |
Maximum loft angle for Hunter Pounce angle adjustment |
|
hunter_pounce_ready_range
|
500 |
"sv" |
"cheat" |
If victim is this close |
crouch and get ready |
|
hunter_pz_claw_dmg |
10 |
"sv" |
"cheat" |
"rep" |
Amount of damage done by a
PZ hunter's regular melee attack |
|
hurtme |
cmd |
Hurts the player.Arguments |
<health to lose> |
|
|
in_forceuser |
0 |
"cheat" |
Force user input to this split screen player. |
|
incrementvar |
cmd |
Increment specified convar
value. |
|
|
|
|
inferno_child_spawn_interval_multiplier |
1 |
"sv" |
"cheat" |
Amount spawn interval increases for each child |
|
inferno_child_spawn_max_depth |
4 |
"sv" |
"cheat" |
|
|
|
inferno_damage |
40 |
"sv" |
"cheat" |
Damage per second |
|
inferno_debug |
0 |
"sv" |
"cheat" |
|
|
|
inferno_flame_lifetime
|
15 |
"sv" |
"cheat" |
Average lifetime of each flame in seconds |
|
inferno_flame_spacing
|
50 |
"sv" |
"cheat" |
Minimum distance between separate flame spawns |
|
inferno_friendly_fire_duration
|
6 |
"sv" |
"cheat" |
For this long |
FF is credited back to the
thrower. |
|
inferno_initial_spawn_interval
|
0 |
"sv" |
"cheat" |
Time between spawning flames for first fire |
|
inferno_max_child_spawn_interval |
1 |
"sv" |
"cheat" |
Largest time interval for child flame spawning |
|
inferno_max_flames |
32 |
"sv" |
"cheat" |
Maximum number of flames that can be created |
|
inferno_max_range |
500 |
"sv" |
"cheat" |
Maximum distance flames can spread from their initial ignition
point |
|
inferno_particles |
0 |
"sv" |
"cheat" |
"rep" |
|
|
inferno_per_flame_spawn_duration |
5 |
"sv" |
"cheat" |
Duration each new flame will attempt to spawn new flames |
|
inferno_scorch_decals
|
0 |
"sv" |
"cheat" |
|
|
|
inferno_spawn_angle |
45 |
"sv" |
"cheat" |
Angular change from parent |
|
inferno_surface_offset
|
20 |
"sv" |
"cheat" |
|
|
|
inferno_velocity_decay_factor |
0 |
"sv" |
"cheat" |
|
|
|
inferno_velocity_factor |
0 |
"sv" |
"cheat" |
|
|
|
inferno_velocity_normal_factor
|
0 |
"sv" |
"cheat" |
|
|
|
intensity_averaged_following_decay |
20 |
"sv" |
"cheat" |
Seconds for the 'time averaged intensity' to meet the baseline
intensity |
|
intensity_decay_time |
30 |
"sv" |
"cheat" |
Seconds to decay full intensity to zero |
|
intensity_enemy_death_far_range |
500 |
"sv" |
"cheat" |
|
|
|
intensity_enemy_death_near_range |
150 |
"sv" |
"cheat" |
|
|
|
intensity_factor
|
0 |
"sv" |
"cheat" |
How quickly intensity increases |
|
intensity_lock |
-1 |
"sv" |
"cheat" |
Lock players' intensities at this value |
|
ip |
8 |
Overrides IP for multihomed
hosts |
|
|
|
|
kdtree_test |
cmd |
Tests spatial partition for
entities queries. |
|
|
|
|
key_findbinding |
cmd |
Find key bound to specified
command string. |
|
|
|
|
key_listboundkeys |
cmd |
List bound keys with
bindings. |
|
|
|
|
kick |
cmd |
Kick a player by name. |
|
|
|
|
kick_transitioning |
cmd |
Kick a transitioning player
by userID |
|
|
|
|
kickid |
cmd |
Kick a player by userid or
uniqueid |
with a message. |
|
|
kill |
cmd |
Kills the player with
generic damage |
|
|
|
|
killserver |
cmd |
Shutdown the server. |
|
|
|
|
killvector |
cmd |
Kills a player applying
force. Usage |
killvector <player> <x value> <y value> <z value> |
|
left_4_dead_radio |
0 |
"sv" |
"cheat" |
|
|
|
listid |
cmd |
Lists banned users. |
|
|
|
|
listip |
cmd |
List IP addresses on the ban
list. |
|
|
|
|
listissues |
cmd |
List all the issues that can
be voted on. |
|
|
|
|
listmodels |
cmd |
List loaded models. |
|
|
|
|
listRecentNPCSpeech |
cmd |
Displays a list of the last 5 lines of speech from NPCs. |
|
|
|
log |
cmd |
Enables logging to file |
console |
and udp < on | off >. |
|
logaddress_add |
cmd |
Set address and port for
remote host <ip |
port>. |
|
|
|
logaddress_del |
cmd |
Remove address and port for
remote host <ip |
port>. |
|
|
|
logaddress_delall |
cmd |
Remove all udp addresses
being logged to |
|
|
|
|
logaddress_list |
cmd |
List all addresses currently being used by logaddress. |
|
|
|
map |
cmd |
Start playing on specified
map. |
|
|
|
|
map_background |
cmd |
Runs a map as the background to the main menu. |
|
|
|
map_commentary |
cmd |
Start playing |
with commentary |
on a specified map. |
|
map_showspawnpoints |
cmd |
Shows player spawn points
(red=invalid) |
|
|
|
|
maps |
cmd |
Displays list of maps. |
|
|
|
|
mark |
cmd |
Set attribute of selected
area. |
|
|
|
|
mat_bumpbasis |
0 |
"cheat" |
|
|
|
|
mat_configcurrent |
cmd |
show the current video control panel config for the material
system |
|
|
mat_debug |
cmd |
Activates debugging spew for a specific material. |
|
|
|
mat_debugalttab |
0 |
"cheat" |
|
|
|
|
mat_depthbias_normal |
0 |
"cheat" |
|
|
|
|
mat_drawflat |
0 |
"cheat" |
|
|
|
|
mat_dynamiclightmaps |
0 |
"cheat" |
|
|
|
|
mat_fastnobump |
0 |
"cheat" |
|
|
|
|
mat_fillrate |
0 |
"cheat" |
|
|
|
|
mat_forcedynamic
|
0 |
"cheat" |
|
|
|
|
mat_fullbright |
0 |
"cheat" |
|
|
|
|
mat_hdr_enabled |
cmd |
Report if HDR is enabled for
debugging |
|
|
|
|
mat_hdr_tonemapscale |
1 |
"sv" |
"cheat" |
The HDR tonemap scale. 1 =
Use autoexposure |
0 = eyes fully closed |
|
mat_info |
cmd |
Shows material system info |
|
|
|
|
mat_leafvis |
0 |
"cheat" |
Draw wireframe of current leaf |
|
|
mat_loadtextures
|
1 |
"cheat" |
|
|
|
|
mat_luxels |
0 |
"cheat" |
|
|
|
|
mat_measurefillrate |
0 |
"cheat" |
|
|
|
|
mat_monitorgamma_tv_enabled
|
0 |
"a" |
|
|
|
|
mat_morphstats |
0 |
"cheat" |
|
|
|
|
mat_norendering |
0 |
"cheat" |
|
|
|
|
mat_normalmaps |
0 |
"cheat" |
|
|
|
|
mat_normals |
0 |
"cheat" |
|
|
|
|
mat_proxy |
0 |
"cheat" |
|
|
|
|
mat_queue_mode |
-1 |
The queue/thread mode the
material system should use |
-1=default |
0=synchronous single thread |
1=queued single thread |
|
mat_queue_priority |
1 |
|
|
|
|
|
mat_reloadallmaterials
|
cmd |
Reloads all materials |
|
|
|
|
mat_reloadmaterial |
cmd |
Reloads a single material |
|
|
|
|
mat_reloadtextures |
cmd |
Reloads all textures |
|
|
|
|
mat_reporthwmorphmemory |
cmd |
Reports the amount of size in bytes taken up by hardware morph
textures. |
|
|
mat_reversedepth
|
0 |
"cheat" |
|
|
|
|
mat_savechanges |
cmd |
saves current video
configuration to the registry |
|
|
|
|
mat_showmaterials |
cmd |
Show materials. |
|
|
|
|
mat_showmaterialsverbose |
cmd |
Show materials (verbose
version). |
|
|
|
|
mat_showtextures
|
cmd |
Show used textures. |
|
|
|
|
mat_softwareskin
|
0 |
"cheat" |
|
|
|
|
mat_spewalloc |
0 |
"a" |
|
|
|
|
mat_suppress |
cmd |
Supress a material from
drawing |
|
|
|
|
mat_wireframe |
0 |
"cheat" |
|
|
|
|
matchmakingport |
27025 |
Host Matchmaking port |
|
|
|
|
maxplayers |
cmd |
Change the maximum number of players allowed on this server. |
|
|
mem_compact |
cmd |
|
|
|
|
|
mem_dump |
cmd |
Dump memory stats to text
file. |
|
|
|
|
mem_eat |
cmd |
|
|
|
|
|
mem_incremental_compact |
cmd |
|
|
|
|
|
mem_incremental_compact_rate
|
0 |
"cheat" |
Rate at which to attempt internal heap compation |
|
mem_test |
cmd |
|
|
|
|
|
mem_vcollide |
cmd |
Dumps the memory used by
vcollides |
|
|
|
|
memory |
cmd |
Print memory stats. |
|
|
|
|
memory_diff |
cmd |
show memory stats relative
to snapshot |
|
|
|
|
memory_list |
cmd |
dump memory list (linux
only) |
|
|
|
|
memory_mark |
cmd |
snapshot current allocation
status |
|
|
|
|
memory_status |
cmd |
show memory stats (linux
only) |
|
|
|
|
mission_reload |
cmd |
Reload the mission
description. |
|
|
|
|
mission_save |
cmd |
Save the mission
description. |
|
|
|
|
mix_dynamic_cull_max_CI_emitters |
0 |
"sv" |
"cheat" |
|
|
|
mix_dynamic_debug_CI |
0 |
"sv" |
"cheat" |
|
|
|
mix_dynamic_max_CI_emitters
|
30 |
"sv" |
"cheat" |
|
|
|
mix_dynamic_num_attack_vox_CI |
2 |
"sv" |
"cheat" |
|
|
|
mm_joinreply_waittime
|
3 |
|
|
|
|
|
motd_enabled |
1 |
"sv" |
Toggles whether or not to show the MOTD to clients when they
connect. |
|
motdfile |
0 |
"sv" |
The MOTD file to load. |
|
|
mp_disable_autokick |
cmd |
Prevents a userid from being
auto-kicked |
|
|
|
|
mp_forcerespawnplayers
|
cmd |
Force all players to
respawn. |
|
|
|
|
mp_forcewin |
cmd |
Forces team to win |
|
|
|
|
mp_scrambleteams
|
cmd |
Scramble the teams and
restart the game |
|
|
|
|
mp_switchteams |
cmd |
Switch teams and restart the
game |
|
|
|
|
multiplayerendgame |
cmd |
Take all of the connected clients and take them to the end game
state. |
|
|
multvar |
cmd |
Multiply specified convar
value. |
|
|
|
|
music_calm_min_interval |
45 |
"sv" |
"cheat" |
Minimum time between DisturbingAtmosphere performances |
|
music_dynamic_action_decay
|
10 |
"sv" |
"cheat" |
|
|
|
music_dynamic_ambient_decay
|
7 |
"sv" |
"cheat" |
|
|
|
music_dynamic_ambient_in_max
|
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_ambient_in_min
|
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_ambient_out_max |
1 |
"sv" |
"cheat" |
|
|
|
music_dynamic_ambient_out_min |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_ambient_vol_min_alert |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_asg_speed |
1 |
"sv" |
"cheat" |
|
|
|
music_dynamic_attack_CI_close_decay |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_attack_CI_close_distmax |
600 |
"sv" |
"cheat" |
|
|
|
music_dynamic_attack_CI_distmax |
2400 |
"sv" |
"cheat" |
|
|
|
music_dynamic_attack_CI_near_decay |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_attack_CI_near_distmax |
300 |
"sv" |
"cheat" |
|
|
|
music_dynamic_attack_CI_num
|
30 |
"sv" |
"cheat" |
|
|
|
music_dynamic_attack_CI_veryclose_decay |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_attack_CI_veryclose_distmax |
94 |
"sv" |
"cheat" |
|
|
|
music_dynamic_boomer_interval_beats |
5 |
"sv" |
"cheat" |
|
|
|
music_dynamic_calm_decay |
15 |
"sv" |
"cheat" |
|
|
|
music_dynamic_CI_sight_decay
|
8 |
"sv" |
"cheat" |
|
|
|
music_dynamic_damage_decay
|
10 |
"sv" |
"cheat" |
|
|
|
music_dynamic_damage_duck_damage_max |
1 |
"sv" |
"cheat" |
|
|
|
music_dynamic_damage_duck_damage_min |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_damage_duck_max |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_damage_duck_min |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_damage_increment
|
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_debug |
0 |
"sv" |
"cheat" |
Draw parameter meters |
|
music_dynamic_dodamage_decay
|
4 |
"sv" |
"cheat" |
|
|
|
music_dynamic_dodamage_increment |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_gunfire_decay
|
1 |
"sv" |
"cheat" |
|
|
|
music_dynamic_gunfire_increment |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_gunfireslow_decay |
3 |
"sv" |
"cheat" |
|
|
|
music_dynamic_gunfireslow_increment |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_hunter_interval_beats |
5 |
"sv" |
"cheat" |
|
|
|
music_dynamic_huntrifle_speed |
3 |
"sv" |
"cheat" |
|
|
|
music_dynamic_melee_speed
|
2 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mgun_speed |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_action_close_max |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_action_close_min |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_action_decay
|
15 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_action_increment |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_action_max
|
1 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_action_min
|
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_choir_BPM
|
90 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_choir_interval_beats |
16 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_choir_interval_randmultmax |
3 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_damage_max
|
1 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_damage_min
|
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_decay |
15 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_increment
|
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_large |
49 |
"sv" |
"cheat" |
Spawning a large mob |
|
music_dynamic_mob_max
|
1 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_med
|
29 |
"sv" |
"cheat" |
Spawning a med mob |
|
music_dynamic_mob_min
|
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_mob_size
|
25 |
"sv" |
"cheat" |
Spawning a mob this large can play music |
|
music_dynamic_mob_small |
20 |
"sv" |
"cheat" |
Spawning a small mob |
|
music_dynamic_mobstop_size
|
8 |
"sv" |
"cheat" |
When a mob gets to this size we think about stopping the music |
|
music_dynamic_on
|
1 |
"sv" |
"cheat" |
|
|
|
music_dynamic_pistol_speed
|
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_psg_speed |
2 |
"sv" |
"cheat" |
|
|
|
music_dynamic_PZ_BPM |
80 |
"sv" |
"cheat" |
|
|
|
music_dynamic_PZ_interval_randmultmax |
5 |
"sv" |
"cheat" |
|
|
|
music_dynamic_rifle_speed
|
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_scanmobstop_size
|
3 |
"sv" |
"cheat" |
When see less than this many
of a mob |
music stops |
|
music_dynamic_SI_close_distmax
|
1200 |
"sv" |
"cheat" |
|
|
|
music_dynamic_SI_far_distmin
|
1800 |
"sv" |
"cheat" |
|
|
|
music_dynamic_SI_inrange_distmax |
2400 |
"sv" |
"cheat" |
|
|
|
music_dynamic_smg_speed |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_smoker_interval_beats |
5 |
"sv" |
"cheat" |
|
|
|
music_dynamic_solosuccess_damagemin |
0 |
"sv" |
"cheat" |
|
|
|
music_dynamic_solosuccess_decay |
4 |
"sv" |
"cheat" |
|
|
|
music_dynamic_solosuccess_increment |
1 |
"sv" |
"cheat" |
|
|
|
music_dynamic_threat_decay
|
6 |
"sv" |
"cheat" |
|
|
|
music_dynamic_update_interval |
0 |
"sv" |
"cheat" |
interval between music status/action update |
|
music_dynamic_witch_alert_interval |
37 |
"sv" |
"cheat" |
|
|
|
music_dynamic_witch_near_max
|
1800 |
"sv" |
"cheat" |
|
|
|
music_dynamic_witch_near_min
|
360 |
"sv" |
"cheat" |
