TF2 Cvar List - as of August 21st  2008
FOoM Homepage
Cvar Value Type Details
_autosave cmd Autosave
_autosavedangerous cmd AutoSaveDangerous
_bugreporter_restart cmd Restarts bug reporter .dll
_resetgamestats  cmd Erases current game stats and writes out a blank stats file
_restart cmd Shutdown and restart the engine.
achievement_debug ; 0 , "sv", "cheat", "rep" Turn on achievement debug msgs.
addip cmd Add an IP address to the ban list.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0  , "a"
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min ; 130
adsp_room_min 102
adsp_street_min  118
adsp_tunnel_min  114
adsp_wall_height 128
ai_auto_contact_solver 1  , "sv"
ai_block_damage  0  , "sv"
ai_debug_assault 0  , "sv"
ai_debug_avoidancebounds 0  , "sv"
ai_debug_directnavprobe  0  , "sv"
ai_debug_doors 0  , "sv"
ai_debug_dyninteractions 0  , "sv" Debug the NPC dynamic interaction system.
ai_debug_efficiency 0  , "sv"
ai_debug_enemies 0  , "sv"
ai_debug_expressions 0  , "sv" Show random expression decisions for NPCs.
ai_debug_follow  0  , "sv"
ai_debug_loners  0  , "sv"
ai_debug_looktargets 0  , "sv"
ai_debug_los 0  , "sv", "cheat"  NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 0  , "sv"
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0  , "sv"
ai_debug_shoot_positions 0 , "sv", "cheat", "rep"
ai_debug_speech  0  , "sv"
ai_debug_squads  0  , "sv"
ai_debug_think_ticks 0  , "sv"
ai_debugscriptconditions 0  , "sv"
ai_default_efficient 0  , "sv"
ai_drawbattlelines 0  , "sv", "cheat" 
ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd
ai_efficiency_override 0  , "sv"
ai_enable_fear_behavior  1  , "sv"
ai_expression_frametime  0  , "sv" Maximum frametime to still play background expressions.
ai_expression_optimization 0  , "sv" Disable npc background expressions when you can't see them.
ai_fear_player_dist 720  , "sv"
ai_find_lateral_cover 1  , "sv"
ai_find_lateral_los 1  , "sv"
ai_follow_use_points 1  , "sv"
ai_follow_use_points_when_moving 1  , "sv"
ai_force_serverside_ragdoll 0  , "sv"
ai_frametime_limit 50  , "sv" frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_inhibit_spawners 0  , "sv", "cheat" 
ai_lead_time 0  , "sv"
ai_LOS_mode 0  , "sv", "rep"   
ai_moveprobe_debug 0  , "sv"
ai_moveprobe_jump_debug  0  , "sv"
ai_moveprobe_usetracelist ; 0  , "sv"
ai_navigator_generate_spikes 0  , "sv"
ai_navigator_generate_spikes_strength    8  , "sv"
ai_no_local_paths ; 0  , "sv"
ai_no_node_cache 0  , "sv"
ai_no_select_box 0  , "sv"
ai_no_steer 0  , "sv"
ai_no_talk_delay 0  , "sv"
ai_norebuildgraph ; 0  , "sv"
ai_path_adjust_speed_on_immediate_turns  1  , "sv"
ai_path_insert_pause_at_est_end   1  , "sv"
ai_path_insert_pause_at_obstruction      1  , "sv"
ai_post_frame_navigation 0  , "sv"
ai_radial_max_link_dist  512  , "sv"
ai_reaction_delay_alert  0  , "sv"
ai_reaction_delay_idle 0  , "sv"
ai_rebalance_thinks 1  , "sv"
ai_report_task_timings_on_limit   0  , "a", "sv"     
ai_sequence_debug ; 0  , "sv"
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug 0  , "sv" Shows that bones that are setup every think
ai_shot_bias 1  , "sv"
ai_shot_bias_max 1  , "sv", "rep"   
ai_shot_bias_min -1  , "sv", "rep"   
ai_shot_stats 0  , "sv"
ai_shot_stats_term 1000  , "sv"
ai_show_hull_attacks 0  , "sv"
ai_show_think_tolerance  0  , "sv"
ai_simulate_task_overtime ; 0  , "sv"
ai_spread_cone_focus_time ; 0  , "sv"
ai_spread_defocused_cone_multiplier      3  , "sv"
ai_spread_pattern_focus_time 0  , "sv"
ai_strong_optimizations  0  , "sv"
ai_strong_optimizations_no_checkstand    0  , "sv"
ai_task_pre_script 0  , "sv"
ai_test_moveprobe_ignoresmall 0  , "sv"
ai_think_limit_label 0  , "a", "sv"     
ai_use_clipped_paths 1  , "sv"
ai_use_efficiency ; 1  , "sv"
ai_use_frame_think_limits ; 1  , "sv"
ai_use_think_optimizations 1  , "sv"
ai_use_visibility_cache  1  , "sv"
ai_vehicle_avoidance 1  , "sv", "cheat" 
air_density cmd Changes the density of air for drag computations.
