| Cvar |
Value |
Type |
Details |
|
_autosave |
cmd |
|
Autosave |
|
_autosavedangerous |
cmd |
|
AutoSaveDangerous |
|
_bugreporter_restart |
cmd |
|
Restarts bug reporter .dll |
|
_resetgamestats |
cmd |
|
Erases current game stats
and writes out a blank stats file |
|
_restart |
cmd |
|
Shutdown and restart the
engine. |
|
achievement_debug ; |
0 |
, "sv", "cheat", "rep" |
Turn on achievement debug
msgs. |
|
addip |
cmd |
|
Add an IP address to the ban
list. |
|
adsp_alley_min |
122 |
|
|
|
adsp_courtyard_min |
126 |
|
|
|
adsp_debug |
0 |
, "a" |
|
|
adsp_door_height |
112 |
|
|
|
adsp_duct_min |
106 |
|
|
|
adsp_hall_min |
110 |
|
|
|
adsp_low_ceiling |
108 |
|
|
|
adsp_opencourtyard_min |
126 |
|
|
|
adsp_openspace_min |
130 |
|
|
|
adsp_openstreet_min |
118 |
|
|
|
adsp_openwall_min ; |
130 |
|
|
|
adsp_room_min |
102 |
|
|
|
adsp_street_min |
118 |
|
|
|
adsp_tunnel_min |
114 |
|
|
|
adsp_wall_height |
128 |
|
|
|
ai_auto_contact_solver |
1 |
, "sv" |
|
|
ai_block_damage |
0 |
, "sv" |
|
|
ai_debug_assault |
0 |
, "sv" |
|
|
ai_debug_avoidancebounds |
0 |
, "sv" |
|
|
ai_debug_directnavprobe |
0 |
, "sv" |
|
|
ai_debug_doors |
0 |
, "sv" |
|
|
ai_debug_dyninteractions |
0 |
, "sv" |
Debug the NPC dynamic
interaction system. |
|
ai_debug_efficiency |
0 |
, "sv" |
|
|
ai_debug_enemies |
0 |
, "sv" |
|
|
ai_debug_expressions |
0 |
, "sv" |
Show random expression
decisions for NPCs. |
|
ai_debug_follow |
0 |
, "sv" |
|
|
ai_debug_loners |
0 |
, "sv" |
|
|
ai_debug_looktargets |
0 |
, "sv" |
|
|
ai_debug_los |
0 |
, "sv", "cheat" |
NPC Line-Of-Sight debug
mode. If 1, solid entities that block NPC LOC will be highlighted with
white bounding boxes. If 2, it'l |
|
ai_debug_nav |
0 |
, "sv" |
|
|
ai_debug_node_connect |
cmd |
|
Debug the attempted
connection between two nodes |
|
ai_debug_ragdoll_magnets |
0 |
, "sv" |
|
|
ai_debug_shoot_positions |
0 |
, "sv", "cheat", "rep" |
|
|
ai_debug_speech |
0 |
, "sv" |
|
|
ai_debug_squads |
0 |
, "sv" |
|
|
ai_debug_think_ticks |
0 |
, "sv" |
|
|
ai_debugscriptconditions |
0 |
, "sv" |
|
|
ai_default_efficient |
0 |
, "sv" |
|
|
ai_drawbattlelines |
0 |
, "sv", "cheat" |
|
|
ai_drop_hint |
cmd |
|
Drop an ai_hint at the
player's current eye position. |
|
ai_dump_hints |
cmd |
|
|
|
ai_efficiency_override |
0 |
, "sv" |
|
|
ai_enable_fear_behavior |
1 |
, "sv" |
|
|
ai_expression_frametime |
0 |
, "sv" |
Maximum frametime to still
play background expressions. |
|
ai_expression_optimization |
0 |
, "sv" |
Disable npc background
expressions when you can't see them. |
|
ai_fear_player_dist |
720 |
, "sv" |
|
|
ai_find_lateral_cover |
1 |
, "sv" |
|
|
ai_find_lateral_los |
1 |
, "sv" |
|
|
ai_follow_use_points |
1 |
, "sv" |
|
|
ai_follow_use_points_when_moving |
1 |
, "sv" |
|
|
ai_force_serverside_ragdoll |
0 |
, "sv" |
|
|
ai_frametime_limit |
50 |
, "sv" |
frametime limit for min
efficiency AIE_NORMAL (in sec's). |
|
ai_inhibit_spawners |
0 |
, "sv", "cheat" |
|
|
ai_lead_time |
0 |
, "sv" |
|
|
ai_LOS_mode |
0 |
, "sv", "rep" |
|
|
ai_moveprobe_debug |
0 |
, "sv" |
|
|
ai_moveprobe_jump_debug |
0 |
, "sv" |
|
|
ai_moveprobe_usetracelist ; |
0 |
, "sv" |
|
|
ai_navigator_generate_spikes |
0 |
, "sv" |
|
|
ai_navigator_generate_spikes_strength |
8 |
, "sv" |
|
|
ai_no_local_paths ; |
0 |
, "sv" |
|
|
ai_no_node_cache |
0 |
, "sv" |
|
|
ai_no_select_box |
0 |
, "sv" |
|
|
ai_no_steer |
0 |
, "sv" |
|
|
ai_no_talk_delay |
0 |
, "sv" |
|
|
ai_norebuildgraph ; |
0 |
, "sv" |
|
|
ai_path_adjust_speed_on_immediate_turns |
1 |
, "sv" |
|
|
ai_path_insert_pause_at_est_end |
1 |
, "sv" |
|
|
ai_path_insert_pause_at_obstruction |
1 |
, "sv" |
|
|
ai_post_frame_navigation |
0 |
, "sv" |
|
|
ai_radial_max_link_dist |
512 |
, "sv" |
|
|
ai_reaction_delay_alert |
0 |
, "sv" |
|
|
ai_reaction_delay_idle |
0 |
, "sv" |
|
|
ai_rebalance_thinks |
1 |
, "sv" |
|
|
ai_report_task_timings_on_limit |
0 |
, "a", "sv" |
|
|
ai_sequence_debug ; |
0 |
, "sv" |
|
|
ai_set_move_height_epsilon |
cmd |
|
Set how high AI bumps up
ground walkers when checking steps |
|
ai_setupbones_debug |
0 |
, "sv" |
Shows that bones that are
setup every think |
|
ai_shot_bias |
1 |
, "sv" |
|
|
ai_shot_bias_max |
1 |
, "sv", "rep" |
|
|
ai_shot_bias_min |
-1 |
, "sv", "rep" |
|
|
ai_shot_stats |
0 |
, "sv" |
|
|
ai_shot_stats_term |
1000 |
, "sv" |
|
|
ai_show_hull_attacks |
0 |
, "sv" |
|
|
ai_show_think_tolerance |
0 |
, "sv" |
|
|
ai_simulate_task_overtime ; |
0 |
, "sv" |
|
|
ai_spread_cone_focus_time ; |
0 |
, "sv" |
|
|
ai_spread_defocused_cone_multiplier |
3 |
, "sv" |
|
|
ai_spread_pattern_focus_time |
0 |
, "sv" |
|
|
ai_strong_optimizations |
0 |
, "sv" |
|
|
ai_strong_optimizations_no_checkstand |
0 |
, "sv" |
|
|
ai_task_pre_script |
0 |
, "sv" |
|
|
ai_test_moveprobe_ignoresmall |
0 |
, "sv" |
|
|
ai_think_limit_label |
0 |
, "a", "sv" |
|
|
ai_use_clipped_paths |
1 |
, "sv" |
|
|
ai_use_efficiency ; |
1 |
, "sv" |
|
|
ai_use_frame_think_limits ; |
1 |
, "sv" |
|
|
ai_use_think_optimizations |
1 |
, "sv" |
|
|
ai_use_visibility_cache |
1 |
, "sv" |
|
|
ai_vehicle_avoidance |
1 |
, "sv", "cheat" |
|
|
air_density |
cmd |
|
Changes the density of air
for drag computations. |
|
alias |
cmd |
|
Alias a command. |
|
ammo_max |
5000 |
, "sv", "rep" |
|
|
anim_3wayblend |
1 |
, "sv", "rep" |
Toggle the 3-way animation
blending code. |
|
askconnect_accept ; |
cmd |
|
Accept a redirect request by
