Command or
Variable Name |
Default Values |
Category |
Description |
| +alt1 |
|
developer |
extra commands for mod authors;
not currently used in HL or TFC |
| +attack |
|
controls |
fire |
| +attack2 |
|
controls |
alternate fire (Special Ability
Menu in TFC) see special |
| +back |
|
controls |
move backward |
| +break |
|
unknown |
? |
| +camdistance |
|
controls |
move chase cam away from player
(only works if thirdperson activated) |
| +camin |
|
controls |
move chase cam in (forward) only
works if thirdperson activated |
| +cammousemove |
|
controls |
allow mouse motion to control chase
cam while held down (only works if
thirdperson activated) |
| +camout |
|
controls |
move chase cam out (back) only works
if thirdperson activated |
| +campitchdown |
|
controls |
decrease chase cam pitch (aim down)
only works if thirdperson activated |
| +campitchup |
|
controls |
increase chase cam pitch (aim up)
only works if thirdperson activated |
| +camyawleft |
|
controls |
yaw (tilt) chase cam left (only
works if thirdperson activated) |
| +camyawright |
|
controls |
yaw (tilt) chase cam right (only
works if thirdperson activated) |
| +commandmenu |
|
controls |
open the command menu |
| +det20 |
|
controls |
set detpack to explode in 20 sec
(must hold until it says ok) TFC Demo
class only [Flags: tfc] |
| +det5 |
|
controls |
set detpack to explode in 5 sec
(must hold until it says ok) TFC Demo
class only [Flags: tfc] |
| +det50 |
|
controls |
set detpack to explode in 50 sec
(must hold until it says ok) TFC Demo
class only [Flags: tfc] |
| +duck |
|
controls |
duck (a.k.a. crouch) |
| +forward |
|
controls |
move forward |
| +graph |
|
controls |
enable net_graph display |
| +gren1 |
|
controls |
launch grenade type 1 (see
primeone, primetwo, throwgren) [Flags: tfc] |
| +gren2 |
|
controls |
launch grenade type 2 (see
primeone, primetwo, throwgren) [Flags: tfc] |
| +jlook |
|
controls |
enable joystick-controlled
looking around (like +mlook, but with a
joystick) |
| +jump |
|
controls |
jump |
| +klook |
|
controls |
use keyboard to look around
(see +mlook, +jlook)) |
| +left |
|
controls |
turn left |
| +lookdown |
|
controls |
look down |
| +lookup |
|
controls |
look up |
| +mlook |
|
controls |
use mouse to look around |
| +movedown |
|
controls |
move down -- as in swim down,
fly down, or climb down |
| +moveleft |
|
controls |
strafe left |
| +moveright |
|
controls |
strafe right |
| +moveup |
|
controls |
move up -- as in swim up,
fly up, or climb up |
| +reload |
|
controls |
reload current weapon |
| +right |
|
controls |
turn right |
| +score |
|
controls |
show player scores |
| +showscores |
|
controls |
show pings and scores for
all players on the server |
| +speed |
|
controls |
walk if autorun enabled,
run if autorun disabled |
| +strafe |
|
controls |
strafe modifier, direction
keys strafe while this is held down |
| +use |
|
controls |
use item (switch, scientist,
sentry gun, …) |
| addip |
(min) (ipaddr) |
server |
adds an ip the server
filterban list (0 minutes =
permanent) |
| alias |
(name) "cmd1; cmd2" |
scripts |
define an alias to a command
or commands, i.e. alias jumpduck
"+moveup;+movedown; wait; -moveup;
-movedown" |
| ambient_fade |
100 |
audio |
set the distance at which
ambient sounds fade away |
| ambient_level |
0.300 |
audio |
sets sound level for ambient
sounds |
| appenddemo |
(demo) |
demo |
record a demo, appending
to the demo file already at
half-life/valve/demo.dem |
| autosave |
|
prefs |
enable autosave |
| banid |
(min) (uid) [kick] |
server |
ban player with id (UID)for
(MIN)minutes (0=permanent ban). Add
'kick' after user number to also
kick the player off the server. See users, kick,
writeid, removeid |
| bgetmod |
|
server |
request batch mod status |
| bgmbuffer |
4096 |
audio |
set the CD audio buffer size |
| bgmvolume |
0 |
audio |
enable CD audio (0 may improve
performance) [Flags: a] |
| bind |
(key) ("cmd1; cmd2") |
scripts |
make activate one or more
command(s) or variable settings, enclosed
in quotes and separated by
semicolons. Binding a key to any +command also
automatically binds the release
of that key to the -command (see alias) |
| bitmapfonts |
1 |
video |
enable use of bitmap fonts
(may be easier to read) |
| bottomcolor |
6 |
net |
set the bottom color of your
player model [Flags: ai] |
| brightness |
1 |
video |
enable glare reduction (try
higher values, like 3, for even brighter)
[Flags: a] |
| build |
|
controls |
display build menu (ammo
dispenser or sentry gun, Engineer class only) [TFC]
[Flags: tfc] |
| cam_command |
0 |
prefs |
enable chase cam commands |
| cam_contain |
0 |
prefs |
enable chase cam auto-contain
in current room |
| cam_idealdist |
64 |
prefs |
set the preferred distance
from the player model for the chase cam (only
valid if thirdperson activated) |
| cam_idealpitch |
0 |
prefs |
set the preferred pitch for
the chase cam (only valid if thirdperson
activated) |
| cam_idealyaw |
90 |
prefs |
set the preferred yaw for
the chase cam (only valid if thirdperson
activated) |
| cam_snapto |
0 |
prefs |
set the preferred snap
interval for the chase cam (only valid if
thirdperson activated) |
| cancelselect |
|
scripts |
cancel selection (i.e.