alias cmd Alias a command.
ammo_max 5000  , "sv", "rep"   
anim_3wayblend 1  , "sv", "rep"    Toggle the 3-way animation blending code.
askconnect_accept ; cmd Accept a redirect request by the server.
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd
async_serialize  0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend cmd
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 0  , "sv"
autoaim_max_dist 2160  , "sv"
autosave cmd Autosave
autosavedangerous ; cmd AutoSaveDangerous
autosavedangerousissafe  cmd
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.
bench_start cmd Starts gathering of info. Arguments
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind      cmd Bind a key.
BindToggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'
bloodspray cmd blood
bot       cmd Add a bot.
bot_changeclass  0  , "sv" Force all bots to change to the specified class.
bot_changeteams  cmd Make all bots change teams
bot_command cmd <bot id> <command string...>.  Sends specified command on behalf of specified bot
bot_defend 0  , "sv" Set to a team number, and that team will all keep their combat shields raised.
bot_dontmove 0  , "sv", "cheat" 
bot_flipout 0  , "sv" When on, all bots fire their guns.
bot_forceattack2 0  , "sv" When firing, use attack2.
bot_forceattackon ; 1  , "sv" When firing, don't tap fire, hold it down.
bot_forcefireweapon 0  , "sv" Force bots with the specified weapon to fire.
bot_jump 0  , "sv", "cheat"  Force all bots to repeatedly jump.
bot_kill cmd <bot id>.  Kills bot.
bot_mimic 0  , "sv" Bot uses usercmd of player by index.
bot_mimic_yaw_offset 180  , "sv" Offsets the bot yaw.
bot_randomnames  0  , "sv", "cheat" 
bot_refill cmd Refill all bot ammo counts
bot_saveme 0  , "sv", "cheat" 
bot_selectweapon cmd
bot_selectweaponslot -1  , "sv", "cheat"  set to weapon slot that bot should switch to.
bot_teleport cmd Teleport the specified bot to the specified position & angles.  Format
bot_whack cmd Deliver lethal damage from player to specified bot
box       cmd Draw a debug box.
breakable_disable_gib_limit 0  , "sv"
breakable_multiplayer 1  , "sv"
buddha cmd Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30  , "a" number of frames to look at when figuring out average frametimes
budget_background_alpha  128  , "a" how translucent the budget panel is
budget_bargraph_background_alpha 128  , "a" how translucent the budget panel is
budget_bargraph_range_ms 16  , "a" budget bargraph range in milliseconds
budget_history_numsamplesvisible 100  , "a" number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms  66  , "a" budget history range in milliseconds
budget_panel_bottom_of_history_fraction  0  , "a" number between 0 and 1
budget_panel_height 384  , "a" height in pixels of the budget panel
budget_panel_width 512  , "a" width in pixels of the budget panel
budget_panel_x 0  , "a" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50  , "a" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30  , "a" number of frames to look at when figuring out peak frametimes
budget_show_averages 0  , "a" enable/disable averages in the budget panel
budget_show_history 1  , "a" turn history graph off and on. . good to turn off on low end
budget_show_peaks ; 1  , "a" enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug       cmd Show/hide the bug reporting UI.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
bugreporter_uploadasync  0  , "a" Upload attachments asynchronously
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps ; 0
cache_print cmd cache_print [section] Print out contents of cache memory.
cache_print_lru  cmd cache_print_lru [section] Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section] Print out a summary contents of cache memory.
