TF2 Cvar List - as of August 21st  2008
FOoM Homepage
Cvar Value Type Details
_autosave cmd Autosave
_autosavedangerous cmd AutoSaveDangerous
_bugreporter_restart cmd Restarts bug reporter .dll
_resetgamestats  cmd Erases current game stats and writes out a blank stats file
_restart cmd Shutdown and restart the engine.
achievement_debug ; 0 , "sv", "cheat", "rep" Turn on achievement debug msgs.
addip cmd Add an IP address to the ban list.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0  , "a"
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min ; 130
adsp_room_min 102
adsp_street_min  118
adsp_tunnel_min  114
adsp_wall_height 128
ai_auto_contact_solver 1  , "sv"
ai_block_damage  0  , "sv"
ai_debug_assault 0  , "sv"
ai_debug_avoidancebounds 0  , "sv"
ai_debug_directnavprobe  0  , "sv"
ai_debug_doors 0  , "sv"
ai_debug_dyninteractions 0  , "sv" Debug the NPC dynamic interaction system.
ai_debug_efficiency 0  , "sv"
ai_debug_enemies 0  , "sv"
ai_debug_expressions 0  , "sv" Show random expression decisions for NPCs.
ai_debug_follow  0  , "sv"
ai_debug_loners  0  , "sv"
ai_debug_looktargets 0  , "sv"
ai_debug_los 0  , "sv", "cheat"  NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 0  , "sv"
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0  , "sv"
ai_debug_shoot_positions 0 , "sv", "cheat", "rep"
ai_debug_speech  0  , "sv"
ai_debug_squads  0  , "sv"
ai_debug_think_ticks 0  , "sv"
ai_debugscriptconditions 0  , "sv"
ai_default_efficient 0  , "sv"
ai_drawbattlelines 0  , "sv", "cheat" 
ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd
ai_efficiency_override 0  , "sv"
ai_enable_fear_behavior  1  , "sv"
ai_expression_frametime  0  , "sv" Maximum frametime to still play background expressions.
ai_expression_optimization 0  , "sv" Disable npc background expressions when you can't see them.
ai_fear_player_dist 720  , "sv"
ai_find_lateral_cover 1  , "sv"
ai_find_lateral_los 1  , "sv"
ai_follow_use_points 1  , "sv"
ai_follow_use_points_when_moving 1  , "sv"
ai_force_serverside_ragdoll 0  , "sv"
ai_frametime_limit 50  , "sv" frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_inhibit_spawners 0  , "sv", "cheat" 
ai_lead_time 0  , "sv"
ai_LOS_mode 0  , "sv", "rep"   
ai_moveprobe_debug 0  , "sv"
ai_moveprobe_jump_debug  0  , "sv"
ai_moveprobe_usetracelist ; 0  , "sv"
ai_navigator_generate_spikes 0  , "sv"
ai_navigator_generate_spikes_strength    8  , "sv"
ai_no_local_paths ; 0  , "sv"
ai_no_node_cache 0  , "sv"
ai_no_select_box 0  , "sv"
ai_no_steer 0  , "sv"
ai_no_talk_delay 0  , "sv"
ai_norebuildgraph ; 0  , "sv"
ai_path_adjust_speed_on_immediate_turns  1  , "sv"
ai_path_insert_pause_at_est_end   1  , "sv"
ai_path_insert_pause_at_obstruction      1  , "sv"
ai_post_frame_navigation 0  , "sv"
ai_radial_max_link_dist  512  , "sv"
ai_reaction_delay_alert  0  , "sv"
ai_reaction_delay_idle 0  , "sv"
ai_rebalance_thinks 1  , "sv"
ai_report_task_timings_on_limit   0  , "a", "sv"     
ai_sequence_debug ; 0  , "sv"
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug 0  , "sv" Shows that bones that are setup every think
ai_shot_bias 1  , "sv"
ai_shot_bias_max 1  , "sv", "rep"   
ai_shot_bias_min -1  , "sv", "rep"   
ai_shot_stats 0  , "sv"
ai_shot_stats_term 1000  , "sv"
ai_show_hull_attacks 0  , "sv"
ai_show_think_tolerance  0  , "sv"
ai_simulate_task_overtime ; 0  , "sv"
ai_spread_cone_focus_time ; 0  , "sv"
ai_spread_defocused_cone_multiplier      3  , "sv"
ai_spread_pattern_focus_time 0  , "sv"
ai_strong_optimizations  0  , "sv"
ai_strong_optimizations_no_checkstand    0  , "sv"
ai_task_pre_script 0  , "sv"
ai_test_moveprobe_ignoresmall 0  , "sv"
ai_think_limit_label 0  , "a", "sv"     
ai_use_clipped_paths 1  , "sv"
ai_use_efficiency ; 1  , "sv"
ai_use_frame_think_limits ; 1  , "sv"
ai_use_think_optimizations 1  , "sv"
ai_use_visibility_cache  1  , "sv"
ai_vehicle_avoidance 1  , "sv", "cheat" 
air_density cmd Changes the density of air for drag computations.
alias cmd Alias a command.
ammo_max 5000  , "sv", "rep"   
anim_3wayblend 1  , "sv", "rep"    Toggle the 3-way animation blending code.
askconnect_accept ; cmd Accept a redirect request by the server.
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd
async_serialize  0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend cmd
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 0  , "sv"
autoaim_max_dist 2160  , "sv"
autosave cmd Autosave
autosavedangerous ; cmd AutoSaveDangerous
autosavedangerousissafe  cmd
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.
bench_start cmd Starts gathering of info. Arguments
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind      cmd Bind a key.
BindToggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'
bloodspray cmd blood
bot       cmd Add a bot.
bot_changeclass  0  , "sv" Force all bots to change to the specified class.
bot_changeteams  cmd Make all bots change teams
bot_command cmd <bot id> <command string...>.  Sends specified command on behalf of specified bot
bot_defend 0  , "sv" Set to a team number, and that team will all keep their combat shields raised.
bot_dontmove 0  , "sv", "cheat" 
bot_flipout 0  , "sv" When on, all bots fire their guns.
bot_forceattack2 0  , "sv" When firing, use attack2.
bot_forceattackon ; 1  , "sv" When firing, don't tap fire, hold it down.
bot_forcefireweapon 0  , "sv" Force bots with the specified weapon to fire.
bot_jump 0  , "sv", "cheat"  Force all bots to repeatedly jump.
bot_kill cmd <bot id>.  Kills bot.
bot_mimic 0  , "sv" Bot uses usercmd of player by index.
bot_mimic_yaw_offset 180  , "sv" Offsets the bot yaw.
bot_randomnames  0  , "sv", "cheat" 
bot_refill cmd Refill all bot ammo counts
bot_saveme 0  , "sv", "cheat" 
bot_selectweapon cmd
bot_selectweaponslot -1  , "sv", "cheat"  set to weapon slot that bot should switch to.
bot_teleport cmd Teleport the specified bot to the specified position & angles.  Format
bot_whack cmd Deliver lethal damage from player to specified bot
box       cmd Draw a debug box.
breakable_disable_gib_limit 0  , "sv"
breakable_multiplayer 1  , "sv"
buddha cmd Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30  , "a" number of frames to look at when figuring out average frametimes
budget_background_alpha  128  , "a" how translucent the budget panel is
budget_bargraph_background_alpha 128  , "a" how translucent the budget panel is
budget_bargraph_range_ms 16  , "a" budget bargraph range in milliseconds
budget_history_numsamplesvisible 100  , "a" number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms  66  , "a" budget history range in milliseconds
budget_panel_bottom_of_history_fraction  0  , "a" number between 0 and 1
budget_panel_height 384  , "a" height in pixels of the budget panel
budget_panel_width 512  , "a" width in pixels of the budget panel
budget_panel_x 0  , "a" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50  , "a" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30  , "a" number of frames to look at when figuring out peak frametimes
budget_show_averages 0  , "a" enable/disable averages in the budget panel
budget_show_history 1  , "a" turn history graph off and on. . good to turn off on low end
budget_show_peaks ; 1  , "a" enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug       cmd Show/hide the bug reporting UI.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
bugreporter_uploadasync  0  , "a" Upload attachments asynchronously
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps ; 0
cache_print cmd cache_print [section] Print out contents of cache memory.
cache_print_lru  cmd cache_print_lru [section] Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section] Print out a summary contents of cache memory.