the server. |
|
async_allow_held_files |
1 |
|
Allow AsyncBegin/EndRead() |
|
async_mode |
0 |
|
Set the async filesystem
mode (0 = async, 1 = synchronous) |
|
async_resume |
cmd |
|
|
|
async_serialize |
0 |
|
Force async reads to
serialize for profiling |
|
async_simulate_delay |
0 |
|
Simulate a delay of up to a
set msec per file operation |
|
async_suspend |
cmd |
|
|
|
audit_save_in_memory |
cmd |
|
Audit the memory usage and
files in the save-to-memory system |
|
autoaim_max_deflect |
0 |
, "sv" |
|
|
autoaim_max_dist |
2160 |
, "sv" |
|
|
autosave |
cmd |
|
Autosave |
|
autosavedangerous ; |
cmd |
|
AutoSaveDangerous |
|
autosavedangerousissafe |
cmd |
|
|
|
banid |
cmd |
|
Add a user ID to the ban
list. |
|
banip |
cmd |
|
Add an IP address to the ban
list. |
|
bench_end |
cmd |
|
Ends gathering of info. |
|
bench_start |
cmd |
|
Starts gathering of info.
Arguments |
|
bench_upload |
cmd |
|
Uploads most recent
benchmark stats to the Valve servers. |
|
benchframe |
cmd |
|
Takes a snapshot of a
particular frame in a time demo. |
|
bind |
cmd |
|
Bind a key. |
|
BindToggle |
cmd |
|
Performs a bind <key>
'increment var <cvar> 0 1 1' |
|
bloodspray |
cmd |
|
blood |
|
bot |
cmd |
|
Add a bot. |
|
bot_changeclass |
0 |
, "sv" |
Force all bots to change to
the specified class. |
|
bot_changeteams |
cmd |
|
Make all bots change teams |
|
bot_command |
cmd |
|
<bot id> <command
string...>. Sends specified
command on behalf of specified bot |
|
bot_defend |
0 |
, "sv" |
Set to a team number, and
that team will all keep their combat shields raised. |
|
bot_dontmove |
0 |
, "sv", "cheat" |
|
|
bot_flipout |
0 |
, "sv" |
When on, all bots fire their
guns. |
|
bot_forceattack2 |
0 |
, "sv" |
When firing, use attack2. |
|
bot_forceattackon ; |
1 |
, "sv" |
When firing, don't tap fire,
hold it down. |
|
bot_forcefireweapon |
0 |
, "sv" |
Force bots with the
specified weapon to fire. |
|
bot_jump |
0 |
, "sv", "cheat" |
Force all bots to repeatedly
jump. |
|
bot_kill |
cmd |
|
<bot id>.
Kills bot. |
|
bot_mimic |
0 |
, "sv" |
Bot uses usercmd of player
by index. |
|
bot_mimic_yaw_offset |
180 |
, "sv" |
Offsets the bot yaw. |
|
bot_randomnames |
0 |
, "sv", "cheat" |
|
|
bot_refill |
cmd |
|
Refill all bot ammo counts |
|
bot_saveme |
0 |
, "sv", "cheat" |
|
|
bot_selectweapon |
cmd |
|
|
|
bot_selectweaponslot |
-1 |
, "sv", "cheat" |
set to weapon slot that bot
should switch to. |
|
bot_teleport |
cmd |
|
Teleport the specified bot
to the specified position & angles.
Format |
|
bot_whack |
cmd |
|
Deliver lethal damage from
player to specified bot |
|
box |
cmd |
|
Draw a debug box. |
|
breakable_disable_gib_limit |
0 |
, "sv" |
|
|
breakable_multiplayer |
1 |
, "sv" |
|
|
buddha |
cmd |
|
Toggle. Player takes damage but won't die. (Shows red cross when health
is zero) |
|
budget_averages_window |
30 |
, "a" |
number of frames to look at
when figuring out average frametimes |
|
budget_background_alpha |
128 |
, "a" |
how translucent the budget
panel is |
|
budget_bargraph_background_alpha |
128 |
, "a" |
how translucent the budget
panel is |
|
budget_bargraph_range_ms |
16 |
, "a" |
budget bargraph range in
milliseconds |
|
budget_history_numsamplesvisible |
100 |
, "a" |
number of samples to draw in
the budget history window. The
lower the better as far as rendering overhead of the budget panel |
|
budget_history_range_ms |
66 |
, "a" |
budget history range in
milliseconds |
|
budget_panel_bottom_of_history_fraction |
0 |
, "a" |
number between 0 and 1 |
|
budget_panel_height |
384 |
, "a" |
height in pixels of the
budget panel |
|
budget_panel_width |
512 |
, "a" |
width in pixels of the
budget panel |
|
budget_panel_x |
0 |
, "a" |
number of pixels from the
left side of the game screen to draw the budget panel |
|
budget_panel_y |
50 |
, "a" |
number of pixels from the
top side of the game screen to draw the budget panel |
|
budget_peaks_window |
30 |
, "a" |
number of frames to look at
when figuring out peak frametimes |
|
budget_show_averages |
0 |
, "a" |
enable/disable averages in
the budget panel |
|
budget_show_history |
1 |
, "a" |
turn history graph off and
on. . good to turn off on low end |
|
budget_show_peaks ; |
1 |
, "a" |
enable/disable peaks in the
budget panel |
|
budget_toggle_group |
cmd |
|
Turn a budget group on/off |
|
bug |
cmd |
|
Show/hide the bug reporting
UI. |
|
bug_swap |
cmd |
|
Automatically swaps the
current weapon for the bug bait and back again. |
|
bugreporter_includebsp |
1 |
|
Include .bsp for internal
bug submissions. |
|
bugreporter_uploadasync |
0 |
, "a" |
Upload attachments
asynchronously |
|
buildcubemaps |
cmd |
|
Rebuild cubemaps. |
|
building_cubemaps ; |
0 |
|
|
|
cache_print |
cmd |
|
cache_print [section] Print
out contents of cache memory. |
|
cache_print_lru |
cmd |
|
cache_print_lru [section]
Print out contents of cache memory. |
|
cache_print_summary |
cmd |
|
cache_print_summary
[section] Print out a summary contents of cache memory. |
|
cast_hull |
cmd |
|
Tests hull collision
detection |
|
cast_ray |
cmd |
|
Tests collision detection |
|
ch_createairboat |
cmd |
|
Spawn airboat in front of
the player. |
|
ch_createjeep |
cmd |
|
Spawn jeep in front of the
player. |
|
changelevel |
cmd |
|
Change server to the
specified map |
|
changelevel2 |
cmd |
|
Transition to the specified
map in single player |
|
cl_allowdownload |
