| Cvar |
Value |
Type |
Details |
|
_autosave |
cmd |
|
Autosave |
|
_autosavedangerous |
cmd |
|
AutoSaveDangerous |
|
_bugreporter_restart |
cmd |
|
Restarts bug reporter .dll |
|
_resetgamestats |
cmd |
|
Erases current game stats
and writes out a blank stats file |
|
_restart |
cmd |
|
Shutdown and restart the
engine. |
|
achievement_debug ; |
0 |
, "sv", "cheat", "rep" |
Turn on achievement debug
msgs. |
|
addip |
cmd |
|
Add an IP address to the ban
list. |
|
adsp_alley_min |
122 |
|
|
|
adsp_courtyard_min |
126 |
|
|
|
adsp_debug |
0 |
, "a" |
|
|
adsp_door_height |
112 |
|
|
|
adsp_duct_min |
106 |
|
|
|
adsp_hall_min |
110 |
|
|
|
adsp_low_ceiling |
108 |
|
|
|
adsp_opencourtyard_min |
126 |
|
|
|
adsp_openspace_min |
130 |
|
|
|
adsp_openstreet_min |
118 |
|
|
|
adsp_openwall_min ; |
130 |
|
|
|
adsp_room_min |
102 |
|
|
|
adsp_street_min |
118 |
|
|
|
adsp_tunnel_min |
114 |
|
|
|
adsp_wall_height |
128 |
|
|
|
ai_auto_contact_solver |
1 |
, "sv" |
|
|
ai_block_damage |
0 |
, "sv" |
|
|
ai_debug_assault |
0 |
, "sv" |
|
|
ai_debug_avoidancebounds |
0 |
, "sv" |
|
|
ai_debug_directnavprobe |
0 |
, "sv" |
|
|
ai_debug_doors |
0 |
, "sv" |
|
|
ai_debug_dyninteractions |
0 |
, "sv" |
Debug the NPC dynamic
interaction system. |
|
ai_debug_efficiency |
0 |
, "sv" |
|
|
ai_debug_enemies |
0 |
, "sv" |
|
|
ai_debug_expressions |
0 |
, "sv" |
Show random expression
decisions for NPCs. |
|
ai_debug_follow |
0 |
, "sv" |
|
|
ai_debug_loners |
0 |
, "sv" |
|
|
ai_debug_looktargets |
0 |
, "sv" |
|
|
ai_debug_los |
0 |
, "sv", "cheat" |
NPC Line-Of-Sight debug
mode. If 1, solid entities that block NPC LOC will be highlighted with
white bounding boxes. If 2, it'l |
|
ai_debug_nav |
0 |
, "sv" |
|
|
ai_debug_node_connect |
cmd |
|
Debug the attempted
connection between two nodes |
|
ai_debug_ragdoll_magnets |
0 |
, "sv" |
|
|
ai_debug_shoot_positions |
0 |
, "sv", "cheat", "rep" |
|
|
ai_debug_speech |
0 |
, "sv" |
|
|
ai_debug_squads |
0 |
, "sv" |
|
|
ai_debug_think_ticks |
0 |
, "sv" |
|
|
ai_debugscriptconditions |
0 |
, "sv" |
|
|
ai_default_efficient |
0 |
, "sv" |
|
|
ai_drawbattlelines |
0 |
, "sv", "cheat" |
|
|
ai_drop_hint |
cmd |
|
Drop an ai_hint at the
player's current eye position. |
|
ai_dump_hints |
cmd |
|
|
|
ai_efficiency_override |
0 |
, "sv" |
|
|
ai_enable_fear_behavior |
1 |
, "sv" |
|
|
ai_expression_frametime |
0 |
, "sv" |
Maximum frametime to still
play background expressions. |
|
ai_expression_optimization |
0 |
, "sv" |
Disable npc background
expressions when you can't see them. |
|
ai_fear_player_dist |
720 |
, "sv" |
|
|
ai_find_lateral_cover |
1 |
, "sv" |
|
|
ai_find_lateral_los |
1 |
, "sv" |
|
|
ai_follow_use_points |
1 |
, "sv" |
|
|
ai_follow_use_points_when_moving |
1 |
, "sv" |
|
|
ai_force_serverside_ragdoll |
0 |
, "sv" |
|
|
ai_frametime_limit |
50 |
, "sv" |
frametime limit for min
efficiency AIE_NORMAL (in sec's). |
|
ai_inhibit_spawners |
0 |
, "sv", "cheat" |
|
|
ai_lead_time |
0 |
, "sv" |
|
|
ai_LOS_mode |
0 |
, "sv", "rep" |
|
|
ai_moveprobe_debug |
0 |
, "sv" |
|
|
ai_moveprobe_jump_debug |
0 |
, "sv" |
|
|
ai_moveprobe_usetracelist ; |
0 |
, "sv" |
|
|
ai_navigator_generate_spikes |
0 |
, "sv" |
|
|
ai_navigator_generate_spikes_strength |
8 |
, "sv" |
|
|
ai_no_local_paths ; |
0 |
, "sv" |
|
|
ai_no_node_cache |
0 |
, "sv" |
|
|
ai_no_select_box |
0 |
, "sv" |
|
|
ai_no_steer |
0 |
, "sv" |
|
|
ai_no_talk_delay |
0 |
, "sv" |
|
|
ai_norebuildgraph ; |
0 |
, "sv" |
|
|
ai_path_adjust_speed_on_immediate_turns |
1 |
, "sv" |
|
|
ai_path_insert_pause_at_est_end |
1 |
, "sv" |
|
|
ai_path_insert_pause_at_obstruction |
1 |
, "sv" |
|
|
ai_post_frame_navigation |
0 |
, "sv" |
|
|
ai_radial_max_link_dist |
512 |
, "sv" |
|
|
ai_reaction_delay_alert |
0 |
, "sv" |
|
|
ai_reaction_delay_idle |
0 |
, "sv" |
|
|
ai_rebalance_thinks |
1 |
, "sv" |
|
|
ai_report_task_timings_on_limit |
0 |
, "a", "sv" |
|
|
ai_sequence_debug ; |
0 |
, "sv" |
|
|
ai_set_move_height_epsilon |
cmd |
|
Set how high AI bumps up
ground walkers when checking steps |
|
ai_setupbones_debug |
0 |
, "sv" |
Shows that bones that are
setup every think |
|
ai_shot_bias |
1 |
, "sv" |
|
|
ai_shot_bias_max |
1 |
, "sv", "rep" |
|
|
ai_shot_bias_min |
-1 |
, "sv", "rep" |
|
|
ai_shot_stats |
0 |
, "sv" |
|
|
ai_shot_stats_term |
1000 |
, "sv" |
|
|
ai_show_hull_attacks |
0 |
, "sv" |
|
|
ai_show_think_tolerance |
0 |
, "sv" |
|
|
ai_simulate_task_overtime ; |
0 |
, "sv" |
|
|
ai_spread_cone_focus_time ; |
0 |
, "sv" |
|
|
ai_spread_defocused_cone_multiplier |
3 |
, "sv" |
|
|
ai_spread_pattern_focus_time |
0 |
, "sv" |
|
|
ai_strong_optimizations |
0 |
, "sv" |
|
|
ai_strong_optimizations_no_checkstand |
0 |
, "sv" |
|
|
ai_task_pre_script |
0 |
, "sv" |
|
|
ai_test_moveprobe_ignoresmall |
0 |
, "sv" |
|
|
ai_think_limit_label |
0 |
, "a", "sv" |
|
|
ai_use_clipped_paths |
1 |
, "sv" |
|
|
ai_use_efficiency ; |
1 |
, "sv" |
|
|
ai_use_frame_think_limits ; |
1 |
, "sv" |
|
|
ai_use_think_optimizations |
1 |
, "sv" |
|
|
ai_use_visibility_cache |
1 |
, "sv" |
|
|
ai_vehicle_avoidance |
1 |
, "sv", "cheat" |
|
|
air_density |
cmd |
|
Changes the density of air
for drag computations. |
|
alias |
cmd |
|
Alias a command. |
|
ammo_max |
5000 |
, "sv", "rep" |
|
|
anim_3wayblend |
1 |
, "sv", "rep" |
Toggle the 3-way animation
blending code. |
|
askconnect_accept ; |
cmd |
|
Accept a redirect request by
the server. |
|
async_allow_held_files |
1 |
|
Allow AsyncBegin/EndRead() |
|
async_mode |
0 |
|
Set the async filesystem
mode (0 = async, 1 = synchronous) |
|
async_resume |
cmd |
|
|
|
async_serialize |
0 |
|
Force async reads to
serialize for profiling |
|
async_simulate_delay |
0 |
|
Simulate a delay of up to a
set msec per file operation |
|
async_suspend |
cmd |
|
|
|
audit_save_in_memory |
cmd |
|
Audit the memory usage and
files in the save-to-memory system |
|
autoaim_max_deflect |
0 |
, "sv" |
|
|
autoaim_max_dist |
2160 |
, "sv" |
|
|
autosave |
cmd |
|
Autosave |
|
autosavedangerous ; |
cmd |
|
AutoSaveDangerous |
|
autosavedangerousissafe |
cmd |
|
|
|
banid |
cmd |
|
Add a user ID to the ban
list. |
|
banip |
cmd |
|
Add an IP address to the ban
list. |
|
bench_end |
cmd |
|
Ends gathering of info. |
|
bench_start |
cmd |
|
Starts gathering of info.
Arguments |
|
bench_upload |
cmd |
|
Uploads most recent
benchmark stats to the Valve servers. |
|
benchframe |
cmd |
|
Takes a snapshot of a
particular frame in a time demo. |
|
bind |
cmd |
|
Bind a key. |
|
BindToggle |
cmd |
|
Performs a bind <key>
'increment var <cvar> 0 1 1' |
|
bloodspray |
cmd |
|
blood |
|
bot |
cmd |
|
Add a bot. |
|
bot_changeclass |
0 |
, "sv" |
Force all bots to change to
the specified class. |
|
bot_changeteams |
cmd |
|
Make all bots change teams |
|
bot_command |
cmd |
|
<bot id> <command
string...>. Sends specified
command on behalf of specified bot |
|
bot_defend |
0 |
, "sv" |
Set to a team number, and
that team will all keep their combat shields raised. |
|
bot_dontmove |
0 |
, "sv", "cheat" |
|
|
bot_flipout |
0 |
, "sv" |
When on, all bots fire their
guns. |
|
bot_forceattack2 |
0 |
, "sv" |
When firing, use attack2. |
|
bot_forceattackon ; |
1 |
, "sv" |
When firing, don't tap fire,
hold it down. |
|
bot_forcefireweapon |
0 |
, "sv" |
Force bots with the
specified weapon to fire. |
|
bot_jump |
0 |
, "sv", "cheat" |
Force all bots to repeatedly
jump. |
|
bot_kill |
cmd |
|
<bot id>.
Kills bot. |
|
bot_mimic |
0 |
, "sv" |
Bot uses usercmd of player
by index. |
|
bot_mimic_yaw_offset |
180 |
, "sv" |
Offsets the bot yaw. |
|
bot_randomnames |
0 |
, "sv", "cheat" |
|
|
bot_refill |
cmd |
|
Refill all bot ammo counts |
|
bot_saveme |
0 |
, "sv", "cheat" |
|
|
bot_selectweapon |
cmd |
|
|
|
bot_selectweaponslot |
-1 |
, "sv", "cheat" |
set to weapon slot that bot
should switch to. |
|
bot_teleport |
cmd |
|
Teleport the specified bot
to the specified position & angles.