what ESCAPE usually does) |
| cd |
|
audio |
control CD audio. 'cd stop'
stops play, 'cd loop X' plays track X (1-16
valid) |
| centerview |
|
controls |
centers the view |
| changeclass |
|
controls |
display class change menu
(can use slotX to select from menu) [Flags:
tfc] |
| changelevel |
(map) |
server |
load the map specified without
disconnecting clients from the server |
| changelevel2 |
(map) |
server |
load the map specified and
continue the current game without
disconnecting clients from the server |
| changeteam |
|
controls |
display team change menu (can
use slotX to select from menu) [Flags: tfc] |
| chase_active |
0 |
prefs |
enable chase-cam (third-person
view, like TombRaider or Hexen 2) |
| chase_back |
100 |
prefs |
set the preferred cam distance
from the player when backing up |
| chase_right |
0 |
prefs |
set the preferred offset to
the side for the chase cam |
| chase_up |
16 |
prefs |
set the preferred offset
up for the chase cam |
| clear |
|
misc |
clear the console screen |
| clientport |
27005 |
net |
set defail client port
(TCP/IP) for connecting to a server (may specify
other port with "connect ip:port") |
| cl_allowdownload |
1 |
net |
enable download of maps,
models, and decals on joining a server [Flags:
a] |
| cl_allowupload |
1 |
net |
enable upload of maps,
models, and decals on joining a server
[Flags: a] |
| cl_allow_download |
|
old |
replaced by cl_allowdownload |
| cl_allow_upload |
|
old |
replaced by cl_allowupload |
| cl_anglespeedkey |
0.670 |
prefs |
set the speed that the
direction keys (not mouse)
change the view angle |
| cl_backspeed |
400 |
prefs |
set the player backup speed
on a server, up to server max
[Flags: a] |
| cl_bob |
0.010 |
prefs |
set the amount that your
player view bobs while running. Motion-sick
types should set this to 0. |
| cl_bobcycle |
0.800 |
prefs |
set how frequently player
view bobs while running. Motion-sick types
should set this to 0. |
| cl_bobup |
0.500 |
prefs |
set the the amount of movement
before view-bobbing kicks in. Motion-sick
types should set this to 0. |
| cl_clockreset |
0.1 |
unknown |
? |
| cl_cmdbackup |
2 |
unknown |
? [Flags: a] |
| cl_cmdrate |
30 |
net |
set the number of times per
second that the client will update the
server. Leave at 30 (or lower)
for modems, set to 35-55 for Cable or DSL,
50 for LAN games. [Flags: a] |
| cl_dlmax |
128 |
net |
set the maximum number of
kilobytes to download from a server [Flags: ai] |
| cl_download_ingame |
1 |
net |
enable downloads during a
multiplayer game (generally not a good thing
-- instead set
cl_allow_download 1 and this
one to 0 so downloads are
between maps only) [Flags: a] |
| cl_fixtimerate |
7.5 |
net |
sets the fixed time rate |
| cl_forwardspeed |
400 |
prefs |
set the player maximum
forward speed. may not exceed server
max [Flags:
a] |
| cl_gaitestimation |
1 |
net |
enable estimated player
stepping motion -- disable (0) to
decrease apparent 'ice skating'
and possibly increase lag |
| cl_gg |
0 |
demo |
enable Game Gauge mode
(gg starts running a
demo in gamegauge
mode and will report
averag FPS at the end |
| cl_gibcount |
4 |
video |
sets the number of
gibs to spawn when blowing
an enemy to bits. lower or
0 may improve FPS [Flags a] |
| cl_giblife |
25 |
video |
sets the time in
seconds that gibs remain
before disappearing. lower or
0 may improve FPS [Flags a] |
| cl_gibvelscale |
1 |
video |
sets the scale factor
for gib graphics. higher may
improve FPS [Flags:
a] |
| cl_hightrack |
0 |
net |
force a spectator on
follow mode (tracking a single
player) to always
track the highest scoring
player (thanks Ken). |
| cl_himodels |
0 |
prefs |
enable high quality
player models. Set to 1 for
slightly better quality
player models (and
slightly lower fps) [Flags: a] |
| cl_idealpitchscale |
0.8 |
unknown |
? [Flags: a] |
| cl_latency |
0 |
net |
set client latency value |
| cl_lb |
0 |
net |
enable client-side
blood splat prediction (if cl_lw
is 1). If on, hits may look
like misses and vice-versa.
[Flags: ai] |
| cl_lc |
1 |
net |
enable lag compensation
(if server enables with sv_unlag 1) [Flags: ai] |
| cl_lw |
1 |
net |
enable client-side (lagless) weapon animations and sounds. If 1, weapons
animation and sounds will fire instantly, but the real shot must be
acknowledged by the server to happen, so animation/sounds may not match
server reality. Leave on (1) if you have lag compensation on (cl_lc 1).
[Flags: ai] |
| cl_messages |
|
prefs |
displays server messages |
| cl_movespeedkey |
0.300 |
prefs |
set movement speed for keyboard movement keys |
| cl_needinstanced |
0 |
unknown |
? |
| cl_nopred |
0 |
net |
disable client-side prediction (1 may increase lag) |
| cl_nosmooth |
0 |
unknown |
? |
| cl_pitchdown |
89 |
prefs |
set maximum angle that player can look down (in degrees) |
| cl_pitchspeed |
225 |
prefs |
set pitch (up and down) change speed |
| cl_pitchup |
89 |
prefs |
set maximum angle thaat player can look up (in degrees) |
| cl_rate |
9001.204 |
net |
set rate that client will send data to the server in bytes per second
(suggested starting values: 1000-4000 modem, 5000-7000 ISDN, 6000-10000
cable/DSL, 7000-20000 T1, 20000+ LAN) -- bad values cause LAG! turn on the
r_netgraph 3 to help evaluate different values, and try non-integers like
4001.0528. |
| cl_resend |
6 |
net |
set resend count (the number of times to attempt to resend packets) |
| cl_showerror |
0 |
prefs |
enable error display |
| cl_showevents |
0 |
prefs |
enable event display |
| cl_showfps |
0 |
video |
enable FPS display (frames per second) |
| cl_showmessages |
0 |
prefs |
enable display of game messages |
| cl_shownet |
0 |
net |
enable display of network packet numbers |
| cl_sidespeed |
400 |
prefs |
set the manimum player strafing speed (may not exceed server manimum) |
| cl_slist |
10 |
prefs |
set the number of servers in the serverlist |
| cl_smoothtime |
0.1 |
unknown |
? |
| cl_solid_players |
1 |
prefs |
enable solid player models |
| cl_spectator_ password |
0 |
net |
set the password for spectator access to a server |
| cl_timeout |
305 |
net |
set the inactivity time before a client is disconnected (timed out)
[Flags: a] |
| cl_updaterate |
20 |
net |
set number of updates client will request from the server each second.