|
|
|
music_intensity_override |
-1 |
"sv" |
"cheat" |
"rep" |
Overrides the player's music
intensity track for testing |
|
music_intensity_threshold
|
0 |
"sv" |
"cheat" |
"rep" |
|
|
music_large_area_reveal_repeat_threshold |
60 |
"sv" |
"cheat" |
The minimum time in seconds between performances of this music |
|
music_large_area_reveal_threshold |
500000 |
"sv" |
"cheat" |
How much new area must be revealed to trigger the reveal music |
|
music_manager |
1 |
"sv" |
"cheat" |
Using the new music manager system. |
|
music_min_pending_threat_time |
10 |
"sv" |
"cheat" |
Minimum time until the next mob or boss. Used when deciding to
play MomentOfSilence |
|
music_min_safe_time |
3 |
"sv" |
"cheat" |
Minimum time that we haven't seen a threat or been injured. Used
when deciding to play MomentOfSilence |
|
music_moment_of_silence_repeat_interval |
600 |
"sv" |
"cheat" |
Minimum time between successive MomentOfSilence performances |
|
music_moment_of_silence_start_delay |
60 |
"sv" |
"cheat" |
Minimum time before we can play a MomentOfSilence after leaving a
Checkpoint |
|
name |
0 |
"a" |
"user" |
"print" |
"server_can_execute" |
|
name2 |
0 |
"a" |
"user" |
"print" |
"server_can_execute" |
|
nav_add_to_selected_set |
cmd |
Add current area to the
selected set. |
|
|
|
|
nav_add_to_selected_set_by_id |
cmd |
Add specified area id to the
selected set. |
|
|
|
|
nav_analyze |
cmd |
Re-analyze the current Navigation Mesh and save it to disk. |
|
|
|
nav_area_bgcolor
|
0 |
"sv" |
"cheat" |
RGBA color to draw as the background color for nav areas while
editing. |
|
nav_area_max_size |
50 |
"sv" |
"cheat" |
Max area size created in nav generation |
|
nav_avoid |
cmd |
Toggles the 'avoid this area when possible' flag used by the AI
system. |
|
|
nav_begin_area |
cmd |
Defines a corner of a new
Area or Ladder. To complete the Area or Ladder |
drag the opposite corner to the
desired location and |
|
nav_begin_selecting |
cmd |
Start continuously adding to
the selected set. |
|
|
|
|
nav_begin_shift_xy |
cmd |
Begin shifting the Selected
Set. |
|
|
|
|
nav_build_ladder
|
cmd |
Attempts to build a nav ladder on the climbable surface under the
cursor. |
|
|
nav_check_file_consistency
|
cmd |
Scans the maps directory and reports any missing/out-of-date
navigation files. |
|
|
nav_check_floor |
cmd |
Updates the blocked/unblocked status for every nav area. |
|
|
|
nav_check_stairs
|
cmd |
Update the nav mesh STAIRS
attribute |
|
|
|
|
nav_chop_selected |
cmd |
Chops all selected areas into their component 1x1 areas |
|
|
|
nav_clear_attribute |
cmd |
Remove given nav attribute from all areas in the selected set. |
|
|
nav_clear_selected_set
|
cmd |
Clear the selected set. |
|
|
|
|
nav_clear_walkable_marks |
cmd |
Erase any previously placed
walkable positions. |
|
|
|
|
nav_compress_id |
cmd |
Re-orders area and ladder ID's so they are continuous. |
|
|
|
nav_connect |
cmd |
To connect two Areas |
mark the first Area |
highlight the second Area |
then invoke the connect
command. Note that this creates a |
|
nav_coplanar_slope_limit |
0 |
"sv" |
"cheat" |
|
|
|
nav_coplanar_slope_limit_displacement |
0 |
"sv" |
"cheat" |
|
|
|
nav_corner_adjust_adjacent
|
18 |
"sv" |
"cheat" |
radius used to raise/lower corners in nearby areas when
raising/lowering corners. |
|
nav_corner_lower
|
cmd |
Lower the selected corner of the currently marked Area. |
|
|
|
nav_corner_place_on_ground
|
cmd |
Places the selected corner of the currently marked Area on the
ground. |
|
|
nav_corner_raise
|
cmd |
Raise the selected corner of the currently marked Area. |
|
|
|
nav_corner_select |
cmd |
Select a corner of the currently marked Area. Use multiple times
to access all four corners. |
|
nav_create_area_at_feet |
0 |
"sv" |
"cheat" |
Anchor nav_begin_area Z to editing player's feet |
|
nav_create_place_on_ground
|
0 |
"sv" |
"cheat" |
If true |
nav areas will be placed
flush with the ground when created by hand. |
|
nav_crouch |
cmd |
Toggles the 'must crouch in this area' flag used by the AI
system. |
|
|
nav_debug_blocked |
0 |
"sv" |
"cheat" |
|
|
|
nav_debug_finale_area
|
0 |
"sv" |
"cheat" |
Show extents of finale area and selected finale center |
|
nav_delete |
cmd |
Deletes the currently
highlighted Area. |
|
|
|
|
nav_delete_marked |
cmd |
Deletes the currently marked
Area (if any). |
|
|
|
|
nav_disconnect |
cmd |
To disconnect two Areas |
mark an Area |
highlight a second Area |
then invoke the disconnect
command. This will remove all connec |
|
nav_displacement_test
|
10000 |
"sv" |
"cheat" |
Checks for nodes embedded in displacements (useful for
in-development maps) |
|
nav_dont_hide |
cmd |
Toggles the 'area is not suitable for hiding spots' flag used by
the AI system. |
|
|
nav_draw_limit |
500 |
"sv" |
"cheat" |
The maximum number of areas to draw in edit mode |
|
nav_edit |
0 |
"sv" |
"cheat" |
Set to one to interactively edit the Navigation Mesh. Set to zero
to leave edit mode. |
|
nav_end_area |
cmd |
Defines the second corner of a new Area or Ladder and creates it. |
|
|
nav_end_selecting |
cmd |
Stop continuously adding to
the selected set. |
|
|
|
|
nav_end_shift_xy
|
cmd |
Finish shifting the Selected
Set. |
|
|
|
|
nav_flood_select
|
cmd |
Selects the current Area and
all Areas connected to it |
recursively. To clear a
selection |
use this command again. |
|
nav_fog_edit |
0 |
"sv" |
"cheat" |
|
|
|
nav_fog_mark |
cmd |
Sets fog value for selected
areas. |
|
|
|
|
nav_fog_pick |
cmd |
Sets fog value for selected
areas. |
|
|
|
|
nav_fog_set |
cmd |
If used without arguments |
all available Fog values
will be listed. If a Fog argument is given |
the current Fog is set. |
|
nav_gen_cliffs_approx
|
cmd |
Mark cliff areas |
post-processing approximation |
|
nav_generate |
cmd |
Generate a Navigation Mesh for the current map and save it to
disk. |
|
|
nav_generate_fencetops
|
1 |
"sv" |
"cheat" |
Autogenerate nav areas on fence and obstacle tops |
|
nav_generate_fixup_jump_areas |
1 |
"sv" |
"cheat" |
Convert obsolete jump areas into 2-way connections |
|
nav_generate_incremental |
cmd |
Generate a Navigation Mesh for the current map and save it to
disk. |
|
|
nav_generate_incremental_range
|
2000 |
"sv" |
"cheat" |
|
|
|
nav_jump |
cmd |
Toggles the 'traverse this area by jumping' flag used by the AI
system. |
|
|
nav_ladder_flip |
cmd |
Flips the selected ladder's
direction. |
|
|
|
|
nav_load |
cmd |
Loads the Navigation Mesh
for the current map. |
|
|
|
|
nav_make_sniper_spots
|
cmd |
Chops the marked area into disconnected sub-areas suitable for
sniper spots. |
|
|
nav_mark |
cmd |
Marks the Area or Ladder under the cursor for manipulation by
subsequent editing commands. |
|
nav_mark_attribute |
cmd |
Set nav attribute for all
areas in the selected set. |
|
|
|
|
nav_mark_unnamed
|
cmd |
Mark an Area with no Place name. Useful for finding stray areas
missed when Place Painting. |
|
nav_mark_walkable |
cmd |
Mark the current location as a
walkable position. These positions are used as seed locations when
sampling the map to generate |
|
nav_max_view_distance
|
1500 |
"sv" |
"cheat" |
Maximum range for precomputed nav mesh visibility (0 = no limit) |
|
nav_max_vis_delta_list_length |
64 |
"sv" |
"cheat" |
|
|
|
nav_merge |
cmd |
To merge two Areas into one |
mark the first Area |
highlight the second by
pointing your cursor at it |
and invoke the merge comm |
|
nav_merge_mesh |
cmd |
Merges a saved selected set into the current mesh. |
|
|
|
nav_no_hostages |
cmd |
Toggles the 'hostages cannot use this area' flag used by the AI
system. |
|
|
nav_no_jump |
cmd |
Toggles the 'dont jump in this area' flag used by the AI system. |
|
|
nav_obscure_range |
400 |
"sv" |
"cheat" |
|
|
|
nav_place_floodfill |
cmd |
Sets the Place of the Area
under the cursor to the curent Place |
and 'flood-fills' the Place to all adjacent Areas. Flood-filli |
|
nav_place_list |
cmd |
Lists all place names used
in the map. |
|
|
|
|
nav_place_pick |
cmd |
Sets the current Place to the Place of the Area under the cursor. |
|
|
nav_place_replace |
cmd |
Replaces all instances of the first place with the second place. |
|
|
nav_place_set |
cmd |
Sets the Place of all selected areas to the current Place. |
|
|
|
nav_potentially_visible_dot_tolerance |
0 |
"sv" |
"cheat" |
|
|
|
nav_precise |
cmd |
Toggles the 'dont avoid obstacles' flag used by the AI system. |
|
|
nav_print_visibility_info
|
cmd |
Dumps some visibility-related data to the console. |
|
|
|
nav_quicksave |
1 |
"sv" |
"cheat" |
Set to one to skip the time consuming phases of the analysis.Useful for data collection and testing. |
|
nav_recall_selected_set |
cmd |
Re-selects the stored
selected set. |
|
|
|
|
nav_recompute_flow |
cmd |
Recomputes flow distance |
|
|
|
|
nav_remove_from_selected_set
|
cmd |
Remove current area from the
selected set. |
|
|
|
|
nav_remove_jump_areas
|
cmd |
Removes legacy jump areas |
replacing them with connections. |
|
nav_run |
cmd |
Toggles the 'traverse this area by running' flag used by the AI
system. |
|
|
nav_save |
cmd |
Saves the current Navigation
Mesh to disk. |
|
|
|
|
nav_save_selected |
cmd |
Writes the selected set to disk for merging into another mesh via
nav_merge_mesh. |
|
nav_select_blocked_areas |
cmd |
Adds all blocked areas to
the selected set |
|
|
|
|
nav_select_completely_visible |
cmd |
Selects all areas completely visible to the selected area. |
|
|
|
nav_select_damaging_areas
|
cmd |
Adds all damaging areas to
the selected set |
|
|
|
|
nav_select_half_space
|
cmd |
Selects any areas that intersect the given half-space. |
|
|
|
nav_select_invalid_areas |
cmd |
Adds all invalid areas to
the Selected Set. |
|
|
|
|
nav_select_obstructed_areas
|
cmd |
Adds all obstructed areas to
the selected set |
|
|
|
|
nav_select_overlapping
|
cmd |
Selects nav areas that are
overlapping others. |
|
|
|
|
nav_select_partially_visible
|
cmd |
Selects all areas at least partially visible to the selected
area. |
|
|
nav_select_radius |
cmd |
Adds all areas in a radius
to the selection set |
|
|
|
|
nav_select_stairs |
cmd |
Adds all stairway areas to
the selected set |
|
|
|
|
nav_select_threat |
cmd |
Selects all threat areas |
|
|
|
|
nav_select_view_distance |
cmd |
Selects all areas within
nav_max_view_distance. |
|
|
|
|
nav_select_visible_set_size
|
cmd |
Selects all areas with visible sets this size or greater. |
|
|
|
nav_selected_set_border_color |
100 |
"sv" |
"cheat" |
Color used to draw the selected set borders while editing. |
|
nav_selected_set_color
|
255 |
"sv" |
"cheat" |
Color used to draw the selected set background while editing. |
|
nav_set_place_mode |
cmd |
Sets the editor into or out of Place mode. Place mode allows
labelling of Area with Place names. |
|
nav_shift |
cmd |
Shifts the selected areas by the specified amount |
|
|
|
nav_show_approach_points |
0 |
"sv" |
"cheat" |
Show Approach Points in the Navigation Mesh. |
|
nav_show_area_info |
0 |
"sv" |
"cheat" |
Duration in seconds to show nav area ID and attributes while
editing |
|
nav_show_compass
|
0 |
"sv" |
"cheat" |
|
|
|
nav_show_danger |
0 |
"sv" |
"cheat" |
Show current 'danger' levels. |
|
nav_show_ladder_bounds
|
cmd |
Draws the bounding boxes of all func_ladders in the map. |
|
|
|
nav_show_light_intensity |
0 |
"sv" |
"cheat" |
|
|
|
nav_show_node_grid |
0 |
"sv" |
"cheat" |
|
|
|
nav_show_node_id
|
0 |
"sv" |
"cheat" |
|
|
|
nav_show_nodes |
0 |
"sv" |
"cheat" |
|
|
|
nav_show_player_area |
0 |
"sv" |
"cheat" |
Draws the last known area for the given entindex |
|
nav_show_player_counts
|
0 |
"sv" |
"cheat" |
Show current player counts in each area. |
|
nav_simplify_selected
|
cmd |
Chops all selected areas into their component 1x1 areas and
re-merges them together into larger areas |
|
nav_slope_limit |
0 |
"sv" |
"cheat" |
The ground unit normal's Z component must be greater than this
for nav areas to be generated. |
|
nav_slope_tolerance |
0 |
"sv" |
"cheat" |
The ground unit normal's Z component must be this close to the
nav area's Z component to be generated. |
|
nav_snap_to_grid
|
0 |
"sv" |
"cheat" |
Snap to the nav generation grid when creating new nav areas |
|
nav_solid_props |
0 |
"sv" |
"cheat" |
Make props solid to nav generation/editing |
|
nav_splice |
cmd |
To splice |
mark an area |
highlight a second area |
then invoke the splice
command to create a new |
|
nav_split |
cmd |
To split an Area into two |
align the split line using your cursor and invoke the split
command. |
|
nav_split_place_on_ground
|
0 |
"sv" |
"cheat" |
If true |
nav areas will be placed
flush with the ground when split. |
|
nav_stand |
cmd |
Toggles the 'stand while hiding' flag used by the AI system. |
|
|
|
nav_stop |
cmd |
Toggles the 'must stop when entering this area' flag used by the
AI system. |
|
|
nav_store_selected_set
|
cmd |
Stores the current selected
set for later retrieval. |
|
|
|
|
nav_strip |
cmd |
Strips all Hiding Spots |
Approach Points |
and Encounter Spots from the current Area. |
|
nav_subdivide |
cmd |
Subdivides all selected
areas. |
|
|
|
|
nav_test_node |
0 |
"sv" |
"cheat" |
|
|
|
nav_test_node_crouch |
0 |
"sv" |
"cheat" |
|
|
|
nav_test_node_crouch_dir |
4 |
"sv" |
"cheat" |
|
|
|
nav_test_stairs |
cmd |
Test the selected set for
being on stairs |
|
|
|
|
nav_test_visibility |
cmd |
Tests visibility from the selected area to the one under the
cursor. |
|
|
nav_toggle_in_selected_set
|
cmd |
Remove current area from the
selected set. |
|
|
|
|
nav_toggle_place_mode
|
cmd |
Toggle the editor into and out of Place mode. Place mode allows
labelling of Area with Place names. |
|
nav_toggle_place_painting
|
cmd |
Toggles Place Painting mode.