Format |
|
bot_whack |
cmd |
|
Deliver lethal damage from
player to specified bot |
|
box |
cmd |
|
Draw a debug box. |
|
breakable_disable_gib_limit |
0 |
, "sv" |
|
|
breakable_multiplayer |
1 |
, "sv" |
|
|
buddha |
cmd |
|
Toggle. Player takes damage but won't die. (Shows red cross when health
is zero) |
|
budget_averages_window |
30 |
, "a" |
number of frames to look at
when figuring out average frametimes |
|
budget_background_alpha |
128 |
, "a" |
how translucent the budget
panel is |
|
budget_bargraph_background_alpha |
128 |
, "a" |
how translucent the budget
panel is |
|
budget_bargraph_range_ms |
16 |
, "a" |
budget bargraph range in
milliseconds |
|
budget_history_numsamplesvisible |
100 |
, "a" |
number of samples to draw in
the budget history window. The
lower the better as far as rendering overhead of the budget panel |
|
budget_history_range_ms |
66 |
, "a" |
budget history range in
milliseconds |
|
budget_panel_bottom_of_history_fraction |
0 |
, "a" |
number between 0 and 1 |
|
budget_panel_height |
384 |
, "a" |
height in pixels of the
budget panel |
|
budget_panel_width |
512 |
, "a" |
width in pixels of the
budget panel |
|
budget_panel_x |
0 |
, "a" |
number of pixels from the
left side of the game screen to draw the budget panel |
|
budget_panel_y |
50 |
, "a" |
number of pixels from the
top side of the game screen to draw the budget panel |
|
budget_peaks_window |
30 |
, "a" |
number of frames to look at
when figuring out peak frametimes |
|
budget_show_averages |
0 |
, "a" |
enable/disable averages in
the budget panel |
|
budget_show_history |
1 |
, "a" |
turn history graph off and
on. . good to turn off on low end |
|
budget_show_peaks ; |
1 |
, "a" |
enable/disable peaks in the
budget panel |
|
budget_toggle_group |
cmd |
|
Turn a budget group on/off |
|
bug |
cmd |
|
Show/hide the bug reporting
UI. |
|
bug_swap |
cmd |
|
Automatically swaps the
current weapon for the bug bait and back again. |
|
bugreporter_includebsp |
1 |
|
Include .bsp for internal
bug submissions. |
|
bugreporter_uploadasync |
0 |
, "a" |
Upload attachments
asynchronously |
|
buildcubemaps |
cmd |
|
Rebuild cubemaps. |
|
building_cubemaps ; |
0 |
|
|
|
cache_print |
cmd |
|
cache_print [section] Print
out contents of cache memory. |
|
cache_print_lru |
cmd |
|
cache_print_lru [section]
Print out contents of cache memory. |
|
cache_print_summary |
cmd |
|
cache_print_summary
[section] Print out a summary contents of cache memory. |
|
cast_hull |
cmd |
|
Tests hull collision
detection |
|
cast_ray |
cmd |
|
Tests collision detection |
|
ch_createairboat |
cmd |
|
Spawn airboat in front of
the player. |
|
ch_createjeep |
cmd |
|
Spawn jeep in front of the
player. |
|
changelevel |
cmd |
|
Change server to the
specified map |
|
changelevel2 |
cmd |
|
Transition to the specified
map in single player |
|
cl_allowdownload |
1 |
, "a" |
Client downloads
customization files |
|
cl_allowupload |
1 |
, "a" |
Client uploads customization
files |
|
cl_clock_correction |
1 |
, "cheat" ; |
Enable/disable clock
correction on the client. |
|
cl_clock_correction_adjustment_max_amount |
200 |
, "cheat" ; |
Sets the maximum number of
milliseconds per second it is allowed to correct the client clock. It
will only correct this amount |
|
cl_clock_correction_adjustment_max_offset |
90 |
, "cheat" ; |
As the clock offset goes
from cl_clock_correction_adjustment_min_offset to this value (in
milliseconds), it moves towards apply |
|
cl_clock_correction_adjustment_min_offset |
10 |
, "cheat" ; |
If the clock offset is less
than this amount (in milliseconds), then no clock correction is applied. |
|
cl_clock_correction_force_server_tick |
999 |
, "cheat" ; |
Force clock correction to
match the server tick + this offset (-999 disables it). |
|
cl_clock_showdebuginfo |
0 |
, "cheat" ; |
Show debugging info about the
clock drift. |
|
cl_clockdrift_max_ms |
150 |
, "cheat" ; |
Maximum number of
milliseconds the clock is allowed to drift before the client snaps its
clock to the server's. |
|
cl_clockdrift_max_ms_threadmode |
0 |
, "cheat" ; |
Maximum number of
milliseconds the clock is allowed to drift before the client snaps its
clock to the server's. |
|
cl_cmdrate |
30 |
, "a", "user" |
Max number of command
packets sent to server per second |
|
cl_downloadfilter ; |
0 |
, "a" |
Determines which files can
be downloaded from the server (all, none, nosounds) |
|
cl_entityreport |
0 |
, "cheat" ; |
For debugging, draw entity
states to console |
|
cl_flag_return_height |
82 |
, "sv", "cheat" |
|
|
cl_flushentitypacket |
0 |
, "cheat" ; |
For debugging. Force the
engine to flush an entity packet. |
|
cl_forcepreload |
0 |
, "a" |
Whether we should force
preloading. |
|
cl_fullupdate |
cmd |
|
Forces the server to send a
full update packet |
|
cl_ignorepackets |
0 |
, "cheat" ; |
Force client to ignore
packets (for debugging). |
|
cl_language |
0 |
, "user" |
Language (from
HKCU\Software\Valve\Steam\Language) |
|
cl_localnetworkbackdoor |
1 |
|
Enable network optimizations
for single player games. |
|
cl_logofile |
0 |
, "a" |
Spraypoint logo decal. |
|
cl_playback_screenshots |
0 |
|
Allows the client to
playback screenshot and jpeg commands in demos. |
|
cl_precacheinfo |
cmd |
|
Show precache info (client). |
|
cl_resend |
6 |
|
Delay in seconds before the
client will resend the 'connect' attempt |
|
cl_screenshotname ; |
0 |
|
Custom Screenshot name |
|
cl_showdemooverlay |
0 |
|
How often to flash demo
recording/playback overlay (0 - disable overlay, -1 - show always) |
|
cl_showents |
cmd |
|
Dump entity list to console. |
|
cl_showevents |
0 |
, "cheat" ; |
Print event firing info in
the console |
|
cl_showpluginmessages |
1 |
, "a" |
Allow plugins to display
messages to you |
|
cl_soundfile |
0 |
, "a" |
Jingle sound file. |
|
cl_timeout |
30 |
, "a" |
After this many seconds
without receiving a packet from the server, the client will disconnect
itself |
|
cl_updaterate |
20 |
, "a", "user" |
Number of packets per second
of updates you are requesting from the server |
|
cl_view |
cmd |
|
Set the view entity index. |
|
cl_voice_filter |
0 |
|
Filter voice by name
substring |
|
clear |
cmd |
|
Clear all console output. |
|
clear_debug_overlays |
cmd |
|
clears debug overlays |
|
clientport |
27005 |
|
Host game client port |
|
closecaption |
0 |
, "a", "user" |
Enable close captioning. |
|
cmd |
cmd |
|
Forward command to server. |
|
collision_shake_amp |
0 |
, "sv" |
|
|
collision_shake_freq |
0 |
, "sv" |
|
|
collision_shake_time |
0 |
, "sv" |
|
|
collision_test |
cmd |
|
Tests collision system |
|
colorcorrectionui ; |
cmd |
|
Show/hide the color
correction tools UI. |
|
commentary |
0 |
, "a", "sv" |
Desired commentary mode
state. |
|
commentary_available |
0 |
, "sv" |
Automatically set by the
game when a commentary file is available for the current map. |
|
commentary_cvarsnotchanging |
cmd |
|
|
|
commentary_finishnode |
cmd |
|
|
|
con_drawnotify |
1 |
|
Disables drawing of
notification area (for taking screenshots). |
|
con_enable |
0 |
, "a" |
Allows the console to be
activated. |
|
con_filter_enable ; |
0 |
|
Filters console output based
on the setting of con_filter_text. 1 filters completely, 2 displays
filtered text brighter than ot |
|
con_filter_text |
0 |
|
Text with which to filter
console spew. Set con_filter_enable 1 or 2 to activate. |
|
con_filter_text_out |
0 |
|
Text with which to filter
OUT of console spew. Set con_filter_enable 1 or 2 to activate. |
|
con_logfile |
0 |
|
Console output gets written
to this file |
|
con_notifytime |
8 |
|
How long to display recent
console text to the upper part of the game window |
|
con_nprint_bgalpha |
50 |
|
Con_NPrint background alpha. |
|
con_nprint_bgborder |
5 |
|
Con_NPrint border size. |
|
con_timestamp |
0 |
|
Prefix console.log entries
with timestamps |
|
con_trace |
0 |
|
Print console text to low
level printout. |
|
connect |
cmd |
|
Connect to specified server. |
|
contimes |
8 |
|
Number of console lines to
overlay for debugging. |
|
coop |
0 |
, "nf" |
Cooperative play. |
|
create_flashlight ; |
cmd |
|
|
|
creditsdone |
cmd |
|
|
|
cvarlist |
cmd |
|
Show the list of
convars/concommands. |
|
datacachesize |
32 |
|
Size in MB. |
|
dbghist_addline |
cmd |
|
Add a line to the debug
history. Format |
|
dbghist_dump |
cmd |
|
Dump the debug history to
the console. Format |
|
deathmatch |
1 |
, "nf" |
Running a deathmatch server. |
|
debug_materialmodifycontrol |
0 |
, "sv" |
|
|
debug_physimpact |
0 |
, "sv" |
|
|
debug_touchlinks |
0 |
, "sv" |
Spew touch link activity |
|
debugsystemui |
cmd |
|
Show/hide the debug system
UI. |
|
decalfrequency |
10 |
, "sv", "nf" |
|
|
demo_avellimit |
2000 |
|
Angular velocity limit
before eyes considered snapped for demo playback. |
|
demo_debug |
0 |
|
Demo debug info. |
|
demo_fastforwardfinalspeed |
20 |
|
Go this fast when starting
to hold FF button. |
|
demo_fastforwardramptime |
5 |
|
How many seconds it takes to
get to full FF speed. |
|
demo_fastforwardstartspeed |
2 |
|
Go this fast when starting
to hold FF button. |
|
demo_gototick |
cmd |
|
Skips to a tick in demo. |
|
demo_interplimit |
4000 |
|
How much origin velocity
before it's considered to have 'teleported' causing interpolation to
reset. |
|
demo_interpolateview |
1 |
|
Do view interpolation during
dem playback. |
|
demo_legacy_rollback |
1 |
|
Use legacy view
interpolation rollback amount in demo playback. |
|
demo_pause |
cmd |
|
Pauses demo playback. |
|
demo_pauseatservertick |
0 |
|
Pauses demo playback at
server tick |
|
demo_quitafterplayback |
0 |
|
Quits game after demo
playback. |
|
demo_recordcommands |
1 |
, "cheat" ; |
Record commands typed at
console into .dem files. |
|
demo_resume |
cmd |
|
Resumes demo playback. |
|
demo_timescale |
cmd |
|
Sets demo replay speed. |
|
demo_togglepause |
cmd |
|
Toggles demo playback. |
|
demolist |
cmd |
|
Print demo sequence list. |
|
demos |
cmd |
|
Demo demo file sequence. |
|
demoui |
cmd |
|
Show/hide the demo player
UI. |
|
demoui2 |
cmd |
|
Show/hide the advanced demo
player UI (demoui2). |
|
+demoui2 |
cmd |
|
Bring the advanced demo
player UI (demoui2) to foreground. |
|
-demoui2 |
cmd |
|
Send the advanced demo
player UI (demoui2) to background. |
|
developer |
0 |
|
Set developer message level |
|
devshots_nextmap |
cmd |
|
Used by the devshots system
to go to the next map in the devshots maplist. |
|
devshots_screenshot |
cmd |
|
Used by the -makedevshots
system to take a screenshot. For taking your own screenshots, use the
'screenshot' command instead. |
|
differences |
cmd |
|
Show all convars which are
not at their default values. |
|
disconnect |
cmd |
|
Disconnect game from server. |
|
disp_dynamic |
0 |
|
|
|
dispcoll_drawplane |
0 |
, "sv" |
|
|
displaysoundlist |
0 |
, "sv" |
|
|
drawcross |
cmd |
|
Draws a cross at the given
location Arguments |
|
drawline |
cmd |
|
Draws line between two 3D
Points. Green if no collision
Red is collides with something
Arguments |
|
dropitem |
cmd |
|
Drop the flag. |
|
dsp_automatic |
0 |
, "demo" |
|
|
dsp_db_min |
80 |
, "demo" |
|
|
dsp_db_mixdrop |
0 |
, "demo" |
|
|
dsp_dist_max |
1440 |
, "cheat", "demo" |
|
|
dsp_dist_min |
0 |
, "cheat", "demo" |
|
|
dsp_enhance_stereo |
0 |
, "a" |
|
|
dsp_facingaway |
0 |
, "demo" |
|
|
dsp_mix_max |
0 |
, "demo" |
|
|
dsp_mix_min |
0 |
, "demo" |
|
|
dsp_off |
0 |
, "cheat" ; |
|
|
dsp_player |
0 |
, "demo", "server_can_execute" |
|
|
dsp_reload |
cmd |
|
|
|
dsp_room |
0 |
, "demo" |
|
|
dsp_slow_cpu |
0 |
, "a", "demo" |
|
|
dsp_spatial |
40 |
, "demo" |
|
|
dsp_speaker |
50 |
, "demo" |
|
|
dsp_vol_2ch |
1 |
, "demo" |
|
|
dsp_vol_4ch |
0 |
, "demo" |
|
|
dsp_vol_5ch |
0 |
, "demo" |
|
|
dsp_volume |
1 |
, "a", "demo" |
|
|
dsp_water |
14 |
, "demo" |
|
|
dt_ShowPartialChangeEnts |
0 |
|
(SP only) - show entities
that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). |
|
dt_UsePartialChangeEnts |
1 |
|
(SP only) - enable
FL_EDICT_PARTIAL_CHANGE optimization. |
|
dti_flush |
cmd |
|
Write out the datatable
instrumentation files (you must run with -dti for this to work). |
|
dtwarning |
0 |
|
Print data table warnings? |
|
dtwatchclass |
0 |
|
Watch all fields encoded
with this table. |
|
dtwatchent |
-1 |
|
Watch this entities data
table encoding. |
|
dtwatchvar |
0 |
|
Watch the named variable. |
|
dump_entity_sizes ; |
cmd |
|
Print sizeof(entclass) |
|
dump_globals |
cmd |
|
Dump all global
entities/states |
|
dump_panels |
cmd |
|
Dump Panel Tree |
|
dump_x360_cfg |
cmd |
|
Dump X360 config files to
disk |
|
dump_x360_saves |
cmd |
|
Dump X360 save games to disk |
|
dumpentityfactories |
cmd |
|
Lists all entity factory
names. |
|
dumpeventqueue |
cmd |
|
Dump the contents of the
Entity I/O event queue to the console. |
|
dumpgamestringtable |
cmd |
|
Dump the contents of the
game string table to the console. |
|
dumpsavedir |
cmd |
|
List the contents of the
save directory in memory |
|
dumpstringtables |
cmd |
|
Print string tables to
console. |
|
echo |
cmd |
|
Echo text to console. |
|
editdemo |
cmd |
|
Edit a recorded demo file
(.dem ). |
|
editor_toggle |
cmd |
|
Disables the simulation and
returns focus to the editor |
|
endmovie |
cmd |
|
Stop recording movie frames. |
|
ent_absbox |
cmd |
|
Displays the total bounding
box for the given entity(s) in green.