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
cl_allowdownload 1  , "a" Client downloads customization files
cl_allowupload 1  , "a" Client uploads customization files
cl_clock_correction 1  , "cheat" ; Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200  , "cheat" ; Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90  , "cheat" ; As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10  , "cheat" ; If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick    999  , "cheat" ; Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0  , "cheat" ; Show debugging info about the clock drift.
cl_clockdrift_max_ms 150  , "cheat" ; Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode   0  , "cheat" ; Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 30  , "a", "user"    Max number of command packets sent to server per second
cl_downloadfilter ; 0  , "a" Determines which files can be downloaded from the server (all, none, nosounds)
cl_entityreport  0  , "cheat" ; For debugging, draw entity states to console
cl_flag_return_height 82  , "sv", "cheat" 
cl_flushentitypacket 0  , "cheat" ; For debugging. Force the engine to flush an entity packet.
cl_forcepreload  0  , "a" Whether we should force preloading.
cl_fullupdate cmd Forces the server to send a full update packet
cl_ignorepackets 0  , "cheat" ; Force client to ignore packets (for debugging).
cl_language 0  , "user" Language (from HKCU\Software\Valve\Steam\Language)
cl_localnetworkbackdoor  1 Enable network optimizations for single player games.
cl_logofile 0  , "a" Spraypoint logo decal.
cl_playback_screenshots  0 Allows the client to playback screenshot and jpeg commands in demos.
cl_precacheinfo  cmd Show precache info (client).
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_screenshotname ; 0 Custom Screenshot name
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd Dump entity list to console.
cl_showevents 0  , "cheat" ; Print event firing info in the console
cl_showpluginmessages 1  , "a" Allow plugins to display messages to you
cl_soundfile 0  , "a" Jingle sound file.
cl_timeout 30  , "a" After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 20  , "a", "user"    Number of packets per second of updates you are requesting from the server
cl_view   cmd Set the view entity index.
cl_voice_filter  0 Filter voice by name substring
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0  , "a", "user"    Enable close captioning.
cmd       cmd Forward command to server.
collision_shake_amp 0  , "sv"
collision_shake_freq 0  , "sv"
collision_shake_time 0  , "sv"
collision_test cmd Tests collision system
colorcorrectionui ; cmd Show/hide the color correction tools UI.
commentary 0  , "a", "sv"      Desired commentary mode state.
commentary_available 0  , "sv" Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd
commentary_finishnode cmd
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 0  , "a" Allows the console to be activated.
con_filter_enable ; 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text  0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0 Console output gets written to this file
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_timestamp 0 Prefix console.log entries with timestamps
con_trace 0 Print console text to low level printout.
connect   cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop      0  , "nf" Cooperative play.
create_flashlight ; cmd
creditsdone cmd
cvarlist cmd Show the list of convars/concommands.
datacachesize 32 Size in MB.
dbghist_addline  cmd Add a line to the debug history. Format
dbghist_dump cmd Dump the debug history to the console. Format
deathmatch 1  , "nf" Running a deathmatch server.
debug_materialmodifycontrol 0  , "sv"
debug_physimpact 0  , "sv"
debug_touchlinks 0  , "sv" Spew touch link activity
debugsystemui cmd Show/hide the debug system UI.
decalfrequency 10  , "sv", "nf"    
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_gototick cmd Skips to a tick in demo.
demo_interplimit 4000 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_legacy_rollback 1 Use legacy view interpolation rollback amount in demo playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1  , "cheat" ; Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
demoui2   cmd Show/hide the advanced demo player UI (demoui2).