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
cl_allowdownload 1  , "a" Client downloads customization files
cl_allowupload 1  , "a" Client uploads customization files
cl_clock_correction 1  , "cheat" ; Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200  , "cheat" ; Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90  , "cheat" ; As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10  , "cheat" ; If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick    999  , "cheat" ; Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0  , "cheat" ; Show debugging info about the clock drift.
cl_clockdrift_max_ms 150  , "cheat" ; Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode   0  , "cheat" ; Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 30  , "a", "user"    Max number of command packets sent to server per second
cl_downloadfilter ; 0  , "a" Determines which files can be downloaded from the server (all, none, nosounds)
cl_entityreport  0  , "cheat" ; For debugging, draw entity states to console
cl_flag_return_height 82  , "sv", "cheat" 
cl_flushentitypacket 0  , "cheat" ; For debugging. Force the engine to flush an entity packet.
cl_forcepreload  0  , "a" Whether we should force preloading.
cl_fullupdate cmd Forces the server to send a full update packet
cl_ignorepackets 0  , "cheat" ; Force client to ignore packets (for debugging).
cl_language 0  , "user" Language (from HKCU\Software\Valve\Steam\Language)
cl_localnetworkbackdoor  1 Enable network optimizations for single player games.
cl_logofile 0  , "a" Spraypoint logo decal.
cl_playback_screenshots  0 Allows the client to playback screenshot and jpeg commands in demos.
cl_precacheinfo  cmd Show precache info (client).
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_screenshotname ; 0 Custom Screenshot name
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd Dump entity list to console.
cl_showevents 0  , "cheat" ; Print event firing info in the console
cl_showpluginmessages 1  , "a" Allow plugins to display messages to you
cl_soundfile 0  , "a" Jingle sound file.
cl_timeout 30  , "a" After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 20  , "a", "user"    Number of packets per second of updates you are requesting from the server
cl_view   cmd Set the view entity index.
cl_voice_filter  0 Filter voice by name substring
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0  , "a", "user"    Enable close captioning.
cmd       cmd Forward command to server.
collision_shake_amp 0  , "sv"
collision_shake_freq 0  , "sv"
collision_shake_time 0  , "sv"
collision_test cmd Tests collision system
colorcorrectionui ; cmd Show/hide the color correction tools UI.
commentary 0  , "a", "sv"      Desired commentary mode state.
commentary_available 0  , "sv" Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd
commentary_finishnode cmd
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 0  , "a" Allows the console to be activated.
con_filter_enable ; 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text  0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0 Console output gets written to this file
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_timestamp 0 Prefix console.log entries with timestamps
con_trace 0 Print console text to low level printout.
connect   cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop      0  , "nf" Cooperative play.
create_flashlight ; cmd
creditsdone cmd
cvarlist cmd Show the list of convars/concommands.
datacachesize 32 Size in MB.
dbghist_addline  cmd Add a line to the debug history. Format
dbghist_dump cmd Dump the debug history to the console. Format
deathmatch 1  , "nf" Running a deathmatch server.
debug_materialmodifycontrol 0  , "sv"
debug_physimpact 0  , "sv"
debug_touchlinks 0  , "sv" Spew touch link activity
debugsystemui cmd Show/hide the debug system UI.
decalfrequency 10  , "sv", "nf"    
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_gototick cmd Skips to a tick in demo.
demo_interplimit 4000 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_legacy_rollback 1 Use legacy view interpolation rollback amount in demo playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1  , "cheat" ; Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
demoui2   cmd Show/hide the advanced demo player UI (demoui2).
+demoui2 cmd Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 cmd Send the advanced demo player UI (demoui2) to background.
developer 0 Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
disconnect cmd Disconnect game from server.
disp_dynamic 0
dispcoll_drawplane 0  , "sv"
displaysoundlist 0  , "sv"
drawcross cmd Draws a cross at the given location  Arguments
drawline cmd Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments
dropitem cmd Drop the flag.
dsp_automatic 0  , "demo"
dsp_db_min 80  , "demo"
dsp_db_mixdrop 0  , "demo"
dsp_dist_max 1440 , "cheat", "demo"
dsp_dist_min 0 , "cheat", "demo"
dsp_enhance_stereo 0  , "a"
dsp_facingaway 0  , "demo"
dsp_mix_max 0  , "demo"
dsp_mix_min 0  , "demo"
dsp_off   0  , "cheat" ;
dsp_player 0 , "demo", "server_can_execute"
dsp_reload cmd
dsp_room 0  , "demo"
dsp_slow_cpu 0  , "a", "demo"   
dsp_spatial 40  , "demo"
dsp_speaker 50  , "demo"
dsp_vol_2ch 1  , "demo"
dsp_vol_4ch 0  , "demo"
dsp_vol_5ch 0  , "demo"
dsp_volume 1  , "a", "demo"   
dsp_water 14  , "demo"
dt_ShowPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts  1 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchclass 0 Watch all fields encoded with this table.
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
dump_entity_sizes ; cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dump_panels cmd Dump Panel Tree
dump_x360_cfg cmd Dump X360 config files to disk
dump_x360_saves  cmd Dump X360 save games to disk
dumpentityfactories cmd Lists all entity factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumpsavedir cmd List the contents of the save directory in memory
dumpstringtables cmd Print string tables to console.
echo      cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd Disables the simulation and returns focus to the editor
endmovie cmd Stop recording movie frames.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_attachments  cmd Displays the attachment points on an entity.  Arguments
ent_autoaim cmd Displays the entity's autoaim radius.  Arguments
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
ent_cancelpendingentfires ; cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd Creates an entity of the given type where the player is looking.
ent_debugkeys 0  , "sv"
ent_dump cmd Usage
ent_fire cmd Usage
ent_info cmd Usage
ent_keyvalue cmd Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format
ent_messages cmd Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
ent_messages_draw ; 0  , "sv", "cheat"  Visualizes all entity input/output activity.
ent_name cmd
ent_orient cmd Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
ent_pivot cmd Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).   Arguments
ent_rbox cmd Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_remove cmd Removes the given entity(s)  Arguments
ent_remove_all cmd Removes all entities of the specified type  Arguments
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_setname cmd Sets the targetname of the given entity(s)  Arguments
ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses.  Arguments
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd Teleport the specified entity to where the player is looking.  Format
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red.  Arguments
envmap cmd
escape cmd Escape key pressed.
exec      cmd Execute script file.
exit      cmd Exit the engine.
explode   cmd Kills the player with explosive damage
explodevector cmd Kills a player applying an explosive force. Usage
fadein cmd fadein {time r g b}
fadeout   cmd fadeout {time r g b}
fast_fogvolume 0
filesystem_buffer_size 0 Size of per file buffers. 0 for none
filesystem_max_stdio_read ; 16
filesystem_native ; 1 Use native FS or STDIO
filesystem_report_buffered_io 0
filesystem_unbuffered_io 1
filesystem_use_overlapped_io 1
find      cmd Find concommands with the specified string in their name/help text.
find_ent cmd Find and list all entities with classnames or targetnames that contain the specified substring. Format
find_ent_index cmd Display data for entity matching specified index. Format
findflags cmd Find concommands by flags.
fire_absorbrate  3  , "sv"
fire_dmgbase 1  , "sv"
fire_dmginterval 1  , "sv"
fire_dmgscale 0  , "sv"
fire_extabsorb 5  , "sv"
fire_extscale 12  , "sv"
fire_growthrate  1  , "sv"
fire_heatscale 1  , "sv"
fire_incomingheatscale 0  , "sv"
fire_maxabsorb 50  , "sv"
firetarget cmd
fish_dormant 0 , "sv", "cheat", "rep" Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression  0  , "sv"
flex_looktime 5  , "sv"
flex_maxawaytime 1  , "sv"
flex_maxplayertime 7  , "sv"
flex_minawaytime 0  , "sv"
flex_minplayertime 5  , "sv"
flex_talk 0  , "sv"
flush cmd Flush unlocked cache memory.
flush_locked cmd Flush unlocked and locked cache memory.
fog_enable_water_fog 1  , "cheat" ;
fov       cmd Change players FOV
fps_max   200 Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug 0  , "sv"
fs_convert 1 Allow Xbox 360 files to be generated at runtime
fs_monitor_read_from_pack ; 0 0
fs_printopenfiles ; cmd Show all files currently opened by the engine.
fs_report_sync_opens 0 0
fs_warning_level cmd Set the filesystem warning level.