Some entites will also display entity specific overlays.
Ar |
|
ent_attachments |
cmd |
|
Displays the attachment
points on an entity. Arguments |
|
ent_autoaim |
cmd |
|
Displays the entity's
autoaim radius. Arguments |
|
ent_bbox |
cmd |
|
Displays the movement
bounding box for the given entity(ies) in orange.
Some entites will also display entity specific overlay |
|
ent_cancelpendingentfires ; |
cmd |
|
Cancels all ent_fire created
outputs that are currently waiting for their delay to expire. |
|
ent_create |
cmd |
|
Creates an entity of the
given type where the player is looking. |
|
ent_debugkeys |
0 |
, "sv" |
|
|
ent_dump |
cmd |
|
Usage |
|
ent_fire |
cmd |
|
Usage |
|
ent_info |
cmd |
|
Usage |
|
ent_keyvalue |
cmd |
|
Applies the comma delimited
key=value pairs to the entity with the given Hammer ID.
Format |
|
ent_messages |
cmd |
|
Toggles input/output message
display for the selected entity(ies).
The name of the entity will be displayed as well as any mes |
|
ent_messages_draw ; |
0 |
, "sv", "cheat" |
Visualizes all entity
input/output activity. |
|
ent_name |
cmd |
|
|
|
ent_orient |
cmd |
|
Orient the specified entity
to match the player's angles. By default, only orients target entity's
YAW. Use the 'allangles' opt |
|
ent_pause |
cmd |
|
Toggles pausing of
input/output message processing for entities.
When turned on processing of all message will stop. Any mess |
|
ent_pivot |
cmd |
|
Displays the pivot for the
given entity(ies). (y=up=green,
z=forward=blue, x=left=red).
Arguments |
|
ent_rbox |
cmd |
|
Displays the total bounding
box for the given entity(s) in green.
Some entites will also display entity specific overlays.
Ar |
|
ent_remove |
cmd |
|
Removes the given entity(s)
Arguments |
|
ent_remove_all |
cmd |
|
Removes all entities of the
specified type Arguments |
|
ent_rotate |
cmd |
|
Rotates an entity by a
specified # of degrees |
|
ent_setname |
cmd |
|
Sets the targetname of the
given entity(s) Arguments |
|
ent_show_response_criteria |
cmd |
|
Print, to the console, an
entity's current criteria set used to select responses.
Arguments |
|
ent_step |
cmd |
|
When 'ent_pause' is set this
will step through one waiting input / output message at a time. |
|
ent_teleport |
cmd |
|
Teleport the specified
entity to where the player is looking.
Format |
|
ent_text |
cmd |
|
Displays text debugging
information about the given entity(ies) on top of the entity (See
Overlay Text) Arguments |
|
ent_viewoffset |
cmd |
|
Displays the eye position
for the given entity(ies) in red.
Arguments |
|
envmap |
cmd |
|
|
|
escape |
cmd |
|
Escape key pressed. |
|
exec |
cmd |
|
Execute script file. |
|
exit |
cmd |
|
Exit the engine. |
|
explode |
cmd |
|
Kills the player with
explosive damage |
|
explodevector |
cmd |
|
Kills a player applying an
explosive force. Usage |
|
fadein |
cmd |
|
fadein {time r g b} |
|
fadeout |
cmd |
|
fadeout {time r g b} |
|
fast_fogvolume |
0 |
|
|
|
filesystem_buffer_size |
0 |
|
Size of per file buffers. 0
for none |
|
filesystem_max_stdio_read ; |
16 |
|
|
|
filesystem_native ; |
1 |
|
Use native FS or STDIO |
|
filesystem_report_buffered_io |
0 |
|
|
|
filesystem_unbuffered_io |
1 |
|
|
|
filesystem_use_overlapped_io |
1 |
|
|
|
find |
cmd |
|
Find concommands with the
specified string in their name/help text. |
|
find_ent |
cmd |
|
Find and list all entities
with classnames or targetnames that contain the specified substring.
Format |
|
find_ent_index |
cmd |
|
Display data for entity
matching specified index. Format |
|
findflags |
cmd |
|
Find concommands by flags. |
|
fire_absorbrate |
3 |
, "sv" |
|
|
fire_dmgbase |
1 |
, "sv" |
|
|
fire_dmginterval |
1 |
, "sv" |
|
|
fire_dmgscale |
0 |
, "sv" |
|
|
fire_extabsorb |
5 |
, "sv" |
|
|
fire_extscale |
12 |
, "sv" |
|
|
fire_growthrate |
1 |
, "sv" |
|
|
fire_heatscale |
1 |
, "sv" |
|
|
fire_incomingheatscale |
0 |
, "sv" |
|
|
fire_maxabsorb |
50 |
, "sv" |
|
|
firetarget |
cmd |
|
|
|
fish_dormant |
0 |
, "sv", "cheat", "rep" |
Turns off interactive fish
behavior. Fish become immobile and unresponsive. |
|
flex_expression |
0 |
, "sv" |
|
|
flex_looktime |
5 |
, "sv" |
|
|
flex_maxawaytime |
1 |
, "sv" |
|
|
flex_maxplayertime |
7 |
, "sv" |
|
|
flex_minawaytime |
0 |
, "sv" |
|
|
flex_minplayertime |
5 |
, "sv" |
|
|
flex_talk |
0 |
, "sv" |
|
|
flush |
cmd |
|
Flush unlocked cache memory. |
|
flush_locked |
cmd |
|
Flush unlocked and locked
cache memory. |
|
fog_enable_water_fog |
1 |
, "cheat" ; |
|
|
fov |
cmd |
|
Change players FOV |
|
fps_max |
200 |
|
Frame rate limiter, cannot
be set while connected to a server. |
|
free_pass_peek_debug |
0 |
, "sv" |
|
|
fs_convert |
1 |
|
Allow Xbox 360 files to be
generated at runtime |
|
fs_monitor_read_from_pack ; |
0 |
|
0 |
|
fs_printopenfiles ; |
cmd |
|
Show all files currently
opened by the engine. |
|
fs_report_sync_opens |
0 |
|
0 |
|
fs_warning_level |
cmd |
|
Set the filesystem warning
level. |
|
fs_warning_mode |
0 |
|
0 |
|
func_break_max_pieces |
15 |
, "a", "sv", "rep" |
|
|
func_break_reduction_factor |
0 |
, "sv" |
|
|
func_breakdmg_bullet |
0 |
, "sv" |
|
|
func_breakdmg_club |
1 |
, "sv" |
|
|
func_breakdmg_explosive |
1 |
, "sv" |
|
|
g_debug_angularsensor |
0 |
, "sv", "cheat" |
|
|
g_debug_constraint_sounds ; |
0 |
, "sv", "cheat" |
Enable debug printing about
constraint sounds. |
|
g_debug_doors |
0 |
, "sv" |
|
|
g_debug_npc_vehicle_roles ; |
0 |
, "sv" |
|
|
g_debug_ragdoll_removal |
0 |
, "sv", "cheat", "rep" |
|
|
g_debug_trackpather |
0 |
, "sv", "cheat" |
|
|
g_debug_transitions |
0 |
, "sv" |
Set to 1 and restart the map to
be warned if the map has no trigger_transition volumes. Set to 2 to see
a dump of all entities |
|
g_debug_vehiclebase |
0 |
, "sv", "cheat" |
|
|
g_debug_vehicledriver |
0 |
, "sv", "cheat" |
|
|
g_debug_vehicleexit |
0 |
, "sv", "cheat" |
|
|
g_debug_vehiclesound |
0 |
, "sv", "cheat" |
|
|
g_Language |
0 |
, "sv", "rep" |
|
|
g_ragdoll_important_maxcount |
2 |
, "sv", "rep" |
|
|
g_ragdoll_maxcount |
8 |
, "sv", "rep" |
|
|
gameui_activate |
cmd |
|
Shows the game UI |
|
gameui_allowescape |
cmd |
|
Escape key allowed to hide
game UI |
|
gameui_allowescapetoshow |
cmd |
|
Escape key allowed to show
game UI |
|
gameui_hide |
cmd |
|
Hides the game UI |
|
gameui_preventescape |
cmd |
|
Escape key doesn't hide game
UI |
|
gameui_preventescapetoshow |
cmd |
|
Escape key doesn't show game
UI |
|
gameui_xbox |
0 |
|
|
|
give |
cmd |
|
Give item to player.
Arguments |
|
givecurrentammo |
cmd |
|
Give a supply of ammo for
current weapon.. |
|
global_set |
cmd |
|
global_set <globalname>
<state> |
|
god |
cmd |
|
Toggle. Player becomes
invulnerable. |
|
groundlist |
cmd |
|
Display ground entity list
<index> |
|
hammer_update_entity |
cmd |
|
Updates the entity's
position/angles when in edit mode |
|
hammer_update_safe_entities |
cmd |
|
Updates entities in the map
that can safely be updated (don't have parents or are affected by
constraints). Also excludes entit |
|
heartbeat |
cmd |
|
Force heartbeat of master
servers |
|
help |
cmd |
|
Find help about a
convar/concommand. |
|
hideconsole |
cmd |
|
Hide the console. |
|
hl2_episodic |
0 |
, "sv", "rep" |
|
|
host_flush_threshold |
20 |
|
Memory threshold below which
the host should flush caches between server instances |
|
host_framerate |
0 |
|
Set to lock per-frame time
elapse. |
|
host_limitlocal |
0 |
|
Apply cl_cmdrate and
cl_updaterate to loopback connection |
|
host_map |
0 |
|
Current map name. |
|
host_profile |
0 |
|
|
|
host_runofftime |
cmd |
|
Run off some time without
rendering/updating sounds |
|
host_showcachemiss |
0 |
|
Print a debug message when
the client or server cache is missed. |
|
host_ShowIPCCallCount |
0 |
|
Print # of IPC calls this
number of times per second. If set to -1, the # of IPC calls is shown
every frame. |
|
host_sleep |
0 |
, "cheat" ; |
Force the host to sleep a
certain number of milliseconds each frame. |
|
host_speeds |
0 |
|
Show general system running
times. |
|
host_thread_mode |
0 |
|
Run the host in threaded
mode, (0 == off, 1 == if multicore, 2 == force) |
|
host_timescale |
1 |
, "rep" |
Prescale the clock by this
amount. |
|
host_writeconfig |
cmd |
|
Store current settings to
config.cfg (or specified .cfg file). |
|
hostip |
-798740992 |
|
Host game server ip |
|
hostname |
0 |
|
Hostname for server. |
|
hostport |
27015 |
|
Host game server port |
|
hurtme |
cmd |
|
Hurts the player.