+demoui2 cmd Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 cmd Send the advanced demo player UI (demoui2) to background.
developer 0 Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
disconnect cmd Disconnect game from server.
disp_dynamic 0
dispcoll_drawplane 0  , "sv"
displaysoundlist 0  , "sv"
drawcross cmd Draws a cross at the given location  Arguments
drawline cmd Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments
dropitem cmd Drop the flag.
dsp_automatic 0  , "demo"
dsp_db_min 80  , "demo"
dsp_db_mixdrop 0  , "demo"
dsp_dist_max 1440 , "cheat", "demo"
dsp_dist_min 0 , "cheat", "demo"
dsp_enhance_stereo 0  , "a"
dsp_facingaway 0  , "demo"
dsp_mix_max 0  , "demo"
dsp_mix_min 0  , "demo"
dsp_off   0  , "cheat" ;
dsp_player 0 , "demo", "server_can_execute"
dsp_reload cmd
dsp_room 0  , "demo"
dsp_slow_cpu 0  , "a", "demo"   
dsp_spatial 40  , "demo"
dsp_speaker 50  , "demo"
dsp_vol_2ch 1  , "demo"
dsp_vol_4ch 0  , "demo"
dsp_vol_5ch 0  , "demo"
dsp_volume 1  , "a", "demo"   
dsp_water 14  , "demo"
dt_ShowPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts  1 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchclass 0 Watch all fields encoded with this table.
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
dump_entity_sizes ; cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dump_panels cmd Dump Panel Tree
dump_x360_cfg cmd Dump X360 config files to disk
dump_x360_saves  cmd Dump X360 save games to disk
dumpentityfactories cmd Lists all entity factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumpsavedir cmd List the contents of the save directory in memory
dumpstringtables cmd Print string tables to console.
echo      cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd Disables the simulation and returns focus to the editor
endmovie cmd Stop recording movie frames.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_attachments  cmd Displays the attachment points on an entity.  Arguments
ent_autoaim cmd Displays the entity's autoaim radius.  Arguments
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
ent_cancelpendingentfires ; cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd Creates an entity of the given type where the player is looking.
ent_debugkeys 0  , "sv"
ent_dump cmd Usage
ent_fire cmd Usage
ent_info cmd Usage
ent_keyvalue cmd Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format
ent_messages cmd Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
ent_messages_draw ; 0  , "sv", "cheat"  Visualizes all entity input/output activity.
ent_name cmd
ent_orient cmd Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
ent_pivot cmd Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).   Arguments
ent_rbox cmd Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_remove cmd Removes the given entity(s)  Arguments
ent_remove_all cmd Removes all entities of the specified type  Arguments
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_setname cmd Sets the targetname of the given entity(s)  Arguments
ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses.  Arguments
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd Teleport the specified entity to where the player is looking.  Format
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red.  Arguments
envmap cmd
escape cmd Escape key pressed.
exec      cmd Execute script file.
exit      cmd Exit the engine.
explode   cmd Kills the player with explosive damage
explodevector cmd Kills a player applying an explosive force. Usage
fadein cmd fadein {time r g b}
fadeout   cmd fadeout {time r g b}
fast_fogvolume 0
filesystem_buffer_size 0 Size of per file buffers. 0 for none
filesystem_max_stdio_read ; 16
filesystem_native ; 1 Use native FS or STDIO
filesystem_report_buffered_io 0
filesystem_unbuffered_io 1
filesystem_use_overlapped_io 1
find      cmd Find concommands with the specified string in their name/help text.
find_ent cmd Find and list all entities with classnames or targetnames that contain the specified substring. Format
find_ent_index cmd Display data for entity matching specified index. Format
findflags cmd Find concommands by flags.
fire_absorbrate  3  , "sv"
fire_dmgbase 1  , "sv"
fire_dmginterval 1  , "sv"
fire_dmgscale 0  , "sv"
fire_extabsorb 5  , "sv"
fire_extscale 12  , "sv"
fire_growthrate  1  , "sv"
fire_heatscale 1  , "sv"
fire_incomingheatscale 0  , "sv"
fire_maxabsorb 50  , "sv"
firetarget cmd
fish_dormant 0 , "sv", "cheat", "rep" Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression  0  , "sv"
flex_looktime 5  , "sv"
flex_maxawaytime 1  , "sv"
flex_maxplayertime 7  , "sv"
flex_minawaytime 0  , "sv"
flex_minplayertime 5  , "sv"
flex_talk 0  , "sv"
flush cmd Flush unlocked cache memory.