fs_warning_mode  0 0
func_break_max_pieces 15 , "a", "sv", "rep"
func_break_reduction_factor 0  , "sv"
func_breakdmg_bullet 0  , "sv"
func_breakdmg_club 1  , "sv"
func_breakdmg_explosive  1  , "sv"
g_debug_angularsensor 0  , "sv", "cheat" 
g_debug_constraint_sounds ; 0  , "sv", "cheat"  Enable debug printing about constraint sounds.
g_debug_doors 0  , "sv"
g_debug_npc_vehicle_roles ; 0  , "sv"
g_debug_ragdoll_removal  0 , "sv", "cheat", "rep"
g_debug_trackpather 0  , "sv", "cheat" 
g_debug_transitions 0  , "sv" Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase 0  , "sv", "cheat" 
g_debug_vehicledriver 0  , "sv", "cheat" 
g_debug_vehicleexit 0  , "sv", "cheat" 
g_debug_vehiclesound 0  , "sv", "cheat" 
g_Language 0  , "sv", "rep"   
g_ragdoll_important_maxcount 2  , "sv", "rep"   
g_ragdoll_maxcount 8  , "sv", "rep"   
gameui_activate  cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gameui_xbox 0
give      cmd Give item to player.  Arguments
givecurrentammo  cmd Give a supply of ammo for current weapon..
global_set cmd global_set <globalname> <state>
god       cmd Toggle. Player becomes invulnerable.
groundlist cmd Display ground entity list <index>
hammer_update_entity cmd Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat cmd Force heartbeat of master servers
help      cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hl2_episodic 0  , "sv", "rep"   
host_flush_threshold 20 Memory threshold below which the host should flush caches between server instances
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal  0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0
host_runofftime  cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 0  , "cheat" ; Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_thread_mode 0 Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timescale 1  , "rep"   Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
hostip -798740992 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hurtme cmd Hurts the player.  Arguments
ifm_basecamera_camerastate cmd Set camera state
incrementvar cmd Increment specified convar value.
ip        208 Overrides IP for multihomed hosts
joy_axisbutton_threshold 0  , "a" Analog axis range before a button press is registered.
joy_wingmanwarrior_centerhack 0  , "a" Wingman warrior centering hack.
joy_xcontroller_found 0 Automatically set to 1 if an xcontroller has been detected.
jpeg      cmd Take a jpeg screenshot
jpeg_quality 90 jpeg screenshot quality.
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding  cmd Find key bound to specified command string.
key_listboundkeys ; cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick      cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
kill      cmd Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd Kills a player applying force. Usage
light_crosshair  cmd Show texture color at crosshair
lightcache_maxmiss 2  , "cheat" ;
lightprobe cmd Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile cmd Parses map leak data from .lin file
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listmodels cmd List loaded models.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
load      cmd Load a saved game.
log       cmd Enables logging to file, console, and udp < on | off >.
logaddress_add cmd Set address and port for remote host <ip
logaddress_del cmd Remove address and port for remote host <ip
logaddress_delall ; cmd Remove all udp addresses being logged to
logaddress_list  cmd List all addresses currently being used by logaddress.
lservercfgfile 0  , "sv"
map       cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing, with commentary, on a specified map.
map_edit cmd
map_noareas 0 Disable area to area connection testing.
map_showspawnpoints cmd Dev - test the spawn points, draws for 60 seconds
mapcyclefile 0  , "sv" Name of the .txt file used to cycle the maps on multiplayer servers
maps      cmd Displays list of maps.
mat_aaquality 0
mat_accelerate_adjust_exposure_down      3  , "cheat" ;
mat_antialias 0
mat_bufferprimitives 1
mat_bumpbasis 0  , "cheat" ;
mat_bumpmap 1
mat_colcorrection_disableentities ; 0
mat_colorcorrection 0
mat_compressedtextures 1
mat_configcurrent ; cmd show the current video control panel config for the material system
mat_crosshair cmd Display the name of the material under the crosshair
mat_crosshair_edit cmd open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd print the material under the crosshair
mat_crosshair_reloadmaterial cmd reload the material under the crosshair
mat_debug cmd Activates debugging spew for a specific material.
mat_debugalttab  0  , "cheat" ;
mat_debugdepth 0
mat_debugdepthmode 0
mat_debugdepthval ; 128
mat_debugdepthvalmax 256
mat_depthbias_decal -262144  , "cheat" ;
mat_depthbias_normal 0  , "cheat" ;
mat_depthbias_shadowmap  0  , "cheat" ;
mat_diffuse 1
mat_disable_fancy_blending 0
mat_disable_lightwarp 0
mat_drawflat 0  , "cheat" ;
mat_dxlevel 0
mat_dynamic_tonemapping  1  , "cheat" ;
mat_edit cmd Bring up the material under the crosshair in the editor
mat_envmapsize 128
mat_envmaptgasize ; 32
mat_excludetextures 0
mat_fastnobump 0  , "cheat" ;
mat_fastspecular 1 Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
mat_fillrate 0  , "cheat" ;
mat_filterlightmaps 1
mat_filtertextures 1
mat_force_tonemap_scale  0  , "cheat" ;
mat_forceaniso 1
mat_forcedynamic 0  , "cheat" ;
mat_forcehardwaresync 1
mat_forcemanagedtextureintohardware      1
mat_fullbright 0  , "cheat" ;
mat_hdr_enabled  cmd Report if HDR is enabled for debugging
mat_hdr_level 2 Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 1
mat_hdr_tonemapscale 1  , "cheat" ; The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_info cmd Shows material system info
mat_leafvis 0  , "cheat" ; Draw wireframe of current leaf
mat_levelflush 1
mat_lightmap_pfms ; 0 Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 1  , "cheat" ;
mat_luxels 0  , "cheat" ;
mat_max_worldmesh_vertices 65536
mat_maxframelatency 1
mat_measurefillrate 0  , "cheat" ;
mat_mipmaptextures 1
mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0  , "a"
mat_monitorgamma_tv_exp  2
mat_monitorgamma_tv_range_max 255
mat_monitorgamma_tv_range_min 16
mat_morphstats 0  , "cheat" ;
mat_motion_blur_enabled  0
mat_motion_blur_percent_of_screen_max    4
mat_norendering  0  , "cheat" ;
mat_normalmaps 0  , "cheat" ;
mat_normals 0  , "cheat" ;
mat_parallaxmap  1
mat_picmip 0
mat_proxy 0  , "cheat" ;
mat_queue_mode -1 The queue/thread mode the material system should use
mat_reducefillrate 0
mat_reloadallmaterials cmd Reloads all materials
mat_reloadmaterial cmd Reloads a single material
mat_reloadtextures cmd Reloads all textures
mat_report_queue_status  0
mat_reporthwmorphmemory  cmd Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0  , "cheat" ;
mat_savechanges  cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadowstate  1
mat_show_ab_hdr  0
mat_show_texture_memory_usage 0 , "cheat", "numeric" Display the texture memory usage on the HUD.
mat_showenvmapmask 0
mat_showlowresimage 0
mat_showmaterials ; cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).
mat_showmiplevels ; 0  , "cheat" ; color-code miplevels 2
mat_showtextures cmd Show used textures.
mat_slopescaledepthbias_decal 0  , "cheat" ;
mat_slopescaledepthbias_normal 0  , "cheat" ;
mat_slopescaledepthbias_shadowmap ; 16  , "cheat" ;
mat_softwarelighting 0
mat_softwareskin 0  , "cheat" ;
mat_specular 1 Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
mat_supportflashlight -1 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_suppress cmd Supress a material from drawing
mat_surfaceid 0  , "cheat" ;
mat_surfacemat 0  , "cheat" ;
mat_texture_list 0 For debugging, show a list of used textures per frame
+mat_texture_list ; cmd
-mat_texture_list ; cmd
mat_texture_list_all 0  , "numeric"      If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_txlod cmd Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 1  , "numeric"      If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 1  , "cheat" ; 0 = Original Algorithm 1 = New Algorithm
mat_trilinear 0
mat_use_compressed_hdr_textures   1
mat_vsync 0 Force sync to vertical retrace
mat_wireframe 0  , "cheat" ;
matchmakingport  27025 Host Matchmaking port
maxplayers cmd Change the maximum number of players allowed on this server.