Arguments |
|
ifm_basecamera_camerastate |
cmd |
|
Set camera state |
|
incrementvar |
cmd |
|
Increment specified convar
value. |
|
ip |
208 |
|
Overrides IP for multihomed
hosts |
|
joy_axisbutton_threshold |
0 |
, "a" |
Analog axis range before a
button press is registered. |
|
joy_wingmanwarrior_centerhack |
0 |
, "a" |
Wingman warrior centering
hack. |
|
joy_xcontroller_found |
0 |
|
Automatically set to 1 if an
xcontroller has been detected. |
|
jpeg |
cmd |
|
Take a jpeg screenshot |
|
jpeg_quality |
90 |
|
jpeg screenshot quality. |
|
kdtree_test |
cmd |
|
Tests spatial partition for
entities queries. |
|
key_findbinding |
cmd |
|
Find key bound to specified
command string. |
|
key_listboundkeys ; |
cmd |
|
List bound keys with
bindings. |
|
key_updatelayout |
cmd |
|
Updates game keyboard layout
to current windows keyboard setting. |
|
kick |
cmd |
|
Kick a player by name. |
|
kickid |
cmd |
|
Kick a player by userid or
uniqueid, with a message. |
|
kill |
cmd |
|
Kills the player with
generic damage |
|
killserver |
cmd |
|
Shutdown the server. |
|
killvector |
cmd |
|
Kills a player applying
force. Usage |
|
light_crosshair |
cmd |
|
Show texture color at
crosshair |
|
lightcache_maxmiss |
2 |
, "cheat" ; |
|
|
lightprobe |
cmd |
|
Samples the lighting
environment. Creates a cubemap and a file indicating the local lighting
in a subdirectory called 'material |
|
linefile |
cmd |
|
Parses map leak data from
.lin file |
|
listdemo |
cmd |
|
List demo file contents. |
|
listid |
cmd |
|
Lists banned users. |
|
listip |
cmd |
|
List IP addresses on the ban
list. |
|
listmodels |
cmd |
|
List loaded models. |
|
listRecentNPCSpeech |
cmd |
|
Displays a list of the last
5 lines of speech from NPCs. |
|
load |
cmd |
|
Load a saved game. |
|
log |
cmd |
|
Enables logging to file,
console, and udp < on | off >. |
|
logaddress_add |
cmd |
|
Set address and port for
remote host <ip |
|
logaddress_del |
cmd |
|
Remove address and port for
remote host <ip |
|
logaddress_delall ; |
cmd |
|
Remove all udp addresses
being logged to |
|
logaddress_list |
cmd |
|
List all addresses currently
being used by logaddress. |
|
lservercfgfile |
0 |
, "sv" |
|
|
map |
cmd |
|
Start playing on specified
map. |
|
map_background |
cmd |
|
Runs a map as the background
to the main menu. |
|
map_commentary |
cmd |
|
Start playing, with
commentary, on a specified map. |
|
map_edit |
cmd |
|
|
|
map_noareas |
0 |
|
Disable area to area
connection testing. |
|
map_showspawnpoints |
cmd |
|
Dev - test the spawn points,
draws for 60 seconds |
|
mapcyclefile |
0 |
, "sv" |
Name of the .txt file used to
cycle the maps on multiplayer servers |
|
maps |
cmd |
|
Displays list of maps. |
|
mat_aaquality |
0 |
|
|
|
mat_accelerate_adjust_exposure_down |
3 |
, "cheat" ; |
|
|
mat_antialias |
0 |
|
|
|
mat_bufferprimitives |
1 |
|
|
|
mat_bumpbasis |
0 |
, "cheat" ; |
|
|
mat_bumpmap |
1 |
|
|
|
mat_colcorrection_disableentities ; |
0 |
|
|
|
mat_colorcorrection |
0 |
|
|
|
mat_compressedtextures |
1 |
|
|
|
mat_configcurrent ; |
cmd |
|
show the current video
control panel config for the material system |
|
mat_crosshair |
cmd |
|
Display the name of the
material under the crosshair |
|
mat_crosshair_edit |
cmd |
|
open the material under the
crosshair in the editor defined by mat_crosshair_edit_editor |
|
mat_crosshair_explorer |
cmd |
|
open the material under the
crosshair in explorer and highlight the vmt file |
|
mat_crosshair_printmaterial |
cmd |
|
print the material under the
crosshair |
|
mat_crosshair_reloadmaterial |
cmd |
|
reload the material under
the crosshair |
|
mat_debug |
cmd |
|
Activates debugging spew for
a specific material. |
|
mat_debugalttab |
0 |
, "cheat" ; |
|
|
mat_debugdepth |
0 |
|
|
|
mat_debugdepthmode |
0 |
|
|
|
mat_debugdepthval ; |
128 |
|
|
|
mat_debugdepthvalmax |
256 |
|
|
|
mat_depthbias_decal |
-262144 |
, "cheat" ; |
|
|
mat_depthbias_normal |
0 |
, "cheat" ; |
|
|
mat_depthbias_shadowmap |
0 |
, "cheat" ; |
|
|
mat_diffuse |
1 |
|
|
|
mat_disable_fancy_blending |
0 |
|
|
|
mat_disable_lightwarp |
0 |
|
|
|
mat_drawflat |
0 |
, "cheat" ; |
|
|
mat_dxlevel |
0 |
|
|
|
mat_dynamic_tonemapping |
1 |
, "cheat" ; |
|
|
mat_edit |
cmd |
|
Bring up the material under
the crosshair in the editor |
|
mat_envmapsize |
128 |
|
|
|
mat_envmaptgasize ; |
32 |
|
|
|
mat_excludetextures |
0 |
|
|
|
mat_fastnobump |
0 |
, "cheat" ; |
|
|
mat_fastspecular |
1 |
|
Enable/Disable specularity
for visual testing. Will not
reload materials and will not affect perf. |
|
mat_fillrate |
0 |
, "cheat" ; |
|
|
mat_filterlightmaps |
1 |
|
|
|
mat_filtertextures |
1 |
|
|
|
mat_force_tonemap_scale |
0 |
, "cheat" ; |
|
|
mat_forceaniso |
1 |
|
|
|
mat_forcedynamic |
0 |
, "cheat" ; |
|
|
mat_forcehardwaresync |
1 |
|
|
|
mat_forcemanagedtextureintohardware |
1 |
|
|
|
mat_fullbright |
0 |
, "cheat" ; |
|
|
mat_hdr_enabled |
cmd |
|
Report if HDR is enabled for
debugging |
|
mat_hdr_level |
2 |
|
Set to 0 for no HDR, 1 for
LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. |
|
mat_hdr_manual_tonemap_rate |
1 |
|
|
|
mat_hdr_tonemapscale |
1 |
, "cheat" ; |
The HDR tonemap scale. 1 =
Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. |
|
mat_info |
cmd |
|
Shows material system info |
|
mat_leafvis |
0 |
, "cheat" ; |
Draw wireframe of current
leaf |
|
mat_levelflush |
1 |
|
|
|
mat_lightmap_pfms ; |
0 |
|
Outputs .pfm files
containing lightmap data for each lightmap page when a level exits. |
|
mat_loadtextures |
1 |
, "cheat" ; |
|
|
mat_luxels |
0 |
, "cheat" ; |
|
|
mat_max_worldmesh_vertices |
65536 |
|
|
|
mat_maxframelatency |
1 |
|
|
|
mat_measurefillrate |
0 |
, "cheat" ; |
|
|
mat_mipmaptextures |
1 |
|
|
|
mat_monitorgamma |
2 |
|
monitor gamma (typically 2.2
for CRT and 1.7 for LCD) |
|
mat_monitorgamma_tv_enabled |
0 |
, "a" |
|
|
mat_monitorgamma_tv_exp |
2 |
|
|
|
mat_monitorgamma_tv_range_max |
255 |
|
|
|
mat_monitorgamma_tv_range_min |
16 |
|
|
|
mat_morphstats |
0 |
, "cheat" ; |
|
|
mat_motion_blur_enabled |
0 |
|
|
|
mat_motion_blur_percent_of_screen_max |
4 |
|
|
|
mat_norendering |
0 |
, "cheat" ; |
|
|
mat_normalmaps |
0 |
, "cheat" ; |
|
|
mat_normals |
0 |
, "cheat" ; |
|
|
mat_parallaxmap |
1 |
|
|
|
mat_picmip |
0 |
|
|
|
mat_proxy |
0 |
, "cheat" ; |
|
|
mat_queue_mode |
-1 |
|
The queue/thread mode the
material system should use |
|
mat_reducefillrate |
0 |
|
|
|
mat_reloadallmaterials |
cmd |
|
Reloads all materials |
|
mat_reloadmaterial |
cmd |
|
Reloads a single material |
|
mat_reloadtextures |
cmd |
|
Reloads all textures |
|
mat_report_queue_status |
0 |
|
|
|
mat_reporthwmorphmemory |
cmd |
|
Reports the amount of size
in bytes taken up by hardware morph textures. |
|
mat_reversedepth |
0 |
, "cheat" ; |
|
|
mat_savechanges |
cmd |
|
saves current video
configuration to the registry |
|
mat_setvideomode |
cmd |
|
sets the width, height,
windowed state of the material system |
|
mat_shadowstate |
1 |
|
|
|
mat_show_ab_hdr |
0 |
|
|
|
mat_show_texture_memory_usage |
0 |
, "cheat", "numeric" |
Display the texture memory
usage on the HUD. |
|
mat_showenvmapmask |
0 |
|
|
|
mat_showlowresimage |
0 |
|
|
|
mat_showmaterials ; |
cmd |
|
Show materials. |
|
mat_showmaterialsverbose |
cmd |
|
Show materials (verbose
version). |
|
mat_showmiplevels ; |
0 |
, "cheat" ; |
color-code miplevels 2 |
|
mat_showtextures |
cmd |
|
Show used textures. |
|
mat_slopescaledepthbias_decal |
0 |
, "cheat" ; |
|
|
mat_slopescaledepthbias_normal |
0 |
, "cheat" ; |
|
|
mat_slopescaledepthbias_shadowmap ; |
16 |
, "cheat" ; |
|
|
mat_softwarelighting |
0 |
|
|
|
mat_softwareskin |
0 |
, "cheat" ; |
|
|
mat_specular |
1 |
|
Enable/Disable specularity
for perf testing. Will cause a
material reload upon change. |
|
mat_supportflashlight |
-1 |
|
0 - do not support
flashlight (don't load flashlight shader combos), 1 - flashlight is
supported |
|
mat_suppress |
cmd |
|
Supress a material from
drawing |
|
mat_surfaceid |
0 |
, "cheat" ; |
|
|
mat_surfacemat |
0 |
, "cheat" ; |
|
|
mat_texture_list |
0 |
|
For debugging, show a list
of used textures per frame |
|
+mat_texture_list ; |
cmd |
|
|
|
-mat_texture_list ; |
cmd |
|
|
|
mat_texture_list_all |
0 |
, "numeric" |
If this is nonzero, then the
texture list panel will show all currently-loaded textures. |
|
mat_texture_list_txlod |
cmd |
|
Adjust LOD of the last
viewed texture +1 to inc resolution, -1 to dec resolution |
|
mat_texture_list_txlod_sync |
cmd |
|
'reset' - resets all
run-time changes to LOD overrides, 'save' - saves all changes to
material content files |
|
mat_texture_list_view |
1 |
, "numeric" |
If this is nonzero, then the
texture list panel will render thumbnails of currently-loaded textures. |
|
mat_tonemap_algorithm |
1 |
, "cheat" ; |
0 = Original Algorithm 1 =
New Algorithm |
|
mat_trilinear |
0 |
|
|
|
mat_use_compressed_hdr_textures |
1 |
|
|
|
mat_vsync |
0 |
|
Force sync to vertical
retrace |
|
mat_wireframe |
0 |
, "cheat" ; |
|
|
matchmakingport |
27025 |
|
Host Matchmaking port |
|
maxplayers |
cmd |
|
Change the maximum number of
players allowed on this server. |
|
mem_compact |
cmd |
|
|
|
mem_dump |
cmd |
|
Dump memory stats to text
file. |
|
mem_dumpstats |
0 |
|
Dump current and max heap usage
info to console at end of frame ( set to 2 for continuous output ) |
|
mem_eat |
cmd |
|
|
|
mem_force_flush |
0 |
|
Force cache flush of
unlocked resources on every alloc |
|
mem_max_heapsize |
256 |
|
Maximum amount of memory to
dedicate to engine hunk and datacache (in mb) |
|
mem_max_heapsize_dedicated |
64 |
|
Maximum amount of memory to
dedicate to engine hunk and datacache, for dedicated server (in mb) |
|
mem_min_heapsize |
48 |
|
Minimum amount of memory to
dedicate to engine hunk and datacache (in mb) |
|
mem_periodicdumps ; |
0 |
|
Write periodic memstats
dumps every n seconds. |
|
mem_test |
cmd |
|
|
|
mem_test_each_frame |
0 |
|
Run heap check at end of every frame |
|
mem_test_every_n_seconds |
0 |
|
Run heap check at a specified
interval |
|
mem_vcollide |
cmd |
|
Dumps the memory used by
vcollides |
|
memory |
cmd |
|
Print memory stats. |
|
minisave |
cmd |
|
Saves game (for current
level only!) |
|
mm_max_spectators ; |
4 |
|
Max players allowed on the
spectator team |
|
mm_message |
cmd |
|
Send a message to all remote
clients |
|
mm_minplayers |
2 |
|
Number of players required
to start an unranked game |
|
mm_select_session ; |
cmd |
|
Select a session |
|
mm_session_info |
cmd |
|
Dump session information |
|
mm_stats |
cmd |
|
|
|
mod_forcedata |
1 |
|
Forces all model file data
into cache on model load. |
|
mod_forcetouchdata |
1 |
|
Forces all model file data
into cache on model load. |
|
mod_load_anims_async |
0 |
|
|
|
mod_load_fakestall |
0 |
|
Forces all ANI file loading to
stall for specified ms |
|
mod_load_mesh_async |
0 |
|
|
|
mod_load_showstall |
0 |
|
1 - show hitches , 2 - show
stalls |
|
mod_load_vcollide_async |