In general, the more players in the game, the lower this should be. Lower
than 12 will cause choppiness, but 15 may be great for some slow
connections. Cable and DSL connections may like 30-40, unless there are
too many players on the server. FOr lan games, use 50. [Flags: ai] |
| cl_upspeed |
320 |
prefs |
set the player climbing up speed (up to server max) |
| cl_vsmoothing |
0.05 |
unknown |
? [Flags: a] |
| cl_waterdist |
4 |
prefs |
set underwater distance |
| cl_yawspeed |
210 |
prefs |
set turning speed (with keyoard, up to server max) |
| cmd |
(cmd) [arguments] |
misc |
formal way for a client to issue a command to the server -- when using
the console, the 'cmd' part may be omitted. |
| cmdline |
0 |
developer |
display the command-line arguments passed by hl.exe |
| cmdlist |
|
developer |
print a list of commands to the console (cmdlist log logfile
saves the list to c:\logfile); you can specify a mask for the list, such
as 'cmdlist a' to list all commands beginning with 'a', etc. |
| com_filewarning |
0 |
unknown |
? |
| condebug |
|
misc |
enable console debug mode |
| condump |
(filename) |
misc |
dump the console to the text file specified |
| connect |
(ip) : [port] |
net |
connect to a miltiplayer server with ip address and optional |
| console |
1 |
misc |
enable console [Flags: a] |
| contimes |
(n) |
developer |
show n overlay lines (n = 4 to 64) |
| con_color |
255 |
prefs |
set console color [Flags: a] |
| con_notifytime |
4 |
prefs |
set console message notification time (how long messages stay on screen) |
| coop |
0 |
net |
enable cooperative play mode see the coop link on the main page for tips
on getting coop working) |
| crosshair |
1 |
prefs |
enable crosshair [Flags: a] |
| cr_demoman |
|
server |
set a TFC class restriction to limit the number of players of the class
in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc] |
| cr_engineer |
|
server |
set a TFC class restriction to limit the number of players of the class
in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc] |
| cr_hwguy |
|
server |
set a TFC class restriction to limit the number of players of the class
in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc] |
| cr_medic |
|
server |
set a TFC class restriction to limit the number of players of the class
in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc] |
| cr_pyro |
|
server |
set a TFC class restriction to limit the number of players of the class
in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc] |
| cr_random |
|
server |
set a TFC class restriction to limit the number of players of the class
in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc] |
| cr_scout |
|
server |
set a TFC class restriction to limit the number of players of the class
in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc] |
| cr_sniper |
|
server |
set a TFC class restriction to limit the number of players of the class
in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc] |
| cr_soldier |
|
server |
set a TFC class restriction to limit the number of players of the class
in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc] |
| cr_spy |
|
server |
set a TFC class restriction to limit the number of players of the class
in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc] |
| cvarlist |
|
developer |
lists all the console variables (cvars) to the console (cvar log
filename will send the list to the file c:\filename) |
| c_maxdistance |
200 |
prefs |
set chase cam max distance |
| c_maxpitch |
90 |
prefs |
set chase cam max pitch |
| c_maxyaw |
135 |
prefs |
set chase cam max yaw |
| c_mindistance |
30 |
prefs |
set chase cam min distance |
| c_minpitch |
0 |
prefs |
set chase cam min pitch |
| c_minyaw |
-135 |
prefs |
set chase cam min yaw |
| deathmatch |
0 |
server |
enable deathmatch mode |
| decalfrequency |
|
server |
set how frequently clients can spray paint their logo |
| default_fov |
90 |
server |
set the default Field-Of-View, smaller numbers zoom in, larger numbers
zoom out (fish-eye style). |
| delta_clear |
|
unknown |
? |
| delta_stats |
|
unknown |
? |
| demos |
|
demo |
runs a loop of demos set with startdemos |
| detdispenser |
|
controls |
remotely detonate ammo dispenser (TFC Engineer class only) [Flags: tfc] |
| detsentry |
|
controls |
remotely detonate sentry gun (TFC Engineer class only) [Flags: tfc] |
| developer |
0 |
scripts |
enable special developer debug console messages and allow 'echo' to
print to the game screen, see console help for details |
| direct |
0.900 |
unknown |
? |
| discard |
|
controls |
drop unusable ammo -- bind a key to this and USE it in TFC every time
you load up -- your teammates will thank you! [Flags: tfc] |
| disconnect |
|
net |
disconnect from a server or local game |
| dlfile |
|
unknown |
? |
| dropclient |
|
server |
drop client from server (disconnect) |
| dropitems |
|
controls |
drop the flag (useful for handing it off to a teammate) |
| d_spriteskip |
0 |
unknown |
? |
| echo |
"text" |
scripts |
print a message to the console. To print to screen: 'developer 1; echo
"text"; developer 0' |
| edgefriction |
2 |
server |
set friction between players and walls or objects |
| endmovie |
|
demo |
the commands 'startmovie' and 'endmovie' start and stop recordding to a
video stream, that is basically a bunch of bitmap images in a single file.
You use the command like this: From the console type in: startmovie then
enter a map using the map command from the console. I have had problems
starting up the comand while in a map with the current version of half
life but not with the origional CD copy. You need to issue the endmoive
command to stop it. Note that this takes up a large amount of disk space.
Then you need to compile a program called 'mkmovie' in the valve utils
from the SDK (see the misc files section), and use this program to extract
all the bitmaps from within the single video stream file. Then you use a
program such as Adobe Premiere to string them together into an AVI, or mpg
if you have the plugins. Be sure to import them such that their duration
is only frame. You need a fast computer to do this properly, if not you
will get like 15 frames per second, which is fine for most people, and
still gets you a useable ingame video stream. If you have a slow pc, be
sure to set the avi to 15 frames per second, but if your pc is fast then
24 or 30 frames per second is good too. Thanks to Evan for that
info. |
| entities |
|
developer |
list currently loaded entities |
| envmap |
|
developer |
creates the 6 BMP images for sky boxes from the player's current
position. Size is set with gl_envmapsize
. |
| escape |
|
controls |
same as [ESCAPE] key, hides console, cancels selection, etc. |
| exec |
(filename) |
scripts |
execute a script file of console commands, often have .cfg or .rc
extension, though not required. script files can include any console
commands and variable settings, see console help for details |
| exit |
|
misc |
quit game or server to windows without confirmation |
| ex_correct |
0 |
unknown |
? |
| ex_diminishextrap |
0 |
unknown |
? |
| ex_extrapmax |
1.2 |
unknown |
? |
| ex_interp |
0.1 |
unknown |
? |
| ex_maxaccel |
2000 |
unknown |
? |
| ex_maxerrordistance |
64 |
unknown |
? |
| ex_maxspeed |
750 |
unknown |
? |
| ex_minvelocity |
0 |
unknown |
? |
| fakelag |
0 |
net |
simulates lag, higher values are laggier |
| fakeloss |
0 |
net |
simulates packet loss, higher values are more lossy |
| feign |
|
controls |
fake a death noise and then feign death (Spy class only) [Flags: tfc] |
| firstperson |
|
prefs |
enable first-person view (see thirdperson, chase_cam) |
| flaginfo |
|
controls |
display flag status (TFC) [Flags: tfc] |
| flush |
|
developer |
flush memory and reload |
| fly |
|
cheats |
One would think this would enable flying, but noclip does insstead. See
the href="http://half-life.pcgame.com/cheats.html")cheats page
for details. |
| ForceCloseCommand |
|
unknown |
? |
| force_centerview |
|
controls |
snaps player view to straight ahead |
| fov |
90 |
controls |