When Place Painting |
pointing at an Area will 'paint' it with the current Place. |
|
nav_toggle_selected_set |
cmd |
Toggles all areas into/out
of the selected set. |
|
|
|
|
nav_toggle_selecting |
cmd |
Start or stop continuously adding to the selected set. |
|
|
|
nav_transient |
cmd |
Toggles the 'area is transient and may become blocked' flag used
by the AI system. |
|
nav_trouble_report |
cmd |
Selects areas that may be breaking the map checklist for
inspection |
|
|
nav_trouble_report_corner_to_corner |
cmd |
Selects areas that can break
game mechanics |
|
|
|
|
nav_trouble_report_invalid
|
cmd |
Selects areas that can break
game mechanics |
|
|
|
|
nav_trouble_report_suggestions
|
cmd |
Selects areas that do not
have a population set |
only if any area has a population |
|
nav_trouble_test_area
|
0 |
"sv" |
"cheat" |
If nonzero |
tests will be run against
this areaID only |
|
nav_trouble_test_debug_duration |
10 |
"sv" |
"cheat" |
|
|
|
nav_trouble_walkable_backtrace
|
0 |
"sv" |
"cheat" |
|
|
|
nav_unmark |
cmd |
Clears the marked Area or
Ladder. |
|
|
|
|
nav_update_blocked |
cmd |
Updates the blocked/unblocked status for every nav area. |
|
|
|
nav_update_lighting |
cmd |
Recomputes lighting values |
|
|
|
|
nav_update_visibility_on_edit |
0 |
"sv" |
"cheat" |
If nonzero editing the mesh will incrementally recompue
visibility |
|
nav_use_place |
cmd |
If used without arguments |
all available Places will be
listed. If a Place argument is given |
the current Place is set. |
|
nav_walk |
cmd |
Toggles the 'traverse this area by walking' flag used by the AI
system. |
|
|
nav_warp_to_mark
|
cmd |
Warps the player to the
marked area. |
|
|
|
|
nav_world_center
|
cmd |
Centers the nav mesh in the
world |
|
|
|
|
nb_acceleration |
500 |
"sv" |
"cheat" |
|
|
|
nb_allow_avoiding |
1 |
"sv" |
"cheat" |
|
|
|
nb_allow_climbing |
1 |
"sv" |
"cheat" |
|
|
|
nb_allow_gap_jumping |
1 |
"sv" |
"cheat" |
|
|
|
nb_blind |
0 |
"sv" |
"cheat" |
Disable vision |
|
|
nb_chase_lead_time |
2 |
"sv" |
"cheat" |
|
|
|
nb_debug |
cmd |
Debug NextBots.Categories are |
BEHAVIOR |
LOOK_AT |
PATH |
|
nb_debug_climbing |
0 |
"sv" |
"cheat" |
|
|
|
nb_debug_filter |
cmd |
Add items to the NextBot debug filter. Items can be entindexes or
part of the indentifier of one or more bots. |
|
nb_debug_history
|
1 |
"sv" |
If true |
each bot keeps a history of debug output in memory |
|
nb_delete_all |
cmd |
Delete all non-player
NextBot entities. |
|
|
|
|
nb_dump_debug_history
|
cmd |
Dumps debug history for the bot under the cursor to the blackbox |
|
|
nb_force_look_at
|
cmd |
Force selected bot to look at the local player's position |
|
|
|
nb_friction_forward |
0 |
"sv" |
"cheat" |
|
|
|
nb_friction_sideways |
3 |
"sv" |
"cheat" |
|
|
|
nb_goal_look_ahead_range |
50 |
"sv" |
"cheat" |
|
|
|
nb_gravity |
1000 |
"sv" |
"cheat" |
|
|
|
nb_head_aim_settle_duration
|
0 |
"sv" |
"cheat" |
|
|
|
nb_head_aim_steady_max_rate
|
100 |
"sv" |
"cheat" |
|
|
|
nb_ladder_align_range
|
50 |
"sv" |
"cheat" |
|
|
|
nb_lean_forward_accel
|
100 |
"sv" |
"cheat" |
|
|
|
nb_lean_max_angle |
30 |
"sv" |
"cheat" |
|
|
|
nb_lean_rate |
3 |
"sv" |
"cheat" |
|
|
|
nb_move_to_cursor |
cmd |
Tell all NextBots to move to
the cursor position |
|
|
|
|
nb_path_draw_inc
|
100 |
"sv" |
"cheat" |
|
|
|
nb_path_segment_influence_radius |
100 |
"sv" |
"cheat" |
|
|
|
nb_player_crouch
|
0 |
"sv" |
"cheat" |
Force bots to crouch |
|
nb_player_move |
1 |
"sv" |
"cheat" |
Prevents bots from moving |
|
nb_player_stop |
0 |
"sv" |
"cheat" |
Stop all NextBotPlayers from updating |
|
nb_player_walk |
0 |
"sv" |
"cheat" |
Force bots to walk |
|
|
nb_rush |
cmd |
Causes all infected to rush
the survivors. |
|
|
|
|
nb_saccade_speed
|
1000 |
"sv" |
"cheat" |
|
|
|
nb_saccade_time |
0 |
"sv" |
"cheat" |
|
|
|
nb_select |
cmd |
Select the bot you are aiming at for further debug operations. |
|
|
nb_speed_look_ahead_range
|
150 |
"sv" |
"cheat" |
|
|
|
nb_stop |
0 |
"sv" |
"cheat" |
"rep" |
Stop all NextBots |
|
nb_update_debug |
0 |
"sv" |
"cheat" |
|
|
|
nb_update_framelimit |
15 |
"sv" |
"cheat" |
|
|
|
nb_update_frequency |
0 |
"sv" |
"cheat" |
|
|
|
nb_update_maxslide |
2 |
"sv" |
"cheat" |
|
|
|
nb_vision_ignore_survivors
|
0 |
"sv" |
"cheat" |
|
|
|
nb_vision_notice_hidden_range |
50 |
"sv" |
"cheat" |
|
|
|
nb_warp_selected_here
|
cmd |
Teleport the selected bot to
your cursor position |
|
|
|
|
nb_yaw_rate |
250 |
"sv" |
"cheat" |
|
|
|
net_blockmsg |
0 |
"cheat" |
Discards incoming message |
<0|1|name> |
|
|
net_channels |
cmd |
Shows net channel info |
|
|
|
|
net_droppackets |
0 |
"cheat" |
Drops next n packets on client |
|
net_dumpeventstats |
cmd |
Dumps out a report of game event network usage |
|
|
|
net_fakejitter |
0 |
"cheat" |
Jitter fakelag packet time |
|
|
net_fakelag |
0 |
"cheat" |
Lag all incoming network data (including loopback) by this many
milliseconds. |
|
net_fakeloss |
0 |
"cheat" |
Simulate packet loss as a percentage (negative means drop 1/n
packets) |
|
net_maxroutable |
1200 |
"a" |
"user" |
Requested max packet size before packets are 'split'. |
|
net_showreliablesounds
|
0 |
"cheat" |
|
|
|
|
net_showsplits |
0 |
Show info about packet
splits |
|
|
|
|
net_showudp |
0 |
Dump UDP packets summary to
console |
|
|
|
|
net_showudp_remoteonly
|
0 |
Dump non-loopback udp only |
|
|
|
|
net_splitpacket_maxrate |
15000 |
Max bytes per second when queueing splitpacket chunks |
|
|
|
net_splitrate |
1 |
Number of fragments for a splitpacket that can be sent per frame |
|
|
net_start |
cmd |
Inits multiplayer network
sockets |
|
|
|
|
net_status |
cmd |
Shows current network status |
|
|
|
|
net_steamcnx_status |
cmd |
Print status of steam
connection sockets. |
|
|
|
|
next |
0 |
"cheat" |
Set to 1 to advance to next frame ( when singlestep == 1 ) |
|
noclip |
cmd |
Toggle. Player becomes non-solid and flies.Optional argument of 0 or 1 to force enable/disable |
|
noclip_fixup |
1 |
"sv" |
"cheat" |
|
|
|
notarget |
cmd |
Toggle. Player becomes
hidden to NPCs. |
|
|
|
|
npc_height_adjust |
1 |
"a" |
"sv" |
Enable test mode for ik height adjustment |
|
outtro_stats_done |
cmd |
Fire an output when the
outtro stats are finished |
|
|
|
|
pain_pills_decay_rate
|
0 |
"sv" |
"cheat" |
"rep" |
|
|
pain_pills_health_threshold
|
99 |
"sv" |
"cheat" |
"rep" |
Pills can't be used unless
total health is less than this amount |
|
pain_pills_health_value |
50 |
"sv" |
"cheat" |
"rep" |
|
|
particle_test_attach_attachment |
0 |
"sv" |
"cheat" |
Attachment index for attachment mode |
|
particle_test_attach_mode
|
0 |
"sv" |
"cheat" |
Possible Values |
'start_at_attachment' |
|
particle_test_file |
0 |
"sv" |
"cheat" |
Name of the particle system to dynamically spawn |
|
particle_test_start |
cmd |
Dispatches the test particle
system with the parameters specified in particle_test_file |
particle_test_attach_mode and particl |
|
particle_test_stop |
cmd |
Stops all particle systems
on the selected entities.Arguments |
\{entity_name\} / \{class_name\} / no argument picks what playe |
|
password |
0 |
"a" |
"norecord" |
Current server access password |
|
path |
cmd |
Show the engine filesystem
path. |
|
|
|
|
pause |
cmd |
Toggle the server pause
state. |
|
|
|
|
physics_budget |
cmd |
Times the cost of each
active object |
|
|
|
|
physics_constraints |
cmd |
Highlights constraint system
graph for an entity |
|
|
|
|
physics_debug_entity |
cmd |
Dumps debug info for an
entity |
|
|
|
|
physics_highlight_active |
cmd |
Turns on the absbox for all active physics objects |
|
|
|
physics_report_active
|
cmd |
Lists all active physics
objects |
|
|
|
|
physics_select |
cmd |
Dumps debug info for an
entity |
|
|
|
|
picker |
cmd |
Toggles 'picker' mode.When picker is on |
the bounding box |
pivot and debugging text is displayed for whatever entity the
play |
|
ping |
cmd |
Display ping to server. |
|
|
|
|
pingserver |
cmd |
Ping a server for info |
|
|
|
|
player_debug_print_damage
|
0 |
"sv" |
"cheat" |
When true |
print amount and type of all
damage received by player to console. |
|
plugin_load |
cmd |
plugin_load <filename> |
loads a plugin |
|
|
plugin_pause |
cmd |
plugin_pause <index> |
pauses a loaded plugin |
|
|
plugin_pause_all
|
cmd |
pauses all loaded plugins |
|
|
|
|
plugin_print |
cmd |
Prints details about loaded
plugins |
|
|
|
|
plugin_unload |
cmd |
plugin_unload <index> |
unloads a plugin |
|
|
plugin_unpause |
cmd |
plugin_unpause <index> |
unpauses a disabled plugin |
|
|
plugin_unpause_all |
cmd |
unpauses all disabled
plugins |
|
|
|
|
prop_crosshair |
cmd |
Shows name for prop looking
at |
|
|
|
|
prop_debug |
cmd |
Toggle prop debug mode. If
on |
props will show colorcoded bounding boxes. Red means ignore all
damage. White means respond phys |
|
prop_dynamic_create |
cmd |
Creates a dynamic prop with
a specific .mdl aimed away from where the player is looking.Arguments |
\{.mdl name\} |
|
|
prop_physics_create |
cmd |
Creates a physics prop with
a specific .mdl aimed away from where the player is looking.Arguments |
\{.mdl name\} |
|
|
pz_damages |
cmd |
List player zombie damages |
|
|
|
|
quit |
cmd |
Exit the engine. |
|
|
|
|
r_3dnow |
cmd |
Enable/disable 3DNow code |
|
|
|
|
r_AirboatViewDampenDamp |
1 |
"sv" |
"cheat" |
"nf" |
"rep" |
|
r_AirboatViewDampenFreq |
7 |
"sv" |
"cheat" |
"nf" |
"rep" |
|
r_AirboatViewZHeight |
0 |
"sv" |
"cheat" |
"nf" |
"rep" |
|
r_ambientfraction |
0 |
"cheat" |
Fraction of direct lighting used to boost lighting when model
requests |
|
r_colorstaticprops |
0 |
"cheat" |
|
|
|
|
r_debugrandomstaticlighting
|
0 |
"cheat" |
Set to 1 to randomize static lighting for debugging.Must restart for change to take affect. |
|
r_DispBuildable |
0 |
"cheat" |
|
|
|
|
r_DispWalkable |
0 |
"cheat" |
|
|
|
|
r_drawbrushmodels |
1 |
"cheat" |
Render brush models. 0=Off |
1=Normal |
2=Wireframe |
|
r_drawdecals |
1 |
"cheat" |
Render decals. |
|
|
r_DrawDisp |
1 |
"cheat" |
Toggles rendering of displacment maps |
|
r_drawentities |
1 |
"cheat" |
|
|
|
|
r_drawfuncdetail
|
1 |
"cheat" |
Render func_detail |
|
|
r_drawleaf |
-1 |
"cheat" |
Draw the specified leaf. |
|
|
r_drawlightcache
|
0 |
"cheat" |
0 |
off 1 |
draw light cache entries 2 |
|
r_DrawModelLightOrigin
|
0 |
"cheat" |
|
|
|
|
r_drawmodelstatsoverlay |
0 |
"cheat" |
|
|
|
|
r_drawmodelstatsoverlaydistance |
500 |
"cheat" |
|
|
|
|
r_drawmodelstatsoverlaymax
|
1 |
"a" |
time in milliseconds beyond which a model overlay is fully red in
r_drawmodelstatsoverlay 2 |
|
r_drawmodelstatsoverlaymin
|
0 |
"a" |
time in milliseconds that a model must take to render before
showing an overlay in r_drawmodelstatsoverlay 2 |
|
r_drawstaticprops |
1 |
"cheat" |
0=Off |
1=Normal |
2=Wireframe |
|
r_drawtranslucentworld
|
1 |
"cheat" |
|
|
|
|
r_drawworld |
1 |
"cheat" |
Render the world. |
|
|
r_dscale_basefov
|
90 |
"cheat" |
|
|
|
|
r_dscale_fardist
|
2000 |
"cheat" |
|
|
|
|
r_dscale_farscale |
4 |
"cheat" |
|
|
|
|
r_dscale_neardist |
100 |
"cheat" |
|
|
|
|
r_dscale_nearscale |
1 |
"cheat" |
|
|
|
|
r_dynamic |
1 |
|
|
|
|
|
r_eyemove |
1 |
"a" |
|
|
|
|
r_eyeshift_x |
0 |
"a" |
|
|
|
|
r_eyeshift_y |
0 |
"a" |
|
|
|
|
r_eyeshift_z |
0 |
"a" |
|
|
|
|
r_eyesize |
0 |
"a" |
|
|
|
|
r_flashlightscissor |
1 |
"cheat" |
|
|
|
|
r_flushlod |
cmd |
Flush and reload LODs. |
|
|
|
|
r_hwmorph |
0 |
"cheat" |
|
|
|
|
r_itemblinkmax |
0 |
"cheat" |
|
|
|
|
r_itemblinkrate |
4 |
"cheat" |
|
|
|
|
r_JeepFOV |
90 |
"sv" |
"cheat" |
"rep" |
|
|
r_JeepViewDampenDamp |
1 |
"sv" |
"cheat" |
"nf" |
"rep" |
|
r_JeepViewDampenFreq |
7 |
"sv" |
"cheat" |
"nf" |
"rep" |
|
r_JeepViewZHeight |
10 |
"sv" |
"cheat" |
"nf" |
"rep" |
|
r_lightcachemodel |
-1 |
"cheat" |
|
|
|
|
r_lightinterp |
5 |
"cheat" |
Controls the speed of light
interpolation |
0 turns off interpolation |
|
r_lightmap |
-1 |
"cheat" |
|
|
|
|
r_lightstyle |
-1 |
"cheat" |
|
|
|
|
r_lockpvs |
0 |
"cheat" |
Lock the PVS so you can fly around and inspect what is being
drawn. |
|
r_modelwireframedecal
|
0 |
"cheat" |
|
|
|
|
r_nohw |
0 |
"cheat" |
|
|
|
|
r_nosw |
0 |
"cheat" |
|
|
|
|
r_novis |
0 |
"cheat" |
Turn off the PVS. |
|
|
r_occlusionspew |
0 |
"cheat" |
Activate/deactivates spew about what the occlusion system is
doing. |
|
r_partition_level |
-1 |
"cheat" |
Displays a particular level of the spatial partition system. Use
-1 to disable it. |
|
r_printdecalinfo
|
cmd |
|
|
|
|
|
r_proplightingpooling
|
-1 |
"cheat" |
0 - off |
1 - static prop color meshes are allocated from a single shared
vertex buffer (on hardware that supports stream offset |
|
r_randomflex |
0 |
"cheat" |
|
|
|
|
r_shadow_deferred |
0 |
"cheat" |
Toggle deferred shadow rendering |
|
r_showenvcubemap
|
0 |
"cheat" |
|
|
|
|
r_skin |
0 |
"cheat" |
|
|
|
|
r_slowpathwireframe |
0 |
"cheat" |
|
|
|
|
r_sse2 |
cmd |
Enable/disable SSE2 code |
|
|
|
|
r_vehicleBrakeRate |
1 |
"sv" |
"cheat" |
|
|
|
r_VehicleViewDampen |
1 |
"sv" |
"cheat" |
"nf" |
"rep" |
|
r_visocclusion |
0 |
"cheat" |
Activate/deactivate wireframe rendering of what the occlusion
system is doing. |
|
r_visualizetraces |
0 |
"sv" |
"cheat" |
|
|
|
rate |
10000 |
"user" |
Max bytes/sec the host can receive data |
|
rcon_password |
0 |
"norecord" |
remote console password. |
|
|
recompute_speed |
cmd |
Recomputes clock speed (for debugging purposes). |
|
|
|
reload |
cmd |
Reload the most recent saved game (add setpos to jump to current
view position on reload). |
|
removeid |
cmd |
Remove a user ID from the
ban list. |
|
|
|
|
removeip |
cmd |
Remove an IP address from
the ban list. |
|
|
|
|
report |
cmd |
|
|
|
|
|
report_entities |
cmd |
Lists all entities |
|
|
|
|
report_simthinklist |
cmd |
Lists all
simulating/thinking entities |
|
|
|
|
report_soundpatch |
cmd |
reports sound patch count |
|
|
|
|
report_touchlinks |
cmd |
Lists all touchlinks |
|
|
|
|
rescue_distance |
4500 |
"sv" |
"cheat" |
Living survivors must travel this far past a dead survivor's
corpse to be able to rescue him |
|
rescue_finale_ignore_distance |
4000 |
"sv" |
"cheat" |
If living survivors are this
far past a rescuable survivor |
he stops calling for help |
|
rescue_finale_spawn_range
|
4000 |
"sv" |
"cheat" |
info_survivor_rescue ents will be considered if they are this
close to the leading survivor |
|
rescue_ignore_distance
|
2000 |
"sv" |
"cheat" |
If living survivors are this
far past a rescuable survivor |
he stops calling for help |
|
rescue_interval |
2 |
"sv" |
"cheat" |
Dead survivors are checked to start calling for help this often |
|
rescue_min_dead_time |
60 |
"sv" |
"cheat" |
Duration in seconds a survivor must be dead before being
rescuable |
|
rescue_range |
1000 |
"sv" |
"cheat" |
if a survivor gets this
close to an active info_survivor_rescue |
it will be triggered |
|
rescue_show |
cmd |
Shows debugging info for info_survivor_rescue ents |
|
|
|
rescue_spawn_flow |
400 |
"sv" |
"cheat" |
info_survivor_rescue ents will be considered if they are no more
than this far ahead in flow distance from the leading survivor |
|
rescue_spawn_range |
2000 |
"sv" |
"cheat" |
info_survivor_rescue ents will be considered if they are this
close to the leading survivor |
|
rescue_update_nav |
cmd |
Updates RESCUE_CLOSET nav
flags |
|
|
|
|
rescue_vs |
0 |
"sv" |
"cheat" |
Rescue closets in vs mode |
|
rescue_yell_delay |
1 |
"sv" |
"cheat" |
Delay before yelling when activating |
|
rescue_yell_interval |