mem_compact cmd
mem_dump cmd Dump memory stats to text file.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_eat   cmd
mem_force_flush  0 Force cache flush of unlocked resources on every alloc
mem_max_heapsize 256 Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 64 Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 48 Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps ; 0 Write periodic memstats dumps every n seconds.
mem_test cmd
mem_test_each_frame 0  Run heap check at end of every frame
mem_test_every_n_seconds 0 Run heap check at a specified interval
mem_vcollide cmd Dumps the memory used by vcollides
memory cmd Print memory stats.
minisave cmd Saves game (for current level only!)
mm_max_spectators ; 4 Max players allowed on the spectator team
mm_message cmd Send a message to all remote clients
mm_minplayers 2 Number of players required to start an unranked game
mm_select_session ; cmd Select a session
mm_session_info  cmd Dump session information
mm_stats cmd
mod_forcedata 1 Forces all model file data into cache on model load.
mod_forcetouchdata 1 Forces all model file data into cache on model load.
mod_load_anims_async 0
mod_load_fakestall 0 Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 0
mod_load_showstall 0 1 - show hitches , 2 - show stalls
mod_load_vcollide_async  0
mod_lock_mdls_on_load 0
mod_test_mesh_not_available 0
mod_test_not_available 0
mod_test_verts_not_available 0
mod_touchalldata 1 Touch model data during level startup
mod_trace_load 0
motdfile 0  , "sv" The MOTD file to load.
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 1  , "sv", "nf"    
mp_allowspectators 1  , "sv", "rep"    toggles whether the server allows spectator mode or not
mp_autocrosshair 1  , "sv", "nf"    
mp_autoteambalance 0  , "sv", "nf"    
mp_bonusroundtime ; 15  , "sv", "rep"    Time after round win until round restarts
mp_chattime 15  , "sv", "rep"    amount of time players can chat after the game is over
mp_clan_ready_signal 0  , "sv" Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0  , "sv" If non-zero, game will restart once someone from each team gives the ready signal
mp_decals 200  , "a"
mp_defaultteam 0  , "sv"
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_disable_respawn_times 0 , "sv", "nf", "rep"
mp_enableroundwaittime 1  , "sv", "rep"    Enable timers to wait between rounds.
mp_fadetoblack 0 , "sv", "nf", "rep" fade a player's screen to black when he dies
mp_falldamage 0  , "sv", "nf"    
mp_flashlight 0  , "sv", "nf"    
mp_footsteps 1  , "sv", "nf"    
mp_forcecamera 1  , "sv", "rep"    Restricts spectator modes for dead players
mp_forcerespawn  1  , "sv", "nf"    
mp_forcerespawnplayers cmd Force all players to respawn.
mp_forcewin cmd Forces team to win
mp_fraglimit 0  , "sv", "nf"    
mp_friendlyfire  0 , "sv", "nf", "rep" Allows team members to injure other members of their team
mp_idledealmethod ; 1  , "sv" Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga
mp_idlemaxtime 3  , "sv" Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 8 , "sv", "nf", "rep" max number of rounds to play before server changes maps
mp_respawnwavetime 10 , "sv", "nf", "rep" Time between respawn waves.
mp_restartgame 0  , "sv" If non-zero, game will restart in the specified number of seconds
mp_restartround  0  , "sv" If non-zero, the current round will restart in the specified number of seconds
mp_scrambleteams cmd Scramble the teams and restart the game
mp_showrespawntimes cmd Show the min respawn times for the teams
mp_simulatemultiplecappers 1  , "sv", "cheat" 
mp_stalemate_at_timelimit ; 0  , "sv", "nf"     Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_stalemate_enable 0  , "sv", "nf"     Enable/Disable stalemate mode.
mp_stalemate_timelimit 0  , "sv", "rep"    Timelimit (in seconds) of the stalemate round.
mp_switchteams cmd Switch teams and restart the game
mp_teamlist 0  , "sv", "nf"    
mp_teamoverride  1  , "sv"
mp_teamplay 0  , "sv", "nf"    
mp_teams_unbalance_limit 0 , "sv", "nf", "rep" Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_time_between_capscoring 1  , "sv" Delay between scoring of owned capture points.
mp_timelimit 30 , "sv", "nf", "rep" game time per map in minutes
mp_tournament 0 , "sv", "nf", "rep"
mp_tournament_restart cmd Restart Tournament Mode on the current level.
mp_tournament_stopwatch  1 , "sv", "nf", "rep"
mp_waitingforplayers_cancel 0  , "sv" Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 0  , "sv" Set to 1 to start or restart the WaitingForPlayers period.
mp_weaponstay 0  , "sv", "nf"    
mp_winlimit 8 , "sv", "nf", "rep" Max score one team can reach before server changes maps
multvar   cmd Multiply specified convar value.
name      0 , "a", "user", "print", "server_can_execute" Current user name
nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 0  , "sv" RGBA color to draw as the background color for nav areas while editing.
nav_avoid cmd Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_build_ladder cmd Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency cmd Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor  cmd Updates the blocked/unblocked status for every nav area.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_compress_id  cmd Re-orders area and ladder ID's so they are continuous.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 0  , "sv"
nav_corner_adjust_adjacent 18  , "sv" radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select ; cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_place_on_ground 0  , "sv" If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete cmd Deletes the currently highlighted Area.
nav_delete_marked ; cmd Deletes the currently marked Area (if any).
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_dont_hide cmd Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_edit 0  , "sv", "cheat"  Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip  cmd Flips the selected ladder's direction.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_make_sniper_spots cmd Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable ; cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_no_hostages  cmd Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list cmd Lists all place names used in the map.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_place_replace ; cmd Replaces all instances of the first place with the second place.
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 0  , "sv", "cheat"  Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
nav_remove_unused_jump_areas cmd Removes jump areas with at most 1 connection to a ladder or non-jump area.
nav_restart_after_analysis 1  , "sv" When nav nav_restart_after_analysis finishes, restart the server.  Turning this off can cause crashes, but is useful for increm
nav_run   cmd Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_set_place_mode cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_show_approach_points 0  , "sv", "cheat"  Show Approach Points in the Navigation Mesh.
nav_show_area_info 0  , "sv" Duration in seconds to show nav area ID and attributes while editing
nav_show_danger  0  , "sv", "cheat"  Show current 'danger' levels.
nav_show_ladder_bounds cmd Draws the bounding boxes of all func_ladders in the map.
nav_show_nodes 0  , "sv"
nav_show_player_counts 0  , "sv", "cheat"  Show current player counts in each area.
nav_slope_limit  0  , "sv" The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid 0  , "sv" Snap to the nav generation grid when creating new nav areas
nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground ; 0  , "sv" If true, nav areas will be placed flush with the ground when split.
nav_stand cmd Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd Toggles the 'must stop when entering this area' flag used by the AI system.
nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting ; cmd Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_transient cmd Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark cmd Clears the marked Area or Ladder.
nav_update_blocked cmd Updates the blocked/unblocked status for every nav area.
nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk cmd Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd Warps the player to the marked area.
net_blockmsg 0  , "cheat" ; Discards incoming message
net_channels cmd Shows net channel info
net_chokeloop 0 Apply bandwidth choke to loopback packets
net_compresspackets 1 Use lz compression on game packets.
net_compresspackets_minsize 128 Don't bother compressing packets below this size.
net_compressvoice ; 0 Attempt to compress out of band voice payloads (360 only).
net_drawslider 0 Draw completion slider during signon
net_droppackets  0  , "cheat" ; Drops next n packets on client
net_fakejitter 0  , "cheat" ; Jitter fakelag packet time
net_fakelag 0  , "cheat" ; Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0  , "cheat" ; Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxcleartime 4 Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize  64 Maximum allowed file size for uploading in MB
net_maxfragments 1260 Max fragment bytes per packet
net_maxroutable  1260  , "a", "user"    Requested max packet size before packets are 'split'.
net_queue_trace  0
net_queued_packet_thread 1 Use a high priority thread to send queued packets out instead of sending them each frame.
net_showdrop 0 Show dropped packets in console
net_showevents 0 Dump game events to console (1=client only, 2=all).
net_showfragments ; 0 Show netchannel fragments
net_showmsg 0 Show incoming message
net_showpeaks 0 Show messages for large packets only
net_showsplits 0 Show info about packet splits
net_showtcp 0 Dump TCP stream summary to console
net_showudp 0 Dump UDP packets summary to console
net_start cmd Inits multiplayer network sockets
net_status cmd Shows current network status
net_usesocketsforloopback ; 0 Use network sockets layer even for listen server local player's packets (multiplayer only).
next      0  , "cheat" ; Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd Play next demo in sequence.
nextlevel 0  , "sv", "nf"     If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
noclip cmd Toggle. Player becomes non-solid and flies.