set the field-of-vision size. Smaller numbers zoom in, larger numbers
zoom out, valid range is 1-179. |
| fps_lan |
|
old |
replaced by fps_max |
| fps_max |
72 |
video |
set the maximum number of frames per second that the game will try to
render. Similar to the old fps_modem, but no longer affects network lag. |
| fps_modem |
|
old |
replaced by fps_max |
| fps_single |
|
old |
replaced by fps_max |
| fullinfo |
(complete info string) |
server |
enable verbose user information display |
| fullserverinfo |
|
server |
enable verbose server information display |
| gamedir |
|
developer |
set game base directory |
| gamma |
3 |
video |
set video gamma level [Flags: a] |
| getcertificate |
|
net |
authenticates your cd key (by checking it with won.net) without joining
a server |
| gg |
(demoname) |
demo |
run Game Gauge benchmark using demoname if cl_gg = 1 |
| give |
|
cheats |
spawn a weapon, item, or character. See the href="http://half-life.pcgame.com/cheats.html")cheats
page for details. |
| gl_affinemodels |
0 |
video |
makes my screen go crazy (Voodo2) |
| gl_alphamin |
0.250 |
video |
set minimum alpha blending level |
| gl_clear |
0 |
video |
makes cracks between textures visible when 1 |
| gl_cull |
1 |
video |
enable rendering of visible objects only (0 will slow fps) |
| gl_d3dflip |
0 |
video |
enable reversed rendering order for D3D video mode |
| gl_dither |
1 |
video |
enable dithering [Flags: a] |
| gl_dump |
|
video |
dump data about video card: vendor, renderer, version, entensions |
| gl_flipmatrix |
0 |
video |
enable special crosshair fix when using the 3DNow! 3DFX MiniGL
(3dfxglam.dll) [Flags: a] |
| gl_keeptjunctions |
1 |
video |
enable allowing slight cracks between textures, setting to 1 may look
better on some video cards, but will be a bit slower (fewer fps) |
| gl_lightholes |
1 |
video |
enable light holes (0 may improve perfomance) |
| gl_log |
(logfile) |
video |
writes graphic debug messages to logfile |
| gl_max_size |
256 |
video |
set the maximum texture size (higher may look better, but may slow
performance if set too high) |
| gl_monolights |
0 |
video |
creates a uniform light source with no shadows (OpenGL only) [Flags: a] |
| gl_nobind |
0 |
video |
enable replacing textures with bizarre alphanumeric characters (trippy) |
| gl_nocolors |
0 |
video |
disable colors (OpenGL only) |
| gl_overbright |
1 |
video |
enable maximum brightness mode [Flags: a] |
| gl_palette_tex |
1 |
video |
enable paletted textures |
| gl_picmip |
0 |
video |
set rendering quality (0,1,2, higher is faster and lower quality) see
gl_playermip, gl_texturemode |
| gl_playermip |
0 |
video |
set player rendering quality (0,1,2, higher is faster and lower quality)
see gl_playermip, gl_texturemode |
| gl_polyoffset |
4 |
video |
set polygon offset -- try larger values for flickering decal or texture
problems [Flags: a] |
| gl_reporttjunctions |
0 |
video |
enable T-junction reporting to console, see gl_keeptjunctions |
| gl_round_down |
3 |
video |
set texture size rounding-down value (higher rounds more, resulting in
lower quality and higher FPS) |
| gl_smoothmodels |
1 |
video |
enable model smoothing. Disabling (0) may increase fps a bit |
| gl_spriteblend |
1 |
video |
enable blending sprite graphics |
| gl_texels |
|
video |
report the number of texesl uploaded to the video card |
| gl_texsort |
0 |
video |
enables brighter and more vivid textures, but slows performance |
| gl_texturemode |
[type] |
video |
set the rendering mode: in order from lowest quality (fastest) to
highest quality (slowest), [type] options are: GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_LINEAR. Think of the 1st two as low and high quality for
hardware that supports bilinear filetering, and the 2nd two as low and
high quality for hardware that supports trilinear filtering. |
| gl_wateramp |
0 |
video |
enable amplified (higher) waves in water. 1 may decrease FPS (see
sv_wateramp) |
| gl_zmax |
4096 |
video |
set max size for zbuffer |
| gl_ztrick |
1 |
video |
speeds up renndering on some 3dfx cards (and maybe others), but may
cause flickering on some video cards |
| god |
|
cheats |
toggle god mode (invincibility). See the href="http://half-life.pcgame.com/cheats.html")cheats
page for details. |
| graphheight |
64 |
net |
set height of r_netgraph/net_graph display |
| heartbeat |
|
server |
send a heartbeat signal to the master server (set setmaster) |
| hideconsole |
|
controls |
hide the console |
| hisound |
0 |
audio |
enable high-quality sound (1=22kHz, 0=11kHz) see also loadas8bit (0 may
improve performance) [Flags: a] |
| HostMap |
0 |
unknown |
|
| hostname |
(name) |
server |
set server hostname (the name that will appear in server browser lists,
if setmaster is set) |
| hostport |
0 |
server |
set host connection port |
| host_framerate |
0 |
demo |
set the speed that host and server interact with the game. |
| host_limitlocal |
0 |
unknown |
? |
| host_profile |
0 |
unknown |
? |
| host_speeds |
0 |
video |
enable display of current FPS on-screen |
| hpkextract |
(name) [all|1 idx] |
developer |
extract files from hpk file (opts = HPKNAME [all | single index]) |
| hpklist |
(hpkname) |
developer |
list files in hpk file |
| hpkremove |
(name) (index) |
developer |
remove file from hpkfile |
| hpkval |
(hpkname) |
developer |
display checksum value for hpk file |
| hud_capturemouse |
1 |
prefs |
enable locking mouse pointer to menu area when menu activated [Flags: a] |
| hud_centerid |
0 |
prefs |
enable center screen display of player ID names (instead of lower-left
corner) [Flags: a] |
| hud_classautokill |
1 |
prefs |
enable auto-suicide on class changes [Flags: a] |
| hud_deathnotice_time |
6 |
prefs |
set how long death messages remain onscreen |
| hud_drawhistory_time |
5 |
prefs |
set how long HUD item icons remain onscreen |
| hud_fastswitch |
1 |
prefs |
enable fast weapon switching (0 is HL-style, where you must press fire
after picking a weapon before it is activated) [Flags: a] |
| hud_saytext_time |
5 |
prefs |
set how long chat messages remain onscreen |
| hud_takesshots |
0 |
prefs |
enable screen shot saving at the end of all games [Flags: a] |
| impulse |
100 |
controls |
enable flashlight |
| interp |
|
video |
enable frame interpolation |
| invnext |
|
controls |
select next item in inventory |
| invprev |
0 |
controls |
select previous item in inventory |
| ip |
0 |
server |
echo server ip |
| ipx_clientport |
0 |
net |
set client port for IPX LAN game |
| ipx_hostport |
0 |
server |
set host port for IPX LAN game |
| ip_clientport |
0 |
net |
set client port for TCP/IPLAN game |
| ip_hostport |
0 |
server |
set host port for TCP/IP LAN game |
| joyadvanced |
0 |
joystick |
set to 1 before changing any advanced joystick variables, then call
joyadvancedupdate to activate changes |
| joyadvancedupdate |
|
joystick |
enable advanced joystick settings (use after setting joyadvanced 1 and
making any variable changes desired) |
| joyadvaxisr |
0 |
joystick |
set mapping of DirectInput axis R (typically joystick rudder) -- not
used. Valid values: 0 = Axis not used, 1 = Axis is for forward and
backward movement, 2 = Axis is for looking up and down (pitch), 3 = Axis
is for side to side movement, 4 = Axis is for turning left and right
(yaw). Additionally, each axis can be designated as an absolute axis (like
a joystick) or a relative axis (like the FPgaming trackball or the WingMan
Warrior SpinControl). Absolute axes are defined as having a stopping
position whereas relative axes don't have a stopping position and just go
around and around. To designate an axis as a relative axis, add 16 to the
above control number. For example, to set the Assassin 3D's axis U to be
looking left and right, type 'joyadvaxisu 20'. As another example, to make
your rudder pedals control turning left and right, type 'joyadvaxisr 4'. |
| joyadvaxisu |
0 |
joystick |
set mapping of DirectInput axis U (custom axis - Assassin 3D trackball
left and right, WingMan Warrior SpinControl and SpaceOrb roll). Sets the
Assassin 3D to relative turning left and right. (Not self centering).