6 |
"sv" |
"cheat" |
Interval at which an info_survivor_rescue yells for help |
|
reset_gameconvars |
cmd |
Reset a bunch of game
convars to default values |
|
|
|
|
respawn_entities
|
cmd |
Respawn all the entities in
the map. |
|
|
|
|
restart |
cmd |
Restart the game on the same level (add setpos to jump to current
view position on restart). |
|
rr_followup_maxdist |
1800 |
"sv" |
"cheat" |
'then ANY' or 'then ALL' response followups will be dispatched
only to characters within this distance. |
|
rr_reloadresponsesystems |
cmd |
Reload all response system
scripts. |
|
|
|
|
rr_remarkable_world_entities_replay_limit |
1 |
"sv" |
"cheat" |
TLK_REMARKs will be dispatched no more than this many times for
any given info_remarkable |
|
rr_thenany_score_slop
|
0 |
"a" |
"sv" |
"cheat" |
When computing respondents
for a 'THEN ANY' rule |
|
say |
cmd |
Display player message |
|
|
|
|
say_team |
cmd |
Display player message to
team |
|
|
|
|
sb_add |
cmd |
Add a Survivor Bot. |
|
|
|
|
sb_all_bot_team |
0 |
"sv" |
"cheat" |
Allow a team of nothing but bots |
|
sb_always_hurry_vs |
1 |
"sv" |
"cheat" |
If nonzero |
never walk |
|
sb_battlestation_give_up_range_from_human |
1500 |
"sv" |
"cheat" |
|
|
|
sb_battlestation_human_hold_time |
4 |
"sv" |
"cheat" |
How long the nearest human must hold their place before
SurvivorBots will re-evaluate their Battlestations |
|
sb_close_checkpoint_door_interval |
2 |
"sv" |
"cheat" |
|
|
|
sb_close_threat_range
|
200 |
"sv" |
"cheat" |
|
|
|
sb_combat_saccade_speed |
1000 |
"sv" |
"cheat" |
|
|
|
sb_crouch |
0 |
"sv" |
"cheat" |
Forces survivor bots to crouch |
|
sb_debug_apoproach_wait_time
|
5 |
"sv" |
"cheat" |
How long a SurvivorBot waits once it reaches its debug move-to
spot |
|
sb_debug_buddy |
0 |
"sv" |
"cheat" |
|
|
|
sb_debug_locomotion |
0 |
"sv" |
"cheat" |
|
|
|
sb_debug_retreat
|
0 |
"sv" |
"cheat" |
|
|
|
sb_debug_team_avoidance |
0 |
"sv" |
"cheat" |
|
|
|
sb_dont_bash |
0 |
"sv" |
"cheat" |
Force SurvivorBots to not bash |
|
sb_dont_shoot |
0 |
"sv" |
"cheat" |
Force SurvivorBots to not fire their weapons |
|
sb_enforce_proximity_lookat_timeout |
10 |
"sv" |
"cheat" |
|
|
|
sb_enforce_proximity_range
|
1500 |
"sv" |
"cheat" |
|
|
|
sb_far_hearing_range |
1500 |
"sv" |
"cheat" |
|
|
|
sb_flashlight |
0 |
"sv" |
"cheat" |
Forces survivor bots to use flashlights (-1 to force off) |
|
sb_follow_stress_factor |
0 |
"sv" |
"cheat" |
|
|
|
sb_force_max_intensity
|
cmd |
Force intensity of selected SurvivorBot to maximum level. |
|
|
|
sb_friend_immobilized_reaction_time_expert |
0 |
"sv" |
"cheat" |
How quickly a SurvivorBot realizes a friend has been Pounced or
Tongued |
|
sb_friend_immobilized_reaction_time_hard |
1 |
"sv" |
"cheat" |
How quickly a SurvivorBot realizes a friend has been Pounced or
Tongued |
|
sb_friend_immobilized_reaction_time_normal |
2 |
"sv" |
"cheat" |
How quickly a SurvivorBot realizes a friend has been Pounced or
Tongued |
|
sb_friend_immobilized_reaction_time_vs |
0 |
"sv" |
"cheat" |
How quickly a SurvivorBot realizes a friend has been Pounced or
Tongued |
|
sb_friendlyfire |
0 |
"sv" |
"cheat" |
|
|
|
sb_give |
cmd |
Give an item to each
Survivor bot |
|
|
|
|
sb_give_random_weapon
|
cmd |
Give a random weapon to each
Survivor bot |
|
|
|
|
sb_hindrance_range |
150 |
"sv" |
"cheat" |
|
|
|
sb_hold_position
|
0 |
"sv" |
"cheat" |
Force SurvivorBots to stand still |
|
sb_locomotion_wait_threshold
|
10 |
"sv" |
"cheat" |
|
|
|
sb_max_battlestation_range_from_human |
750 |
"sv" |
"cheat" |
|
|
|
sb_max_scavenge_separation
|
750 |
"sv" |
"cheat" |
SurvivorBots won't scavenge items farther away from the group
than this |
|
sb_min_attention_notice_time
|
0 |
"sv" |
"cheat" |
If someone looks at me
longer than this |
I'll notice |
|
sb_min_orphan_time_to_cover
|
1 |
"sv" |
"cheat" |
|
|
|
sb_move |
1 |
"sv" |
"cheat" |
Stop all SurvivorBots from moving |
|
sb_move_to_cursor |
cmd |
Sends survivor bots to
cursor target |
|
|
|
|
sb_narrow_corridor_width |
100 |
"sv" |
"cheat" |
|
|
|
sb_near_hearing_range
|
500 |
"sv" |
"cheat" |
|
|
|
sb_neighbor_range |
300 |
"sv" |
"cheat" |
How close a friend needs to be to feel safe |
|
sb_normal_saccade_speed |
350 |
"sv" |
"cheat" |
|
|
|
sb_open_fire |
0 |
"sv" |
"cheat" |
Forces survivor bots to fire continuously |
|
sb_path_lookahead_range |
300 |
"sv" |
"cheat" |
|
|
|
sb_perf_crawl |
0 |
"sv" |
"cheat" |
"rep" |
If true |
|
sb_perf_crawl_ang |
5 |
"sv" |
"cheat" |
Rotation angles at perf-crawl snapshots in the map |
|
sb_perf_crawl_dist |
128 |
"sv" |
"cheat" |
Distance between perf-crawl snapshots in the map |
|
sb_perf_crawl_time |
1 |
"sv" |
"cheat" |
How much time is spent at each perf-crawl spot/ang in the map |
|
sb_perf_dump |
0 |
"sv" |
"cheat" |
"rep" |
If true |
|
sb_perf_dump_bots |
0 |
"sv" |
"cheat" |
"rep" |
Which bots to use for
dumping |
|
sb_pushscale |
1 |
"sv" |
"cheat" |
"rep" |
|
|
sb_reachability_cache_lifetime
|
3 |
"sv" |
"cheat" |
|
|
|
sb_replacement_interval |
0 |
"sv" |
"cheat" |
Force SurvivorBots to be replaced after this many seconds for
stress testing |
|
sb_rescue_vehicle_loading_range |
300 |
"sv" |
"cheat" |
How close to the arrival point of the rescue vehicle SurvivorBots
try to get |
|
sb_separation_danger_max_range
|
600 |
"sv" |
"cheat" |
A Survivor teammate this far away needs to be gathered back into
the group |
|
sb_separation_danger_min_range
|
500 |
"sv" |
"cheat" |
A Survivor teammate this far away is straying from the group |
|
sb_separation_range |
200 |
"sv" |
"cheat" |
Desired distance between Survivors |
|
sb_show_threat_areas |
0 |
"sv" |
"cheat" |
|
|
|
sb_sidestep_for_horde
|
0 |
"sv" |
"cheat" |
Allow sidestepping left/right to acquire common infected targets |
|
sb_stop |
0 |
"sv" |
"cheat" |
Forces survivor bots to stand still |
|
sb_takecontrol |
cmd |
Take control of a bot. |
|
|
|
|
sb_threat_close_range
|
150 |
"sv" |
"cheat" |
Very close range for threats |
|
sb_threat_exposure_stop |
200000 |
"sv" |
"cheat" |
|
|
|
sb_threat_exposure_walk |
50000 |
"sv" |
"cheat" |
|
|
|
sb_threat_far_range |
600 |
"sv" |
"cheat" |
Close enough to be a threat if near several other threats |
|
sb_threat_medium_range
|
300 |
"sv" |
"cheat" |
Too close for comfort |
even when neutral |
|
sb_threat_very_close_range
|
150 |
"sv" |
"cheat" |
|
|
|
sb_threat_very_far_range |
1500 |
"sv" |
"cheat" |
Too far to be a threat |
even for boss infected |
|
sb_unstick |
1 |
"sv" |
"cheat" |
|
|
|
sb_use_button_range |
1000 |
"sv" |
"cheat" |
|
|
|
sb_vomit_blind_time |
5 |
"sv" |
"cheat" |
How long Boomer vomit/explosion gore blinds us |
|
scene_flush |
cmd |
Flush all .vcds from the cache and reload from disk. |
|
|
|
scene_showlook |
0 |
"a" |
"sv" |
When playing back |
show the directions of look
events. |
|
scene_showmoveto
|
0 |
"a" |
"sv" |
When moving |
show the end location. |
|
scene_showunlock
|
0 |
"a" |
"sv" |
Show when a vcd is playing but normal AI is running. |
|
select_cliff |
cmd |
Selects all NAV_MESH_CLIFF
areas. |
|
|
|
|
select_invalid_finale_nospawn |
cmd |
Selects all FINALE_NOSPAWN areas that aren't also FINALE. |
|
|
select_with_attribute
|
cmd |
Selects areas with the given
attribute. |
|
|
|
|
server_game_time
|
cmd |
Gives the game time in seconds (server's curtime) |
|
|
|
setang |
cmd |
Snap player eyes to
specified pitch yaw <roll |
optional> (must have sv_cheats). |
|
setang_exact |
cmd |
Snap player eyes and
orientation to specified pitch yaw <roll |
optional> (must have sv_cheats). |
|
setmaster |
cmd |
add/remove/enable/disable
master servers |
|
|
|
|
setmodel |
cmd |
Changes's player's model |
|
|
|
|
setpause |
cmd |
Set the pause state of the
server. |
|
|
|
|
setpos |
cmd |
Move player to specified origin (must have sv_cheats). |
|
|
|
setpos_exact |
cmd |
Move player to an exact specified origin (must have sv_cheats). |
|
|
setpos_player |
cmd |
Move specified player to specified origin (must have sv_cheats). |
|
|
shake |
cmd |
Shake the screen. |
|
|
|
|
shout_going_to_die_interval
|
20 |
"sv" |
"cheat" |
|
|
|
shout_make_way_interval |
2 |
"sv" |
"cheat" |
|
|
|
shout_max_warn_range |
2000 |
"sv" |
"cheat" |
|
|
|
shout_min_special_warn_interval |
5 |
"sv" |
"cheat" |
|
|
|
shout_min_use_range |
200 |
"sv" |
"cheat" |
|
|
|
shout_min_warn_interval |
10 |
"sv" |
"cheat" |
|
|
|
shout_threat_range |
500 |
"sv" |
"cheat" |
|
|
|
shout_view_motion_threshold
|
0 |
"sv" |
"cheat" |
|
|
|
shout_view_target_threahold
|
0 |
"sv" |
"cheat" |
|
|
|
showtriggers |
0 |
"sv" |
"cheat" |
Shows trigger brushes |
|
showtriggers_toggle |
cmd |
Toggle show triggers |
|
|
|
|
shriek_shake_amplitude
|
10 |
"sv" |
"cheat" |
|
|
|
shriek_shake_duration
|
2 |
"sv" |
"cheat" |
|
|
|
shriek_shake_frequency
|
5 |
"sv" |
"cheat" |
|
|
|
singlestep |
0 |
"cheat" |
Run engine in single step mode ( set next to 1 to advance a frame
) |
|
sk_autoaim_mode |
1 |
"a" |
"sv" |
"rep" |
|
|
skill |
1 |
"a" |
Game skill level (1-3). |
|
|
Smoker_escape_range |
750 |
"sv" |
"cheat" |
|
|
|
smoker_tongue_delay |
1 |
"sv" |
"cheat" |
|
|
|
snd_foliage_db_loss |
4 |
"cheat" |
foliage dB loss per 1200 units |
|
|
snd_gain |
1 |
"cheat" |
|
|
|
|
snd_gain_max |
1 |
"cheat" |
|
|
|
|
snd_gain_min |
0 |
"cheat" |
|
|
|
|
snd_play_in_out |
cmd |
Plays one of two sounds from entity depending on players in/out
location |
|
|
snd_refdb |
60 |
"cheat" |
Reference dB at snd_refdist |
|
|
snd_refdist |
36 |
"cheat" |
Reference distance for snd_refdb |
|
snd_restart |
cmd |
Restart sound system. |
|
|
|
|
soundscape_debug
|
0 |
"sv" |
"cheat" |
When on |
draws lines to all
env_soundscape entities. Green lines show the active soundscape |
|
soundscape_flush
|
cmd |
Flushes the server & client
side soundscapes |
|
|
|
|
spec_freeze_time
|
4 |
"sv" |
"cheat" |
"rep" |
Time spend frozen in
observer freeze cam. |
|
spec_freeze_traveltime
|
0 |
"sv" |
"cheat" |
"rep" |
Time taken to zoom in to
frame a target in observer freeze cam. |
|
spec_target |
cmd |
|
|
|
|
|
spec_target_clear |
cmd |
|
|
|
|
|
spike |
cmd |
generates a fake spike |
|
|
|
|
ss_map |
cmd |
Start playing on specified map with max allowed splitscreen
players. |
|
|
star_memory |
cmd |
Dump memory stats |
|
|
|
|
stats |
cmd |
Prints server performance
variables |
|
|
|
|
status |
cmd |
Display map and connection
status. |
|
|
|
|
stringtabledictionary
|
cmd |
Create dictionary for
current strings. |
|
|
|
|
stuffcmds |
cmd |
Parses and stuffs command line + commands to command buffer. |
|
|
suitvolume |
0 |
"a" |
"sv" |
|
|
|
surfaceprop |
cmd |
Reports the surface
properties at the cursor |
|
|
|
|
survivor_accuracy_upgrade_factor |
0 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_burn_factor_easy
|
0 |
"sv" |
"cheat" |
Flame damage multiplier |
|
survivor_burn_factor_expert
|
1 |
"sv" |
"cheat" |
Flame damage multiplier |
|
survivor_burn_factor_hard
|
0 |
"sv" |
"cheat" |
Flame damage multiplier |
|
survivor_burn_factor_normal
|
0 |
"sv" |
"cheat" |
Flame damage multiplier |
|
survivor_calm_damage_delay
|
5 |
"sv" |
"cheat" |
survivors are not calm for this many seconds after taking damage |
|
survivor_calm_deploy_delay
|
2 |
"sv" |
"cheat" |
survivors are not calm for this many seconds after switching
weapons |
|
survivor_calm_intensity |
0 |
"sv" |
"cheat" |
survivors are not calm if their intensity level is above this
point |
|
survivor_calm_no_flashlight
|
1 |
"sv" |
"cheat" |
survivors are not calm if
they have their flashlight on |
to keep the weapon pointing
along the flashlight beam |
|
survivor_calm_recent_enemy_delay |
5 |
"sv" |
"cheat" |
survivors are not calm for this many seconds after seeing an
enemy |
|
survivor_calm_weapon_delay
|
5 |
"sv" |
"cheat" |
survivors are not calm for this many seconds after firing |
|
survivor_commando_factor |
2 |
"sv" |
"cheat" |
|
|
|
survivor_crawl_speed |
15 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_crouch_speed
|
75 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_damage_speed_factor
|
0 |
"sv" |
"cheat" |
How much a Survivor is slowed when hit by an Infected |
|
survivor_debug_active_area_set
|
0 |
"sv" |
"cheat" |
|
|
|
survivor_debug_in_combat |
0 |
"sv" |
"cheat" |
|
|
|
survivor_debug_visibility
|
0 |
"sv" |
"cheat" |
|
|
|
survivor_drag_speed_multiplier
|
0 |
"sv" |
"cheat" |
"rep" |
Multiplier to speed when we
are dragging somebody. |
|
survivor_drag_type |
0 |
"sv" |
"cheat" |
0 |
no dragging |
|
survivor_extra_damage_ammo_factor |
1 |
"sv" |
"cheat" |
|
|
|
survivor_ff_avoidance
|
0 |
"sv" |
"cheat" |
|
|
|
survivor_ff_avoidance_pitch
|
20 |
"sv" |
"cheat" |
|
|
|
survivor_ff_avoidance_yaw
|
10 |
"sv" |
"cheat" |
|
|
|
survivor_ff_tolerance
|
26 |
"sv" |
"cheat" |
|
|
|
survivor_fog_vocalize_percent |
0 |
"sv" |
"cheat" |
The percent of the fog end distance that stops vocalizations. |
|
survivor_friendly_fire_factor_easy |
0 |
"sv" |
"cheat" |
|
|
|
survivor_friendly_fire_factor_expert |
1 |
"sv" |
"cheat" |
|
|
|
survivor_friendly_fire_factor_hard |
0 |
"sv" |
"cheat" |
|
|
|
survivor_friendly_fire_factor_normal |
0 |
"sv" |
"cheat" |
|
|
|
survivor_fumes_run_speed |
85 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_fumes_walk_speed
|
85 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_groupie_range
|
350 |
"sv" |
"cheat" |
|
|
|
survivor_groupie_regenerate_rate |
0 |
"sv" |
"cheat" |
|
|
|
survivor_hanging_eye_height
|
85 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_hanging_from_tongue_eye_height |
40 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_helping_hand_inhibit_duration |
1 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_hitsound_interval_timer |
0 |
"sv" |
"cheat" |
|
|
|
survivor_incapacitated_accuracy_penalty |
0 |
"sv" |
"cheat" |
"rep" |
Penalty given for shooting
while incapacitated. |
|
survivor_incapacitated_cycle_time |
0 |
"sv" |
"cheat" |
"rep" |
New cycle time (RoF) used
when incapacitated |
|
survivor_incapacitated_dizzy_severity |
2 |
"sv" |
"cheat" |
"rep" |
From negative to positive
this |
|
survivor_incapacitated_dizzy_timer |
2 |
"sv" |
"cheat" |
"rep" |
How often our incap'd
dizzy-drift changes directions. |
|
survivor_incapacitated_eye_height |
24 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_incapacitated_max_yaw
|
180 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_incapacitated_reload_multiplier |
1 |
"sv" |
"cheat" |
"rep" |
Multiplier to reload time
when incapacitated. |
|
survivor_incapacitated_roll
|
20 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_intensity_decay_threat_range |
750 |
"sv" |
"cheat" |
|
|
|
survivor_intensity_recent_enemy_duration |
5 |
"sv" |
"cheat" |
|
|
|
survivor_it_duration |
20 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_knockdown_roll |
-20 |
"sv" |
"cheat" |
|
|
|
survivor_ledge_scales_health
|
1 |
"sv" |
"cheat" |
|
|
|
survivor_limp_health |
40 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_limp_run_speed |
150 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_limp_walk_speed |
85 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_max_incapacitated_count |
2 |
"sv" |
"cheat" |
How many times you can be incapacitated instead of killed between
health kits. |
|
survivor_max_lunge_stagger_distance |
30 |
"sv" |
"cheat" |
Max distance a stationary |
crouched survivor can
stagger after being lunged. |
|
survivor_max_lunge_stagger_speed |
220 |
"sv" |
"cheat" |