flush_locked cmd Flush unlocked and locked cache memory.
fog_enable_water_fog 1  , "cheat" ;
fov       cmd Change players FOV
fps_max   200 Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug 0  , "sv"
fs_convert 1 Allow Xbox 360 files to be generated at runtime
fs_monitor_read_from_pack ; 0 0
fs_printopenfiles ; cmd Show all files currently opened by the engine.
fs_report_sync_opens 0 0
fs_warning_level cmd Set the filesystem warning level.
fs_warning_mode  0 0
func_break_max_pieces 15 , "a", "sv", "rep"
func_break_reduction_factor 0  , "sv"
func_breakdmg_bullet 0  , "sv"
func_breakdmg_club 1  , "sv"
func_breakdmg_explosive  1  , "sv"
g_debug_angularsensor 0  , "sv", "cheat" 
g_debug_constraint_sounds ; 0  , "sv", "cheat"  Enable debug printing about constraint sounds.
g_debug_doors 0  , "sv"
g_debug_npc_vehicle_roles ; 0  , "sv"
g_debug_ragdoll_removal  0 , "sv", "cheat", "rep"
g_debug_trackpather 0  , "sv", "cheat" 
g_debug_transitions 0  , "sv" Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase 0  , "sv", "cheat" 
g_debug_vehicledriver 0  , "sv", "cheat" 
g_debug_vehicleexit 0  , "sv", "cheat" 
g_debug_vehiclesound 0  , "sv", "cheat" 
g_Language 0  , "sv", "rep"   
g_ragdoll_important_maxcount 2  , "sv", "rep"   
g_ragdoll_maxcount 8  , "sv", "rep"   
gameui_activate  cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gameui_xbox 0
give      cmd Give item to player.  Arguments
givecurrentammo  cmd Give a supply of ammo for current weapon..
global_set cmd global_set <globalname> <state>
god       cmd Toggle. Player becomes invulnerable.
groundlist cmd Display ground entity list <index>
hammer_update_entity cmd Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat cmd Force heartbeat of master servers
help      cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hl2_episodic 0  , "sv", "rep"   
host_flush_threshold 20 Memory threshold below which the host should flush caches between server instances
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal  0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0
host_runofftime  cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 0  , "cheat" ; Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_thread_mode 0 Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timescale 1  , "rep"   Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
hostip -798740992 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hurtme cmd Hurts the player.  Arguments
ifm_basecamera_camerastate cmd Set camera state
incrementvar cmd Increment specified convar value.
ip        208 Overrides IP for multihomed hosts
joy_axisbutton_threshold 0  , "a" Analog axis range before a button press is registered.
joy_wingmanwarrior_centerhack 0  , "a" Wingman warrior centering hack.
joy_xcontroller_found 0 Automatically set to 1 if an xcontroller has been detected.
jpeg      cmd Take a jpeg screenshot
jpeg_quality 90 jpeg screenshot quality.
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding  cmd Find key bound to specified command string.
key_listboundkeys ; cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick      cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
kill      cmd Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd Kills a player applying force. Usage
light_crosshair  cmd Show texture color at crosshair
lightcache_maxmiss 2  , "cheat" ;
lightprobe cmd Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile cmd Parses map leak data from .lin file
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listmodels cmd List loaded models.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
load      cmd Load a saved game.
log       cmd Enables logging to file, console, and udp < on | off >.
logaddress_add cmd Set address and port for remote host <ip
logaddress_del cmd Remove address and port for remote host <ip
logaddress_delall ; cmd Remove all udp addresses being logged to
logaddress_list  cmd List all addresses currently being used by logaddress.
lservercfgfile 0  , "sv"
map       cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing, with commentary, on a specified map.
map_edit cmd
map_noareas 0 Disable area to area connection testing.
map_showspawnpoints cmd Dev - test the spawn points, draws for 60 seconds
mapcyclefile 0  , "sv" Name of the .txt file used to cycle the maps on multiplayer servers
maps      cmd Displays list of maps.