1 |
, "a" |
Client downloads
customization files |
|
cl_allowupload |
1 |
, "a" |
Client uploads customization
files |
|
cl_clock_correction |
1 |
, "cheat" ; |
Enable/disable clock
correction on the client. |
|
cl_clock_correction_adjustment_max_amount |
200 |
, "cheat" ; |
Sets the maximum number of
milliseconds per second it is allowed to correct the client clock. It
will only correct this amount |
|
cl_clock_correction_adjustment_max_offset |
90 |
, "cheat" ; |
As the clock offset goes
from cl_clock_correction_adjustment_min_offset to this value (in
milliseconds), it moves towards apply |
|
cl_clock_correction_adjustment_min_offset |
10 |
, "cheat" ; |
If the clock offset is less
than this amount (in milliseconds), then no clock correction is applied. |
|
cl_clock_correction_force_server_tick |
999 |
, "cheat" ; |
Force clock correction to
match the server tick + this offset (-999 disables it). |
|
cl_clock_showdebuginfo |
0 |
, "cheat" ; |
Show debugging info about the
clock drift. |
|
cl_clockdrift_max_ms |
150 |
, "cheat" ; |
Maximum number of
milliseconds the clock is allowed to drift before the client snaps its
clock to the server's. |
|
cl_clockdrift_max_ms_threadmode |
0 |
, "cheat" ; |
Maximum number of
milliseconds the clock is allowed to drift before the client snaps its
clock to the server's. |
|
cl_cmdrate |
30 |
, "a", "user" |
Max number of command
packets sent to server per second |
|
cl_downloadfilter ; |
0 |
, "a" |
Determines which files can
be downloaded from the server (all, none, nosounds) |
|
cl_entityreport |
0 |
, "cheat" ; |
For debugging, draw entity
states to console |
|
cl_flag_return_height |
82 |
, "sv", "cheat" |
|
|
cl_flushentitypacket |
0 |
, "cheat" ; |
For debugging. Force the
engine to flush an entity packet. |
|
cl_forcepreload |
0 |
, "a" |
Whether we should force
preloading. |
|
cl_fullupdate |
cmd |
|
Forces the server to send a
full update packet |
|
cl_ignorepackets |
0 |
, "cheat" ; |
Force client to ignore
packets (for debugging). |
|
cl_language |
0 |
, "user" |
Language (from
HKCU\Software\Valve\Steam\Language) |
|
cl_localnetworkbackdoor |
1 |
|
Enable network optimizations
for single player games. |
|
cl_logofile |
0 |
, "a" |
Spraypoint logo decal. |
|
cl_playback_screenshots |
0 |
|
Allows the client to
playback screenshot and jpeg commands in demos. |
|
cl_precacheinfo |
cmd |
|
Show precache info (client). |
|
cl_resend |
6 |
|
Delay in seconds before the
client will resend the 'connect' attempt |
|
cl_screenshotname ; |
0 |
|
Custom Screenshot name |
|
cl_showdemooverlay |
0 |
|
How often to flash demo
recording/playback overlay (0 - disable overlay, -1 - show always) |
|
cl_showents |
cmd |
|
Dump entity list to console. |
|
cl_showevents |
0 |
, "cheat" ; |
Print event firing info in
the console |
|
cl_showpluginmessages |
1 |
, "a" |
Allow plugins to display
messages to you |
|
cl_soundfile |
0 |
, "a" |
Jingle sound file. |
|
cl_timeout |
30 |
, "a" |
After this many seconds
without receiving a packet from the server, the client will disconnect
itself |
|
cl_updaterate |
20 |
, "a", "user" |
Number of packets per second
of updates you are requesting from the server |
|
cl_view |
cmd |
|
Set the view entity index. |
|
cl_voice_filter |
0 |
|
Filter voice by name
substring |
|
clear |
cmd |
|
Clear all console output. |
|
clear_debug_overlays |
cmd |
|
clears debug overlays |
|
clientport |
27005 |
|
Host game client port |
|
closecaption |
0 |
, "a", "user" |
Enable close captioning. |
|
cmd |
cmd |
|
Forward command to server. |
|
collision_shake_amp |
0 |
, "sv" |
|
|
collision_shake_freq |
0 |
, "sv" |
|
|
collision_shake_time |
0 |
, "sv" |
|
|
collision_test |
cmd |
|
Tests collision system |
|
colorcorrectionui ; |
cmd |
|
Show/hide the color
correction tools UI. |
|
commentary |
0 |
, "a", "sv" |
Desired commentary mode
state. |
|
commentary_available |
0 |
, "sv" |
Automatically set by the
game when a commentary file is available for the current map. |
|
commentary_cvarsnotchanging |
cmd |
|
|
|
commentary_finishnode |
cmd |
|
|
|
con_drawnotify |
1 |
|
Disables drawing of
notification area (for taking screenshots). |
|
con_enable |
0 |
, "a" |
Allows the console to be
activated. |
|
con_filter_enable ; |
0 |
|
Filters console output based
on the setting of con_filter_text. 1 filters completely, 2 displays
filtered text brighter than ot |
|
con_filter_text |
0 |
|
Text with which to filter
console spew. Set con_filter_enable 1 or 2 to activate. |
|
con_filter_text_out |
0 |
|
Text with which to filter
OUT of console spew. Set con_filter_enable 1 or 2 to activate. |
|
con_logfile |
0 |
|
Console output gets written
to this file |
|
con_notifytime |
8 |
|
How long to display recent
console text to the upper part of the game window |
|
con_nprint_bgalpha |
50 |
|
Con_NPrint background alpha. |
|
con_nprint_bgborder |
5 |
|
Con_NPrint border size. |
|
con_timestamp |
0 |
|
Prefix console.log entries
with timestamps |
|
con_trace |
0 |
|
Print console text to low
level printout. |
|
connect |
cmd |
|
Connect to specified server. |
|
contimes |
8 |
|
Number of console lines to
overlay for debugging. |
|
coop |
0 |
, "nf" |
Cooperative play. |
|
create_flashlight ; |
cmd |
|
|
|
creditsdone |
cmd |
|
|
|
cvarlist |
cmd |
|
Show the list of
convars/concommands. |
|
datacachesize |
32 |
|
Size in MB. |
|
dbghist_addline |
cmd |