0 |
|
|
|
mod_lock_mdls_on_load |
0 |
|
|
|
mod_test_mesh_not_available |
0 |
|
|
|
mod_test_not_available |
0 |
|
|
|
mod_test_verts_not_available |
0 |
|
|
|
mod_touchalldata |
1 |
|
Touch model data during
level startup |
|
mod_trace_load |
0 |
|
|
|
motdfile |
0 |
, "sv" |
The MOTD file to load. |
|
movie_fixwave |
cmd |
|
Fixup corrupted .wav file if
engine crashed during startmovie/endmovie, etc. |
|
mp_allowNPCs |
1 |
, "sv", "nf" |
|
|
mp_allowspectators |
1 |
, "sv", "rep" |
toggles whether the server
allows spectator mode or not |
|
mp_autocrosshair |
1 |
, "sv", "nf" |
|
|
mp_autoteambalance |
0 |
, "sv", "nf" |
|
|
mp_bonusroundtime ; |
15 |
, "sv", "rep" |
Time after round win until
round restarts |
|
mp_chattime |
15 |
, "sv", "rep" |
amount of time players can
chat after the game is over |
|
mp_clan_ready_signal |
0 |
, "sv" |
Text that team leader from
each team must speak for the match to begin |
|
mp_clan_readyrestart |
0 |
, "sv" |
If non-zero, game will
restart once someone from each team gives the ready signal |
|
mp_decals |
200 |
, "a" |
|
|
mp_defaultteam |
0 |
, "sv" |
|
|
mp_disable_autokick |
cmd |
|
Prevents a userid from being
auto-kicked |
|
mp_disable_respawn_times |
0 |
, "sv", "nf", "rep" |
|
|
mp_enableroundwaittime |
1 |
, "sv", "rep" |
Enable timers to wait
between rounds. |
|
mp_fadetoblack |
0 |
, "sv", "nf", "rep" |
fade a player's screen to
black when he dies |
|
mp_falldamage |
0 |
, "sv", "nf" |
|
|
mp_flashlight |
0 |
, "sv", "nf" |
|
|
mp_footsteps |
1 |
, "sv", "nf" |
|
|
mp_forcecamera |
1 |
, "sv", "rep" |
Restricts spectator modes
for dead players |
|
mp_forcerespawn |
1 |
, "sv", "nf" |
|
|
mp_forcerespawnplayers |
cmd |
|
Force all players to
respawn. |
|
mp_forcewin |
cmd |
|
Forces team to win |
|
mp_fraglimit |
0 |
, "sv", "nf" |
|
|
mp_friendlyfire |
0 |
, "sv", "nf", "rep" |
Allows team members to
injure other members of their team |
|
mp_idledealmethod ; |
1 |
, "sv" |
Deals with Idle Players. 1 =
Sends them into Spectator mode then kicks them if they're still idle, 2
= Kicks them out of the ga |
|
mp_idlemaxtime |
3 |
, "sv" |
Maximum time a player is
allowed to be idle (in minutes) |
|
mp_maxrounds |
8 |
, "sv", "nf", "rep" |
max number of rounds to play
before server changes maps |
|
mp_respawnwavetime |
10 |
, "sv", "nf", "rep" |
Time between respawn waves. |
|
mp_restartgame |
0 |
, "sv" |
If non-zero, game will
restart in the specified number of seconds |
|
mp_restartround |
0 |
, "sv" |
If non-zero, the current
round will restart in the specified number of seconds |
|
mp_scrambleteams |
cmd |
|
Scramble the teams and
restart the game |
|
mp_showrespawntimes |
cmd |
|
Show the min respawn times
for the teams |
|
mp_simulatemultiplecappers |
1 |
, "sv", "cheat" |
|
|
mp_stalemate_at_timelimit ; |
0 |
, "sv", "nf" |
Allow the match to end when
mp_timelimit hits instead of waiting for the end of the current round. |
|
mp_stalemate_enable |
0 |
, "sv", "nf" |
Enable/Disable stalemate
mode. |
|
mp_stalemate_timelimit |
0 |
, "sv", "rep" |
Timelimit (in seconds) of
the stalemate round. |
|
mp_switchteams |
cmd |
|
Switch teams and restart the
game |
|
mp_teamlist |
0 |
, "sv", "nf" |
|
|
mp_teamoverride |
1 |
, "sv" |
|
|
mp_teamplay |
0 |
, "sv", "nf" |
|
|
mp_teams_unbalance_limit |
0 |
, "sv", "nf", "rep" |
Teams are unbalanced when
one team has this many more players than the other team. (0 disables
check) |
|
mp_time_between_capscoring |
1 |
, "sv" |
Delay between scoring of
owned capture points. |
|
mp_timelimit |
30 |
, "sv", "nf", "rep" |
game time per map in minutes |
|
mp_tournament |
0 |
, "sv", "nf", "rep" |
|
|
mp_tournament_restart |
cmd |
|
Restart Tournament Mode on
the current level. |
|
mp_tournament_stopwatch |
1 |
, "sv", "nf", "rep" |
|
|
mp_waitingforplayers_cancel |
0 |
, "sv" |
Set to 1 to end the
WaitingForPlayers period. |
|
mp_waitingforplayers_restart |
0 |
, "sv" |
Set to 1 to start or restart
the WaitingForPlayers period. |
|
mp_weaponstay |
0 |
, "sv", "nf" |
|
|
mp_winlimit |
8 |
, "sv", "nf", "rep" |
Max score one team can reach
before server changes maps |
|
multvar |
cmd |
|
Multiply specified convar
value. |
|
name |
0 |
, "a", "user", "print",
"server_can_execute" |
Current user name |
|
nav_analyze |
cmd |
|
Re-analyze the current
Navigation Mesh and save it to disk. |
|
nav_area_bgcolor |
0 |
, "sv" |
RGBA color to draw as the
background color for nav areas while editing. |
|
nav_avoid |
cmd |
|
Toggles the 'avoid this area
when possible' flag used by the AI system. |
|
nav_begin_area |
cmd |
|
Defines a corner of a new Area
or Ladder. To complete the Area or Ladder, drag the opposite corner to
the desired location and |
|
nav_build_ladder |
cmd |
|
Attempts to build a nav
ladder on the climbable surface under the cursor. |
|
nav_check_file_consistency |
cmd |
|
Scans the maps directory and
reports any missing/out-of-date navigation files. |
|
nav_check_floor |
cmd |
|
Updates the
blocked/unblocked status for every nav area. |
|
nav_clear_walkable_marks |
cmd |
|
Erase any previously placed
walkable positions. |
|
nav_compress_id |
cmd |
|
Re-orders area and ladder
ID's so they are continuous. |
|
nav_connect |
cmd |
|
To connect two Areas, mark
the first Area, highlight the second Area, then invoke the connect
command. Note that this creates a |
|
nav_coplanar_slope_limit |
0 |
, "sv" |
|
|
nav_corner_adjust_adjacent |
18 |
, "sv" |
radius used to raise/lower
corners in nearby areas when raising/lowering corners. |
|
nav_corner_lower |
cmd |
|
Lower the selected corner of
the currently marked Area. |
|
nav_corner_place_on_ground |
cmd |
|
Places the selected corner
of the currently marked Area on the ground. |
|
nav_corner_raise |
cmd |
|
Raise the selected corner of
the currently marked Area. |
|
nav_corner_select ; |
cmd |
|
Select a corner of the
currently marked Area. Use multiple times to access all four corners. |
|
nav_create_place_on_ground |
0 |
, "sv" |
If true, nav areas will be
placed flush with the ground when created by hand. |
|
nav_crouch |
cmd |
|
Toggles the 'must crouch in
this area' flag used by the AI system. |
|
nav_delete |
cmd |
|
Deletes the currently
highlighted Area. |
|
nav_delete_marked ; |
cmd |
|
Deletes the currently marked
Area (if any). |
|
nav_disconnect |
cmd |
|
To disconnect two Areas,
mark an Area, highlight a second Area, then invoke the disconnect
command. This will remove all connec |
|
nav_dont_hide |
cmd |
|
Toggles the 'area is not
suitable for hiding spots' flag used by the AI system. |
|
nav_edit |
0 |
, "sv", "cheat" |
Set to one to interactively
edit the Navigation Mesh. Set to zero to leave edit mode. |
|
nav_end_area |
cmd |
|
Defines the second corner of
a new Area or Ladder and creates it. |
|
nav_generate |
cmd |
|
Generate a Navigation Mesh
for the current map and save it to disk. |
|
nav_generate_incremental |
cmd |
|
Generate a Navigation Mesh
for the current map and save it to disk. |
|
nav_jump |
cmd |
|
Toggles the 'traverse this
area by jumping' flag used by the AI system. |
|
nav_ladder_flip |
cmd |
|
Flips the selected ladder's
direction. |
|
nav_load |
cmd |
|
Loads the Navigation Mesh
for the current map. |
|
nav_make_sniper_spots |
cmd |
|
Chops the marked area into
disconnected sub-areas suitable for sniper spots. |
|
nav_mark |
cmd |
|
Marks the Area or Ladder
under the cursor for manipulation by subsequent editing commands. |
|
nav_mark_unnamed |
cmd |
|
Mark an Area with no Place
name. Useful for finding stray areas missed when Place Painting. |
|
nav_mark_walkable ; |
cmd |
|
Mark the current location as a
walkable position. These positions are used as seed locations when
sampling the map to generate |
|
nav_merge |
cmd |
|
To merge two Areas into one,
mark the first Area, highlight the second by pointing your cursor at it,
and invoke the merge comm |
|
nav_no_hostages |
cmd |
|
Toggles the 'hostages cannot
use this area' flag used by the AI system. |
|
nav_no_jump |
cmd |
|
Toggles the 'dont jump in
this area' flag used by the AI system. |
|
nav_place_floodfill |
cmd |
|
Sets the Place of the Area
under the cursor to the curent Place, and 'flood-fills' the Place to all
adjacent Areas. Flood-filli |
|
nav_place_list |
cmd |
|
Lists all place names used
in the map. |
|
nav_place_pick |
cmd |
|
Sets the current Place to
the Place of the Area under the cursor. |
|
nav_place_replace ; |
cmd |
|
Replaces all instances of
the first place with the second place. |
|
nav_precise |
cmd |
|
Toggles the 'dont avoid
obstacles' flag used by the AI system. |
|
nav_quicksave |
0 |
, "sv", "cheat" |
Set to one to skip the time
consuming phases of the analysis.
Useful for data collection and testing. |
|
nav_remove_unused_jump_areas |
cmd |
|
Removes jump areas with at
most 1 connection to a ladder or non-jump area. |
|
nav_restart_after_analysis |
1 |
, "sv" |
When nav
nav_restart_after_analysis finishes, restart the server.
Turning this off can cause crashes, but is useful for increm |
|
nav_run |
cmd |
|
Toggles the 'traverse this
area by running' flag used by the AI system. |
|
nav_save |
cmd |
|
Saves the current Navigation
Mesh to disk. |
|
nav_set_place_mode |
cmd |
|
Sets the editor into or out
of Place mode. Place mode allows labelling of Area with Place names. |
|
nav_show_approach_points |
0 |
, "sv", "cheat" |
Show Approach Points in the
Navigation Mesh. |
|
nav_show_area_info |
0 |
, "sv" |
Duration in seconds to show
nav area ID and attributes while editing |
|
nav_show_danger |
0 |
, "sv", "cheat" |
Show current 'danger'
levels. |
|
nav_show_ladder_bounds |
cmd |
|
Draws the bounding boxes of
all func_ladders in the map. |
|
nav_show_nodes |
0 |
, "sv" |
|
|
nav_show_player_counts |
0 |
, "sv", "cheat" |
Show current player counts
in each area. |
|
nav_slope_limit |
0 |
, "sv" |
The ground unit normal's Z
component must be greater than this for nav areas to be generated. |
|
nav_snap_to_grid |
0 |
, "sv" |
Snap to the nav generation
grid when creating new nav areas |
|
nav_splice |
cmd |
|
To splice, mark an area,
highlight a second area, then invoke the splice command to create a new,
connected area between them. |
|
nav_split |
cmd |
|
To split an Area into two,
align the split line using your cursor and invoke the split command. |
|
nav_split_place_on_ground ; |
0 |
, "sv" |
If true, nav areas will be
placed flush with the ground when split. |
|
nav_stand |
cmd |
|
Toggles the 'stand while
hiding' flag used by the AI system. |
|
nav_stop |
cmd |
|
Toggles the 'must stop when
entering this area' flag used by the AI system. |
|
nav_strip |
cmd |
|
Strips all Hiding Spots,
Approach Points, and Encounter Spots from the current Area. |
|
nav_toggle_place_mode |
cmd |
|
Toggle the editor into and
out of Place mode. Place mode allows labelling of Area with Place names. |
|
nav_toggle_place_painting ; |
cmd |
|
Toggles Place Painting mode.