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 1  , "sv", "cheat" 
npc_height_adjust ; 1  , "a", "sv"      Enable test mode for ik height adjustment
npc_sentences 0  , "sv"
npc_speakall cmd Force the npc to try and speak all their responses
npc_vphysics 0  , "sv"
obj_capture_damage 0  , "sv" Captures all damage taken by objects for dumping later.
obj_dump_damage  cmd
obj_sapper_amount ; 25  , "sv" Amount of health inflicted by a Sapper object per second
obj_sapper_health ; 100  , "sv" Sapper health
obj_show_damage  0  , "sv" Show all damage taken by objects.
object_deterioration_time ; 30  , "sv" Time it takes for a fully-healed object to deteriorate.
old_radiusdamage 0  , "sv", "rep"   
opt_EnumerateLeavesFastAlgorithm 1 Use the new SIMD version of CEngineBSPTree
option_duck_method 1 , "a", "sv", "rep"
particle_test_attach_attachment   0  , "sv", "cheat"  Attachment index for attachment mode
particle_test_attach_mode ; 0  , "sv", "cheat"  Possible Values
particle_test_file 0  , "sv", "cheat"  Name of the particle system to dynamically spawn
particle_test_start cmd Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl
particle_test_stop cmd Stops all particle systems on the selected entities.  Arguments
password 0 , "a", "norecord" Current server access password
path      cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
perfui cmd Show/hide the level performance tools UI.
phys_impactforcescale 1  , "sv"
phys_penetration_error_time 10  , "sv" Controls the duration of vphysics penetration error boxes.
phys_pushscale 1  , "sv", "rep"   
phys_speeds 0  , "sv"
phys_stressbodyweights 5  , "sv"
phys_timescale 1  , "sv" Scale time for physics
phys_upimpactforcescale  0  , "sv"
physics_budget cmd Times the cost of each active object
physics_constraints cmd Highlights constraint system graph for an entity
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects
physics_report_active cmd Lists all active physics objects
physics_select cmd Dumps debug info for an entity
physicsshadowupdate_render 0  , "sv"
picker cmd Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping      cmd Display ping to server.
pipeline_static_props 1
play      cmd Play a sound.
playdemo cmd Play a recorded demo file (.dem ).
player_debug_print_damage ; 0  , "sv", "cheat"  When true, print amount and type of all damage received by player to console.
player_old_armor 0  , "sv"
playflush cmd Play a sound, reloading from disk in case of changes.
playvol   cmd Play a sound at a specified volume.
plugin_load cmd  plugin_load <filename>
plugin_pause cmd  plugin_pause <index>
plugin_pause_all cmd pauses all loaded plugins
plugin_print cmd Prints details about loaded plugins
plugin_unload cmd  plugin_unload <index>
plugin_unpause cmd  plugin_unpause <index>
plugin_unpause_all cmd unpauses all disabled plugins
print_colorcorrection cmd Display the color correction layer information.
progress_enable  cmd
prop_active_gib_limit 999999  , "sv"
prop_active_gib_max_fade_time 999999  , "sv"
prop_crosshair cmd Shows name for prop looking at
prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create cmd Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments
prop_physics_create cmd Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments
props_break_max_pieces -1  , "sv" Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe   -1  , "sv", "rep"    Maximum prop breakable piece count per frame (-1 = model default)
quit      cmd Exit the engine.
r_3dnow   cmd Enable/disable 3DNow code
r_AirboatViewDampenDamp  1 , "sv", "cheat", "nf", "rep"
r_AirboatViewDampenFreq  7 , "sv", "cheat", "nf", "rep"
r_AirboatViewZHeight 0 , "sv", "cheat", "nf", "rep"
r_ambientboost 1  , "a" Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor  5  , "a" Boost ambient cube by no more than this factor
r_ambientfraction ; 0  , "cheat" ; Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly 0  , "cheat" ; Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 0  , "a" Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 0
r_avglight 1  , "cheat" ;
r_avglightmap 0  , "cheat" ;
r_bloomtintb 0
r_bloomtintexponent 2
r_bloomtintg 0
r_bloomtintr 0
r_cleardecals cmd Usage r_cleardecals <permanent>.
r_ClipAreaPortals ; 1  , "cheat" ;
r_colorstaticprops 0  , "cheat" ;
r_debugrandomstaticlighting 0  , "cheat" ; Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
r_decal_cullsize 1 Decals under this size in pixels are culled
r_decals 2048
r_decalstaticprops 1 Decal static props test
r_DispBuildable  0  , "cheat" ;
r_DispDrawAxes 0
r_DispWalkable 0  , "cheat" ;
r_drawbatchdecals ; 1 Render decals batched.
r_DrawBeams 1  , "cheat" ; 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels ; 1  , "cheat" ; Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes ; 0  , "cheat" ; Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 1  , "cheat" ; Render decals.
r_DrawDisp 1  , "cheat" ; Toggles rendering of displacment maps
r_drawentities 1  , "cheat" ;
r_drawfuncdetail 1  , "cheat" ; Render func_detail
r_drawleaf -1  , "cheat" ; Draw the specified leaf.
r_drawlightcache 0  , "cheat" ; 0
r_drawlightinfo  0  , "cheat" ;
r_drawlights 0  , "cheat" ;
r_drawmodeldecals ; 1
r_DrawModelLightOrigin 0  , "cheat" ;
r_drawmodelstatsoverlay  0  , "cheat" ;
r_drawmodelstatsoverlaydistance   500  , "cheat" ;
r_drawmodelstatsoverlaymax 1  , "a" time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0  , "a" time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_DrawPortals 0  , "cheat" ;
r_drawskybox 1  , "cheat" ;
r_DrawSpecificStaticProp -1
r_drawstaticprops ; 1  , "cheat" ; 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentworld 1  , "cheat" ;
r_drawvgui 1  , "cheat" ; Enable the rendering of vgui panels
r_drawworld 1  , "cheat" ; Render the world.
r_dscale_basefov 90  , "cheat" ;
r_dscale_fardist 2000  , "cheat" ;
r_dscale_farscale ; 4  , "cheat" ;
r_dscale_neardist ; 100  , "cheat" ;
r_dscale_nearscale 1  , "cheat" ;
r_dynamic 1
r_dynamiclighting ; 1  , "cheat" ;
r_eyeglintlodpixels 20 The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
r_eyemove 1  , "a"
r_eyes 1
r_eyeshift_x 0  , "a"
r_eyeshift_y 0  , "a"
r_eyeshift_z 0  , "a"
r_eyesize 0  , "a"
r_fastzreject 0 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp ; 0 Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_version2 0
r_flashlightclip 0  , "cheat" ;
r_flashlightculldepth 1
r_flashlightdepthtexture 0
r_flashlightdrawclip 0  , "cheat" ;
r_flashlightdrawdepth 0
r_flashlightdrawfrustumbbox 0
r_flashlightdrawsweptbbox ; 0
r_flashlightnodraw 0
r_flashlightrender 1
r_flashlightrendermodels 1
r_flashlightrenderworld  1
r_flashlightscissor 1  , "cheat" ;
r_flashlightupdatedepth  1
r_flex 1
r_flushlod cmd Flush and reload LODs.
r_ForceRestore 0
r_frustumcullworld 1
r_glint_alwaysdraw 0
r_glint_procedural 0
r_hunkalloclightmaps 1
r_hwmorph 1  , "cheat" ;
r_itemblinkmax 0  , "cheat" ;
r_itemblinkrate  4  , "cheat" ;
r_JeepFOV 90 , "sv", "cheat", "rep"
r_JeepViewDampenDamp 1 , "sv", "cheat", "nf", "rep"
r_JeepViewDampenFreq 7 , "sv", "cheat", "nf", "rep"
r_JeepViewZHeight ; 10 , "sv", "cheat", "nf", "rep"
r_lightaverage 1 Activates/deactivate light averaging
r_lightcache_numambientsamples 162  , "cheat" ; number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache ; 0
r_lightcachecenter 1  , "cheat" ;
r_lightcachemodel ; -1  , "cheat" ;
r_lightinterp 5  , "cheat" ; Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1  , "cheat" ;
r_lightstyle -1  , "cheat" ;
r_lightwarpidentity 0  , "cheat" ;
r_lockpvs 0  , "cheat" ; Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1
r_maxdlights 32
r_maxmodeldecal  50
r_maxnewsamples  6
r_maxsampledist  128
r_minnewsamples  3
r_modelwireframedecal 0  , "cheat" ;
r_nohw 0  , "cheat" ;
r_norefresh 0
r_nosw 0  , "cheat" ;
r_novis   0  , "cheat" ; Turn off the PVS.
