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| Welcome to FOoM's TeamFortress Files |
| Timer WAV files |
The Valve timer wav can be replaced with any wav
timer. Simply select a wav sound you want to use or
create one of your own.
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The original grenade click.
ax1.wav
Valve's Built-in Timer Wav.
timer.wav
Blank Timer Wav. (no sound)
blank.wav
Three second beep timer wavs.
3beep
3beep2
3beep4
3timer
3timer3
3timer3a
3timer6
3timer9
Four second timer wavs.
4beep2
4beep
4spoken
4spoken1
femaletimer
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| Valve Timer Replacement |
Take the timer you have selected and rename it
timer. Then move it into the folder
\SIERRA\Half-Life\tfc\sound\weapons. You can overwrite
or move out the existing timer from Valve.
When a grenade is primed, it must be confirmed
by the server before it begins an explosion countdown.
A grenade timer sound will play on your computer from
the moment you prime. So there is a built in mismatch
based on ping. The trick is to choose a timer that
matches your connection's effect on the grenade
timing.
Some people have reported better timing with the
shorter three second wavs. A higher ping
connection may need the longer four second wav.
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Script Timers |
There are two ways to use a scripted timer. One uses the built-in HUD voice to speak a countdown, the other calls for a wav file to be played. The scripted wav file has long been used as a "lagless timer" by TFC players looking for the perfect timing to do conc jumps. With these timer substitutes you must replace the default Valve timer with a blank wav file.
The Scpited WAV File
You can use a script to instruct the game to play any wav file when you prime a gren. Some people feel this give accurate timing even if your ping varies greatly, a "lagless timer". You can use the commands play or spk to make execute the timer wav file, I am told that the "spk" command gives the best result. Put the gren timer wav you prefer to the team fortress classic/tfc/sounds folder and rename it "wavtimer.wav" . Make sure you replace Valves default "timer.wav" with a blank wav file, or you will have two timers playing.
//Grenade timer - push
key to prime, release to throw
alias +bomb1 "primeone; spk wavtimer.wav"
alias -bomb1 "throwgren"
alias +bomb2 "primetwo; spk wavtimer.wav"
alias -bomb2 "throwgren"
bind f "+bomb1"
bind g "+bomb2"
You can use this timer AS a double tap lagless timer by simply changing a few lines.
//DOUBLE TAP gren primer, with custom timer - hit key to prime, hit again to throw
//use with any custom timer sound named "wavtimer.wav"
alias prime1 "primeone;alias grens1 throw;alias grens2 throw; spk wavtimer.wav"
alias prime2 "primetwo;alias grens1 throw;alias grens2 throw; spk wavtimer.wav"
alias throw "throwgren;alias grens1 prime1;alias grens2 prime2"
alias grens1 prime1
alias grens2 prime2
bind "f" grens1
bind "g" grens2
HUD Spoken Timer
You can use the Half-Life engine's voice as grenade
countdown. This timer requires a script to initiate
the countdown, the built in Half-Life 'voice' then
speaks the countdown. The first part of the Speak
Timer is the script. Your grenade keys must be bound
to this command "exec timer.cfg".
First put the script in your tfc\autoexec.cfg file
using notepad.
//Grenade timer using
SPEAK - push key to prime, release to throw
alias +bomb1 "primeone; exec timer.cfg"
alias -bomb1 "throwgren"
alias +bomb2 "primetwo; exec timer.cfg"
alias -bomb2 "throwgren"
bind f "+bomb1"
bind g "+bomb2"
Second setup the
timer.cfg file which has the speak instructions in it.
You can download a pre-made one here.
Unzip and put it to your halflife/tfc folder.
Ax1 Timer - "An explaination"
Buried in Valves sound files is a grenade wav file called Ax1.wav. It is the click you hear when any grenade is primed, including yours or by any other player. For years many players replaced the Ax1.wav with a full grenade timer, using it as a global timer wav and as a custom timer. They could hear other players grenade countdowns in addition to their own. Not much of a hack, but that practice is now illegal in leagues and some pub servers will detect and kick players using it. I only include its mention here so that players understand what is refered to by the term "global timer".
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