When Place Painting, pointing at an Area will 'paint' it with the
current Place. |
|
nav_transient |
cmd |
|
Toggles the 'area is
transient and may become blocked' flag used by the AI system. |
|
nav_unmark |
cmd |
|
Clears the marked Area or
Ladder. |
|
nav_update_blocked |
cmd |
|
Updates the
blocked/unblocked status for every nav area. |
|
nav_use_place |
cmd |
|
If used without arguments,
all available Places will be listed. If a Place argument is given, the
current Place is set. |
|
nav_walk |
cmd |
|
Toggles the 'traverse this
area by walking' flag used by the AI system. |
|
nav_warp_to_mark |
cmd |
|
Warps the player to the
marked area. |
|
net_blockmsg |
0 |
, "cheat" ; |
Discards incoming message |
|
net_channels |
cmd |
|
Shows net channel info |
|
net_chokeloop |
0 |
|
Apply bandwidth choke to
loopback packets |
|
net_compresspackets |
1 |
|
Use lz compression on game
packets. |
|
net_compresspackets_minsize |
128 |
|
Don't bother compressing
packets below this size. |
|
net_compressvoice ; |
0 |
|
Attempt to compress out of
band voice payloads (360 only). |
|
net_drawslider |
0 |
|
Draw completion slider
during signon |
|
net_droppackets |
0 |
, "cheat" ; |
Drops next n packets on
client |
|
net_fakejitter |
0 |
, "cheat" ; |
Jitter fakelag packet time |
|
net_fakelag |
0 |
, "cheat" ; |
Lag all incoming network
data (including loopback) by this many milliseconds. |
|
net_fakeloss |
0 |
, "cheat" ; |
Simulate packet loss as a
percentage (negative means drop 1/n packets) |
|
net_maxcleartime |
4 |
|
Max # of seconds we can wait
for next packets to be sent based on rate setting (0 == no limit). |
|
net_maxfilesize |
64 |
|
Maximum allowed file size
for uploading in MB |
|
net_maxfragments |
1260 |
|
Max fragment bytes per
packet |
|
net_maxroutable |
1260 |
, "a", "user" |
Requested max packet size
before packets are 'split'. |
|
net_queue_trace |
0 |
|
|
|
net_queued_packet_thread |
1 |
|
Use a high priority thread
to send queued packets out instead of sending them each frame. |
|
net_showdrop |
0 |
|
Show dropped packets in
console |
|
net_showevents |
0 |
|
Dump game events to console
(1=client only, 2=all). |
|
net_showfragments ; |
0 |
|
Show netchannel fragments |
|
net_showmsg |
0 |
|
Show incoming message |
|
net_showpeaks |
0 |
|
Show messages for large
packets only |
|
net_showsplits |
0 |
|
Show info about packet
splits |
|
net_showtcp |
0 |
|
Dump TCP stream summary to
console |
|
net_showudp |
0 |
|
Dump UDP packets summary to
console |
|
net_start |
cmd |
|
Inits multiplayer network
sockets |
|
net_status |
cmd |
|
Shows current network status |
|
net_usesocketsforloopback ; |
0 |
|
Use network sockets layer
even for listen server local player's packets (multiplayer only). |
|
next |
0 |
, "cheat" ; |
Set to 1 to advance to next
frame ( when singlestep == 1 ) |
|
nextdemo |
cmd |
|
Play next demo in sequence. |
|
nextlevel |
0 |
, "sv", "nf" |
If set to a valid map name,
will trigger a changelevel to the specified map at the end of the round |
|
noclip |
cmd |
|
Toggle. Player becomes
non-solid and flies. |
|
notarget |
cmd |
|
Toggle. Player becomes
hidden to NPCs. |
|
npc_ally_deathmessage |
1 |
, "sv", "cheat" |
|
|
npc_height_adjust ; |
1 |
, "a", "sv" |
Enable test mode for ik
height adjustment |
|
npc_sentences |
0 |
, "sv" |
|
|
npc_speakall |
cmd |
|
Force the npc to try and
speak all their responses |
|
npc_vphysics |
0 |
, "sv" |
|
|
obj_capture_damage |
0 |
, "sv" |
Captures all damage taken by
objects for dumping later. |
|
obj_dump_damage |
cmd |
|
|
|
obj_sapper_amount ; |
25 |
, "sv" |
Amount of health inflicted
by a Sapper object per second |
|
obj_sapper_health ; |
100 |
, "sv" |
Sapper health |
|
obj_show_damage |
0 |
, "sv" |
Show all damage taken by
objects. |
|
object_deterioration_time ; |
30 |
, "sv" |
Time it takes for a
fully-healed object to deteriorate. |
|
old_radiusdamage |
0 |
, "sv", "rep" |
|
|
opt_EnumerateLeavesFastAlgorithm |
1 |
|
Use the new SIMD version of
CEngineBSPTree |
|
option_duck_method |
1 |
, "a", "sv", "rep" |
|
|
particle_test_attach_attachment |
0 |
, "sv", "cheat" |
Attachment index for
attachment mode |
|
particle_test_attach_mode ; |
0 |
, "sv", "cheat" |
Possible Values |
|
particle_test_file |
0 |
, "sv", "cheat" |
Name of the particle system
to dynamically spawn |
|
particle_test_start |
cmd |
|
Dispatches the test particle
system with the parameters specified in particle_test_file,
particle_test_attach_mode and particl |
|
particle_test_stop |
cmd |
|
Stops all particle systems
on the selected entities.
Arguments |
|
password |
0 |
, "a", "norecord" |
Current server access
password |
|
path |
cmd |
|
Show the engine filesystem
path. |
|
pause |
cmd |
|
Toggle the server pause
state. |
|
perfui |
cmd |
|
Show/hide the level
performance tools UI. |
|
phys_impactforcescale |
1 |
, "sv" |
|
|
phys_penetration_error_time |
10 |
, "sv" |
Controls the duration of
vphysics penetration error boxes. |
|
phys_pushscale |
1 |
, "sv", "rep" |
|
|
phys_speeds |
0 |
, "sv" |
|
|
phys_stressbodyweights |
5 |
, "sv" |
|
|
phys_timescale |
1 |
, "sv" |
Scale time for physics |
|
phys_upimpactforcescale |
0 |
, "sv" |
|
|
physics_budget |
cmd |
|
Times the cost of each
active object |
|
physics_constraints |
cmd |
|
Highlights constraint system
graph for an entity |
|
physics_debug_entity |
cmd |
|
Dumps debug info for an
entity |
|
physics_highlight_active |
cmd |
|
Turns on the absbox for all
active physics objects |
|
physics_report_active |
cmd |
|
Lists all active physics
objects |
|
physics_select |
cmd |
|
Dumps debug info for an
entity |
|
physicsshadowupdate_render |
0 |
, "sv" |
|
|
picker |
cmd |
|
Toggles 'picker' mode.
When picker is on, the bounding box, pivot and debugging text is
displayed for whatever entity the play |
|
ping |
cmd |
|
Display ping to server. |
|
pipeline_static_props |
1 |
|
|
|
play |
cmd |
|
Play a sound. |
|
playdemo |
cmd |
|
Play a recorded demo file
(.dem ). |
|
player_debug_print_damage ; |
0 |
, "sv", "cheat" |
When true, print amount and
type of all damage received by player to console. |
|
player_old_armor |
0 |
, "sv" |
|
|
playflush |
cmd |
|
Play a sound, reloading from
disk in case of changes. |
|
playvol |
cmd |
|
Play a sound at a specified
volume. |
|
plugin_load |
cmd |
|
plugin_load <filename> |
|
plugin_pause |
cmd |
|
plugin_pause <index> |
|
plugin_pause_all |
cmd |
|
pauses all loaded plugins |
|
plugin_print |
cmd |
|
Prints details about loaded
plugins |
|
plugin_unload |
cmd |
|
plugin_unload <index> |
|
plugin_unpause |
cmd |
|
plugin_unpause <index> |
|
plugin_unpause_all |
cmd |
|
unpauses all disabled
plugins |
|
print_colorcorrection |
cmd |
|
Display the color correction
layer information. |
|
progress_enable |
cmd |
|
|
|
prop_active_gib_limit |
999999 |
, "sv" |
|
|
prop_active_gib_max_fade_time |
999999 |
, "sv" |
|
|
prop_crosshair |
cmd |
|
Shows name for prop looking
at |
|
prop_debug |
cmd |
|
Toggle prop debug mode. If
on, props will show colorcoded bounding boxes. Red means ignore all
damage. White means respond phys |
|
prop_dynamic_create |
cmd |
|
Creates a dynamic prop with
a specific .mdl aimed away from where the player is looking.
Arguments |
|
prop_physics_create |
cmd |
|
Creates a physics prop with
a specific .mdl aimed away from where the player is looking.
Arguments |
|
props_break_max_pieces |
-1 |
, "sv" |
Maximum prop breakable piece
count (-1 = model default) |
|
props_break_max_pieces_perframe |
-1 |
, "sv", "rep" |
Maximum prop breakable piece
count per frame (-1 = model default) |
|
quit |
cmd |
|
Exit the engine. |
|
r_3dnow |
cmd |
|
Enable/disable 3DNow code |
|
r_AirboatViewDampenDamp |
1 |
, "sv", "cheat", "nf", "rep" |
|
|
r_AirboatViewDampenFreq |
7 |
, "sv", "cheat", "nf", "rep" |
|
|
r_AirboatViewZHeight |
0 |
, "sv", "cheat", "nf", "rep" |
|
|
r_ambientboost |
1 |
, "a" |
Set to boost ambient term if
it is totally swamped by local lights |
|
r_ambientfactor |
5 |
, "a" |
Boost ambient cube by no
more than this factor |
|
r_ambientfraction ; |
0 |
, "cheat" ; |
Fraction of direct lighting
that ambient cube must be below to trigger boosting |
|
r_ambientlightingonly |
0 |
, "cheat" ; |
Set this to 1 to light
models with only ambient lighting (and no static lighting). |
|
r_ambientmin |
0 |
, "a" |
Threshold above which
ambient cube will not boost (i.e. it's already sufficiently bright |
|
r_aspectratio |
0 |
|
|
|
r_avglight |
1 |
, "cheat" ; |
|
|
r_avglightmap |
0 |
, "cheat" ; |
|
|
r_bloomtintb |
0 |
|
|
|
r_bloomtintexponent |
2 |
|
|
|
r_bloomtintg |
0 |
|
|
|
r_bloomtintr |
0 |
|
|
|
r_cleardecals |
cmd |
|
Usage r_cleardecals
<permanent>. |
|
r_ClipAreaPortals ; |
1 |
, "cheat" ; |
|
|
r_colorstaticprops |
0 |
, "cheat" ; |
|
|
r_debugrandomstaticlighting |
0 |
, "cheat" ; |
Set to 1 to randomize static
lighting for debugging. Must
restart for change to take affect. |
|
r_decal_cullsize |
1 |
|
Decals under this size in
pixels are culled |
|
r_decals |
2048 |
|
|
|
r_decalstaticprops |
1 |
|
Decal static props test |
|
r_DispBuildable |
0 |
, "cheat" ; |
|
|
r_DispDrawAxes |
0 |
|
|
|
r_DispWalkable |
0 |
, "cheat" ; |
|
|
r_drawbatchdecals ; |
1 |
|
Render decals batched. |
|
r_DrawBeams |
1 |
, "cheat" ; |
0=Off, 1=Normal, 2=Wireframe |
|
r_drawbrushmodels ; |
1 |
, "cheat" ; |
Render brush models. 0=Off,
1=Normal, 2=Wireframe |
|
r_drawclipbrushes ; |
0 |
, "cheat" ; |
Draw clip brushes
(red=NPC+player, pink=player, purple=NPC) |
|
r_drawdecals |
1 |
, "cheat" ; |
Render decals. |
|
r_DrawDisp |
1 |
, "cheat" ; |
Toggles rendering of
displacment maps |
|
r_drawentities |
1 |
, "cheat" ; |
|
|
r_drawfuncdetail |
1 |
, "cheat" ; |
Render func_detail |
|
r_drawleaf |
-1 |
, "cheat" ; |
Draw the specified leaf. |
|
r_drawlightcache |
0 |
, "cheat" ; |
0 |
|
r_drawlightinfo |
0 |
, "cheat" ; |
|
|
r_drawlights |
0 |
, "cheat" ; |
|
|
r_drawmodeldecals ; |
1 |
|
|
|
r_DrawModelLightOrigin |
0 |
, "cheat" ; |
|
|
r_drawmodelstatsoverlay |
0 |
, "cheat" ; |
|
|
r_drawmodelstatsoverlaydistance |
500 |
, "cheat" ; |
|
|
r_drawmodelstatsoverlaymax |
1 |
, "a" |
time in milliseconds beyond
which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
|
r_drawmodelstatsoverlaymin |
0 |
, "a" |
time in milliseconds that a
model must take to render before showing an overlay in
r_drawmodelstatsoverlay 2 |
|
r_DrawPortals |
0 |
, "cheat" ; |
|
|
r_drawskybox |
1 |
, "cheat" ; |
|
|
r_DrawSpecificStaticProp |
-1 |
|
|
|
r_drawstaticprops ; |
1 |
, "cheat" ; |
0=Off, 1=Normal, 2=Wireframe |
|
r_drawtranslucentworld |
1 |
, "cheat" ; |
|
|
r_drawvgui |
1 |
, "cheat" ; |
Enable the rendering of vgui
panels |
|
r_drawworld |
1 |
, "cheat" ; |
Render the world. |
|
r_dscale_basefov |
90 |
, "cheat" ; |
|
|
r_dscale_fardist |
2000 |
, "cheat" ; |
|
|
r_dscale_farscale ; |
4 |
, "cheat" ; |
|
|
r_dscale_neardist ; |
100 |
, "cheat" ; |
|
|
r_dscale_nearscale |
1 |
, "cheat" ; |
|
|
r_dynamic |
1 |
|
|
|
r_dynamiclighting ; |
1 |
, "cheat" ; |
|
|
r_eyeglintlodpixels |
20 |
|
The number of pixels wide an
eyeball has to be before rendering an eyeglint. Is a floating point value. |
|
r_eyemove |
1 |
, "a" |
|
|
r_eyes |
1 |
|
|
|
r_eyeshift_x |
0 |
, "a" |
|
|
r_eyeshift_y |
0 |
, "a" |
|
|
r_eyeshift_z |
0 |
, "a" |
|
|
r_eyesize |
0 |
, "a" |
|
|
r_fastzreject |
0 |
|
Activate/deactivates a fast
z-setting algorithm to take advantage of hardware with fast z reject.