|
Add a line to the debug
history. Format |
|
dbghist_dump |
cmd |
|
Dump the debug history to
the console. Format |
|
deathmatch |
1 |
, "nf" |
Running a deathmatch server. |
|
debug_materialmodifycontrol |
0 |
, "sv" |
|
|
debug_physimpact |
0 |
, "sv" |
|
|
debug_touchlinks |
0 |
, "sv" |
Spew touch link activity |
|
debugsystemui |
cmd |
|
Show/hide the debug system
UI. |
|
decalfrequency |
10 |
, "sv", "nf" |
|
|
demo_avellimit |
2000 |
|
Angular velocity limit
before eyes considered snapped for demo playback. |
|
demo_debug |
0 |
|
Demo debug info. |
|
demo_fastforwardfinalspeed |
20 |
|
Go this fast when starting
to hold FF button. |
|
demo_fastforwardramptime |
5 |
|
How many seconds it takes to
get to full FF speed. |
|
demo_fastforwardstartspeed |
2 |
|
Go this fast when starting
to hold FF button. |
|
demo_gototick |
cmd |
|
Skips to a tick in demo. |
|
demo_interplimit |
4000 |
|
How much origin velocity
before it's considered to have 'teleported' causing interpolation to
reset. |
|
demo_interpolateview |
1 |
|
Do view interpolation during
dem playback. |
|
demo_legacy_rollback |
1 |
|
Use legacy view
interpolation rollback amount in demo playback. |
|
demo_pause |
cmd |
|
Pauses demo playback. |
|
demo_pauseatservertick |
0 |
|
Pauses demo playback at
server tick |
|
demo_quitafterplayback |
0 |
|
Quits game after demo
playback. |
|
demo_recordcommands |
1 |
, "cheat" ; |
Record commands typed at
console into .dem files. |
|
demo_resume |
cmd |
|
Resumes demo playback. |
|
demo_timescale |
cmd |
|
Sets demo replay speed. |
|
demo_togglepause |
cmd |
|
Toggles demo playback. |
|
demolist |
cmd |
|
Print demo sequence list. |
|
demos |
cmd |
|
Demo demo file sequence. |
|
demoui |
cmd |
|
Show/hide the demo player
UI. |
|
demoui2 |
cmd |
|
Show/hide the advanced demo
player UI (demoui2). |
|
+demoui2 |
cmd |
|
Bring the advanced demo
player UI (demoui2) to foreground. |
|
-demoui2 |
cmd |
|
Send the advanced demo
player UI (demoui2) to background. |
|
developer |
0 |
|
Set developer message level |
|
devshots_nextmap |
cmd |
|
Used by the devshots system
to go to the next map in the devshots maplist. |
|
devshots_screenshot |
cmd |
|
Used by the -makedevshots
system to take a screenshot. For taking your own screenshots, use the
'screenshot' command instead. |
|
differences |
cmd |
|
Show all convars which are
not at their default values. |
|
disconnect |
cmd |
|
Disconnect game from server. |
|
disp_dynamic |
0 |
|
|
|
dispcoll_drawplane |
0 |
, "sv" |
|
|
displaysoundlist |
0 |
, "sv" |
|
|
drawcross |
cmd |
|
Draws a cross at the given
location Arguments |
|
drawline |
cmd |
|
Draws line between two 3D
Points. Green if no collision
Red is collides with something
Arguments |
|
dropitem |
cmd |
|
Drop the flag. |
|
dsp_automatic |
0 |
, "demo" |
|
|
dsp_db_min |
80 |
, "demo" |
|
|
dsp_db_mixdrop |
0 |
, "demo" |
|
|
dsp_dist_max |
1440 |
, "cheat", "demo" |
|
|
dsp_dist_min |
0 |
, "cheat", "demo" |
|
|
dsp_enhance_stereo |
0 |
, "a" |
|
|
dsp_facingaway |
0 |
, "demo" |
|
|
dsp_mix_max |
0 |
, "demo" |
|
|
dsp_mix_min |
0 |
, "demo" |
|
|
dsp_off |
0 |
, "cheat" ; |
|
|
dsp_player |
0 |
, "demo", "server_can_execute" |
|
|
dsp_reload |
cmd |
|
|
|
dsp_room |
0 |
, "demo" |
|
|
dsp_slow_cpu |
0 |
, "a", "demo" |
|
|
dsp_spatial |
40 |
, "demo" |
|
|
dsp_speaker |
50 |
, "demo" |
|
|
dsp_vol_2ch |
1 |
, "demo" |
|
|
dsp_vol_4ch |
0 |
, "demo" |
|
|
dsp_vol_5ch |
0 |
, "demo" |
|
|
dsp_volume |
1 |
, "a", "demo" |
|
|
dsp_water |
14 |
, "demo" |
|
|
dt_ShowPartialChangeEnts |
0 |
|
(SP only) - show entities
that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). |
|
dt_UsePartialChangeEnts |
1 |
|
(SP only) - enable
FL_EDICT_PARTIAL_CHANGE optimization. |
|
dti_flush |
cmd |
|
Write out the datatable
instrumentation files (you must run with -dti for this to work). |
|
dtwarning |
0 |
|
Print data table warnings? |
|
dtwatchclass |
0 |
|
Watch all fields encoded
with this table. |
|
dtwatchent |
-1 |
|
Watch this entities data
table encoding. |
|
dtwatchvar |
0 |
|
Watch the named variable. |
|
dump_entity_sizes ; |
cmd |
|
Print sizeof(entclass) |
|
dump_globals |
cmd |
|
Dump all global
entities/states |
|
dump_panels |
cmd |
|
Dump Panel Tree |
|
dump_x360_cfg |
cmd |
|
Dump X360 config files to
disk |
|
dump_x360_saves |
cmd |
|
Dump X360 save games to disk |
|
dumpentityfactories |
cmd |
|
Lists all entity factory
names. |
|
dumpeventqueue |
cmd |
|
Dump the contents of the
Entity I/O event queue to the console. |
|
dumpgamestringtable |
cmd |
|
Dump the contents of the
game string table to the console. |
|
dumpsavedir |
cmd |
|
List the contents of the
save directory in memory |
|
dumpstringtables |
cmd |
|
Print string tables to
console. |
|
echo |
cmd |
|
Echo text to console. |
|
editdemo |
cmd |
|
Edit a recorded demo file
(.dem ). |
|
editor_toggle |
cmd |
|
Disables the simulation and
returns focus to the editor |
|
endmovie |
cmd |
|
Stop recording movie frames. |
|
ent_absbox |
cmd |
|
Displays the total bounding
box for the given entity(s) in green.
Some entites will also display entity specific overlays.
Ar |
|
ent_attachments |
cmd |
|
Displays the attachment
points on an entity. Arguments |
|
ent_autoaim |
cmd |
|
Displays the entity's
autoaim radius. Arguments |
|
ent_bbox |
cmd |
|
Displays the movement
bounding box for the given entity(ies) in orange.