Valid values: 0 = Axis not used, 1 = Axis is for forward and backward
movement, 2 = Axis is for looking up and down (pitch), 3 = Axis is for
side to side movement, 4 = Axis is for turning left and right (yaw).
Additionally, each axis can be designated as an absolute axis (like a
joystick) or a relative axis (like the FPgaming trackball or the WingMan
Warrior SpinControl). Absolute axes are defined as having a stopping
position whereas relative axes don't have a stopping position and just go
around and around. To designate an axis as a relative axis, add 16 to the
above control number. For example, to set the Assassin 3D's axis U to be
looking left and right, type 'joyadvaxisu 20'. As another example, to make
your rudder pedals control turning left and right, type 'joyadvaxisr 4'. |
| joyadvaxisv |
0 |
joystick |
set mapping of DirectInput axis V (custom axis - Assassin 3D trackball
forward and backward and SpaceOrb yaw). Sets the Assassin 3D to relative
free-look up and down. (Not self centering). Valid values: 0 = Axis not
used, 1 = Axis is for forward and backward movement, 2 = Axis is for
looking up and down (pitch), 3 = Axis is for side to side movement, 4 =
Axis is for turning left and right (yaw). Additionally, each axis can be
designated as an absolute axis (like a joystick) or a relative axis (like
the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes
are defined as having a stopping position whereas relative axes don't have
a stopping position and just go around and around. To designate an axis as
a relative axis, add 16 to the above control number. For example, to set
the Assassin 3D's axis U to be looking left and right, type 'joyadvaxisu
20'. As another example, to make your rudder pedals control turning left
and right, type 'joyadvaxisr 4'. |
| joyadvaxisx |
0 |
joystick |
set mapping of DirectInput axis X (typically joystick left and right);
allows joystick to turn. Valid values: 0 = Axis not used, 1 = Axis is for
forward and backward movement, 2 = Axis is for looking up and down
(pitch), 3 = Axis is for side to side movement, 4 = Axis is for turning
left and right (yaw). Additionally, each axis can be designated as an
absolute axis (like a joystick) or a relative axis (like the FPgaming
trackball or the WingMan Warrior SpinControl). Absolute axes are defined
as having a stopping position whereas relative axes don't have a stopping
position and just go around and around. To designate an axis as a relative
axis, add 16 to the above control number. For example, to set the Assassin
3D's axis U to be looking left and right, type 'joyadvaxisu 20'. As
another example, to make your rudder pedals control turning left and
right, type 'joyadvaxisr 4'. |
| joyadvaxisy |
0 |
joystick |
set mapping of DirectInput axis Y (typically joystick forward and
backward). Allows the joystick to move forward and backward. Valid values:
0 = Axis not used, 1 = Axis is for forward and backward movement, 2 = Axis
is for looking up and down (pitch), 3 = Axis is for side to side movement,
4 = Axis is for turning left and right (yaw). Additionally, each axis can
be designated as an absolute axis (like a joystick) or a relative axis
(like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute
axes are defined as having a stopping position whereas relative axes don't
have a stopping position and just go around and around. To designate an
axis as a relative axis, add 16 to the above control number. For example,
to set the Assassin 3D's axis U to be looking left and right, type
'joyadvaxisu 20'. As another example, to make your rudder pedals control
turning left and right, type 'joyadvaxisr 4'. |
| joyadvaxisz |
0 |
joystick |
mapping of DirectInput axis Z (typically joystick throttle). Not used. |
| joyforwardsensitivity |
-1 |
joystick |
set the ramp-up speed or how much joystick movement is required for
moving 'full speed' forward and backward (negative numbers invert
directions) |
| joyforwardthreshold |
0.150 |
joystick |
set the dead-zone for moving forward and backward (If you have problems
with your character moving forward or back when trying to stop or strafe,
increase this number to .20) |
| joyname |
0 |
joystick |
set joystick name |
| joypitchsensitivity |
1 |
joystick |
set the speed or ratio used when you look up and down using the Assassin
3D (negative numbers invert directions) |
| joypitchthreshold |
0.150 |
joystick |
set the dead-zone for looking up and down (If you have problems with
your character looking up or down when trying to stop or strafe, increase
this number to .20) |
| joysidesensitivity |
-1 |
joystick |
set the ramp-up speed or how much joystick movement is required for
moving "full speed" side to side (negative numbers invert
directions) |
| joysidethreshold |
0.150 |
joystick |
set the dead-zone for moving side to side (If you have problems with
your character moving sideways when trying to stop or walk along a ledge,
increase this number to .20) |
| joystick |
0 |
joystick |
disable joystick (0 may give you a slight performance boost) [Flags: a] |
| joywwhack1 |
0 |
joystick |
set to 1 for Logitech WingMan Warrior, maybe for other models also |
| joywwhack2 |
0 |
joystick |
set to 1 for Logitech WingMan Warrior, maybe for other models also |
| joyyawsensitivity |
-1 |
joystick |
set the speed that or ratio used when you look left to right using the
Assassin 3D (negative numbers invert directions) |
| joyyawthreshold |
0.150 |
joystick |
set the dead-zone for looking right and left (If you have problems with
your character turning when trying to stop or strafe, increase this number
to .20) |
| kick |
(name or userid or uniqueid) |
server |
kick player from a server (server console or rcon only), Use the 'users'