Hunters lunging this fast stagger survivors with full power. |
|
survivor_max_tongue_stagger_distance |
200 |
"sv" |
"cheat" |
|
|
|
survivor_max_tongue_stagger_duration |
1 |
"sv" |
"cheat" |
|
|
|
survivor_max_tug_distance
|
300 |
"sv" |
"cheat" |
|
|
|
survivor_max_tug_duration
|
1 |
"sv" |
"cheat" |
|
|
|
survivor_min_lunge_stagger_speed |
50 |
"sv" |
"cheat" |
Hunters must be lunging this fast to stagger a survivor. |
|
survivor_no_pounce_or_hang
|
0 |
"sv" |
"cheat" |
|
|
|
survivor_pounce_victim_eye_height |
12 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_push |
0 |
"sv" |
"cheat" |
|
|
|
survivor_revive_duration |
5 |
"sv" |
"cheat" |
|
|
|
survivor_revive_health
|
30 |
"sv" |
"cheat" |
How much temp health you get revived with. |
|
survivor_revive_successive_penalty |
0 |
"sv" |
"cheat" |
How much less temp health you get each revive. |
|
survivor_shove_teammates |
0 |
"sv" |
"cheat" |
|
|
|
survivor_speed |
210 |
"sv" |
"cheat" |
|
|
|
survivor_speed_boost_factor
|
1 |
"sv" |
"cheat" |
"rep" |
Speed boost from upgrade |
|
survivor_sprint_multiplier
|
1 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_still_penalty
|
3 |
"sv" |
"cheat" |
"rep" |
Amount gun accuracy is
affected when the view is not still |
|
survivor_stun_immunity_duration |
0 |
"sv" |
"cheat" |
|
|
|
survivor_team_hit_pitch_max
|
10 |
"sv" |
"cheat" |
|
|
|
survivor_team_hit_pitch_min
|
-10 |
"sv" |
"cheat" |
|
|
|
survivor_team_hit_yaw_max
|
10 |
"sv" |
"cheat" |
|
|
|
survivor_team_hit_yaw_min
|
-10 |
"sv" |
"cheat" |
|
|
|
survivor_unstoppable_speed
|
150 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_upgrade_accuracy
|
0 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_upgrade_quickdraw
|
0 |
"sv" |
"cheat" |
"rep" |
|
|
survivor_vision_range
|
1500 |
"sv" |
"cheat" |
|
|
|
survivor_vision_range_obscured
|
750 |
"sv" |
"cheat" |
|
|
|
survivor_walk_speed |
85 |
"sv" |
"cheat" |
"rep" |
|
|
sv_allow_lobby_connect_only
|
0 |
If set |
players may only join this
server from matchmaking lobby |
may not connect directly. |
|
sv_allow_wait_command
|
1 |
"rep" |
Allow or disallow the wait command on clients connected to this
server. |
|
sv_alltalk |
0 |
"sv" |
"nf" |
Players can hear all other
players' voice communication |
no team restrictions |
|
sv_alternateticks |
0 |
"sp" |
If set |
server only simulates entities
on even numbered ticks. |
|
sv_cheats |
0 |
"nf" |
"rep" |
Allow cheats on server |
|
sv_clearhinthistory |
cmd |
Clear memory of server side hints displayed to the player. |
|
|
|
sv_consistency |
1 |
"rep" |
Whether the server enforces file consistency for critical files |
|
sv_contact |
0 |
"nf" |
Contact email for server sysop |
|
sv_crash |
cmd |
Causes a server crash for
testing |
|
|
|
|
sv_cycle_latch_timer |
0 |
"sv" |
"cheat" |
How often to transmit our cycle to the client for corrections. |
|
sv_disable_querycache
|
0 |
"sv" |
"cheat" |
debug - disable trace query cache |
|
sv_doors_push_players
|
0 |
"sv" |
"cheat" |
If true |
a door will push players out
of the way as it opens and closes. |
|
sv_downloadurl |
0 |
"rep" |
Location from which clients can download missing files |
|
sv_dumpstringtables |
0 |
"cheat" |
|
|
|
|
sv_findsoundname
|
cmd |
Find sound names which reference the specified wave files. |
|
|
|
sv_footstepinterval |
0 |
"sv" |
"cheat" |
"rep" |
|
|
sv_forcepreload |
0 |
"a" |
Force server side preloading. |
|
|
sv_infinite_ammo
|
0 |
"sv" |
"cheat" |
"rep" |
Player's active weapon will
never run out of ammo |
|
sv_lagcompensationforcerestore
|
1 |
"sv" |
"cheat" |
Don't test validity of a lag
comp restore |
just do it. |
|
sv_lan |
0 |
Server is a lan server ( no
heartbeat |
no authentication |
no non-class C addresses ) |
|
sv_log_onefile |
0 |
"a" |
Log server information to only one file. |
|
sv_logbans |
1 |
"a" |
Log server bans in the server logs. |
|
sv_logecho |
1 |
"a" |
Echo log information to the console. |
|
sv_logfile |
1 |
"a" |
Log server information in the log file. |
|
sv_logflush |
0 |
"a" |
Flush the log file to disk on each write (slow). |
|
sv_logsdir |
0 |
"a" |
Folder in the game directory where server logs will be stored. |
|
sv_maxcmdrate |
40 |
"rep" |
(If sv_mincmdrate is > 0) |
this sets the maximum value for cl_cmdrate. |
|
sv_maxrate |
0 |
"rep" |
Max bandwidth rate allowed
on server |
0 == unlimited |
|
|
sv_memlimit |
0 |
"cheat" |
If set |
whenever a game ends |
if the total memory used by
the server is greater than this # of megabytes |
|
sv_mincmdrate |
0 |
"rep" |
This sets the minimum value for cl_cmdrate. 0 == unlimited. |
|
sv_minrate |
5000 |
"rep" |
Min bandwidth rate allowed
on server |
0 == unlimited |
|
|
sv_noclipaccelerate |
5 |
"a" |
"sv" |
"nf" |
"rep" |
|
sv_noclipduringpause |
0 |
"sv" |
"cheat" |
"rep" |
If cheats are enabled |
|
sv_noclipspeed |
5 |
"a" |
"sv" |
"nf" |
"rep" |
|
sv_password |
0 |
"nf" |
"prot" |
"norecord" |
Server password for entry
into multiplayer games |
|
sv_pausable |
0 |
Is the server pausable. |
|
|
|
|
sv_precacheinfo |
cmd |
Show precache info. |
|
|
|
|
sv_prop_door_max_close_attempts |
8 |
"sv" |
"cheat" |
Number of times blocked doors will try to close before becoming
non-solid and forcing a close. |
|
sv_pure |
cmd |
Show user data. |
|
|
|
|
sv_pure_kick_clients |
1 |
If set to 1 |
the server will kick clients
with mismatching files. Otherwise |
it will issue a warning to the client. |
|
sv_pure_trace |
0 |
If set to 1 |
the server will print a message whenever a client is verifying a
CRC for a file. |
|
sv_pvsskipanimation |
1 |
"a" |
"sv" |
Skips SetupBones when npc's are outside the PVS |
|
sv_querycache_stats |
cmd |
Display status of the query
cache (client only) |
|
|
|
|
sv_region |
0 |
The region of the world to
report this server in. |
|
|
|
|
sv_reservation_timeout
|
45 |
Time in seconds before lobby reservation expires. |
|
|
|
sv_search_key |
0 |
When searching for a
dedicated server from lobby |
restrict search to only dedicated servers having the same
sv_search_key. |
|
sv_showfootsteps
|
0 |
"sv" |
"cheat" |
"rep" |
Shows client (red) and
server (green) footsteps (1=client-only |
|
sv_showhitboxes |
-1 |
"sv" |
"cheat" |
Send server-side hitboxes
for specified entity to client (NOTE |
this uses lots of bandwidth |
|
sv_showlagcompensation
|
0 |
"sv" |
"cheat" |
Show lag compensated hitboxes whenever a player is lag
compensated. |
|
sv_showposeparams |
1 |
"sv" |
"cheat" |
|
|
|
sv_showtags |
cmd |
Describe current gametags. |
|
|
|
|
sv_shutdown |
cmd |
Sets the server to shutdown when all games have completed |
|
|
sv_skyname |
0 |
"a" |
"sv" |
"rep" |
Current name of the skybox
texture |
|
sv_soundemitter_filecheck
|
cmd |
Report missing wave files for sounds and game_sounds files. |
|
|
sv_soundemitter_flush
|
cmd |
Flushes the sounds.txt
system (server only) |
|
|
|
|
sv_soundscape_printdebuginfo
|
cmd |
print soundscapes |
|
|
|
|
sv_specaccelerate |
5 |
"a" |
"sv" |
"nf" |
"rep" |
|
sv_specnoclip |
1 |
"a" |
"sv" |
"nf" |
"rep" |
|
sv_specspeed |
3 |
"a" |
"sv" |
"nf" |
"rep" |
|
sv_spectatoridletime |
3 |
"sv" |
"cheat" |
|
|
|
sv_steamgroup |
0 |
"nf" |
The ID of the steam group that this server belongs to. You can
find your group's ID on the admin profile page in the steam comm |
|
sv_steamgroup_exclusive |
0 |
If set |
only members of Steam group
will be able to join the server when it's empty |
public people will be able to join the ser |
|
sv_tags |
0 |
"nf" |
Server tags. Used to provide extra information to clients when
they're browsing for servers. Separate tags with a comma. |
|
sv_tankpropfade |
1 |
"sv" |
"cheat" |
|
|
|
sv_turbophysics_shadow
|
0 |
"sv" |
"cheat" |
players have physics shadows even when sv_turbophysics is 1 |
|
sv_unlockedchapters |
1 |
"a" |
"sv" |
|
|
|
sv_visiblemaxplayers |
-1 |
Overrides the max players reported to prospective clients |
|
|
|
sv_voiceenable |
1 |
"a" |
"nf" |
|
|
|
sys_minidumpspewlines
|
500 |
Lines of crash dump console
spew to keep. |
|
|
|
|
systemlinkport |
27030 |
System Link port |
|
|
|
|
tank_attack_range |
50 |
"sv" |
"cheat" |
"rep" |
Distance from Survivor that
tank triggers own swing. |
|
tank_auto_swing |
0 |
"sv" |
"cheat" |
"rep" |
|
|
tank_burn_duration_expert
|
40 |
"sv" |
"cheat" |
Number of seconds a burning Tank takes to die |
|
tank_burn_duration_hard |
35 |
"sv" |
"cheat" |
Number of seconds a burning Tank takes to die |
|
tank_burn_duration_normal
|
30 |
"sv" |
"cheat" |
Number of seconds a burning Tank takes to die |
|
tank_burn_duration_vs
|
30 |
"sv" |
"cheat" |
Number of seconds a burning Tank takes to die |
|
tank_fist_radius
|
15 |
"sv" |
"cheat" |
"rep" |
|
|
tank_ground_pound_duration
|
1 |
"sv" |
"cheat" |
"rep" |
|
|
tank_ground_pound_reveal_distance |
500 |
"sv" |
"cheat" |
|
|
|
tank_raffle_debug |
0 |
"sv" |
"cheat" |
"rep" |
Fill the tank raffle with
dummy values for debugging |
|
tank_stuck_failsafe |
1 |
"sv" |
"cheat" |
|
|
|
tank_stuck_time_choose_new_target |
2 |
"sv" |
"cheat" |
|
|
|
tank_stuck_time_suicide |
10 |
"sv" |
"cheat" |
|
|
|
tank_stuck_visibility_tolerance_choose_new_target |
5 |
"sv" |
"cheat" |
|
|
|
tank_stuck_visibility_tolerance_suicide |
15 |
"sv" |
"cheat" |
|
|
|
tank_swing_arc |
180 |
"sv" |
"cheat" |
"rep" |
|
|
tank_swing_duration |
0 |
"sv" |
"cheat" |
"rep" |
Duration of the actual swing |
|
tank_swing_fast_interval |
0 |
"sv" |
"cheat" |
"rep" |
Interval between tank swings
when he is clearing zombies out of his path |
|
tank_swing_interval |
1 |
"sv" |
"cheat" |
"rep" |
Interval between tank swings |
|
tank_swing_miss_interval |
1 |
"sv" |
"cheat" |
"rep" |
Interval between tank swings
after a miss |
|
tank_swing_physics_prop_force |
4 |
"sv" |
"cheat" |
"rep" |
Multiplier for tank hitting
a phys prop. |
|
tank_swing_range
|
56 |
"sv" |
"cheat" |
"rep" |
Range of the actual swing |
|
tank_swing_yaw |
80 |
"sv" |
"cheat" |
"rep" |
|
|
tank_throw_aim_error |
100 |
"sv" |
"cheat" |
Margin of error for Easy mode Tank rock throws |
|
tank_throw_allow_range
|
250 |
"sv" |
"cheat" |
How far away our victim must be before we'll try to throw debris
at them |
|
tank_throw_lead_time_factor
|
0 |
"sv" |
"cheat" |
How much to lead a moving target |
|
tank_throw_loft_rate |
0 |
"sv" |
"cheat" |
Beyond no-loft range |
Tank adds this
angle/distance when throwing |
|
tank_throw_max_loft_angle
|
30 |
"sv" |
"cheat" |
Maximum loft angle for Tank throw angle adjustment |
|
tank_throw_min_interval |
8 |
"sv" |
"cheat" |
Minimum interval between Tank rock throws |
|
tank_visibility_tolerance_suicide |
60 |
"sv" |
"cheat" |
|
|
|
tank_windup_time
|
0 |
"sv" |
"cheat" |
"rep" |
Time from intent to swing
that swing actually happens. |
|
team_desired |
0 |
"user" |
"print" |
"server_can_execute" |
"ss" |
|
team_desired2 |
0 |
"user" |
"print" |
"server_can_execute" |
"ss_added" |
|
terror_ammo_multiplier
|
2 |
"sv" |
"cheat" |
|
|
|
Test_CreateEntity |
cmd |
|
|
|
|
|
test_dispatcheffect |
cmd |
Test a clientside dispatch
effect.Usage |
test_dispatcheffect <effect name> <distance away> <flags>
<magnitude> <scale>Defau |
|
Test_EHandle |
cmd |
|
|
|
|
|
test_entity_blocker |
cmd |
Test command that drops an entity blocker out in front of the
player. |
|
|
Test_InitRandomEntitySpawner
|
cmd |
|
|
|
|
|
Test_Loop |
cmd |
Test_Loop <loop name> - loop back to the specified loop start
point unconditionally. |
|
Test_LoopCount |
cmd |
Test_LoopCount <loop name> <count> - loop back to the specified
loop start point the specified # of times. |
|
Test_LoopForNumSeconds
|
cmd |
Test_LoopForNumSeconds <loop name> <time> - loop back to the
specified start point for the specified # of seconds. |
|
test_outtro_stats |
cmd |
|
|
|
|
|
test_point |
cmd |
|
|
|
|
|
test_progression_loop
|
0 |
"sv" |
"cheat" |
Allow a team of nothing but
bots |
advance through maps and
loop back to start |
|
test_progression_loop_rotate_maps |
1 |
"sv" |
"cheat" |
When looping |
advance to the next map when
reach end of campaign |
|
test_progression_loop_time
|
3 |
"sv" |
"cheat" |
When looping |
stay in each map for at most
the amount of time |
|
test_progression_restarts_before_rotate |
4 |
"sv" |
"cheat" |
When looping and rotating |
how many times to restart
before moving to next campaign |
|
Test_ProxyToggle_EnableProxy
|
cmd |
|
|
|
|
|
Test_ProxyToggle_SetValue
|
cmd |
|
|
|
|
|
Test_RandomChance |
cmd |
Test_RandomChance <percent
chance |
0-100> <token1> <token2...> - Roll the dice and maybe run the
command following the percenta |
|
Test_RandomizeInPVS |
cmd |
|
|
|
|
|
Test_RandomPlayerPosition
|
cmd |
|
|
|
|
|
Test_RemoveAllRandomEntities
|
cmd |
|
|
|
|
|
Test_RunFrame |
cmd |
|
|
|
|
|
Test_SendKey |
cmd |
|
|
|
|
|
Test_SpawnRandomEntities |
cmd |
|
|
|
|
|
Test_StartLoop |
cmd |
Test_StartLoop <loop name> - Denote the start of a loop. Really
just defines a named point you can jump to. |
|
Test_StartScript
|
cmd |
Start a test script
running.. |
|
|
|
|
Test_Wait |
cmd |
|
|
|
|
|
Test_WaitForCheckPoint
|
cmd |
|
|
|
|
|
think_limit |
0 |
"sv" |
"rep" |
Maximum think time in
milliseconds |
warning is printed if this
is exceeded. |
|
timeleft |
cmd |
prints the time remaining
until the next mission |
|
|
|
|
toggle |
cmd |
Toggles a convar on or off |
or cycles through a set of values. |
|
tongue_allow_voluntary_release
|
0 |
"sv" |
"cheat" |
Can a Smoker let go with his tongue by clicking or turning away? |
|
tongue_bend_point_deflection
|
5 |
"sv" |
"cheat" |
How far off the first obstacle the tongue bends. |
|
tongue_bend_point_needs_LOS
|
0 |
"sv" |
"cheat" |
"rep" |
Does a bent tongue still
need LOS from the bend point? |
|
tongue_break_from_damage_amount |
50 |
"sv" |
"cheat" |
How much damage to the smoker makes him let go of his victim. |
|
tongue_choke_damage_amount
|
10 |
"sv" |
"cheat" |
How much damage the choke does. |
|
tongue_choke_damage_interval
|
1 |
"sv" |
"cheat" |
How often the choke does damage. |
|
tongue_cone_start_tolerance
|
0 |
"sv" |
"cheat" |
How wide the cone is for a tongue hit. |
|
tongue_debug |
0 |
"sv" |
"cheat" |
Print debug info for tongue |
|
tongue_dropping_to_ground_time
|
2 |
"sv" |
"cheat" |
A miss or a wall hit will wait this long before pulling back. |
|
tongue_fire_hit_mulligan |
0 |
"sv" |
"cheat" |
"rep" |
If we break after a hit this
soon |
|
tongue_fly_speed
|
1000 |
"sv" |
"cheat" |
How fast a tongue flies through the air. |
|
tongue_force_break |
0 |
"sv" |
"cheat" |
Force an existing attached
tongue to break |
for debugging |
|
tongue_gravity_force |
4000 |
"sv" |
"cheat" |
"rep" |
The speed that gravity tries
to pull us downwards while being tongued. |
|
tongue_health |
100 |
"sv" |
"cheat" |
Tongue health |
|
|
tongue_hit_delay
|
20 |
"sv" |
"cheat" |
"rep" |
How long a smoker must wait
to shoot his tongue after a hit |
|
tongue_kill_smoker_on_detach
|
1 |
"sv" |
"cheat" |
Do we kill the smoker when they take enough damage to detach the
tongue? |
|
tongue_los_forgiveness_time
|
1 |
"sv" |
"cheat" |
A traveling tongue can lose LOS for this amount of time and still
hit. |
|
tongue_miss_delay |
15 |
"sv" |
"cheat" |
How long a smoker must wait to shoot his tongue after a miss. |
|
tongue_no_progress_break_interval |
10 |
"sv" |
"cheat" |
How long of the victim making no progress until we break the
tongue. |
|
tongue_no_progress_choke_early_ambush_delay |
0 |
"sv" |
"cheat" |
Use a smaller delay if the smoker started choking us from behind.