Some entites will also display entity specific overlay |
|
ent_cancelpendingentfires ; |
cmd |
|
Cancels all ent_fire created
outputs that are currently waiting for their delay to expire. |
|
ent_create |
cmd |
|
Creates an entity of the
given type where the player is looking. |
|
ent_debugkeys |
0 |
, "sv" |
|
|
ent_dump |
cmd |
|
Usage |
|
ent_fire |
cmd |
|
Usage |
|
ent_info |
cmd |
|
Usage |
|
ent_keyvalue |
cmd |
|
Applies the comma delimited
key=value pairs to the entity with the given Hammer ID.
Format |
|
ent_messages |
cmd |
|
Toggles input/output message
display for the selected entity(ies).
The name of the entity will be displayed as well as any mes |
|
ent_messages_draw ; |
0 |
, "sv", "cheat" |
Visualizes all entity
input/output activity. |
|
ent_name |
cmd |
|
|
|
ent_orient |
cmd |
|
Orient the specified entity
to match the player's angles. By default, only orients target entity's
YAW. Use the 'allangles' opt |
|
ent_pause |
cmd |
|
Toggles pausing of
input/output message processing for entities.
When turned on processing of all message will stop. Any mess |
|
ent_pivot |
cmd |
|
Displays the pivot for the
given entity(ies). (y=up=green,
z=forward=blue, x=left=red).
Arguments |
|
ent_rbox |
cmd |
|
Displays the total bounding
box for the given entity(s) in green.
Some entites will also display entity specific overlays.
Ar |
|
ent_remove |
cmd |
|
Removes the given entity(s)
Arguments |
|
ent_remove_all |
cmd |
|
Removes all entities of the
specified type Arguments |
|
ent_rotate |
cmd |
|
Rotates an entity by a
specified # of degrees |
|
ent_setname |
cmd |
|
Sets the targetname of the
given entity(s) Arguments |
|
ent_show_response_criteria |
cmd |
|
Print, to the console, an
entity's current criteria set used to select responses.
Arguments |
|
ent_step |
cmd |
|
When 'ent_pause' is set this
will step through one waiting input / output message at a time. |
|
ent_teleport |
cmd |
|
Teleport the specified
entity to where the player is looking.
Format |
|
ent_text |
cmd |
|
Displays text debugging
information about the given entity(ies) on top of the entity (See
Overlay Text) Arguments |
|
ent_viewoffset |
cmd |
|
Displays the eye position
for the given entity(ies) in red.
Arguments |
|
envmap |
cmd |
|
|
|
escape |
cmd |
|
Escape key pressed. |
|
exec |
cmd |
|
Execute script file. |
|
exit |
cmd |
|
Exit the engine. |
|
explode |
cmd |
|
Kills the player with
explosive damage |
|
explodevector |
cmd |
|
Kills a player applying an
explosive force. Usage |
|
fadein |
cmd |
|
fadein {time r g b} |
|
fadeout |
cmd |
|
fadeout {time r g b} |
|
fast_fogvolume |
0 |
|
|
|
filesystem_buffer_size |
0 |
|
Size of per file buffers. 0
for none |
|
filesystem_max_stdio_read ; |
16 |
|
|
|
filesystem_native ; |
1 |
|
Use native FS or STDIO |
|
filesystem_report_buffered_io |
0 |
|
|
|
filesystem_unbuffered_io |
1 |
|
|
|
filesystem_use_overlapped_io |
1 |
|
|
|
find |
cmd |
|
Find concommands with the
specified string in their name/help text. |
|
find_ent |
cmd |
|
Find and list all entities
with classnames or targetnames that contain the specified substring.
Format |
|
find_ent_index |
cmd |
|
Display data for entity
matching specified index. Format |
|
findflags |
cmd |
|
Find concommands by flags. |
|
fire_absorbrate |
3 |
, "sv" |
|
|
fire_dmgbase |
1 |
, "sv" |
|
|
fire_dmginterval |
1 |
, "sv" |
|
|
fire_dmgscale |
0 |
, "sv" |
|
|
fire_extabsorb |
5 |
, "sv" |
|
|
fire_extscale |
12 |
, "sv" |
|
|
fire_growthrate |
1 |
, "sv" |
|
|
fire_heatscale |
1 |
, "sv" |
|
|
fire_incomingheatscale |
0 |
, "sv" |
|
|
fire_maxabsorb |
50 |
, "sv" |
|
|
firetarget |
cmd |
|
|
|
fish_dormant |
0 |
, "sv", "cheat", "rep" |
Turns off interactive fish
behavior. Fish become immobile and unresponsive. |
|
flex_expression |
0 |
, "sv" |
|
|
flex_looktime |
5 |
, "sv" |
|
|
flex_maxawaytime |
1 |
, "sv" |
|
|
flex_maxplayertime |
7 |
, "sv" |
|
|
flex_minawaytime |
0 |
, "sv" |
|
|
flex_minplayertime |
5 |
, "sv" |
|
|
flex_talk |
0 |
, "sv" |
|
|
flush |
cmd |
|
Flush unlocked cache memory. |
|
flush_locked |
cmd |
|
Flush unlocked and locked
cache memory. |
|
fog_enable_water_fog |
1 |
, "cheat" ; |
|
|
fov |
cmd |
|
Change players FOV |
|
fps_max |
200 |
|
Frame rate limiter, cannot
be set while connected to a server. |
|
free_pass_peek_debug |
0 |
, "sv" |
|
|
fs_convert |
1 |
|
Allow Xbox 360 files to be
generated at runtime |
|
fs_monitor_read_from_pack ; |
0 |
|
0 |
|
fs_printopenfiles ; |
cmd |
|
Show all files currently
opened by the engine. |
|
fs_report_sync_opens |
0 |
|
0 |
|
fs_warning_level |
cmd |
|
Set the filesystem warning
level. |
|
fs_warning_mode |
0 |
|
0 |
|
func_break_max_pieces |
15 |
, "a", "sv", "rep" |
|
|
func_break_reduction_factor |
0 |
, "sv" |
|
|
func_breakdmg_bullet |
0 |
, "sv" |
|
|
func_breakdmg_club |
1 |
, "sv" |
|
|
func_breakdmg_explosive |
1 |
, "sv" |
|
|
g_debug_angularsensor |
0 |
, "sv", "cheat" |
|
|
g_debug_constraint_sounds ; |
0 |
, "sv", "cheat" |
Enable debug printing about
constraint sounds. |
|
g_debug_doors |
0 |
, "sv" |
|
|
g_debug_npc_vehicle_roles ; |
0 |
, "sv" |
|
|
g_debug_ragdoll_removal |
0 |
, "sv", "cheat", "rep" |
|
|
g_debug_trackpather |
0 |
, "sv", "cheat" |
|
|
g_debug_transitions |
0 |
, "sv" |
Set to 1 and restart the map to
be warned if the map has no trigger_transition volumes. Set to 2 to see
a dump of all entities |
|
g_debug_vehiclebase |
0 |
, "sv", "cheat" |
|
|
g_debug_vehicledriver |
0 |
, "sv", "cheat" |
|
|
g_debug_vehicleexit |
0 |
, "sv", "cheat" |
|
|
g_debug_vehiclesound |
0 |
, "sv", "cheat" |
|
|
g_Language |
0 |
, "sv", "rep" |
|
|
g_ragdoll_important_maxcount |
2 |
, "sv", "rep" |
|
|
g_ragdoll_maxcount |
8 |
, "sv", "rep" |
|
|
gameui_activate |
cmd |
|
Shows the game UI |
|
gameui_allowescape |
cmd |
|
Escape key allowed to hide
game UI |
|
gameui_allowescapetoshow |
cmd |
|
Escape key allowed to show
game UI |
|
gameui_hide |
cmd |
|
Hides the game UI |
|
gameui_preventescape |
cmd |
|
Escape key doesn't hide game
UI |
|
gameui_preventescapetoshow |
cmd |
|
Escape key doesn't show game
UI |
|
gameui_xbox |
0 |
|
|
|
give |
cmd |
|
Give item to player.