command to get a list of userid's and uniqueid's. See kick, banid,
writeid, removeid. |
| kill |
|
controls |
suicide |
| lambert |
1.500 |
unknown |
sets the player model shading value. -1.01 used to make players
brighter. No longer has any effect. |
| lastinv |
|
controls |
switch back to last item or weapon used [Flags: tfc] |
| lcd_x |
0 |
video |
screws up my screen |
| lcd_yaw |
0 |
video |
screws up my screen |
| lightgamma |
2.500 |
video |
set lighting gamma value |
| list |
|
net |
lists local servers found by slist command |
| listdemo |
(demoname) |
demo |
list info on demo file |
| listid |
|
server |
list id numbers |
| listip |
|
server |
list ip addresses in the filter ban list |
| load |
(name) |
misc |
load a saved game |
| loadas8bit |
0 |
audio |
set to 1 to force 8-bit (lower quality) sounds (see hisound also) |
| localinfo |
|
server |
show local info settings |
| log |
|
server |
enable/disable logging (put 'log on' in autoexex.cfg, NOT
server.cfg) |
| logaddress |
(ip) (port) |
server |
set address for logfile (to log to a remote machine) |
| lookspring |
0 |
mouse |
enable automatic view centering when +mlook is deactivated [Flags: a] |
| lookstrafe |
0 |
mouse |
enable mouse strafing when +mlook is deactivated [Flags: a] |
| lservercfgfile |
|
server |
set listen server config file (default is listenserver.cfg) |
| map |
(mapname) |
server |
change to map half-life\tfc\mapname.bsp (.bsp not required) -- will
disconnect any clients on the server, see changelevel and changelevel2 to
change maps without disconnecting clients |
| mapcyclefile |
|
server |
specifies the name of the list of maps to cycle through on a server,
default is mapcycle.txt |
| maps |
(substring) |
server |
list maps containing substring, * lists all |
| maxplayers |
|
server |
set maximum number of clients allowed to connect to the server |
| mcache |
|
developer |
list model cache contents |
| messagemode |
|
controls |
prompt for a chat message to send to all clients connected to the server |
| messagemode2 |
|
controls |
prompt for a chat message to send to your teammates only |
| model |
0 |
prefs |
If modelname is unspecified, this will display the current
player model name. To change your player model, specify the name of a
folder in Valve/models/player that contains a .mdl file. To view the
model, start a multiplayer game and type chase_active 1. [Flags: ai] |
| motd |
|
server |
display the message of the day (motd.txt) for the current server |
| mp_allowmonsters |
|
server |
enable monsters in multiplayer mode (bots) |
| mp_autocrosshair |
|
server |
enable aiming assistance for clients |
| mp_consistency |
1 |
unknown |
? |
| mp_decals |
2000 |
server |
set max number of decals to display in multiplayer (set lower for
perfomance boost, but blast marks and logos will disappear sooner) [Flags:
a] |
| mp_defaultteam |
|
unknown |
? |
| mp_falldamage |
|
server |
enable realistic falling damage |
| mp_flashlight |
|
server |
enable flashlights for clients |
| mp_footsteps |
1 |
server |
enable footstep sounds |
| mp_forcerespawn |
|
server |
enable automatic forced respawns for players |
| mp_fraglimit |
|
server |
set the number of frags (by any single player) between map changes, see
timelimit |
| mp_friendlyfire |
|
server |
enable friendly fire in teamplay mode (mp_teamplay) |
| mp_logecho |
1 |
server |
enable logging of echo commands |
| mp_logfile |
1 |
server |
enable logging during multiplayer |
| mp_teamlist |
|
server |
? |
| mp_teamoverride |
|
unknown |
? |
| mp_teamplay |
|
server |
set teamplay mode flags -- set this variable to the sum of the numbers
by the options you want enabled: 1=teamplay on (always set this for
teamplay mode), 2=half-damage friendly-fire, 4=no damage friendly-fire,
8=half-damage friendly explosive, 16=no friendly explosive damage,
128=half-damage armor friendly-fire, 256=no damage to armor from
friendly-fire, 512=half-damage armor friendly explosive, 1024=no damage to
armor from friendly explosive, 2048=YOU take half damage from hitting
Teammate with direct weaponfire, 4096=YOU take no damage from hitting
Teammate with direct weaponfire, 8192=YOU take half damage from hitting
Teammate with explosive weaponfire, 16384=YOU take no damage from hitting
Teammate with explosive weaponfire, 32768=YOUR armor takes half damage
from hitting Tea
|
| mp_timelimit |
|
server |
set the time (in minutes) between map changes, see fraglimit |
| mp_weaponstay |
|
server |
enable permanent weapons |
| m_filter |
0 |
mouse |
enable mouse filtering (smoothing) [Flags: a] |
| m_forward |
1 |
mouse |
set mouse forward speed sensitivity multiplier [Flags: a] |
| m_pitch |
-0.022 |
mouse |
set mouse pitch (up and down motion) speed sensitivity multiplier. Note
that NEGATIVE values result in an inverted mouse (moving mouse forward
looks down), while positive values result in a non-inverted mouse (moving
mouse forward looks up) [Flags: a] |
| m_side |
0.800 |
mouse |
set mouse strafing speed sensitivity multiplier [Flags: a] |
| m_yaw |
0.022 |
mouse |
set mouse yaw speed sensitivity multiplier [Flags: a] |
| name |
0 |
net |
set client player name [Flags: ai] |
| net_address |
0 |
net |
? |
| net_chokeloop |
0 |
net |
? |
| net_drawslider |
0 |
net |
? |
| net_graph |
0 |
net |
enables network condition graph that shows FPS, network latency,
incoming server update rate, incoming bandwidth, outgoing bandwidth, and a
running graph of ping (which is network latency plus delays caused by
video rendering). Turn on the net_graph and try different values for the
tweaking variables to find the best settings for your system and network
conditions. Be sure to turn it back off since it will lower FPS some.