r_occludeemaxarea ; 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea ; 0 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0 At least this many occluders will be used, no matter how big they are.
r_occlusion 1 Activate/deactivate the occlusion system.
r_occlusionspew  0  , "cheat" ; Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 0  , "cheat" ; Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 0
r_overlayfademax 2000
r_overlayfademin 1750
r_overlaywireframe 0
r_partition_level ; -1  , "cheat" ; Displays a particular level of the spatial partition system. Use -1 to disable it.
r_portalscloseall ; 0
r_portalsopenall 0  , "cheat" ; Open all portals
r_printdecalinfo cmd
r_proplightingfromdisk 1 0=Off, 1=On, 2=Show Errors
r_proplightingpooling -1  , "cheat" ; 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_queued_decals  0 Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_radiosity 4  , "cheat" ; 0
r_randomflex 0  , "cheat" ;
r_renderoverlayfragment  1
r_rimlight 1  , "cheat" ;
r_rootlod 0 Root LOD
r_shadowids 0  , "cheat" ;
r_shadowrendertotexture  0
r_shadows 1
r_shadows_gamecontrol -1  , "cheat" ;
r_shadowwireframe ; 0  , "cheat" ;
r_showenvcubemap 0  , "cheat" ;
r_ShowViewerArea 0
r_showz_power 1  , "cheat" ;
r_skin 0  , "cheat" ;
r_snapportal -1
r_spray_lifetime 2 Number of rounds player sprays are visible
r_sse2 cmd Enable/disable SSE2 code
r_staticprop_lod -1
r_staticpropinfo 0
r_teeth   1
r_unloadlightmaps ; 0
r_vehicleBrakeRate 1  , "sv", "cheat" 
r_VehicleViewDampen 1 , "sv", "cheat", "nf", "rep"
r_visambient 0 Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work
r_visocclusion 0  , "cheat" ; Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0  , "cheat" ;
r_visualizelighttracesshowfulltrace      0  , "cheat" ;
r_visualizetraces ; 0  , "cheat" ;
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_worldlightmin  0
r_worldlights 4 number of world lights to use per vertex
randommap cmd Changelevel to a random map in the mapcycle file
rate      10000  , "user" Max bytes/sec the host can receive data
rcon      cmd Issue an rcon command.
rcon_address 0  , "norecord"     Address of remote server if sending unconnected rcon commands (format x.x.x.x
rcon_password 0  , "norecord"     remote console password.
recompute_speed  cmd Recomputes clock speed (for debugging purposes).
record cmd Record a demo.
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials 0
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
report_entities  cmd Lists all entities
report_simthinklist cmd Lists all simulating/thinking entities
report_soundpatch ; cmd reports sound patch count
report_touchlinks ; cmd Lists all touchlinks
respawn_entities cmd Respawn all the entities in the map.
restart   cmd Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd Retry connection to last server.
room_type 0  , "demo"
rr_debug_qa 0  , "sv" Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses ; 0  , "sv" Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
rr_debugrule 0  , "sv" If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 0  , "sv" Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems cmd Reload all response system scripts.
save      cmd Saves current game.
save_async 1
save_asyncdelay  0 For testing, adds this many milliseconds of delay to the save operation.
save_console 0 Autosave on the PC behaves like it does on the consoles.
save_disable 0
save_finish_async ; cmd
save_history_count 1 Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 1 Number of frames to defer for drawing the Saving message.
save_in_memory 0 Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 0
save_screenshot  1 0 = none, 1 = non-autosave, 2 = always
save_spew 0
say       cmd Display player message
say_team cmd Display player message to team
scene_async_prefetch_spew ; 0  , "sv" Display async .ani file loading info.
scene_clamplookat ; 1  , "sv" Clamp head turns to a max of 20 degrees per think.
scene_clientflex 1  , "sv", "rep"    Do client side flex animation.
scene_flatturn 1  , "sv"
scene_flush cmd Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0  , "sv" When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200  , "sv" Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 0  , "sv", "rep"    When playing back a scene, print timing and event info to console.
scene_showfaceto 0  , "a", "sv"      When playing back, show the directions of faceto events.
scene_showlook 0  , "a", "sv"      When playing back, show the directions of look events.
scene_showmoveto 0  , "a", "sv"      When moving, show the end location.
scene_showunlock 0  , "a", "sv"      Show when a vcd is playing but normal AI is running.
screenshot cmd Take a screenshot.
server_game_time cmd Gives the game time in seconds (server's curtime)
servercfgfile 0  , "sv"
setang cmd Snap player eyes to specified pitch yaw <roll
setang_exact cmd Snap player eyes and orientation to specified pitch yaw <roll
setinfo   cmd Addes a new user info value
setmaster cmd add/remove/enable/disable master servers
setmodel cmd Changes's player's model
setpause cmd Set the pause state of the server.
setpos cmd Move player to specified origin (must have sv_cheats).
setpos_exact cmd Move player to an exact specified origin (must have sv_cheats).
shake cmd Shake the screen.
+showbudget cmd
-showbudget cmd
showbudget_texture 0  , "cheat" ; Enable the texture budget panel.
+showbudget_texture cmd
-showbudget_texture cmd
+showbudget_texture_global cmd
-showbudget_texture_global cmd
showbudget_texture_global_sum 0
showconsole cmd Show the console.
showhitlocation  0  , "sv"
showtriggers 0  , "sv", "cheat"  Shows trigger brushes
showtriggers_toggle cmd Toggle show triggers
+showvprof cmd
-showvprof cmd
singlestep 0  , "cheat" ; Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time 0  , "sv" Time taken for an ally to regenerate a point of health.
sk_autoaim_mode  1 , "a", "sv", "rep"
sk_npc_arm 1  , "sv"
sk_npc_chest 1  , "sv"
sk_npc_head 2  , "sv"
sk_npc_leg 1  , "sv"
sk_npc_stomach 1  , "sv"
sk_player_arm 1  , "sv"
sk_player_chest  1  , "sv"
sk_player_head 2  , "sv"
sk_player_leg 1  , "sv"
sk_player_stomach ; 1  , "sv"
sk_plr_dmg_grenade 0  , "sv"
skill 1  , "a" Game skill level (1-3).
smoothstairs 1  , "sv", "rep"    Smooth player eye z coordinate when traversing stairs.
snd_async_flush  cmd Flush all unlocked async audio data
snd_async_fullyasync 0 All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize ; 262144
snd_async_showmem ; cmd Show async memory stats
snd_async_spew_blocking  0 Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_spew 0 Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates 0 If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_defer_trace  1
snd_delay_sound_shift 0
snd_disable_mixer_duck 0
snd_duckerattacktime 0  , "a"
snd_duckerreleasetime 2  , "a"
snd_duckerthreshold 0  , "a"
snd_ducktovolume 0  , "a"
snd_dumpclientsounds cmd Dump sounds to VXConsole
snd_foliage_db_loss 4  , "cheat" ;
snd_gain 1  , "cheat" ;
snd_gain_max 1  , "cheat" ;
snd_gain_min 0  , "cheat" ;
snd_legacy_surround 0  , "a"
snd_lockpartial  1
snd_mix_async 0
snd_mix_minframetime 0
snd_mixahead 0  , "a"
snd_musicvolume  1  , "a" Music volume
snd_noextraupdate ; 0
snd_obscured_gain_dB -2  , "cheat" ;
snd_pitchquality 1  , "a"
snd_profile 0  , "demo"
snd_rebuildaudiocache cmd Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb 60  , "cheat" ;
snd_refdist 36  , "cheat" ;
snd_restart cmd Restart sound system.