Use -1 to default to hardware |
|
r_fastzrejectdisp ; |
0 |
|
Activates/deactivates fast z
rejection on displacements (360 only). Only active when r_fastzreject is
on. |
|
r_flashlight_version2 |
0 |
|
|
|
r_flashlightclip |
0 |
, "cheat" ; |
|
|
r_flashlightculldepth |
1 |
|
|
|
r_flashlightdepthtexture |
0 |
|
|
|
r_flashlightdrawclip |
0 |
, "cheat" ; |
|
|
r_flashlightdrawdepth |
0 |
|
|
|
r_flashlightdrawfrustumbbox |
0 |
|
|
|
r_flashlightdrawsweptbbox ; |
0 |
|
|
|
r_flashlightnodraw |
0 |
|
|
|
r_flashlightrender |
1 |
|
|
|
r_flashlightrendermodels |
1 |
|
|
|
r_flashlightrenderworld |
1 |
|
|
|
r_flashlightscissor |
1 |
, "cheat" ; |
|
|
r_flashlightupdatedepth |
1 |
|
|
|
r_flex |
1 |
|
|
|
r_flushlod |
cmd |
|
Flush and reload LODs. |
|
r_ForceRestore |
0 |
|
|
|
r_frustumcullworld |
1 |
|
|
|
r_glint_alwaysdraw |
0 |
|
|
|
r_glint_procedural |
0 |
|
|
|
r_hunkalloclightmaps |
1 |
|
|
|
r_hwmorph |
1 |
, "cheat" ; |
|
|
r_itemblinkmax |
0 |
, "cheat" ; |
|
|
r_itemblinkrate |
4 |
, "cheat" ; |
|
|
r_JeepFOV |
90 |
, "sv", "cheat", "rep" |
|
|
r_JeepViewDampenDamp |
1 |
, "sv", "cheat", "nf", "rep" |
|
|
r_JeepViewDampenFreq |
7 |
, "sv", "cheat", "nf", "rep" |
|
|
r_JeepViewZHeight ; |
10 |
, "sv", "cheat", "nf", "rep" |
|
|
r_lightaverage |
1 |
|
Activates/deactivate light
averaging |
|
r_lightcache_numambientsamples |
162 |
, "cheat" ; |
number of random directions
to fire rays when computing ambient lighting |
|
r_lightcache_zbuffercache ; |
0 |
|
|
|
r_lightcachecenter |
1 |
, "cheat" ; |
|
|
r_lightcachemodel ; |
-1 |
, "cheat" ; |
|
|
r_lightinterp |
5 |
, "cheat" ; |
Controls the speed of light
interpolation, 0 turns off interpolation |
|
r_lightmap |
-1 |
, "cheat" ; |
|
|
r_lightstyle |
-1 |
, "cheat" ; |
|
|
r_lightwarpidentity |
0 |
, "cheat" ; |
|
|
r_lockpvs |
0 |
, "cheat" ; |
Lock the PVS so you can fly
around and inspect what is being drawn. |
|
r_lod |
-1 |
|
|
|
r_maxdlights |
32 |
|
|
|
r_maxmodeldecal |
50 |
|
|
|
r_maxnewsamples |
6 |
|
|
|
r_maxsampledist |
128 |
|
|
|
r_minnewsamples |
3 |
|
|
|
r_modelwireframedecal |
0 |
, "cheat" ; |
|
|
r_nohw |
0 |
, "cheat" ; |
|
|
r_norefresh |
0 |
|
|
|
r_nosw |
0 |
, "cheat" ; |
|
|
r_novis |
0 |
, "cheat" ; |
Turn off the PVS. |
|
r_occludeemaxarea ; |
0 |
|
Prevents occlusion testing
for entities that take up more than X% of the screen. 0 means use
whatever the level said to use. |
|
r_occluderminarea ; |
0 |
|
Prevents this occluder from
being used if it takes up less than X% of the screen. 0 means use
whatever the level said to use. |
|
r_occludermincount |
0 |
|
At least this many occluders
will be used, no matter how big they are. |
|
r_occlusion |
1 |
|
Activate/deactivate the
occlusion system. |
|
r_occlusionspew |
0 |
, "cheat" ; |
Activate/deactivates spew
about what the occlusion system is doing. |
|
r_oldlightselection |
0 |
, "cheat" ; |
Set this to revert to HL2's
method of selecting lights |
|
r_overlayfadeenable |
0 |
|
|
|
r_overlayfademax |
2000 |
|
|
|
r_overlayfademin |
1750 |
|
|
|
r_overlaywireframe |
0 |
|
|
|
r_partition_level ; |
-1 |
, "cheat" ; |
Displays a particular level
of the spatial partition system. Use -1 to disable it. |
|
r_portalscloseall ; |
0 |
|
|
|
r_portalsopenall |
0 |
, "cheat" ; |
Open all portals |
|
r_printdecalinfo |
cmd |
|
|
|
r_proplightingfromdisk |
1 |
|
0=Off, 1=On, 2=Show Errors |
|
r_proplightingpooling |
-1 |
, "cheat" ; |
0 - off, 1 - static prop
color meshes are allocated from a single shared vertex buffer (on
hardware that supports stream offset |
|
r_queued_decals |
0 |
|
Offloads a bit of decal
rendering setup work to the material system queue when enabled. |
|
r_radiosity |
4 |
, "cheat" ; |
0 |
|
r_randomflex |
0 |
, "cheat" ; |
|
|
r_renderoverlayfragment |
1 |
|
|
|
r_rimlight |
1 |
, "cheat" ; |
|
|
r_rootlod |
0 |
|
Root LOD |
|
r_shadowids |
0 |
, "cheat" ; |
|
|
r_shadowrendertotexture |
0 |
|
|
|
r_shadows |
1 |
|
|
|
r_shadows_gamecontrol |
-1 |
, "cheat" ; |
|
|
r_shadowwireframe ; |
0 |
, "cheat" ; |
|
|
r_showenvcubemap |
0 |
, "cheat" ; |
|
|
r_ShowViewerArea |
0 |
|
|
|
r_showz_power |
1 |
, "cheat" ; |
|
|
r_skin |
0 |
, "cheat" ; |
|
|
r_snapportal |
-1 |
|
|
|
r_spray_lifetime |
2 |
|
Number of rounds player
sprays are visible |
|
r_sse2 |
cmd |
|
Enable/disable SSE2 code |
|
r_staticprop_lod |
-1 |
|
|
|
r_staticpropinfo |
0 |
|
|
|
r_teeth |
1 |
|
|
|
r_unloadlightmaps ; |
0 |
|
|
|
r_vehicleBrakeRate |
1 |
, "sv", "cheat" |
|
|
r_VehicleViewDampen |
1 |
, "sv", "cheat", "nf", "rep" |
|
|
r_visambient |
0 |
|
Draw leaf ambient lighting
samples. Needs mat_leafvis 1 to
work |
|
r_visocclusion |
0 |
, "cheat" ; |
Activate/deactivate
wireframe rendering of what the occlusion system is doing. |
|
r_visualizelighttraces |
0 |
, "cheat" ; |
|
|
r_visualizelighttracesshowfulltrace |
0 |
, "cheat" ; |
|
|
r_visualizetraces ; |
0 |
, "cheat" ; |
|
|
r_waterforceexpensive |
0 |
|
|
|
r_waterforcereflectentities |
0 |
|
|
|
r_worldlightmin |
0 |
|
|
|
r_worldlights |
4 |
|
number of world lights to
use per vertex |
|
randommap |
cmd |
|
Changelevel to a random map
in the mapcycle file |
|
rate |
10000 |
, "user" |
Max bytes/sec the host can
receive data |
|
rcon |
cmd |
|
Issue an rcon command. |
|
rcon_address |
0 |
, "norecord" |
Address of remote server if
sending unconnected rcon commands (format x.x.x.x |
|
rcon_password |
0 |
, "norecord" |
remote console password. |
|
recompute_speed |
cmd |
|
Recomputes clock speed (for
debugging purposes). |
|
record |
cmd |
|
Record a demo. |
|
reload |
cmd |
|
Reload the most recent saved
game (add setpos to jump to current view position on reload). |
|
reload_materials |
0 |
|
|
|
removeid |
cmd |
|
Remove a user ID from the
ban list. |
|
removeip |
cmd |
|
Remove an IP address from
the ban list. |
|
report_entities |
cmd |
|
Lists all entities |
|
report_simthinklist |
cmd |
|
Lists all
simulating/thinking entities |
|
report_soundpatch ; |
cmd |
|
reports sound patch count |
|
report_touchlinks ; |
cmd |
|
Lists all touchlinks |
|
respawn_entities |
cmd |
|
Respawn all the entities in
the map. |
|
restart |
cmd |
|
Restart the game on the same
level (add setpos to jump to current view position on restart). |
|
retry |
cmd |
|
Retry connection to last
server. |
|
room_type |
0 |
, "demo" |
|
|
rr_debug_qa |
0 |
, "sv" |
Set to 1 to see debug
related to the Question & Answer system used to create conversations
between allied NPCs. |
|
rr_debugresponses ; |
0 |
, "sv" |
Show verbose matching output
(1 for simple, 2 for rule scoring). If set to 3, it will only show
response success/failure for np |
|
rr_debugrule |
0 |
, "sv" |
If set to the name of the
rule, that rule's score will be shown whenever a concept is passed into
the response rules system. |
|
rr_dumpresponses |
0 |
, "sv" |
Dump all response_rules.txt
and rules (requires restart) |
|
rr_reloadresponsesystems |
cmd |
|
Reload all response system
scripts. |
|
save |
cmd |
|
Saves current game. |
|
save_async |
1 |
|
|
|
save_asyncdelay |
0 |
|
For testing, adds this many
milliseconds of delay to the save operation. |
|
save_console |
0 |
|
Autosave on the PC behaves
like it does on the consoles. |
|
save_disable |
0 |
|
|
|
save_finish_async ; |
cmd |
|
|
|
save_history_count |
1 |
|
Keep this many old copies in
history of autosaves and quicksaves. |
|
save_huddelayframes |
1 |
|
Number of frames to defer
for drawing the Saving message. |
|
save_in_memory |
0 |
|
Set to 1 to save to memory
instead of disk (Xbox 360) |
|
save_noxsave |
0 |
|
|
|
save_screenshot |
1 |
|
0 = none, 1 = non-autosave,
2 = always |
|
save_spew |
0 |
|
|
|
say |
cmd |
|
Display player message |
|
say_team |
cmd |
|
Display player message to
team |
|
scene_async_prefetch_spew ; |
0 |
, "sv" |
Display async .ani file
loading info. |
|
scene_clamplookat ; |
1 |
, "sv" |
Clamp head turns to a max of
20 degrees per think. |
|
scene_clientflex |
1 |
, "sv", "rep" |
Do client side flex
animation. |
|
scene_flatturn |
1 |
, "sv" |
|
|
scene_flush |
cmd |
|
Flush all .vcds from the
cache and reload from disk. |
|
scene_forcecombined |
0 |
, "sv" |
When playing back, force use
of combined .wav files even in english. |
|
scene_maxcaptionradius |
1200 |
, "sv" |
Only show closed captions if
recipient is within this many units of speaking actor (0==disabled). |
|
scene_print |
0 |
, "sv", "rep" |
When playing back a scene,
print timing and event info to console. |
|
scene_showfaceto |
0 |
, "a", "sv" |
When playing back, show the
directions of faceto events. |
|
scene_showlook |
0 |
, "a", "sv" |
When playing back, show the
directions of look events. |
|
scene_showmoveto |
0 |
, "a", "sv" |
When moving, show the end
location. |
|
scene_showunlock |
0 |
, "a", "sv" |
Show when a vcd is playing
but normal AI is running. |
|
screenshot |
cmd |
|
Take a screenshot. |
|
server_game_time |
cmd |
|
Gives the game time in
seconds (server's curtime) |
|
servercfgfile |
0 |
, "sv" |
|
|
setang |
cmd |
|