mat_aaquality 0
mat_accelerate_adjust_exposure_down      3  , "cheat" ;
mat_antialias 0
mat_bufferprimitives 1
mat_bumpbasis 0  , "cheat" ;
mat_bumpmap 1
mat_colcorrection_disableentities ; 0
mat_colorcorrection 0
mat_compressedtextures 1
mat_configcurrent ; cmd show the current video control panel config for the material system
mat_crosshair cmd Display the name of the material under the crosshair
mat_crosshair_edit cmd open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd print the material under the crosshair
mat_crosshair_reloadmaterial cmd reload the material under the crosshair
mat_debug cmd Activates debugging spew for a specific material.
mat_debugalttab  0  , "cheat" ;
mat_debugdepth 0
mat_debugdepthmode 0
mat_debugdepthval ; 128
mat_debugdepthvalmax 256
mat_depthbias_decal -262144  , "cheat" ;
mat_depthbias_normal 0  , "cheat" ;
mat_depthbias_shadowmap  0  , "cheat" ;
mat_diffuse 1
mat_disable_fancy_blending 0
mat_disable_lightwarp 0
mat_drawflat 0  , "cheat" ;
mat_dxlevel 0
mat_dynamic_tonemapping  1  , "cheat" ;
mat_edit cmd Bring up the material under the crosshair in the editor
mat_envmapsize 128
mat_envmaptgasize ; 32
mat_excludetextures 0
mat_fastnobump 0  , "cheat" ;
mat_fastspecular 1 Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
mat_fillrate 0  , "cheat" ;
mat_filterlightmaps 1
mat_filtertextures 1
mat_force_tonemap_scale  0  , "cheat" ;
mat_forceaniso 1
mat_forcedynamic 0  , "cheat" ;
mat_forcehardwaresync 1
mat_forcemanagedtextureintohardware      1
mat_fullbright 0  , "cheat" ;
mat_hdr_enabled  cmd Report if HDR is enabled for debugging
mat_hdr_level 2 Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 1
mat_hdr_tonemapscale 1  , "cheat" ; The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_info cmd Shows material system info
mat_leafvis 0  , "cheat" ; Draw wireframe of current leaf
mat_levelflush 1
mat_lightmap_pfms ; 0 Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 1  , "cheat" ;
mat_luxels 0  , "cheat" ;
mat_max_worldmesh_vertices 65536
mat_maxframelatency 1
mat_measurefillrate 0  , "cheat" ;
mat_mipmaptextures 1
mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0  , "a"
mat_monitorgamma_tv_exp  2
mat_monitorgamma_tv_range_max 255
mat_monitorgamma_tv_range_min 16
mat_morphstats 0  , "cheat" ;
mat_motion_blur_enabled  0
mat_motion_blur_percent_of_screen_max    4
mat_norendering  0  , "cheat" ;
mat_normalmaps 0  , "cheat" ;
mat_normals 0  , "cheat" ;
mat_parallaxmap  1
mat_picmip 0
mat_proxy 0  , "cheat" ;
mat_queue_mode -1 The queue/thread mode the material system should use
mat_reducefillrate 0
mat_reloadallmaterials cmd Reloads all materials
mat_reloadmaterial cmd Reloads a single material
mat_reloadtextures cmd Reloads all textures
mat_report_queue_status  0
mat_reporthwmorphmemory  cmd Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0  , "cheat" ;
mat_savechanges  cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadowstate  1
mat_show_ab_hdr  0
mat_show_texture_memory_usage 0 , "cheat", "numeric" Display the texture memory usage on the HUD.
mat_showenvmapmask 0
mat_showlowresimage 0
mat_showmaterials ; cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).
mat_showmiplevels ; 0  , "cheat" ; color-code miplevels 2
mat_showtextures cmd Show used textures.