So this plus TongueNoProgressChokeTime equals the earliest st |
|
tongue_no_progress_choke_early_delay |
1 |
"sv" |
"cheat" |
We won't think about ground choking for this long after the hit.
So this plus TongueNoProgressChokeTime equals the earliest sta |
|
tongue_no_progress_choke_time |
0 |
"sv" |
"cheat" |
If our victim doesn't make
tongue_no_progress_tolerance progress towards in this time |
start to hurt him. |
|
tongue_no_progress_damage_interval |
0 |
"sv" |
"cheat" |
How long of the victim making no progress until we start choking
him. |
|
tongue_no_progress_tolerance
|
25 |
"sv" |
"cheat" |
If our victim doesn't make
this much progress in tongue_no_progress_release_time |
start to hurt him. |
|
tongue_player_dropping_to_ground_time |
1 |
"sv" |
"cheat" |
How long after the tongue disconnects will a player need to wait. |
|
tongue_range |
750 |
"sv" |
"cheat" |
How far a smoker can shoot his tongue. |
|
tongue_release_fatigue_penalty
|
2500 |
"sv" |
"cheat" |
How much fatigue the victim
gets when released |
to slow him down. |
|
tongue_start_pull_delay |
0 |
"sv" |
"cheat" |
"rep" |
How long from tongue contact
to tongue pulling. |
|
tongue_unbend |
1 |
"sv" |
"cheat" |
Can the smoker tongue unbend? |
|
tongue_vertical_choke_dot
|
0 |
"sv" |
"cheat" |
DotProduct between tongue and vertical required to start choking. |
|
tongue_vertical_choke_height
|
40 |
"sv" |
"cheat" |
Need to have victim this high off ground to choke him. |
|
tongue_vertical_choke_time_off_ground |
0 |
"sv" |
"cheat" |
Need to have victim off ground for this long to choke him. |
|
tongue_victim_acceleration
|
30 |
"sv" |
"cheat" |
"rep" |
Acceleration while tongued. |
|
tongue_victim_accuracy_penalty
|
0 |
"sv" |
"cheat" |
"rep" |
How much someone's accuracy
suffers while being dragged by a tongue. |
|
tongue_victim_max_speed |
175 |
"sv" |
"cheat" |
"rep" |
The fastest the tongue can
get you going. |
|
tp_schedule_post_think
|
1 |
"sv" |
"cheat" |
Schedule post-think operations to run at 10hz |
|
travel_distance |
cmd |
Build the shortest path from the previously marked area to the
currently selected one and print the length of that path. |
|
tv_clients |
cmd |
Shows list of connected
SourceTV clients. |
|
|
|
|
tv_enable |
0 |
Activates SourceTV on
server. |
|
|
|
|
tv_msg |
cmd |
Send a screen message to all
clients. |
|
|
|
|
tv_port |
27020 |
Host SourceTV port |
|
|
|
|
tv_record |
cmd |
Starts SourceTV demo
recording. |
|
|
|
|
tv_relay |
cmd |
Connect to SourceTV server and relay broadcast. |
|
|
|
tv_retry |
cmd |
Reconnects the SourceTV
relay proxy. |
|
|
|
|
tv_status |
cmd |
Show SourceTV server status. |
|
|
|
|
tv_stop |
cmd |
Stops the SourceTV
broadcast. |
|
|
|
|
tv_stoprecord |
cmd |
Stops SourceTV demo
recording. |
|
|
|
|
unbind |
cmd |
Unbind a key. |
|
|
|
|
unbindall |
cmd |
Unbind all keys. |
|
|
|
|
unpause |
cmd |
Unpause the game. |
|
|
|
|
use |
cmd |
Use a particular weaponArguments |
<weapon_name> |
|
|
user |
cmd |
Show user data. |
|
|
|
|
users |
cmd |
Show user info for players
on server. |
|
|
|
|
vehicle_flushscript |
cmd |
Flush and reload all vehicle
scripts |
|
|
|
|
version |
cmd |
Print version info string. |
|
|
|
|
versus_shove_fov_pounce_only
|
0 |
"sv" |
"cheat" |
"rep" |
If set |
|
versus_shove_hunter_fov |
90 |
"sv" |
"cheat" |
"rep" |
Angle that survivor shove
will hit hunters |
|
versus_tank_bonus_health |
1 |
"sv" |
"cheat" |
|
|
|
view_offset_down
|
16 |
"sv" |
"cheat" |
"rep" |
|
|
view_offset_forward |
8 |
"sv" |
"cheat" |
"rep" |
|
|
view_offset_up |
-16 |
"sv" |
"cheat" |
"rep" |
|
|
vis_debug |
0 |
"sv" |
"cheat" |
|
|
|
vis_force |
0 |
"sv" |
"cheat" |
|
|
|
vismon_poll_frequency
|
0 |
"sv" |
"cheat" |
|
|
|
vismon_trace_limit |
12 |
"sv" |
"cheat" |
|
|
|
voice_inputfromfile |
0 |
Get voice input from 'voice_input.wav' rather than from the
microphone. |
|
|
voice_recordtofile |
0 |
Record mic data and decompressed voice data into
'voice_micdata.wav' and 'voice_decompressed.wav' |
|
vox_reload |
cmd |
Reload sentences.txt file |
|
|
|
|
voxeltree_box |
cmd |
View entities in the
voxel-tree inside box <Vector(min) |
Vector(max)>. |
|
|
voxeltree_playerview |
cmd |
View entities in the voxel-tree at the player position. |
|
|
|
voxeltree_sphere
|
cmd |
View entities in the
voxel-tree inside sphere <Vector(center) |
float(radius)>. |
|
|
voxeltree_view |
cmd |
View entities in the
voxel-tree. |
|
|
|
|
vphys_sleep_timeout |
cmd |
set sleep timeout |
large values mean stuff won't ever sleep |
|
vprof |
cmd |
Toggle VProf profiler |
|
|
|
|
vprof_cachemiss |
cmd |
Toggle VProf cache miss
checking |
|
|
|
|
vprof_cachemiss_off |
cmd |
Turn off VProf cache miss
checking |
|
|
|
|
vprof_cachemiss_on |
cmd |
Turn on VProf cache miss
checking |
|
|
|
|
vprof_dump_counters |
cmd |
Dump vprof counters to the
console |
|
|
|
|
vprof_dump_groupnames
|
cmd |
Write the names of all of the vprof groups to the console. |
|
|
|
vprof_generate_report
|
cmd |
Generate a report to the
console. |
|
|
|
|
vprof_generate_report_AI |
cmd |
Generate a report to the
console. |
|
|
|
|
vprof_generate_report_AI_only |
cmd |
Generate a report to the
console. |
|
|
|
|
vprof_generate_report_budget
|
cmd |
Generate a report to the console based on budget group. |
|
|
|
vprof_generate_report_hierarchy |
cmd |
Generate a report to the
console. |
|
|
|
|
vprof_generate_report_hierarchy_per_frame_and_count_only |
cmd |
Generate a minimal hiearchical report to the console. |
|
|
|
vprof_generate_report_map_load
|
cmd |
Generate a report to the
console. |
|
|
|
|
vprof_off |
cmd |
Turn off VProf profiler |
|
|
|
|
vprof_on |
cmd |
Turn on VProf profiler |
|
|
|
|
vprof_playback_average
|
cmd |
Average the next N frames. |
|
|
|
|
vprof_playback_start |
cmd |
Start playing back a
recorded .vprof file. |
|
|
|
|
vprof_playback_step |
cmd |
While playing back a .vprof
file |
step to the next tick. |
|
|
vprof_playback_stepback |
cmd |
While playing back a .vprof
file |
step to the previous tick. |
|
|
vprof_playback_stop |
cmd |
Stop playing back a recorded
.vprof file. |
|
|
|
|
vprof_record_start |
cmd |
Start recording vprof data
for playback later. |
|
|
|
|
vprof_record_stop |
cmd |
Stop recording vprof data |
|
|
|
|
vprof_reset |
cmd |
Reset the stats in VProf
profiler |
|
|
|
|
vprof_reset_peaks |
cmd |
Reset just the peak time in
VProf profiler |
|
|
|
|
vprof_vtune_group |
cmd |
enable vtune for a particular vprof group ('disable' to disable) |
|
|
|
vs_tank_damage |
24 |
"sv" |
"cheat" |
Amount of damage done by a vs tank's melee attack |
|
vs_threat_initial_distance_first_map_max |
12000 |
"sv" |
"cheat" |
Max distance of starting threat area in vs mode on the first map |
|
vs_threat_initial_distance_first_map_min |
8000 |
"sv" |
"cheat" |
Min distance of starting threat area in vs mode on the first map |
|
vs_threat_initial_distance_max
|
8000 |
"sv" |
"cheat" |
Max distance of starting threat area in vs mode |
|
vs_threat_initial_distance_min
|
3000 |
"sv" |
"cheat" |
Min distance of starting threat area in vs mode |
|
vs_threat_radius
|
200 |
"sv" |
"cheat" |
Distance from the escape route for placing threats |
|
vslm_l4d_vs_farm01_hilltop
|
1 |
"sv" |
"cheat" |
"rep" |
Versus mode score modifier. |
|
vslm_l4d_vs_farm02_traintunnel
|
1 |
"sv" |
"cheat" |
"rep" |
Versus mode score modifier. |
|
vslm_l4d_vs_farm03_bridge
|
1 |
"sv" |
"cheat" |
"rep" |
Versus mode score modifier. |
|
vslm_l4d_vs_farm04_barn |
1 |
"sv" |
"cheat" |
"rep" |
Versus mode score modifier. |
|
vslm_l4d_vs_farm05_cornfield
|
2 |
"sv" |
"cheat" |
"rep" |
Versus mode score modifier. |
|
vslm_l4d_vs_hospital01_apartment |
1 |
"sv" |
"cheat" |
"rep" |
Versus mode score modifier. |
|
vslm_l4d_vs_hospital02_subway |
1 |
"sv" |
"cheat" |
"rep" |
Versus mode score modifier. |
|
vslm_l4d_vs_hospital03_sewers |
1 |
"sv" |
"cheat" |
"rep" |
Versus mode score modifier. |
|
vslm_l4d_vs_hospital04_interior |
1 |
"sv" |
"cheat" |
"rep" |
Versus mode score modifier. |
|
vslm_l4d_vs_hospital05_rooftop
|
2 |
"sv" |
"cheat" |
"rep" |
Versus mode score modifier. |
|
warp_all_survivors_here |
cmd |
Warp all survivors to the
player's cursor |
|
|
|
|
warp_all_survivors_to_battlefield |
cmd |
Warp all Survivors to the
battlefield |
|
|
|
|
warp_all_survivors_to_checkpoint |
cmd |
Warp all Survivors to the
exit checkpoint |
|
|
|
|
warp_all_survivors_to_finale
|
cmd |
Warp all Survivors to the
finale radio |
|
|
|
|
warp_far_survivor_here
|
cmd |
Teleport the farthest away Survivor to your cursor position |
|
|
|
warp_to_start_area |
cmd |
Warp yourself to a survivor
spawn area |
|
|
|
|
weapon_reparse_server
|
cmd |
Reloads the weapon script
files |
|
|
|
|
wipe_attributes |
cmd |
Clear all attributes of
selected area. |
|
|
|
|
wipe_nav_attributes |
cmd |
Clear all nav attributes of
selected area. |
|
|
|
|
writeid |
cmd |
Writes a list of permanently-banned user IDs to banned_user.cfg. |
|
|
writeip |
cmd |
Save the ban list to
banned_ip.cfg. |
|
|
|
|
xbox_autothrottle |
1 |
"a" |
"sv" |
|
|
|
xbox_throttlebias |
100 |
"a" |
"sv" |
|
|
|
xbox_throttlespoof |
200 |
"a" |
"sv" |
|
|
|
z_acquire_far_range |
2500 |
"sv" |
"cheat" |
|
|
|
z_acquire_far_time |
5 |
"sv" |
"cheat" |
|
|
|
z_acquire_near_range |
200 |
"sv" |
"cheat" |
|
|
|
z_acquire_near_time |
0 |
"sv" |
"cheat" |
|
|
|
z_acquire_time_variance_factor
|
0 |
"sv" |
"cheat" |
|
|
|
z_add |
cmd |
Add an Infected - optional x y z arguments for world position to
add them |
|
|
z_alert_dot |
0 |
"sv" |
"cheat" |
|
|
|
z_alert_range |
1000 |
"sv" |
"cheat" |
|
|
|
z_allow_ai_to_use_abilities
|
1 |
"sv" |
"cheat" |
If zero |
Hunters wont pounce |
|
z_attack_flow_range |
1500 |
"sv" |
"cheat" |
|
|
|
z_attention_range_lying_modifier |
0 |
"sv" |
"cheat" |
|
|
|
z_attention_range_sitting_modifier |
0 |
"sv" |
"cheat" |
|
|
|
z_avoid_max_range |
100 |
"sv" |
"cheat" |
|
|
|
z_avoid_min_range |
30 |
"sv" |
"cheat" |
|
|
|
z_avoid_power |
10 |
"sv" |
"cheat" |
|
|
|
z_avoidforce |
2500 |
"sv" |
"cheat" |
"rep" |
|
|
z_avoidteammates
|
1 |
"sv" |
"cheat" |
"rep" |
|
|
z_award_debug |
0 |
"sv" |
"cheat" |
"rep" |
Get debugging info on all
award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every
thought|every spammy calc) |
|
z_background_limit |
20 |
"sv" |
"cheat" |
How many common infected are on the background map at once. |
|
z_backspeed |
450 |
"sv" |
"cheat" |
"rep" |
|
|
z_boomer_near_dist |
180 |
"sv" |
"cheat" |
|
|
|
z_boss_crouch |
0 |
"sv" |
"cheat" |
Forces boss zombie bots to crouch |
|
z_boundary_clear_type
|
1 |
"sv" |
"cheat" |
0 = floodfill |
1 = new creep |
|
z_boundary_max_range |
5000 |
"sv" |
"cheat" |
|
|
|
z_boundary_spread_speed |
200 |
"sv" |
"cheat" |
|
|
|
z_brawl_chance |
2 |
"sv" |
"cheat" |
|
|
|
z_breakable_damage |
4 |
"sv" |
"cheat" |
|
|
|
z_burning_lifetime |
30 |
"sv" |
"cheat" |
Number of seconds a burning zombie takes to crisp |
|
z_carry_max_mass
|
250 |
"sv" |
"cheat" |
"rep" |
|
|
z_chance |
60 |
"sv" |
"cheat" |
|
|
|
z_claw_hit_pitch_max |
20 |
"sv" |
"cheat" |
|
|
|
z_claw_hit_pitch_min |
-20 |
"sv" |
"cheat" |
|
|
|
z_claw_hit_yaw_max |
20 |
"sv" |
"cheat" |
|
|
|
z_claw_hit_yaw_min |
-20 |
"sv" |
"cheat" |
|
|
|
z_clear_area_range |
300 |
"sv" |
"cheat" |
|
|
|
z_clear_max_time
|
5 |
"sv" |
"cheat" |
|
|
|
z_clear_min_time
|
0 |
"sv" |
"cheat" |
|
|
|
z_clear_min_time_range
|
300 |
"sv" |
"cheat" |
|
|
|
z_clear_range |
750 |
"sv" |
"cheat" |
|
|
|
z_close_target_notice_distance
|
60 |
"sv" |
"cheat" |
How far an attacking zombie will look for a nearby target on
their way to their chosen victim. |
|
z_common_limit |
30 |
"sv" |
"cheat" |
How many common infecteds we can have at once. |
|
z_cooldown_spawn_safety_range |
1000 |
"sv" |
"cheat" |
|
|
|
z_cough_cloud_expire |
14 |
"sv" |
"cheat" |
You don't cough after a smoke cloud has existed this long. |
|
z_cough_cloud_initial_cough_delay |
0 |
"sv" |
"cheat" |
You don't cough until smoke cloud exists for this long. |
|
z_cough_cloud_radius |
175 |
"sv" |
"cheat" |
How far from center of smoke cloud makes you cough. |
|
z_cough_duration
|
5 |
"sv" |
"cheat" |
"rep" |
How long a cougher
continuously coughs for. |
|
z_cough_fatigue |
3000 |
"sv" |
"cheat" |
"rep" |
Stamina impact of coughing.