snd_show 0 Show sounds info
snd_showclassname ; 0
snd_showmixer 0
snd_showstart 0  , "cheat" ;
snd_ShowThreadFrameTime  0
snd_soundmixer 0
snd_spatialize_roundrobin ; 0 Lowend optimization
snd_surround_speakers -1
snd_visualize 0  , "cheat" ; Show sounds location in world
snd_vox_captiontrace 0 Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300
snd_vox_sectimetout 300
snd_vox_seqtimetout 300
snd_writemanifest ; cmd If running a game, outputs the precache manifest for the current level
sndplaydelay cmd
soundfade cmd Fade client volume.
soundinfo cmd Describe the current sound device.
soundlist cmd List all known sounds.
soundpatch_captionlength 2  , "sv", "rep"    How long looping soundpatch captions should display for.
soundscape_debug 0  , "sv", "cheat"  When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_flush cmd Flushes the server & client side soundscapes
speak cmd Play a constructed sentence.
spec_freeze_time 4 , "sv", "cheat", "rep" Time spend frozen in observer freeze cam.
spec_freeze_traveltime 0 , "sv", "cheat", "rep" Time taken to zoom in to frame a target in observer freeze cam.
spike cmd generates a fake spike
star_memory cmd Dump memory stats
startdemos cmd Play demos in demo sequence.
startmovie cmd Start recording movie frames.
startupmenu cmd Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats cmd Prints server performance variables
status cmd Display map and connection status.
step_spline 0  , "sv"
stop      cmd Finish recording demo.
stopdemo cmd Stop playing back a demo.
stopsound cmd
studio_queue_mode ; 1
stuffcmds cmd Parses and stuffs command line + commands to command buffer.
suitvolume 0  , "a", "sv"     
surfaceprop cmd Reports the surface properties at the cursor
sv_allow_color_correction ; 1  , "rep"   Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 1  , "rep"   Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 Allow clients to download files
sv_allowupload 1 Allow clients to upload customizations files
sv_alltalk 0  , "sv", "nf"     Players can hear all other players, no team restrictions
sv_alternateticks ; 0  , "sp" If set, server only simulates entities on even numbered ticks.
sv_autosave 1 Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord 0  , "sv" If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start cmd Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_freeroam 0  , "sv" Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will
sv_benchmark_numticks 3300  , "sv" If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge 0  , "sv", "rep"    Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0  , "nf", "rep"    Allow cheats on server
sv_clearhinthistory cmd Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 20  , "rep"   cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio 1  , "rep"   This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio 1  , "rep"   This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).        -1
sv_client_predict ; -1  , "rep"   This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients se
sv_clockcorrection_msecs 60  , "sv" The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 1  , "rep"   Whether the server enforces file consistency for critical files
sv_contact 0  , "nf" Contact email for server sysop
sv_debug_player_use 0  , "sv", "rep"    Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 0 Show temp entity bandwidth usage.
sv_deltaprint 0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0 Enable profiling of CalcDelta calls
sv_downloadurl 0  , "rep"   Location from which clients can download missing files
sv_enableoldqueries 0 Enable support for old style (HL1) server queries
sv_filterban 1 Set packet filtering by IP mode
sv_findsoundname cmd Find sound names which reference the specified wave files.
sv_forcepreload  0  , "a" Force server side preloading.
sv_gravity 800 , "sv", "nf", "rep" World gravity.
sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0  , "a" Log server information to only one file.
sv_logbans 0  , "a" Log server bans in the server logs.
sv_logblocks 0 If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1
sv_logecho 1  , "a" Echo log information to the console.
sv_logfile 1  , "a" Log server information in the log file.
sv_logflush 0  , "a" Flush the log file to disk on each write (slow).
sv_logsdir 0  , "a" Folder in the game directory where server logs will be stored.
sv_massreport 0  , "sv"
sv_master_legacy_mode 1 Use old (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 1 Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec 3 Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global ; 60 Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 Window over which to average queries per second averages.
sv_maxcmdrate 100  , "rep"   (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 30000  , "rep"   Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 0 Maximum replay time in seconds
sv_maxroutable 1260 Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate 100  , "rep"   Maximum updates per second that the server will allow
sv_mincmdrate 30  , "rep"   This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 10000  , "rep"   Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 30  , "rep"   Minimum updates per second that the server will allow
sv_noclipaccelerate 5 , "a", "sv", "nf", "rep"
sv_noclipduringpause 0 , "sv", "cheat", "rep" If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5 , "a", "sv", "nf", "rep"
sv_npc_talker_maxdist 1024  , "sv" NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities 1
sv_parallel_sendsnapshot 1
sv_password 0 , "nf", "prot", "norecord" Server password for entry into multiplayer games
sv_pausable 0  , "nf" Is the server pausable.
sv_playerperfhistorycount ; 20  , "sv" Number of samples to maintain in player perf history
sv_precacheinfo  cmd Show precache info.
sv_pure   cmd Show user data.
sv_pure_kick_clients 0 If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 1 If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation 1  , "a", "sv"      Skips SetupBones when npc's are outside the PVS
sv_rcon_banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 Enable/disable rcon logging.
sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 Number of seconds to track failed rcon authentications
sv_region 255 The region of the world to report this server in.
sv_showhitboxes  -1  , "sv", "cheat"  Send server-side hitboxes for specified entity to client (NOTE
sv_showladders 0  , "sv" Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 0  , "sv", "cheat"  Show lag compensated hitboxes whenever a player is lag compensated.
sv_skyname 0 , "a", "sv", "rep" Current name of the skybox texture
sv_soundemitter_filecheck ; cmd Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush cmd Flushes the sounds.txt system (server only)
sv_soundemitter_trace 0  , "sv", "rep"    Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo cmd print soundscapes
sv_specaccelerate ; 5 , "a", "sv", "nf", "rep"
sv_specnoclip 1 , "a", "sv", "nf", "rep"
sv_specspeed 3 , "a", "sv", "nf", "rep"
sv_stats 1 Collect CPU usage stats
sv_strict_notarget 0  , "sv" If set, notarget will cause entities to never think they are in the pvs
sv_tags   0  , "nf" Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 0  , "sv" Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation 1  , "sv"
sv_thinktimecheck ; 0  , "sv" Check for thinktimes all on same timestamp.
sv_timeout 65 After this many seconds without a message from a client, the client is dropped
sv_turbophysics  1  , "sv", "rep"    Turns on turbo physics
sv_unlockedchapters 99  , "a" Highest unlocked game chapter.
sv_vehicle_autoaim_scale 8  , "sv"
sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
sv_voicecodec 0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1  , "a", "nf"     
systemlinkport 27030 System Link port
template_debug 0  , "sv"
Test_CreateEntity ; cmd
test_dispatcheffect cmd Test a clientside dispatch effect.  Usage
Test_EHandle cmd
test_entity_blocker cmd Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner cmd
Test_Loop cmd Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount cmd Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds cmd Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
Test_ProxyToggle_EnableProxy cmd
Test_ProxyToggle_SetValue ; cmd
Test_RandomChance ; cmd Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS cmd
Test_RandomPlayerPosition ; cmd
Test_RemoveAllRandomEntities cmd
Test_RunFrame cmd
Test_SendKey cmd
Test_SpawnRandomEntities cmd
Test_StartLoop cmd Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript cmd Start a test script running..
Test_Wait cmd
Test_WaitForCheckPoint cmd
testscript_debug 0 Debug test scripts.
texture_budget_background_alpha   128  , "a" how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0  , "a" number between 0 and 1
texture_budget_panel_global 0 Show global times in the texture budget panel.
texture_budget_panel_height 284  , "a" height in pixels of the budget panel
texture_budget_panel_width 512  , "a" width in pixels of the budget panel
texture_budget_panel_x 0  , "a" number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450  , "a" number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak 5 , "sv", "nf", "rep" Teams will be scrambled if one team reaches this streak
tf_arena_override_cap_enable_time ; -1 , "sv", "nf", "rep" Overrides the time (in seconds) it takes for the capture point to become enable, -1 uses the level designer specified time.
tf_arena_preround_time 10 , "sv", "nf", "rep" Length of the Pre-Round time
tf_birthday 0 , "sv", "nf", "rep"
tf_debug_flamethrower 0  , "sv", "cheat"  Visualize the flamethrower damage.
tf_escort_recede_time 30  , "sv"
tf_escort_recede_time_overtime 5  , "sv"
tf_escort_score_rate 1  , "sv", "cheat"  Score for escorting the train, in points per second
tf_flag_caps_per_round 0  , "sv", "rep"    Number of flag captures per round on CTF maps. Set to 0 to disable.
tf_flamethrower_boxsize  12  , "sv", "cheat"  Size of flame damage entities.