mat_slopescaledepthbias_decal 0  , "cheat" ;
mat_slopescaledepthbias_normal 0  , "cheat" ;
mat_slopescaledepthbias_shadowmap ; 16  , "cheat" ;
mat_softwarelighting 0
mat_softwareskin 0  , "cheat" ;
mat_specular 1 Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
mat_supportflashlight -1 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_suppress cmd Supress a material from drawing
mat_surfaceid 0  , "cheat" ;
mat_surfacemat 0  , "cheat" ;
mat_texture_list 0 For debugging, show a list of used textures per frame
+mat_texture_list ; cmd
-mat_texture_list ; cmd
mat_texture_list_all 0  , "numeric"      If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_txlod cmd Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 1  , "numeric"      If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 1  , "cheat" ; 0 = Original Algorithm 1 = New Algorithm
mat_trilinear 0
mat_use_compressed_hdr_textures   1
mat_vsync 0 Force sync to vertical retrace
mat_wireframe 0  , "cheat" ;
matchmakingport  27025 Host Matchmaking port
maxplayers cmd Change the maximum number of players allowed on this server.
mem_compact cmd
mem_dump cmd Dump memory stats to text file.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_eat   cmd
mem_force_flush  0 Force cache flush of unlocked resources on every alloc
mem_max_heapsize 256 Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 64 Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 48 Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps ; 0 Write periodic memstats dumps every n seconds.
mem_test cmd
mem_test_each_frame 0  Run heap check at end of every frame
mem_test_every_n_seconds 0 Run heap check at a specified interval
mem_vcollide cmd Dumps the memory used by vcollides
memory cmd Print memory stats.
minisave cmd Saves game (for current level only!)
mm_max_spectators ; 4 Max players allowed on the spectator team
mm_message cmd Send a message to all remote clients
mm_minplayers 2 Number of players required to start an unranked game
mm_select_session ; cmd Select a session
mm_session_info  cmd Dump session information
mm_stats cmd
mod_forcedata 1 Forces all model file data into cache on model load.
mod_forcetouchdata 1 Forces all model file data into cache on model load.
mod_load_anims_async 0
mod_load_fakestall 0 Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 0
mod_load_showstall 0 1 - show hitches , 2 - show stalls
mod_load_vcollide_async  0
mod_lock_mdls_on_load 0
mod_test_mesh_not_available 0
mod_test_not_available 0
mod_test_verts_not_available 0
mod_touchalldata 1 Touch model data during level startup
mod_trace_load 0
motdfile 0  , "sv" The MOTD file to load.
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 1  , "sv", "nf"    
mp_allowspectators 1  , "sv", "rep"    toggles whether the server allows spectator mode or not
mp_autocrosshair 1  , "sv", "nf"    
mp_autoteambalance 0  , "sv", "nf"    
mp_bonusroundtime ; 15  , "sv", "rep"    Time after round win until round restarts
mp_chattime 15  , "sv", "rep"    amount of time players can chat after the game is over
mp_clan_ready_signal 0  , "sv" Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0  , "sv" If non-zero, game will restart once someone from each team gives the ready signal
mp_decals 200  , "a"
mp_defaultteam 0  , "sv"
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_disable_respawn_times 0 , "sv", "nf", "rep"
mp_enableroundwaittime 1  , "sv", "rep"    Enable timers to wait between rounds.
mp_fadetoblack 0 , "sv", "nf", "rep" fade a player's screen to black when he dies
mp_falldamage 0  , "sv", "nf"    
mp_flashlight 0  , "sv", "nf"    
mp_footsteps 1  , "sv", "nf"    
mp_forcecamera 1  , "sv", "rep"    Restricts spectator modes for dead players
mp_forcerespawn  1  , "sv", "nf"    
mp_forcerespawnplayers cmd Force all players to respawn.
mp_forcewin cmd Forces team to win
mp_fraglimit 0  , "sv", "nf"    
mp_friendlyfire  0 , "sv", "nf", "rep" Allows team members to injure other members of their team
mp_idledealmethod ; 1  , "sv" Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga
mp_idlemaxtime 3  , "sv" Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 8 , "sv", "nf", "rep" max number of rounds to play before server changes maps
mp_respawnwavetime 10 , "sv", "nf", "rep" Time between respawn waves.
mp_restartgame 0  , "sv" If non-zero, game will restart in the specified number of seconds
mp_restartround  0  , "sv&quo