Arguments |
|
givecurrentammo |
cmd |
|
Give a supply of ammo for
current weapon.. |
|
global_set |
cmd |
|
global_set <globalname>
<state> |
|
god |
cmd |
|
Toggle. Player becomes
invulnerable. |
|
groundlist |
cmd |
|
Display ground entity list
<index> |
|
hammer_update_entity |
cmd |
|
Updates the entity's
position/angles when in edit mode |
|
hammer_update_safe_entities |
cmd |
|
Updates entities in the map
that can safely be updated (don't have parents or are affected by
constraints). Also excludes entit |
|
heartbeat |
cmd |
|
Force heartbeat of master
servers |
|
help |
cmd |
|
Find help about a
convar/concommand. |
|
hideconsole |
cmd |
|
Hide the console. |
|
hl2_episodic |
0 |
, "sv", "rep" |
|
|
host_flush_threshold |
20 |
|
Memory threshold below which
the host should flush caches between server instances |
|
host_framerate |
0 |
|
Set to lock per-frame time
elapse. |
|
host_limitlocal |
0 |
|
Apply cl_cmdrate and
cl_updaterate to loopback connection |
|
host_map |
0 |
|
Current map name. |
|
host_profile |
0 |
|
|
|
host_runofftime |
cmd |
|
Run off some time without
rendering/updating sounds |
|
host_showcachemiss |
0 |
|
Print a debug message when
the client or server cache is missed. |
|
host_ShowIPCCallCount |
0 |
|
Print # of IPC calls this
number of times per second. If set to -1, the # of IPC calls is shown
every frame. |
|
host_sleep |
0 |
, "cheat" ; |
Force the host to sleep a
certain number of milliseconds each frame. |
|
host_speeds |
0 |
|
Show general system running
times. |
|
host_thread_mode |
0 |
|
Run the host in threaded
mode, (0 == off, 1 == if multicore, 2 == force) |
|
host_timescale |
1 |
, "rep" |
Prescale the clock by this
amount. |
|
host_writeconfig |
cmd |
|
Store current settings to
config.cfg (or specified .cfg file). |
|
hostip |
-798740992 |
|
Host game server ip |
|
hostname |
0 |
|
Hostname for server. |
|
hostport |
27015 |
|
Host game server port |
|
hurtme |
cmd |
|
Hurts the player.
Arguments |
|
ifm_basecamera_camerastate |
cmd |
|
Set camera state |
|
incrementvar |
cmd |
|
Increment specified convar
value. |
|
ip |
208 |
|
Overrides IP for multihomed
hosts |
|
joy_axisbutton_threshold |
0 |
, "a" |
Analog axis range before a
button press is registered. |
|
joy_wingmanwarrior_centerhack |
0 |
, "a" |
Wingman warrior centering
hack. |
|
joy_xcontroller_found |
0 |
|
Automatically set to 1 if an
xcontroller has been detected. |
|
jpeg |
cmd |
|
Take a jpeg screenshot |
|
jpeg_quality |
90 |
|
jpeg screenshot quality. |
|
kdtree_test |
cmd |
|
Tests spatial partition for
entities queries. |
|
key_findbinding |
cmd |
|
Find key bound to specified
command string. |
|
key_listboundkeys ; |
cmd |
|
List bound keys with
bindings. |
|
key_updatelayout |
cmd |
|
Updates game keyboard layout
to current windows keyboard setting. |
|
kick |
cmd |
|
Kick a player by name. |
|
kickid |
cmd |
|
Kick a player by userid or
uniqueid, with a message. |
|
kill |
cmd |
|
Kills the player with
generic damage |
|
killserver |
cmd |
|
Shutdown the server. |
|
killvector |
cmd |
|
Kills a player applying
force. Usage |
|
light_crosshair |
cmd |
|
Show texture color at
crosshair |
|
lightcache_maxmiss |
2 |
, "cheat" ; |
|
|
lightprobe |
cmd |
|
Samples the lighting
environment. Creates a cubemap and a file indicating the local lighting
in a subdirectory called 'material |
|
linefile |
cmd |
|
Parses map leak data from
.lin file |
|
listdemo |
cmd |
|
List demo file contents. |
|
listid |
cmd |
|
Lists banned users. |
|
listip |
cmd |
|
List IP addresses on the ban
list. |
|
listmodels |
cmd |
|
List loaded models. |
|
listRecentNPCSpeech |
cmd |
|
Displays a list of the last
5 lines of speech from NPCs. |
|
load |
cmd |
|
Load a saved game. |
|
log |
cmd |
|
Enables logging to file,
console, and udp < on | off >. |
|
logaddress_add |
cmd |
|
Set address and port for
remote host <ip |
|
logaddress_del |
cmd |
|
Remove address and port for
remote host <ip |
|
logaddress_delall ; |
cmd |
|
Remove all udp addresses
being logged to |
|
logaddress_list |
cmd |
|
List all addresses currently
being used by logaddress. |
|
lservercfgfile |
0 |
, "sv" |
|
|
map |
cmd |
|
Start playing on specified
map. |
|
map_background |
cmd |
|
Runs a map as the background
to the main menu. |
|
map_commentary |
cmd |
|
Start playing, with
commentary, on a specified map. |
|
map_edit |
cmd |
|
|
|
map_noareas |
0 |
|
Disable area to area
connection testing. |
|
map_showspawnpoints |
cmd |
|
Dev - test the spawn points,
draws for 60 seconds |
|
mapcyclefile |
0 |
, "sv" |
Name of the .txt file used to
cycle the maps on multiplayer servers |
|
maps |
cmd |
|
Displays list of maps. |
|
mat_aaquality |
0 |
|
|
|
mat_accelerate_adjust_exposure_down |
3 |
, "cheat" ; |
|
|
mat_antialias |
0 |
|
|
|
mat_bufferprimitives |
1 |
|
|
|
mat_bumpbasis |
0 |
, "cheat" ; |
|
|
mat_bumpmap |
1 |
|
|
|
mat_colcorrection_disableentities ; |
0 |
|
|
|
mat_colorcorrection |
0 |
|
|
|
mat_compressedtextures |
1 |
|
|
|
mat_configcurrent ; |
cmd |
|
show the current video
control panel config for the material system |
|
mat_crosshair |
cmd |
|