[Flags: a] |
| net_graphpos |
1 |
net |
set position of network graph (if net_graph 1). 1=bottom right, 2=bottom
center, 3=bottom left [Flags: a] |
| net_graphsolid |
1 |
net |
enable solid graph if net_graph 1 [Flags: a] |
| net_graphwidth |
192 |
net |
set net_graph width [Flags: a] |
| net_scale |
5 |
net |
set net_graph vertical scale [Flags: a] |
| net_showdrop |
0 |
net |
enable display of dropped network packets |
| net_showpackets |
0 |
net |
enable network packet display |
| new |
|
developer |
internal command used to start a new game |
| noclip |
|
cheats |
toggles clipping mode. when clipping disabled (noclip active), you can
walk through walls and fly. See the cheats page
for details. |
| nosound |
0 |
audio |
disable sounds (1 will make the game silent) |
| notarget |
|
cheats |
toggle notarget mode where enemies ignore the player. See the cheats
page for details. |
| password |
0 |
server |
set private server password (0 = public server, anyone can join) [Flags:
i] |
| path |
|
server |
display current search path for game files |
| pausable |
1 |
server |
enable whether or not clients can pause server game |
| pause |
|
controls |
pause game |
| ping |
|
server |
display name and ping of all clients connected to the server |
| pingservers |
|
net |
display pings of servers in the serverlist |
| play |
(filename) |
scripts |
play a WAV audio file designated by filename |
| playdemo |
(filename) |
demo |
play the demo in file Half-Life/valve/filename.dem at normal speed (use
timedemo to play at max fps and report average fps). |
| playvol |
|
demo |
set demo playback volume |
| pointfile |
(filename) |
developer |
try to load maps\filename.pts |
| port |
27015 |
net |
set the default connect port |
| ppdemostart |
|
unknown |
? |
| precache |
1 |
prefs |
enable pre-loading of all needed files at map start (1 may help
skipping/stoppoing problems) |
| primeone |
|
controls |
prime grenade type 1 (same at pressing, but not releasing the key bound
to +gren1) [Flags: tfc] |
| primetwo |
|
controls |
prime grenade type 2 (same at pressing, but not releasing the key bound
to +gren2) [Flags: tfc] |
| ptrack |
|
unknown |
crash the computer (well, mine at least) |
| pushlatency |
-50 |
net |
set pushlatency (try around -1/2 to -1 times ping) -- some people say
using non-integer values (like -100.0521) reduces lag [Flags: a] |
| quit |
|
misc |
exit to windows without confirmation |
| rate |
9001.204 |
old |
replaced by cl_rate |
| rcon |
rcon password 'commands' |
server |
remote console operation of a server. 'commands' can be any console
commands or variable settings. 'password' is required if the server
password variable is set to anything except 0, unless client password
variable is set to the same value |
| rcon_address |
0 |
server |
set remote console ip address |
| rcon_password |
0 |
server |
set password for remote console operation |
| rcon_port |
0 |
server |
set remote console port |
| reconnect |
|
net |
reconnect to the current server |
| record |
(filename) |
demo |
starts recording demo to filename.dem, see stop |
| reload |
|
server |
reload current map |
| removedemo |
(demo) (segmt) |
demo |
remove segment from a demo |
| removeid |
(userid or uniqueid) |
server |
Un-ban a user (remove the id from the ban list). See users, kick, banid,
writeid, removeid |
| removeip |
|
server |
remove ip from filterban list |
| restart |
|
server |
restarts the current multiplayer map (remove decals, blood, bulletholes,
scores, etc.) |
| retry |
|
net |
try reconnecting to the last server four more times (after four failed
attempts) |
| room_delay |
0 |
audio |
3D sound setting |
| room_dlylp |
2 |
audio |
3D sound setting |
| room_feedback |
0.520 |
audio |
3D sound setting |
| room_left |
0.010 |
audio |
3D sound setting |
| room_lp |
0 |
audio |
3D sound setting |
| room_mod |
0 |
audio |
3D sound setting |
| room_off |
0 |
audio |
3D sound setting |
| room_refl |
0.900 |
audio |
3D sound setting |
| room_rvblp |
1 |
audio |
3D sound setting |
| room_size |
0.060 |
audio |
3D sound setting |
| room_type |
18 |
audio |
3D sound setting |
| r_bmodelhighfrac |
|
unknown |
? [Flags: a] |
| r_bmodelinterp |
|
unknown |
? |
| r_cachestudio |
|
unknown |
? |
| r_decals |
4096 |
prefs |
set max number of blast mark decals in single-player (lower number will
improves perfomance some, but decals wil disappear sooner) |
| r_drawentities |
1 |
developer |
enable rendering of entities: 0=no entities, 1=normal entities, 2=no
textures, 3=hitbox only, 4=translucent hitboxes |
| r_drawviewmodel |
1 |
prefs |
enable drawing player weapon model (off improves perfomance a bit) |
| r_dynamic |
1 |
prefs |
enable dynamic lighting -- the light reflections glowing objects make on
other objects nearby, such as rockets and the flashlight (0 may improve
fps) |
| r_fullbright |
0 |
prefs |
enable max brightness, local game only |
| r_glowshellfreq |
2.200 |
prefs |
set the frequency of shimmering on glowing shells around flags and keys |
| r_lightmap |
0 |
developer |
Software rendering mode only -- display only one of the four possible
lightmaps (valid values are 0, 1, 2, 3). Useful for viewing range of
switched lights |
| r_mirroralpha |
1 |
video |
enable reflective textures (0 may improve performance) |
| r_mmx |
1 |
prefs |
force MMX calculation methods for MMX CPU's (set to 1 if your CPU
supports MMX! Any p2 does, as do most newer AMD and Cyrix chips. If using
1 reduces perfomance, set back to 0) |
| r_netgraph |
|
old |
replaced by net_graph |
| r_norefresh |
0 |
prefs |
enable clearing hud and console before redrawing |
| r_novis |
0 |
prefs |
enable drawing underwater polygons (must be 1 for r_wateralpha to work) |
| r_shadows |
0 |
prefs |
enable player shadows (decreases performance and doesn't look that
great) |
| r_speeds |
0 |
prefs |
enable display of average fps, draw speed, and polygon info (use to see
running FPS info) |
| r_traceglow |
0 |
prefs |
enable inclusion of monsters in glow sprite occlusion checking (1 will
decrease perfomance) |
| r_wadtextures |
0 |
unknown |
? |
| r_wateralpha |
1 |
prefs |
enable alpha blending underwater (r_novis muse be 1 for this to work) |
| save |
(name) |
misc |
save the current game (1p only), see load |
| saveme |
|
controls |
call for medic (TFC) [Flags: tfc] |
| say |
"text" |
scripts |
echo text to the screen of all players. A percent sign followed by A, H,
or I in the text will be replaced by your player's current Armor, Health,
and ID'd player, respectively. |
| say_team |
"text" |
scripts |
echo text to the screen of team members only. A percent sign followed by
A, H, or I in the text will be replaced by your player's current Armor,
Health, and ID'd player, respectively. |
| screenshot |
|
misc |
capture the current screen and save to disk |
| scr_centertime |
2 |
prefs |
set how long server messages remain on screen |
| scr_connectmsg |
0 |
scripts |
display in lower left of screen -- use "" for "msg"
to clear |
| scr_connectmsg1 |
0 |
scripts |
display "msg" in lower left of screen -- use "" for
"msg" to clear |
| scr_connectmsg2 |
0 |
scripts |
display "msg" in lower left of screen -- use "" for
"msg" to clear |
| scr_conspeed |
600 |
prefs |
set the console scroll speed (try 3000 to make it nearly instant) |
| scr_ofsx |
0 |
scripts |
set screen message x-offset |
| scr_ofsy |
0 |
scripts |
set screen message y-offset |
| scr_ofsz |
0 |
scripts |
set screen message z-offset |
| scr_printspeed |
8 |
scripts |
set screen message print speed |
| sendents |
|
unknown |
? |
| sensitivity |
3 |
mouse |
set mouse sensitivity [Flags: a] |
| servercfgfile |
|
server |
set server .cfg file (default is server.cfg) |
| serverinfo |
|
server |
display server information (variables flagged sv) |
| setdemoinfo |
(demo) (segmt) info |
demo |
add info to demo: info = title "text", play tracknum, fade
(in|out)(fast|slow) |
| setinfo |
|
server |
display model name, color settings, name, rate, and model crc |
| setmaster |
(ip or hostname) |
server |
set the master server (server list manager) for the server, see
heartbeat |
| sfeign |
|
controls |
feign death silently (TFC Spy class only) [Flags: tfc] |
| showinfo |
|
net |
enable display of all packets |
| showpause |
1 |
developer |
enable pause graphic display |
| showram |
0 |
developer |
enable display of available RAM |
| shutdownserver |
|
server |
shut down the server |
| sizedown |
|
video |
decrease screen size (will increase FPS, won't work on all video cards) |
| sizeup |
|
video |
increase screen size (will decrease FPS, won't work on all video cards) |
| skill |
3 |
misc |
set the skill level (single player, coop) |
| skin |
0 |
prefs |
set model skin (anyone know how to put more than one skin in a .mdl file
so we can use this?) [Flags: ai] |
| sk_12mm_bullet1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_12mm_bullet2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_12mm_bullet3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_9mmAR_bullet1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_9mmAR_bullet2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_9mmAR_bullet3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_9mm_bullet1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_9mm_bullet2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_9mm_bullet3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_agrunt_ dmg_punch1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_agrunt_ dmg_punch2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_agrunt_ dmg_punch3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_agrunt_ health1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_agrunt_ health2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_agrunt_ health3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_apache_health1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_apache_health2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_apache_health3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_barney_health1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_barney_health2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_barney_health3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_battery1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_battery2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_battery3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bigmomma_ dmg_blast1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bigmomma_ dmg_blast2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bigmomma_ dmg_blast3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bigmomma_ dmg_slash1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bigmomma_ dmg_slash2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bigmomma_ dmg_slash3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bigmomma_ health_factor1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bigmomma_ health_factor2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bigmomma_ health_factor3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bigmomma_ radius_blast1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bigmomma_ radius_blast2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bigmomma_ radius_blast3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bullsquid_ dmg_bite1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bullsquid_ dmg_bite2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bullsquid_ dmg_bite3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bullsquid_ dmg_spit1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bullsquid_ dmg_spit2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bullsquid_ dmg_spit3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bullsquid_ dmg_whip1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bullsquid_ dmg_whip2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bullsquid_ dmg_whip3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bullsquid_ health1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bullsquid_ health2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_bullsquid_ health3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_controller_ dmgball1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_controller_ dmgball2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_controller_ dmgball3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_controller_ dmgzap1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_controller_ dmgzap2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_controller_ dmgzap3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_controller_ health1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_controller_ health2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_controller_ health3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_controller_ speedball1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_controller_ speedball2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_controller_ speedball3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_gargantua_ dmg_fire1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_gargantua_ dmg_fire2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_gargantua_ dmg_fire3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_gargantua_ dmg_slash1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_gargantua_ dmg_slash2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_gargantua_ dmg_slash3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_gargantua_ dmg_stomp1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_gargantua_ dmg_stomp2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_gargantua_ dmg_stomp3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_gargantua_ health1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_gargantua_ health2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_gargantua_ health3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hassassin_ health1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hassassin_ health2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hassassin_ health3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_headcrab_ dmg_bite1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_headcrab_ dmg_bite2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_headcrab_ dmg_bite3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_headcrab_ health1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_headcrab_ health2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_headcrab_ health3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_healthcharger1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_healthcharger2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_healthcharger3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_healthkit1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_healthkit2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_healthkit3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hgrunt_ gspeed1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hgrunt_ gspeed2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hgrunt_ gspeed3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hgrunt_ health1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hgrunt_ health2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hgrunt_ health3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hgrunt_ kick1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hgrunt_ kick2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hgrunt_ kick3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hgrunt_ pellets1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hgrunt_ pellets2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hgrunt_ pellets3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hornet_dmg1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hornet_dmg2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_hornet_dmg3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_houndeye_ dmg_blast1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_houndeye_ dmg_blast2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_houndeye_ dmg_blast3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_houndeye_ health1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_houndeye_ health2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_houndeye_ health3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_ichthyosaur_ health1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_ichthyosaur_ health2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_ichthyosaur_ health3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_ichthyosaur_ shake1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_ichthyosaur_ shake2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_ichthyosaur_ shake3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_islave_ dmg_claw1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_islave_ dmg_claw2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_islave_ dmg_claw3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_islave_ dmg_clawrake1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_islave_ dmg_clawrake2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_islave_ dmg_clawrake3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_islave_ dmg_zap1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_islave_ dmg_zap2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_islave_ dmg_zap3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_islave_ health1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_islave_ health2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_islave_ health3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_leech_dmg_bite1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_leech_dmg_bite2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_leech_dmg_bite3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_leech_health1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_leech_health2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_leech_health3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_miniturret_ health1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_miniturret_ health2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_miniturret_ health3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_monster_ arm1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_monster_ arm2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_monster_ arm3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_monster_ chest1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_monster_ chest2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_monster_ chest3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_monster_ head1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_monster_ head2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_monster_ head3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_monster_ leg1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_monster_ leg2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_monster_ leg3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_monster_ stomach1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_monster_ stomach2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_monster_ stomach3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_nihilanth_ health1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_nihilanth_ health2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_nihilanth_ health3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_nihilanth_ zap1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_nihilanth_ zap2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_nihilanth_ zap3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_player_arm1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_player_arm2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_player_arm3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_player_chest1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_player_chest2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_player_chest3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_player_head1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_player_head2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_player_head3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_player_leg1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_player_leg2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_player_leg3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_player_stomach1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_player_stomach2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_player_stomach3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_plr_ 357_bullet1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_plr_ 357_bullet2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_plr_ 357_bullet3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_plr_ 9mmAR_bullet1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_plr_ 9mmAR_bullet2 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_plr_ 9mmAR_bullet3 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_plr_ 9mmAR_grenade1 |
|
developer |
set single-player game parameter, such as damage done by a certain
weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty
level) |
| sk_plr_ 9mmAR_grenade2 |
|
developer |
set single-player ga |