tf_playergib 1  , "sv", "prot"   Allow player gibbing.
tf_stats_nogameplaycheck 0  , "sv" Disable normal check for valid gameplay, send stats regardless.
tf_stats_track 1  , "sv" Turn on//off tf stats tracking.
tf_stats_verbose 0  , "sv" Turn on//off verbose logging of stats.
tf_testrr cmd Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player nam
tf_testvcd cmd Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd'
tf_weapon_criticals 0 , "sv", "nf", "rep"
think_limit 0  , "sv", "rep"    Maximum think time in milliseconds, warning is printed if this is exceeded.
thread_test_tslist cmd
thread_test_tsqueue cmd
threadpool_affinity 1 Enable setting affinity
threadpool_cycle_reserve cmd Cycles threadpool reservation by powers of 2
threadpool_reserve 0 Consume the specified number of threads in the thread pool
threadpool_run_tests cmd
timedemo cmd Play a demo and report performance info.
timedemoquit cmd Play a demo, report performance info, and then exit
timerefresh cmd Profile the renderer.
toggle cmd Toggles a convar on or off, or cycles through a set of values.
toggleconsole cmd Show/hide the console.
trace_report 0  , "sv"
tv_allow_camera_man 1  , "sv" Auto director allows spectators to become camera man
tv_allow_static_shots 1  , "sv" Auto director uses fixed level cameras for shots
tv_autorecord 0 Automatically records all games as SourceTV demos.
tv_autoretry 1 Relay proxies retry connection after network timeout
tv_chatgroupsize 0 Set the default chat group size
tv_chattimelimit 8 Limits spectators to chat only every n seconds
tv_clients cmd Shows list of connected SourceTV clients.
tv_debug 0 SourceTV debug info.
tv_delay 90  , "sv" SourceTV broadcast delay in seconds
tv_delaymapchange ; 0  , "sv" Delays map change until broadcast is complete
tv_deltacache 2 Enable delta entity bit stream cache
tv_dispatchmode  0 Dispatch clients to relay proxies
tv_enable 1  , "nf" Activates SourceTV on server.
tv_maxclients 1 Maximum client number on SourceTV server.
tv_maxrate 3500 Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg cmd Send a screen message to all clients.
tv_name   0 SourceTV host name
tv_nochat 0  , "a", "user"    Don't receive chat messages from other SourceTV spectators
tv_overridemaster ; 0 Overrides the SourceTV master root address.
tv_password 0 , "nf", "prot", "norecord" SourceTV password for all clients
tv_port   27020 Host SourceTV port
tv_record cmd Starts SourceTV demo recording.
tv_relay cmd Connect to SourceTV server and relay broadcast.
tv_relaypassword 0 , "nf", "prot", "norecord" SourceTV password for relay proxies
tv_relayvoice 1 Relay voice data
tv_retry cmd Reconnects the SourceTV relay proxy.
tv_snapshotrate  16 Snapshots broadcasted per second
tv_status cmd Show SourceTV server status.
tv_stop   cmd Stops the SourceTV broadcast.
tv_stoprecord cmd Stops SourceTV demo recording.
tv_timeout 30 SourceTV connection timeout in seconds.
tv_title 0 Set title for SourceTV spectator UI
tv_transmitall 1  , "rep"   Transmit all entities (not only director view)
unbind cmd Unbind a key.
unbindall cmd Unbind all keys.
unpause   cmd Unpause the game.
use       cmd Use a particular weapon  Arguments
user      cmd Show user data.
users cmd Show user info for players on server.
vcr_verbose 0 Write extra information into .vcr file.
vehicle_flushscript cmd Flush and reload all vehicle scripts
version   cmd Print version info string.
vgui_drawfocus 0 Report which panel is under the mouse.
vgui_drawtree 0  , "cheat" ; Draws the vgui panel hiearchy to the specified depth level.
+vgui_drawtree cmd
-vgui_drawtree cmd
vgui_drawtree_bounds 0 Show panel bounds.
vgui_drawtree_clear cmd
vgui_drawtree_freeze 0 Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0 Draw the hidden panels.
vgui_drawtree_panelalpha 0 Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0 Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0 Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0 List the vgui_drawtree panels in render order.
vgui_drawtree_visible 1 Draw the visible panels.
vgui_togglepanel cmd show/hide vgui panel by name.
violence_ablood  1 Draw alien blood
violence_agibs 1 Show alien gib entities
violence_hblood  1 Draw human blood
violence_hgibs 1 Show human gib entities
voice_avggain 0
voice_debugfeedback 0
voice_debugfeedbackfrom  0
voice_dsound 0
voice_enable 1  , "a"
voice_fadeouttime ; 0
voice_forcemicrecord 1  , "a"
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 0  , "user"
voice_maxgain 10
voice_overdrive  2
voice_overdrivefadetime  0
voice_printtalkers cmd voice debug.
voice_profile 0
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 1  , "a"
voice_serverdebug ; 0  , "sv"
voice_showchannels 0
voice_showincoming 0
voice_steal 2
voice_writevoices ; 0 Saves each speaker's voice data into separate .wav files
+voicerecord cmd
-voicerecord cmd
volume 1  , "a" Sound volume
vox_reload cmd Reload sentences.txt file
voxeltree_box cmd View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd View entities in the voxel-tree at the player position.
voxeltree_sphere cmd View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd View entities in the voxel-tree.
vprof cmd Toggle VProf profiler
vprof_adddebuggroup1 cmd add a new budget group dynamically for debugging
vprof_cachemiss  cmd Toggle VProf cache miss checking
vprof_cachemiss_off cmd Turn off VProf cache miss checking
vprof_cachemiss_on cmd Turn on VProf cache miss checking
vprof_child cmd
vprof_collapse_all cmd Collapse the whole vprof tree
vprof_counters 0
vprof_dump_groupnames cmd Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 0 Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes ; 0 Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 0 Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node 0 Node to start report from when doing a dump spikes
vprof_expand_all cmd Expand the whole vprof tree
vprof_expand_group cmd Expand a budget group in the vprof tree by name
vprof_generate_report cmd Generate a report to the console.
vprof_generate_report_AI cmd Generate a report to the console.
vprof_generate_report_AI_only cmd Generate a report to the console.
vprof_generate_report_budget cmd Generate a report to the console based on budget group.
vprof_generate_report_hierarchy   cmd Generate a report to the console.
vprof_generate_report_map_load cmd Generate a report to the console.
vprof_graph 0 Draw the vprof graph.
vprof_graphheight ; 256  , "a"
vprof_graphwidth 512  , "a"
vprof_nextsibling ; cmd
vprof_off cmd Turn off VProf profiler
vprof_on cmd Turn on VProf profiler
vprof_parent cmd
vprof_playback_average cmd Average the next N frames.
vprof_playback_start cmd Start playing back a recorded .vprof file.
vprof_playback_step cmd While playing back a .vprof file, step to the next tick.
vprof_playback_stepback  cmd While playing back a .vprof file, step to the previous tick.
vprof_playback_stop cmd Stop playing back a recorded .vprof file.
vprof_prevsibling ; cmd
vprof_record_start cmd Start recording vprof data for playback later.
vprof_record_stop ; cmd Stop recording vprof data
vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop ; cmd Stop an existing remote VProf data request
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks ; cmd Reset just the peak time in VProf profiler
vprof_scope 0 Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 0  , "sv"
vprof_scope_entity_thinks ; 0  , "sv"
vprof_unaccounted_limit  0  , "a" number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1  , "a" Set to one to show average and peak times
vprof_vtune_group ; cmd enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec ; 10  , "a" Above this many milliseconds render the label red to indicate slow code.
vtune cmd Controls VTune's sampling.
wc_air_edit_further cmd When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer cmd When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create cmd When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy cmd When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
wc_destroy_undo  cmd When in WC edit mode restores the last deleted node
wc_link_edit cmd
weapon_showproficiency 0  , "sv"
writeid   cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip   cmd Save the ban list to banned_ip.cfg.
xbox_autothrottle ; 1  , "a", "sv"     
xbox_steering_deadzone 0  , "sv"
xbox_throttlebias ; 100  , "a", "sv"     
xbox_throttlespoof 200  , "a", "sv"     
xc_crouch_debounce 0  , "sv"
xload cmd Load a saved game from a 360 storage device.
xsave cmd Saves current game to a 360 storage device.
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1523 total convars/concommands