Display the name of the
material under the crosshair |
|
mat_crosshair_edit |
cmd |
|
open the material under the
crosshair in the editor defined by mat_crosshair_edit_editor |
|
mat_crosshair_explorer |
cmd |
|
open the material under the
crosshair in explorer and highlight the vmt file |
|
mat_crosshair_printmaterial |
cmd |
|
print the material under the
crosshair |
|
mat_crosshair_reloadmaterial |
cmd |
|
reload the material under
the crosshair |
|
mat_debug |
cmd |
|
Activates debugging spew for
a specific material. |
|
mat_debugalttab |
0 |
, "cheat" ; |
|
|
mat_debugdepth |
0 |
|
|
|
mat_debugdepthmode |
0 |
|
|
|
mat_debugdepthval ; |
128 |
|
|
|
mat_debugdepthvalmax |
256 |
|
|
|
mat_depthbias_decal |
-262144 |
, "cheat" ; |
|
|
mat_depthbias_normal |
0 |
, "cheat" ; |
|
|
mat_depthbias_shadowmap |
0 |
, "cheat" ; |
|
|
mat_diffuse |
1 |
|
|
|
mat_disable_fancy_blending |
0 |
|
|
|
mat_disable_lightwarp |
0 |
|
|
|
mat_drawflat |
0 |
, "cheat" ; |
|
|
mat_dxlevel |
0 |
|
|
|
mat_dynamic_tonemapping |
1 |
, "cheat" ; |
|
|
mat_edit |
cmd |
|
Bring up the material under
the crosshair in the editor |
|
mat_envmapsize |
128 |
|
|
|
mat_envmaptgasize ; |
32 |
|
|
|
mat_excludetextures |
0 |
|
|
|
mat_fastnobump |
0 |
, "cheat" ; |
|
|
mat_fastspecular |
1 |
|
Enable/Disable specularity
for visual testing. Will not
reload materials and will not affect perf. |
|
mat_fillrate |
0 |
, "cheat" ; |
|
|
mat_filterlightmaps |
1 |
|
|
|
mat_filtertextures |
1 |
|
|
|
mat_force_tonemap_scale |
0 |
, "cheat" ; |
|
|
mat_forceaniso |
1 |
|
|
|
mat_forcedynamic |
0 |
, "cheat" ; |
|
|
mat_forcehardwaresync |
1 |
|
|
|
mat_forcemanagedtextureintohardware |
1 |
|
|
|
mat_fullbright |
0 |
, "cheat" ; |
|
|
mat_hdr_enabled |
cmd |
|
Report if HDR is enabled for
debugging |
|
mat_hdr_level |
2 |
|
Set to 0 for no HDR, 1 for
LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. |
|
mat_hdr_manual_tonemap_rate |
1 |
|
|
|
mat_hdr_tonemapscale |
1 |
, "cheat" ; |
The HDR tonemap scale. 1 =
Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. |
|
mat_info |
cmd |
|
Shows material system info |
|
mat_leafvis |
0 |
, "cheat" ; |
Draw wireframe of current
leaf |
|
mat_levelflush |
1 |
|
|
|
mat_lightmap_pfms ; |
0 |
|
Outputs .pfm files
containing lightmap data for each lightmap page when a level exits. |
|
mat_loadtextures |
1 |
, "cheat" ; |
|
|
mat_luxels |
0 |
, "cheat" ; |
|
|
mat_max_worldmesh_vertices |
65536 |
|
|
|
mat_maxframelatency |
1 |
|
|
|
mat_measurefillrate |
0 |
, "cheat" ; |
|
|
mat_mipmaptextures |
1 |
|
|
|
mat_monitorgamma |
2 |
|
monitor gamma (typically 2.2
for CRT and 1.7 for LCD) |
|
mat_monitorgamma_tv_enabled |
0 |
, "a" |
|
|
mat_monitorgamma_tv_exp |
2 |
|
|
|
mat_monitorgamma_tv_range_max |
255 |
|
|
|
mat_monitorgamma_tv_range_min |
16 |
|
|
|
mat_morphstats |
0 |
, "cheat" ; |
|
|
mat_motion_blur_enabled |
0 |
|
|
|
mat_motion_blur_percent_of_screen_max |
4 |
|
|
|
mat_norendering |
0 |
, "cheat" ; |
|
|
mat_normalmaps |
0 |
, "cheat" ; |
|
|
mat_normals |
0 |
, "cheat" ; |
|
|
mat_parallaxmap |
1 |
|
|
|
mat_picmip |
0 |
|
|
|
mat_proxy |
0 |
, "cheat" ; |
|
|
mat_queue_mode |
-1 |
|
The queue/thread mode the
material system should use |
|
mat_reducefillrate |
0 |
|
|
|
mat_reloadallmaterials |
cmd |
|
Reloads all materials |
|
mat_reloadmaterial |
cmd |
|
Reloads a single material |
|
mat_reloadtextures |
cmd |
|
Reloads all textures |
|
mat_report_queue_status |
0 |
|
|
|
mat_reporthwmorphmemory |
cmd |
|
Reports the amount of size
in bytes taken up by hardware morph textures. |
|
mat_reversedepth |
0 |
, "cheat" ; |
|
|
mat_savechanges |
cmd |
|
saves current video
configuration to the registry |
|
mat_setvideomode |
cmd |
|
sets the width, height,
windowed state of the material system |
|
mat_shadowstate |
1 |
|
|
|
mat_show_ab_hdr |
0 |
|
|
|
mat_show_texture_memory_usage |
0 |
, "cheat", "numeric" |
Display the texture memory
usage on the HUD. |
|
mat_showenvmapmask |
0 |
|
|
|
mat_showlowresimage |
0 |
|
|
|
mat_showmaterials ; |
cmd |
|
Show materials. |
|
mat_showmaterialsverbose |
cmd |
|
Show materials (verbose
version). |
|
mat_showmiplevels ; |
0 |
, "cheat" ; |
color-code miplevels 2 |
|
mat_showtextures |
cmd |
|
Show used textures. |
|
mat_slopescaledepthbias_decal |
0 |
, "cheat" ; |
|
|
mat_slopescaledepthbias_normal |
0 |
, "cheat" ; |
|
|
mat_slopescaledepthbias_shadowmap ; |
16 |
, "cheat" ; |
|
|
mat_softwarelighting |
0 |
|
|
|
mat_softwareskin |
0 |
, "cheat" ; |
|
|
mat_specular |
1 |
|
Enable/Disable specularity
for perf testing. Will cause a
material reload upon change. |
|
mat_supportflashlight |
-1 |
|
0 - do not support
flashlight (don't load flashlight shader combos), 1 - flashlight is
supported |
|
mat_suppress |
cmd |
|
Supress a material from
drawing |
|
mat_surfaceid |
0 |
, "cheat" ; |
|
|
mat_surfacemat |
0 |
, "cheat" ; |
|
|
mat_texture_list |
0 |
|
For debugging, show a list
of used textures per frame |
|
+mat_texture_list ; |
cmd |
|
|
|
-mat_texture_list ; |
cmd |
|
|
|
mat_texture_list_all |
0 |
, "numeric" |
If this is nonzero, then the
texture list panel will show all currently-loaded textures. |