High number will pin in place for a long time |
|
z_cough_interval
|
20 |
"sv" |
"cheat" |
"rep" |
How often a cougher can
cough. |
|
z_credits_interval |
0 |
"sv" |
"cheat" |
|
|
|
z_crouch_speed |
75 |
"sv" |
"cheat" |
"rep" |
|
|
z_cull_timeout |
5 |
"sv" |
"cheat" |
Grace period before player zombie is culled for being too far
away |
|
z_deafen_radius_one |
100 |
"sv" |
"cheat" |
|
|
|
z_deafen_radius_three
|
200 |
"sv" |
"cheat" |
|
|
|
z_deafen_radius_two |
150 |
"sv" |
"cheat" |
|
|
|
z_debug |
0 |
"sv" |
"cheat" |
|
|
|
z_debug_activities |
0 |
"sv" |
"cheat" |
|
|
|
z_debug_avoid |
0 |
"sv" |
"cheat" |
|
|
|
z_debug_breakables |
0 |
"sv" |
"cheat" |
|
|
|
z_debug_climb |
0 |
"sv" |
"cheat" |
|
|
|
z_debug_cull |
0 |
"sv" |
"cheat" |
|
|
|
z_debug_escape_scan |
0 |
"sv" |
"cheat" |
|
|
|
z_debug_falling_damage
|
0 |
"sv" |
"cheat" |
|
|
|
z_debug_fog |
0 |
"sv" |
"cheat" |
|
|
|
z_debug_infected_anim_report
|
cmd |
Prints the server's layer info for the specified infected |
|
|
|
z_debug_ledges |
0 |
"sv" |
"cheat" |
|
|
|
z_debug_mob_spawn |
0 |
"sv" |
"cheat" |
|
|
|
z_debug_neighbors |
0 |
"sv" |
"cheat" |
|
|
|
z_debug_path_stress_test |
cmd |
Stress-tests Path |
|
Compute() on an Infected. Optional argument is number of
times to invoke Compute() |
|
z_debug_population |
0 |
"sv" |
"cheat" |
|
|
|
z_debug_spawn_ahead |
0 |
"sv" |
"cheat" |
|
|
|
z_debug_spawn_set |
-1 |
"sv" |
"cheat" |
0=Anywhere |
1=Behind |
|
z_debug_spawnable_areas |
0 |
"sv" |
"cheat" |
Draws areas mobs can spawn from in green (normal) or blue (marked
as OBSCURED in the nav) |
|
z_debug_tank_spawn |
1 |
"sv" |
"cheat" |
When console spawning a tank automatically give it to a player. |
|
z_decals |
cmd |
Splat decals on all infected |
|
|
|
|
z_density_region_length |
1500 |
"sv" |
"cheat" |
|
|
|
z_destroy_on_attack |
0 |
"sv" |
"cheat" |
When an infected starts
punching its victim |
destroy it. Useful for
demos. |
|
z_difficulty |
0 |
"sv" |
"rep" |
Difficulty of the current
game (Easy |
Normal |
|
z_director_special_spawn_delay
|
10 |
"sv" |
"cheat" |
|
|
|
z_discard_min_range |
1000 |
"sv" |
"cheat" |
Don't relocate PZs closer than this regardless of flow distance |
|
z_discard_range |
2500 |
"sv" |
"cheat" |
Discard Zombies farther away than this |
|
z_do_tracers |
1 |
"sv" |
"cheat" |
"rep" |
Do we want tracers at all? |
|
z_dont_clear |
0 |
"sv" |
"cheat" |
|
|
|
z_door_reopen_interval
|
0 |
"sv" |
"cheat" |
Closed doors can be re-opened after this amount of time |
|
z_door_retry_interval
|
1 |
"sv" |
"cheat" |
Interval at which blocked doors will try to reopen |
|
z_exploding_health |
50 |
"sv" |
"cheat" |
Exploding Zombie max health |
|
z_exploding_limit |
1 |
"sv" |
"cheat" |
|
|
|
z_exploding_shove_interval
|
10 |
"sv" |
"cheat" |
|
|
|
z_exploding_shove_max
|
5 |
"sv" |
"cheat" |
|
|
|
z_exploding_shove_min
|
4 |
"sv" |
"cheat" |
|
|
|
z_exploding_speed |
175 |
"sv" |
"cheat" |
"rep" |
|
|
z_exploding_splat |
50 |
"sv" |
"cheat" |
Boomers splat instead of making a thud when taking this much
falling damage |
|
z_exploding_splat_radius |
200 |
"sv" |
"cheat" |
Boomers splattering on the ground make survivors inside this
radius it |
|
z_expressions |
1 |
"sv" |
"cheat" |
|
|
|
z_falling_land_forward_speed
|
200 |
"sv" |
"cheat" |
Minimum falling speed to cause a stumbling forward landing
animation to occur |
|
z_falling_land_hard_speed
|
200 |
"sv" |
"cheat" |
Minimum falling speed to cause a 'hard' landing animation to
occur |
|
z_falling_land_speed |
200 |
"sv" |
"cheat" |
Minimum falling speed to cause a landing animation to occur |
|
z_finale_chance |
100 |
"sv" |
"cheat" |
|
|
|
z_finale_spawn_safety_range
|
600 |
"sv" |
"cheat" |
|
|
|
z_first_aid_cabinets |
0 |
"sv" |
"cheat" |
|
|
|
z_force_attack_from_sound_range |
750 |
"sv" |
"cheat" |
|
|
|
z_forcezombiemodel |
0 |
"sv" |
"cheat" |
remove variability in infected models and instead use the
specified model from z_zombieforcemodelname |
|
z_forcezombiemodelname
|
0 |
"sv" |
"cheat" |
base name for the model from the models/infected directory to use
for all infected if z_forcezombiemodel is set. |
|
z_forwardspeed |
450 |
"sv" |
"cheat" |
"rep" |
|
|
z_friendly_fire_forgiveness
|
1 |
"sv" |
"cheat" |
Ignore friendly fire that appears to be unintentional. |
|
z_frustration |
1 |
"sv" |
"cheat" |
"rep" |
|
|
z_frustration_lifetime
|
20 |
"sv" |
"cheat" |
Frustration will accumulate for this many seconds before forcing
an AI tank takeover |
|
z_frustration_los_delay |
2 |
"sv" |
"cheat" |
|
|
|
z_frustration_spawn_delay
|
10 |
"sv" |
"cheat" |
|
|
|
z_gas_health |
250 |
"sv" |
"cheat" |
Gas Zombie max health |
|
z_gas_limit |
1 |
"sv" |
"cheat" |
|
|
|
z_gas_speed |
210 |
"sv" |
"cheat" |
"rep" |
|
|
z_ghost_checkpoint_spawn_interval |
30 |
"sv" |
"cheat" |
Interval for spawning special zombies while survivors are in the
checkpoint |
|
z_ghost_finale_spawn_interval |
20 |
"sv" |
"cheat" |
Interval for spawning special zombies during the finale |
|
z_ghost_spawn_in_start
|
0 |
"sv" |
"cheat" |
Allow ghosts to materialize while players are in the start area |
|
z_ghost_spawn_interval
|
60 |
"sv" |
"cheat" |
Interval for spawning special zombies |
|
z_ghost_speed |
450 |
"sv" |
"cheat" |
"rep" |
|
|
z_ghost_travel_distance |
1000 |
"sv" |
"cheat" |
Ghosts this far away from survivors in travel distance can
materialize regardless of linear distance from survivors |
|
z_gib_limb_distance |
400 |
"sv" |
"cheat" |
Rifles and sniper rifles can dismember at this range |
|
z_gib_limb_distance_buckshot
|
350 |
"sv" |
"cheat" |
Shotguns can dismember at this range |
|
z_gib_limb_distance_headshot
|
2000 |
"sv" |
"cheat" |
Rifles and sniper rifles can decapitate at this range |
|
z_gib_limb_distance_headshot_zoomed |
4000 |
"sv" |
"cheat" |
Sniper rifles can decapitate at this range when zoomed |
|
z_gib_limb_distance_zoomed
|
800 |
"sv" |
"cheat" |
Sniper rifles can dismember at this range when zoomed |
|
z_gib_limbs |
25 |
"sv" |
"cheat" |
Limbs can be shot off infected when doing this much damage (0
disables) |
|
z_grab_force |
0 |
"sv" |
"cheat" |
For testing - always grab ledges regardless of estimated falling
damage |
|
z_grab_ledges_solo |
0 |
"sv" |
"cheat" |
For testing - grab ledges even if you're the last survivor |
|
z_gun_damage |
10 |
"sv" |
"cheat" |
"rep" |
|
|
z_gun_debug_player_index |
0 |
"sv" |
"cheat" |
"rep" |
|
|
z_gun_force |
300 |
"sv" |
"cheat" |
|
|
|
z_gun_horiz_punch |
0 |
"sv" |
"cheat" |
"rep" |
Toggles horizontal
punchangles for guns |
|
z_gun_kick |
0 |
"sv" |
"cheat" |
"rep" |
Firing a gun can knock the
player's view this amount of the current spread |
|
z_gun_physics_force |
25 |
"sv" |
"cheat" |
How hard we push things that aren't players or doors. |
|
z_gun_range |
75 |
"sv" |
"cheat" |
"rep" |
|
|
z_gun_stun_duration |
1 |
"sv" |
"cheat" |
"rep" |
|
|
z_gun_survivor_force |
200 |
"sv" |
"cheat" |
|
|
|
z_gun_survivor_friend_push
|
1 |
"sv" |
"cheat" |
"rep" |
Allow survivors to push
survivors with a right click. |
|
z_gun_survivor_shove_dot |
0 |
"sv" |
"cheat" |
Max dot of a shove swing that can push a fellow survivor |
|
z_gun_swing_duration |
0 |
"sv" |
"cheat" |
"rep" |
|
|
z_gun_swing_interval |
0 |
"sv" |
"cheat" |
"rep" |
|
|
z_gun_vertical_punch |
1 |
"sv" |
"cheat" |
"rep" |
Toggles vertical punchangles
for guns |
|
z_health |
50 |
"sv" |
"cheat" |
Zombie max health |
|
z_hear_gunfire_range |
200 |
"sv" |
"cheat" |
|
|
|
z_hear_runner_far_range |
750 |
"sv" |
"cheat" |
|
|
|
z_hear_runner_near_range |
500 |
"sv" |
"cheat" |
|
|
|
z_hit_from_behind_cosine |
0 |
"sv" |
"cheat" |
|
|
|
z_hit_from_behind_factor |
0 |
"sv" |
"cheat" |
Damage multiplier if zombie hits Survivor from behind |
|
z_hit_incap_factor_easy |
0 |
"sv" |
"cheat" |
Damage multiplier if zombie hits incapacitated Survivor |
|
z_hit_incap_factor_expert
|
1 |
"sv" |
"cheat" |
Damage multiplier if zombie hits incapacitated Survivor |
|
z_hit_incap_factor_hard |
1 |
"sv" |
"cheat" |
Damage multiplier if zombie hits incapacitated Survivor |
|
z_hit_incap_factor_normal
|
1 |
"sv" |
"cheat" |
Damage multiplier if zombie hits incapacitated Survivor |
|
z_hunter_claw_buildup_growl_percent |
0 |
"sv" |
"cheat" |
When at least this charged
up |
Hunter starts growling
constantly. |
|
z_hunter_claw_force |
240 |
"sv" |
"cheat" |
"rep" |
Force with which the claw
shoves other zombies away |
|
z_hunter_claw_max_buildup_time
|
3 |
"sv" |
"cheat" |
Attack button held longer than this gets no extra benefit. |
|
z_hunter_claw_plays_hit_anims |
0 |
"sv" |
"cheat" |
"rep" |
Play the new hit anims for
debugging? |
|
z_hunter_claw_range |
52 |
"sv" |
"cheat" |
"rep" |
Range of the Claw weapon |
|
z_hunter_claw_range_down |
70 |
"sv" |
"cheat" |
"rep" |
Range of the Claw weapon
when looking straight down |
|
z_hunter_claw_start_buildup_time |
0 |
"sv" |
"cheat" |
Attack button released in less than this time is just a click. |
|
z_hunter_claw_swing_duration
|
0 |
"sv" |
"cheat" |
"rep" |
|
|
z_hunter_claw_swing_interval
|
1 |
"sv" |
"cheat" |
"rep" |
|
|
z_hunter_claw_swing_miss_interval |
0 |
"sv" |
"cheat" |
"rep" |
|
|
z_hunter_ground_normal
|
0 |
"sv" |
"cheat" |
"rep" |
|
|
z_hunter_health |
250 |
"sv" |
"cheat" |
Zombie max health |
|
z_hunter_limit |
1 |
"sv" |
"cheat" |
|
|
|
z_hunter_lunge_stagger_time
|
1 |
"sv" |
"cheat" |
|
|
|
z_hunter_speed |
300 |
"sv" |
"cheat" |
"rep" |
|
|
z_increment_head
|
cmd |
Switch to next head
bodygroup |
|
|
|
|
z_increment_lower |
cmd |
Switch to next lower body
bodygroup |
|
|
|
|
z_increment_skin
|
cmd |
Switch to next skin |
|
|
|
|
z_increment_upper |
cmd |
Switch to next upper body
bodygroup |
|
|
|
|
z_infected_flashlight
|
1 |
"sv" |
"cheat" |
|
|
|
z_infected_invuln |
0 |
"sv" |
"cheat" |
|
|
|
z_infected_move |
1 |
"sv" |
"cheat" |
|
|
|
z_last_area_update_tolerance
|
4 |
"sv" |
"cheat" |
Distance a character needs to travel in order to invalidate
cached area |
|
z_last_man_run_interval |
3 |
"sv" |
"cheat" |
|
|
|
z_lean_wall_align_speed |
300 |
"sv" |
"cheat" |
|
|
|
z_look_at_local_player
|
0 |
"sv" |
"cheat" |
For demo purposes |
|
z_lunge_interval
|
0 |
"sv" |
"cheat" |
"rep" |
|
|
z_lunge_power |
600 |
"sv" |
"cheat" |
"rep" |
|
|
z_lunge_up |
200 |
"sv" |
"cheat" |
"rep" |
|
|
z_max_hunter_pounce_stagger_duration |
0 |
"sv" |
"cheat" |
Max time a PZ staggers when bashed by a survivor that was pounced
by said hunter. |
|
z_max_neighbor_range |
200 |
"sv" |
"cheat" |
Max range for neighbor collection for avoidance |
|
z_max_path_length |
5000 |
"sv" |
"cheat" |
|
|
|
z_max_stagger_duration
|
6 |
"sv" |
"cheat" |
Max time a PZ staggers when bashed by a survivor. |
|
z_mega_mob_size |
50 |
"sv" |
"cheat" |
|
|
|
z_mega_mob_spawn_max_interval |
900 |
"sv" |
"cheat" |
|
|
|
z_mega_mob_spawn_min_interval |
420 |
"sv" |
"cheat" |
|
|
|
z_min_ladder_mount_dot
|
0 |
"sv" |
"cheat" |
"rep" |
Minimum 2D dot product from
player's view to a ladder to be able to grab it |
|
z_minigun_cooldown_time |
3 |
"sv" |
"cheat" |
Minigun cooldown time |
|
z_minigun_damage_rate
|
48000 |
"sv" |
"cheat" |
Minigun damage rate |
in health/minute |
|
z_minigun_fire_think_interval |
0 |
"sv" |
"cheat" |
|
|
|
z_minigun_overheat_time |
20 |
"sv" |
"cheat" |
Minigun overheat time |
|
z_minigun_rate_of_fire
|
1500 |
"sv" |
"cheat" |
Minigun rate of fire |
in bullets/minute |
|
z_minion_aim_tolerance
|
0 |
"sv" |
"cheat" |
|
|
|
z_minion_limit |
3 |
"sv" |
"cheat" |
|
|
|
z_mob_min_notify_count
|
10 |
"sv" |
"cheat" |
Mobs at least this large trigger 'mob' events |
|
z_mob_music_size
|
2 |
"sv" |
"cheat" |
Spotting a mob this large plays music |
|
z_mob_population_density |
0 |
"sv" |
"cheat" |
Density of mob spawns |
per square inch (0.0064 = 4
per 1x1 nav area) |
|
z_mob_recharge_rate |
0 |
"sv" |
"cheat" |
|
|
|
z_mob_sacrifice_timeout |
5 |
"sv" |
"cheat" |
|
|
|
z_mob_spawn_finale_size |
20 |
"sv" |
"cheat" |
|
|
|
z_mob_spawn_max_interval_easy |
240 |
"sv" |
"cheat" |
|
|
|
z_mob_spawn_max_interval_expert |
180 |
"sv" |
"cheat" |
|
|
|
z_mob_spawn_max_interval_hard |
180 |
"sv" |
"cheat" |
|
|
|
z_mob_spawn_max_interval_normal |
180 |
"sv" |
"cheat" |
|
|
|
z_mob_spawn_max_size |
30 |
"sv" |
"cheat" |
|
|
|
z_mob_spawn_min_interval_easy |
120 |
"sv" |
"cheat" |
|
|
|
z_mob_spawn_min_interval_expert |
90 |
"sv" |
"cheat" |
|
|
|
z_mob_spawn_min_interval_hard |
90 |
"sv" |
"cheat" |
|
|
|
z_mob_spawn_min_interval_normal |
90 |
"sv" |
"cheat" |
|
|
|
z_mob_spawn_min_size |
10 |
"sv" |
"cheat" |
|
|
|
z_must_wander |
0 |
"sv" |
"cheat" |
For testing.0 |
default.1 |
|
z_mute_infected |
0 |
"sv" |
"cheat" |
If nonzero |
common infected will not
growl |
|
z_nav_debug |
0 |
"sv" |
"cheat" |
|
|
|
z_nextmission |
cmd |
Sets the next mission at the end of the current mission |
|
|
|
z_no_cull |
0 |
"sv" |
"cheat" |
If nonzero |
the Director will not cull
common infected |
|
z_noise_level_display
|
0 |
"sv" |
"cheat" |
Show noise levels on players? |
|
z_noise_level_fade_rate |
40 |
"sv" |
"cheat" |
"rep" |
How much noise we lose each
tick |
|
z_noise_level_footstep
|
50 |
"sv" |
"cheat" |
How much noise we make with a footstep. |
|
z_noise_level_footstep_in_water |
75 |
"sv" |
"cheat" |
How much noise we make with a footstep while in water. |
|
z_noise_level_hold_time |
0 |
"sv" |
"cheat" |
"rep" |
How long we hold a given
noise level before it starts to fade. |
|