|
mat_texture_list_txlod |
cmd |
|
Adjust LOD of the last
viewed texture +1 to inc resolution, -1 to dec resolution |
|
mat_texture_list_txlod_sync |
cmd |
|
'reset' - resets all
run-time changes to LOD overrides, 'save' - saves all changes to
material content files |
|
mat_texture_list_view |
1 |
, "numeric" |
If this is nonzero, then the
texture list panel will render thumbnails of currently-loaded textures. |
|
mat_tonemap_algorithm |
1 |
, "cheat" ; |
0 = Original Algorithm 1 =
New Algorithm |
|
mat_trilinear |
0 |
|
|
|
mat_use_compressed_hdr_textures |
1 |
|
|
|
mat_vsync |
0 |
|
Force sync to vertical
retrace |
|
mat_wireframe |
0 |
, "cheat" ; |
|
|
matchmakingport |
27025 |
|
Host Matchmaking port |
|
maxplayers |
cmd |
|
Change the maximum number of
players allowed on this server. |
|
mem_compact |
cmd |
|
|
|
mem_dump |
cmd |
|
Dump memory stats to text
file. |
|
mem_dumpstats |
0 |
|
Dump current and max heap usage
info to console at end of frame ( set to 2 for continuous output ) |
|
mem_eat |
cmd |
|
|
|
mem_force_flush |
0 |
|
Force cache flush of
unlocked resources on every alloc |
|
mem_max_heapsize |
256 |
|
Maximum amount of memory to
dedicate to engine hunk and datacache (in mb) |
|
mem_max_heapsize_dedicated |
64 |
|
Maximum amount of memory to
dedicate to engine hunk and datacache, for dedicated server (in mb) |
|
mem_min_heapsize |
48 |
|
Minimum amount of memory to
dedicate to engine hunk and datacache (in mb) |
|
mem_periodicdumps ; |
0 |
|
Write periodic memstats
dumps every n seconds. |
|
mem_test |
cmd |
|
|
|
mem_test_each_frame |
0 |
|
Run heap check at end of every frame |
|
mem_test_every_n_seconds |
0 |
|
Run heap check at a specified
interval |
|
mem_vcollide |
cmd |
|
Dumps the memory used by
vcollides |
|
memory |
cmd |
|
Print memory stats. |
|
minisave |
cmd |
|
Saves game (for current
level only!) |
|
mm_max_spectators ; |
4 |
|
Max players allowed on the
spectator team |
|
mm_message |
cmd |
|
Send a message to all remote
clients |
|
mm_minplayers |
2 |
|
Number of players required
to start an unranked game |
|
mm_select_session ; |
cmd |
|
Select a session |
|
mm_session_info |
cmd |
|
Dump session information |
|
mm_stats |
cmd |
|
|
|
mod_forcedata |
1 |
|
Forces all model file data
into cache on model load. |
|
mod_forcetouchdata |
1 |
|
Forces all model file data
into cache on model load. |
|
mod_load_anims_async |
0 |
|
|
|
mod_load_fakestall |
0 |
|
Forces all ANI file loading to
stall for specified ms |
|
mod_load_mesh_async |
0 |
|
|
|
mod_load_showstall |
0 |
|
1 - show hitches , 2 - show
stalls |
|
mod_load_vcollide_async |
0 |
|
|
|
mod_lock_mdls_on_load |
0 |
|
|
|
mod_test_mesh_not_available |
0 |
|
|
|
mod_test_not_available |
0 |
|
|
|
mod_test_verts_not_available |
0 |
|
|
|
mod_touchalldata |
1 |
|
Touch model data during
level startup |
|
mod_trace_load |
0 |
|
|
|
motdfile |
0 |
, "sv" |
The MOTD file to load. |
|
movie_fixwave |
cmd |
|
Fixup corrupted .wav file if
engine crashed during startmovie/endmovie, etc. |
|
mp_allowNPCs |
1 |
, "sv", "nf" |
|
|
mp_allowspectators |
1 |
, "sv", "rep" |
toggles whether the server
allows spectator mode or not |
|
mp_autocrosshair |
1 |
, "sv", "nf" |
|
|
mp_autoteambalance |
0 |
, "sv", "nf" |
|
|
mp_bonusroundtime ; |
15 |
, "sv", "rep" |
Time after round win until
round restarts |
|
mp_chattime |
15 |
, "sv", "rep" |
amount of time players can
chat after the game is over |
|
mp_clan_ready_signal |
0 |
, "sv" |
Text that team leader from
each team must speak for the match to begin |
|
mp_clan_readyrestart |
0 |
, "sv" |
If non-zero, game will
restart once someone from each team gives the ready signal |
|
mp_decals |
200 |
, "a" |
|
|
mp_defaultteam |
0 |
, "sv" |
|
|
mp_disable_autokick |
cmd |
|
Prevents a userid from being
auto-kicked |
|
mp_disable_respawn_times |
0 |
, "sv", "nf", "rep" |
|
|
mp_enableroundwaittime |
1 |
, "sv", "rep" |
Enable timers to wait
between rounds. |
|
mp_fadetoblack |
0 |
, "sv", "nf", "rep" |
fade a player's screen to
black when he dies |
|
mp_falldamage |
0 |
, "sv", "nf" |
|
|
mp_flashlight |
0 |
, "sv", "nf" |
|
|
mp_footsteps |
1 |
, "sv", "nf" |
|
|
mp_forcecamera |
1 |
, "sv", "rep" |
Restricts spectator modes
for dead players |
|
mp_forcerespawn |
1 |
, "sv", "nf" |
|
|
mp_forcerespawnplayers |
cmd |
|
Force all players to
respawn. |
|
mp_forcewin |
cmd |
|
Forces team to win |
|
mp_fraglimit |
0 |
, "sv", "nf" |
|
|
mp_friendlyfire |
0 |
, "sv", "nf", "rep" |
Allows team members to
injure other members of their team |
|
mp_idledealmethod ; |
1 |
, "sv" |
Deals with Idle Players. 1 =
Sends them into Spectator mode then kicks them if they're still idle, 2
= Kicks them out of the ga |
|
mp_idlemaxtime |
3 |
, "sv" |
Maximum time a player is
allowed to be idle (in minutes) |
|
mp_maxrounds |
8 |
, "sv", "nf", "rep" |
max number of rounds to play
before server changes maps |
|
mp_respawnwavetime |
10 |
, "sv", "nf", "rep" |
Time between respawn waves. |
|
mp_restartgame |
0 |
, "sv" |
If non-zero, game will
restart in the specified number of seconds |
|
mp_restartround |
0 |
, "sv&quo |