z_noise_level_max |
135 |
"sv" |
"cheat" |
"rep" |
The highest the noise level
can go. |
|
z_noise_level_vocalize
|
75 |
"sv" |
"cheat" |
How much noise we make when we say things. |
|
z_non_head_damage_factor_easy |
2 |
"sv" |
"cheat" |
Damage to zombie from non-headshots is multiplied by this factor |
|
z_non_head_damage_factor_expert |
0 |
"sv" |
"cheat" |
Damage to zombie from non-headshots is multiplied by this factor |
|
z_non_head_damage_factor_hard |
0 |
"sv" |
"cheat" |
Damage to zombie from non-headshots is multiplied by this factor |
|
z_non_head_damage_factor_normal |
1 |
"sv" |
"cheat" |
Damage to zombie from non-headshots is multiplied by this factor |
|
z_notice_it_range |
1500 |
"sv" |
"cheat" |
|
|
|
z_notice_near_range |
100 |
"sv" |
"cheat" |
|
|
|
z_player_lunge_up |
150 |
"sv" |
"cheat" |
"rep" |
|
|
z_player_zombie_debug
|
0 |
"sv" |
"cheat" |
|
|
|
z_player_zombie_land_delay
|
0 |
"sv" |
"cheat" |
|
|
|
z_player_zombie_min_dead_time |
2 |
"sv" |
"cheat" |
The minimum time a PC zombie must be dead before being eligible
to respawn |
|
z_pounce_allow_partial_hidden |
1 |
"sv" |
"cheat" |
|
|
|
z_pounce_crouch_delay
|
1 |
"sv" |
"cheat" |
"rep" |
|
|
z_pounce_damage |
5 |
"sv" |
"cheat" |
|
|
|
z_pounce_damage_delay
|
1 |
"sv" |
"cheat" |
|
|
|
z_pounce_damage_interrupt
|
50 |
"sv" |
"cheat" |
Taking this much damage interrupts a pounce attempt |
|
z_pounce_damage_interval |
0 |
"sv" |
"cheat" |
|
|
|
z_pounce_delay |
0 |
"sv" |
"cheat" |
|
|
|
z_pounce_door_damage |
500 |
"sv" |
"cheat" |
|
|
|
z_pounce_silence_range
|
500 |
"sv" |
"cheat" |
|
|
|
z_pounce_stumble_force
|
5 |
"sv" |
"cheat" |
Force of the stumble effect when a hunter pounces on someone |
|
z_prevent_burrowing |
1 |
"sv" |
"cheat" |
Use extra tracelines to prevent burrowing zombies |
|
z_puking_eye_height |
44 |
"sv" |
"cheat" |
"rep" |
|
|
z_push_force |
2000 |
"sv" |
"cheat" |
|
|
|
z_push_mass_max |
200 |
"sv" |
"cheat" |
|
|
|
z_pushaway_force
|
100 |
"sv" |
"cheat" |
How hard the infected shove non-IT Survivors out of their way to
reach the IT victim |
|
z_randombodygroups |
1 |
"sv" |
"cheat" |
Set to zero to disable random body groups on infected |
|
z_randomskins |
1 |
"sv" |
"cheat" |
Set to zero to disable random skins on infected |
|
z_reload_chatter_debug
|
0 |
"sv" |
"cheat" |
Should we give devtext explanations of why we didn't say
'Reloading'? |
|
z_reload_chatter_intensity
|
0 |
"sv" |
"cheat" |
Intensity level at which players start saying 'Reloading' |
|
z_reload_chatter_nearby_friend_range |
600 |
"sv" |
"cheat" |
A friend needs to be this close to say'Reloading' |
|
z_reload_chatter_recent_enemy |
1 |
"sv" |
"cheat" |
An enemy needs to have been seen this recently to say 'Reloading' |
|
z_reload_chatter_shotgun_ammo_threshold |
6 |
"sv" |
"cheat" |
Players don't say 'Reloading' when reloading a shotgun that has
this many shells already |
|
z_reload_chatter_shotgun_interval |
10 |
"sv" |
"cheat" |
|
|
|
z_removeitems |
cmd |
Removes all items from
survivors |
|
|
|
|
z_reset_population_counter
|
cmd |
For debugging |
|
|
|
|
z_respawn_distance |
100 |
"sv" |
"cheat" |
Infected can try a respawn within this far of their original
spawn |
|
z_respawn_interval |
10 |
"sv" |
"cheat" |
Infected can try a respawn within this many seconds of spawning |
|
z_restrict_team_change
|
0 |
"sv" |
"cheat" |
|
|
|
z_round_start_replacement_time
|
30 |
"sv" |
"cheat" |
|
|
|
z_run_exertion_interval |
1 |
"sv" |
"cheat" |
|
|
|
z_safe_spawn_range |
250 |
"sv" |
"cheat" |
Minimum range for spawning special zombies |
|
z_scout_mob_spawn_range |
3000 |
"sv" |
"cheat" |
|
|
|
z_shotgun_bonus_damage_multiplier |
5 |
"sv" |
"cheat" |
The multiplier to damage from a shotgun pellet within
z_shotgun_bonus_damage_range range. |
|
z_shotgun_bonus_damage_range
|
100 |
"sv" |
"cheat" |
A shotgun pellet hitting a common infected within this distance
will get the z_shotgun_bonus_damage_multiplier bonus. |
|
z_shove_friend_speed |
130 |
"sv" |
"cheat" |
|
|
|
z_show_bottlenecks |
0 |
"sv" |
"cheat" |
|
|
|
z_show_clear |
0 |
"sv" |
"cheat" |
|
|
|
z_show_completely_visible_to_survivor_team |
0 |
"sv" |
"cheat" |
|
|
|
z_show_damaging |
0 |
"sv" |
"cheat" |
|
|
|
z_show_escape_route |
0 |
"sv" |
"cheat" |
|
|
|
z_show_flow_delta |
0 |
"sv" |
"cheat" |
|
|
|
z_show_flow_distance |
0 |
"sv" |
"cheat" |
|
|
|
z_show_infected |
0 |
"sv" |
"cheat" |
|
|
|
z_show_last_area
|
0 |
"sv" |
"cheat" |
Draws a line from each player to the center of their last known
nav area |
|
z_show_mutually_visible_set
|
0 |
"sv" |
"cheat" |
|
|
|
z_show_population_density
|
0 |
"sv" |
"cheat" |
|
|
|
z_show_potentially_visible
|
0 |
"sv" |
"cheat" |
|
|
|
z_show_potentially_visible_to_survivor_team |
0 |
"sv" |
"cheat" |
|
|
|
z_show_swings |
0 |
"sv" |
"cheat" |
"rep" |
|
|
z_show_traffic |
0 |
"sv" |
"cheat" |
|
|
|
z_sidespeed |
450 |
"sv" |
"cheat" |
"rep" |
|
|
z_skirmish_spawn_max_interval |
90 |
"sv" |
"cheat" |
|
|
|
z_skirmish_spawn_max_size
|
4 |
"sv" |
"cheat" |
|
|
|
z_skirmish_spawn_min_interval |
45 |
"sv" |
"cheat" |
|
|
|
z_skirmish_spawn_min_size
|
1 |
"sv" |
"cheat" |
|
|
|
z_spawn |
cmd |
<tank|boomer|smoker|witch|hunter|mob|common> <auto> <ragdoll>
<area>.Spawns the specified
zombie(s) under your cursor |
or out |
|
|
|
z_spawn_flow_limit |
1500 |
"sv" |
"cheat" |
|
|
|
z_spawn_height |
0 |
"sv" |
"cheat" |
Height above ground z_spawn places new infected |
|
z_spawn_mobs_behind_chance
|
75 |
"sv" |
"cheat" |
Percentage chance that a mob will spawn behind the Survivor team |
|
z_spawn_mobs_from_selected_set
|
0 |
"sv" |
"cheat" |
Spawn subsequent mobs from the currently selected set via the nav
mesh editor |
|
z_spawn_range |
1500 |
"sv" |
"cheat" |
|
|
|
z_spawn_safety_range |
550 |
"sv" |
"cheat" |
|
|
|
z_spawn_speed |
450 |
"sv" |
"cheat" |
"rep" |
|
|
z_special_spawn_interval |
45 |
"sv" |
"cheat" |
Interval for spawning special zombies |
|
z_speed |
250 |
"sv" |
"cheat" |
"rep" |
|
|
z_splat_survivor_pitch_max
|
25 |
"sv" |
"cheat" |
|
|
|
z_splat_survivor_pitch_min
|
15 |
"sv" |
"cheat" |
|
|
|
z_splat_survivor_shake_amplitude |
50 |
"sv" |
"cheat" |
|
|
|
z_splat_survivor_shake_duration |
1 |
"sv" |
"cheat" |
|
|
|
z_splat_survivor_shake_frequency |
150 |
"sv" |
"cheat" |
|
|
|
z_splat_survivor_shake_radius |
10 |
"sv" |
"cheat" |
|
|
|
z_splat_survivor_yaw_max |
10 |
"sv" |
"cheat" |
|
|
|
z_splat_survivor_yaw_min |
-10 |
"sv" |
"cheat" |
|
|
|
z_stagger_immunity_time |
0 |
"sv" |
"cheat" |
How long after a hunter or smoker has been staggered until they
can be staggered again. |
|
z_state_debug |
0 |
"sv" |
"cheat" |
Gives feedback on current zombie state. |
|
z_stomp_always |
0 |
"sv" |
"cheat" |
Force melee attacks on single infected to always be stomps. |
|
z_stumble_max_curve_accel
|
5 |
"sv" |
"cheat" |
Rate of turn increase per second |
|
z_stumble_max_curve_rate |
10 |
"sv" |
"cheat" |
Maximum degrees/sec turning while stumbling forward |
|
z_tank_attack_interval
|
1 |
"sv" |
"cheat" |
|
|
|
z_tank_damage_slow_max_range
|
400 |
"sv" |
"cheat" |
Range at which Tank is slowed by gunfire |
|
z_tank_damage_slow_min_range
|
200 |
"sv" |
"cheat" |
Range at which Tank is slowed by gunfire |
|
z_tank_grenade_damage
|
750 |
"sv" |
"cheat" |
How much damage a Tank takes from a grenade. |
|
z_tank_grenade_roll |
-10 |
"sv" |
"cheat" |
"rep" |
|
|
z_tank_grenade_slowdown |
0 |
"sv" |
"cheat" |
The speed setting put on a Tank when hit by a grenade. |
|
z_tank_has_special_blood |
0 |
"sv" |
"cheat" |
Does the Tank get his own blood effect instead of the normal
infected one? |
|
z_tank_health |
4000 |
"sv" |
"cheat" |
Tank Zombie max health |
|
z_tank_incapacitated_decay_rate |
1 |
"sv" |
"cheat" |
How much health a dying Tank loses each update. |
|
z_tank_incapacitated_health
|
5000 |
"sv" |
"cheat" |
Health Tank starts with in death throes. |
|
z_tank_max_stagger_distance
|
400 |
"sv" |
"cheat" |
Max distance a Tank staggers when hurt by a grenade. |
|
z_tank_max_stagger_duration
|
6 |
"sv" |
"cheat" |
Max time a Tank staggers when hit by a grenade. |
|
z_tank_max_stagger_fade_duration |
6 |
"sv" |
"cheat" |
Fade in time when a Tank is staggered by a grenade. |
|
z_tank_rock_debug |
0 |
"sv" |
"cheat" |
Show debug for the rock thinking about detonating on people. |
|
z_tank_rock_radius |
100 |
"sv" |
"cheat" |
|
|
|
z_tank_speed |
210 |
"sv" |
"cheat" |
"rep" |
|
|
z_tank_speed_vs |
210 |
"sv" |
"cheat" |
"rep" |
|
|
z_tank_stagger_fade_alpha
|
192 |
"sv" |
"cheat" |
How opaque the screen fade is when a Tank is hit by a grenade. |
|
z_tank_stagger_fade_duration
|
3 |
"sv" |
"cheat" |
How long the screen fade lasts when a Tank is hit by a grenade. |
|
z_tank_throw_fail_interval
|
0 |
"sv" |
"cheat" |
"rep" |
How soon a tank can try
again after failing to throw. |
|
z_tank_throw_force |
800 |
"sv" |
"cheat" |
|
|
|
z_tank_throw_health |
50 |
"sv" |
"cheat" |
Health of the tank projectile (0 disables) |
|
z_tank_throw_interval
|
5 |
"sv" |
"cheat" |
"rep" |
How often a tank can throw. |
|
z_tank_walk_speed |
100 |
"sv" |
"cheat" |
"rep" |
|
|
z_tanks_block_molotovs
|
1 |
"sv" |
"cheat" |
|
|
|
z_terrify_duration |
2 |
"sv" |
"cheat" |
|
|
|
z_throttle_hit_interval_easy
|
0 |
"sv" |
"cheat" |
Minimum time between damaging a Survivor from a mob |
|
z_throttle_hit_interval_expert
|
1 |
"sv" |
"cheat" |
Minimum time between damaging a Survivor from a mob |
|
z_throttle_hit_interval_hard
|
0 |
"sv" |
"cheat" |
Minimum time between damaging a Survivor from a mob |
|
z_throttle_hit_interval_normal
|
0 |
"sv" |
"cheat" |
Minimum time between damaging a Survivor from a mob |
|
z_throwforce |
2500 |
"sv" |
"cheat" |
"rep" |
|
|
z_tracer_spacing
|
1 |
"sv" |
"cheat" |
"rep" |
One in how many bullets is a
tracer in automatic weapons. |
|
z_transitioning_players_remove
|
1 |
"sv" |
"cheat" |
|
|
|
z_use_tolerance |
0 |
"sv" |
"cheat" |
"rep" |
|
|
z_vision_range |
500 |
"sv" |
"cheat" |
How far a Zombie can see. |
|
z_vision_range_alert |
1500 |
"sv" |
"cheat" |
How far a Zombie can see when alert. |
|
z_vision_range_obscured |
500 |
"sv" |
"cheat" |
How far a Zombie can see in OBSCURED areas. |
|
z_vision_range_obscured_alert |
750 |
"sv" |
"cheat" |
How far a Zombie can see in OBSCURED areas when alert. |
|
z_vocalize_burn_max_interval
|
3 |
"sv" |
"cheat" |
The maximum time between vocalizing being burned |
|
z_vocalize_burn_min_interval
|
2 |
"sv" |
"cheat" |
The minimum time between vocalizing being burned |
|
z_vocalize_shot_interval |
0 |
"sv" |
"cheat" |
The minimum time between vocalizing being shot |
|
z_vomit |
1 |
"sv" |
"cheat" |
|
|
|
z_vomit_boxsize |
1 |
"sv" |
"cheat" |
Size of vomit damage entities. |
|
z_vomit_debug |
0 |
"sv" |
"cheat" |
"rep" |
Visualize the vomit damage. |
|
z_vomit_drag |
0 |
"sv" |
"cheat" |
Air drag of vomit damage entities. |
|
z_vomit_duration
|
1 |
"sv" |
"cheat" |
"rep" |
How long a puker
continuously pukes for. |
|
z_vomit_fade_duration
|
5 |
"sv" |
"cheat" |
"rep" |
How long the fade takes |
|
z_vomit_fade_start |
5 |
"sv" |
"cheat" |
"rep" |
When the vomit starts to
fade away |
|
z_vomit_fatigue |
3000 |
"sv" |
"cheat" |
"rep" |
Stamina impact of puking.
High number will pin in place for a long time |
|
z_vomit_float |
-130 |
"sv" |
"cheat" |
Upward float velocity of vomit damage entities. |
|
z_vomit_hit_pitch_max
|
15 |
"sv" |
"cheat" |
|
|
|
z_vomit_hit_pitch_min
|
-15 |
"sv" |
"cheat" |
|
|
|
z_vomit_hit_yaw_max |
10 |
"sv" |
"cheat" |
|
|
|
z_vomit_hit_yaw_min |
-10 |
"sv" |
"cheat" |
|
|
|
z_vomit_interval
|
30 |
"sv" |
"cheat" |
"rep" |
How often a puker can puke. |
|
z_vomit_lifetime
|
0 |
"sv" |
"cheat" |
Time to live of vomit damage entities. |
|
z_vomit_maxdamagedist
|
350 |
"sv" |
"cheat" |
Maximum damage distance for vomit. |
|
z_vomit_range |
300 |
"sv" |
"cheat" |
"rep" |
|
|
z_vomit_slide_mult |
0 |
"sv" |
"cheat" |
"rep" |
Multiplier for second
texture slide rate |
|
z_vomit_slide_rate |
0 |
"sv" |
"cheat" |
"rep" |
Percentage of screen height
per second |
|
z_vomit_vecrand |
0 |
"sv" |
"cheat" |
Random vector added to initial velocity of vomit damage entities. |
|
z_vomit_velocity
|
1700 |
"sv" |
"cheat" |
Initial velocity of vomit damage entities. |
|
z_vomit_velocityfadeend |
0 |
"sv" |
"cheat" |
Time at which attacker's velocity contribution finishes fading. |
|
z_vomit_velocityfadestart
|
0 |
"sv" |
"cheat" |
Time at which attacker's velocity contribution starts to fade. |
|
z_walk_speed |
85 |
"sv" |
"cheat" |
"rep" |
|
|
z_wandering_density |
0 |
"sv" |
"cheat" |
|
|
|
z_witch_allow_change_victim
|
1 |
"sv" |
"cheat" |
|
|
|
z_witch_anger_rate |
0 |
"sv" |
"cheat" |
|
|
|
z_witch_attack_range |
60 |
"sv" |
"cheat" |
|
|
|
z_witch_berserk_range
|
200 |
"sv" |
"cheat" |
|
|
|
z_witch_burn_time |
15 |
"sv" |
"cheat" |
|
|
|
z_witch_damage |
100 |
"sv" |
"cheat" |
|
|
|
z_witch_damage_per_kill_hit
|
30 |
"sv" |
"cheat" |
|
|
|
z_witch_discard_range
|
2000 |
"sv" |
"cheat" |
|
|
|
z_witch_flashlight_range |
400 |
"sv" |
"cheat" |
|
|
|
z_witch_health |
1000 |
"sv" |
"cheat" |
Witch max health |
|
|
z_witch_hostile_at_me_anger
|
2 |
"sv" |
"cheat" |
|
|
|
z_witch_max_retreat_range
|
2000 |
"sv" |
"cheat" |
|
|
|
z_witch_max_threat_time |
7 |
"sv" |
"cheat" |
|
|
|
z_witch_min_retreat_range
|
750 |
"sv" |
"cheat" |
|
|
|
z_witch_min_threat_time |
5 |
"sv" |
"cheat" |
|
|
|
z_witch_personal_space
|
100 |
"sv |