Snap player eyes to
specified pitch yaw <roll |
|
setang_exact |
cmd |
|
Snap player eyes and
orientation to specified pitch yaw <roll |
|
setinfo |
cmd |
|
Addes a new user info value |
|
setmaster |
cmd |
|
add/remove/enable/disable
master servers |
|
setmodel |
cmd |
|
Changes's player's model |
|
setpause |
cmd |
|
Set the pause state of the
server. |
|
setpos |
cmd |
|
Move player to specified
origin (must have sv_cheats). |
|
setpos_exact |
cmd |
|
Move player to an exact
specified origin (must have sv_cheats). |
|
shake |
cmd |
|
Shake the screen. |
|
+showbudget |
cmd |
|
|
|
-showbudget |
cmd |
|
|
|
showbudget_texture |
0 |
, "cheat" ; |
Enable the texture budget
panel. |
|
+showbudget_texture |
cmd |
|
|
|
-showbudget_texture |
cmd |
|
|
|
+showbudget_texture_global |
cmd |
|
|
|
-showbudget_texture_global |
cmd |
|
|
|
showbudget_texture_global_sum |
0 |
|
|
|
showconsole |
cmd |
|
Show the console. |
|
showhitlocation |
0 |
, "sv" |
|
|
showtriggers |
0 |
, "sv", "cheat" |
Shows trigger brushes |
|
showtriggers_toggle |
cmd |
|
Toggle show triggers |
|
+showvprof |
cmd |
|
|
|
-showvprof |
cmd |
|
|
|
singlestep |
0 |
, "cheat" ; |
Run engine in single step
mode ( set next to 1 to advance a frame ) |
|
sk_ally_regen_time |
0 |
, "sv" |
Time taken for an ally to
regenerate a point of health. |
|
sk_autoaim_mode |
1 |
, "a", "sv", "rep" |
|
|
sk_npc_arm |
1 |
, "sv" |
|
|
sk_npc_chest |
1 |
, "sv" |
|
|
sk_npc_head |
2 |
, "sv" |
|
|
sk_npc_leg |
1 |
, "sv" |
|
|
sk_npc_stomach |
1 |
, "sv" |
|
|
sk_player_arm |
1 |
, "sv" |
|
|
sk_player_chest |
1 |
, "sv" |
|
|
sk_player_head |
2 |
, "sv" |
|
|
sk_player_leg |
1 |
, "sv" |
|
|
sk_player_stomach ; |
1 |
, "sv" |
|
|
sk_plr_dmg_grenade |
0 |
, "sv" |
|
|
skill |
1 |
, "a" |
Game skill level (1-3). |
|
smoothstairs |
1 |
, "sv", "rep" |
Smooth player eye z
coordinate when traversing stairs. |
|
snd_async_flush |
cmd |
|
Flush all unlocked async
audio data |
|
snd_async_fullyasync |
0 |
|
All playback is fully async
(sound doesn't play until data arrives). |
|
snd_async_minsize ; |
262144 |
|
|
|
snd_async_showmem ; |
cmd |
|
Show async memory stats |
|
snd_async_spew_blocking |
0 |
|
Spew message to console any
time async sound loading blocks on file i/o. |
|
snd_async_stream_spew |
0 |
|
Spew streaming info ( 0=Off,
1=streams, 2=buffers |
|
snd_cull_duplicates |
0 |
|
If nonzero, aggressively
cull duplicate sounds during mixing. The number specifies the number of
duplicates allowed to be playe |
|
snd_defer_trace |
1 |
|
|
|
snd_delay_sound_shift |
0 |
|
|
|
snd_disable_mixer_duck |
0 |
|
|
|
snd_duckerattacktime |
0 |
, "a" |
|
|
snd_duckerreleasetime |
2 |
, "a" |
|
|
snd_duckerthreshold |
0 |
, "a" |
|
|
snd_ducktovolume |
0 |
, "a" |
|
|
snd_dumpclientsounds |
cmd |
|
Dump sounds to VXConsole |
|
snd_foliage_db_loss |
4 |
, "cheat" ; |
|
|
snd_gain |
1 |
, "cheat" ; |
|
|
snd_gain_max |
1 |
, "cheat" ; |
|
|
snd_gain_min |
0 |
, "cheat" ; |
|
|
snd_legacy_surround |
0 |
, "a" |
|
|
snd_lockpartial |
1 |
|
|
|
snd_mix_async |
0 |
|
|
|
snd_mix_minframetime |
0 |
|
|
|
snd_mixahead |
0 |
, "a" |
|
|
snd_musicvolume |
1 |
, "a" |
Music volume |
|
snd_noextraupdate ; |
0 |
|
|
|
snd_obscured_gain_dB |
-2 |
, "cheat" ; |
|
|
snd_pitchquality |
1 |
, "a" |
|
|
snd_profile |
0 |
, "demo" |
|
|
snd_rebuildaudiocache |
cmd |
|
Rebuilds all audio caches
(_other, _other_rebuild, _sharedprecache, level caches) from reslists |
|
snd_refdb |
60 |
, "cheat" ; |
|
|
snd_refdist |
36 |
, "cheat" ; |
|
|
snd_restart |
cmd |
|
Restart sound system. |
|
snd_show |
0 |
|
Show sounds info |
|
snd_showclassname ; |
0 |
|
|
|
snd_showmixer |
0 |
|
|
|
snd_showstart |
0 |
, "cheat" ; |
|
|
snd_ShowThreadFrameTime |
0 |
|
|
|
snd_soundmixer |
0 |
|
|
|
snd_spatialize_roundrobin ; |
0 |
|
Lowend optimization |
|
snd_surround_speakers |
-1 |
|
|
|
snd_visualize |
0 |
, "cheat" ; |
Show sounds location in
world |
|
snd_vox_captiontrace |
0 |
|
Shows sentence name for
sentences which are set not to show captions. |
|
snd_vox_globaltimeout |
300 |
|
|
|
snd_vox_sectimetout |
300 |
|
|
|
snd_vox_seqtimetout |
300 |
|
|
|
snd_writemanifest ; |
cmd |
|
If running a game, outputs the
precache manifest for the current level |
|
sndplaydelay |
cmd |
|
|
|
soundfade |
cmd |
|
Fade client volume. |
|
soundinfo |
cmd |
|
Describe the current sound
device. |
|
soundlist |
cmd |
|
List all known sounds. |
|
soundpatch_captionlength |
2 |
, "sv", "rep" |
How long looping soundpatch
captions should display for. |
|
soundscape_debug |
0 |
, "sv", "cheat" |
When on, draws lines to all
env_soundscape entities. Green lines show the active soundscape, red
lines show soundscapes that ar |
|
soundscape_flush |
cmd |
|
Flushes the server & client
side soundscapes |
|
speak |
cmd |
|
Play a constructed sentence. |
|
spec_freeze_time |
4 |
, "sv", "cheat", "rep" |
Time spend frozen in
observer freeze cam. |
|
spec_freeze_traveltime |
0 |
, "sv", "cheat", "rep" |
Time taken to zoom in to
frame a target in observer freeze cam. |
|
spike |
cmd |
|
generates a fake spike |
|
star_memory |
cmd |
|
Dump memory stats |
|
startdemos |
cmd |
|
Play demos in demo sequence. |
|
startmovie |
cmd |
|
Start recording movie
frames. |
|
startupmenu |
cmd |
|
Opens initial menu screen and
loads the background bsp, but only if no other level is being loaded,
and we're not in developer |
|
stats |
cmd |
|
Prints server performance
variables |
|
status |
cmd |
|
Display map and connection
status. |
|
step_spline |
0 |
, "sv" |
|
|
stop |
cmd |
|
Finish recording demo. |
|
stopdemo |
cmd |
|
Stop playing back a demo. |
|
stopsound |
cmd |
|
|
|
studio_queue_mode ; |
1 |
|
|
|
stuffcmds |
cmd |
|
Parses and stuffs command
line + commands to command buffer. |
|
suitvolume |
0 |
, "a", "sv" |
|
|
surfaceprop |
cmd |
|
Reports the surface
properties at the cursor |
|
sv_allow_color_correction ; |
1 |
, "rep" |
Allow or disallow clients to
use color correction on this server. |
|
sv_allow_wait_command |
1 |
, "rep" |
Allow or disallow the wait
command on clients connected to this server. |
|
sv_allowdownload |
1 |
|
Allow clients to download
files |
|
sv_allowupload |
1 |
|
Allow clients to upload
customizations files |
|
sv_alltalk |
0 |
, "sv", "nf" |
Players can hear all other
players, no team restrictions |
|
sv_alternateticks ; |
0 |
, "sp" |
If set, server only simulates
entities on even numbered ticks. |
|
sv_autosave |
1 |
|
Set to 1 to autosave game on
level transition. Does not affect autosave triggers. |
|
sv_benchmark_autovprofrecord |
0 |
, "sv" |
If running a benchmark and
this is set, it will record a vprof file over the duration of the
benchmark with filename benchmark. |
|
sv_benchmark_force_start |
cmd |
|
Force start the benchmark.
This is only for debugging. It's better to set sv_benchmark to 1 and
restart the level. |
|
sv_benchmark_freeroam |
0 |
, "sv" |
Allow the local player to move
freely in the benchmark. Only used for debugging. Don't use for real
benchmarks because it will |
|
sv_benchmark_numticks |
3300 |
, "sv" |
If > 0, then it only runs
the benchmark for this # of ticks. |
|
sv_bonus_challenge |
0 |
, "sv", "rep" |
Set to values other than 0
to select a bonus map challenge type. |
|
sv_cacheencodedents |
1 |
|
If set to 1, does an
optimization to prevent extra SendTable_Encode calls. |
|
sv_cheats |
0 |
, "nf", "rep" |
Allow cheats on server |
|
sv_clearhinthistory |
cmd |
|
Clear memory of server side
hints displayed to the player. |
|
sv_client_cmdrate_difference |
20 |
, "rep" |
cl_cmdrate is moved to
within sv_client_cmdrate_difference units of cl_updaterate before it is
clamped between sv_mincmdrate an |
|
sv_client_max_interp_ratio |
1 |
, "rep" |
This can be used to limit
the value of cl_interp_ratio for connected clients (only while they are
connected). If sv_client_min_ |
|
sv_client_min_interp_ratio |
1 |
, "rep" |
This can be used to limit the
value of cl_interp_ratio for connected clients (only while they are
connected). -1 |
|
sv_client_predict ; |
-1 |
, "rep" |
This can be used to force
the value of cl_predict for connected clients (only while they are
connected). -1 = let clients
se |
|
sv_clockcorrection_msecs |
60 |
, "sv" |
The server tries to keep
each player's m_nTickBase withing this many msecs of the server absolute
tickcount |
|
sv_consistency |
1 |
, "rep" |
Whether the server enforces
file consistency for critical files |
|
sv_contact |
0 |
, "nf" |
Contact email for server
sysop |
|
sv_debug_player_use |
0 |
, "sv", "rep" |
Visualizes +use logic. Green
cross=trace success, Red cross=trace too far, Green box=radius success |
|
sv_debugmanualmode |
0 |
|
Make sure entities correctly
report whether or not their network data has changed. |
|
sv_debugtempentities |
0 |
|
Show temp entity bandwidth
usage. |
|
sv_deltaprint |
0 |
|
Print accumulated CalcDelta
profiling data (only if sv_deltatime is on) |
|
sv_deltatime |
0 |
|
Enable profiling of
CalcDelta calls |
|
sv_downloadurl |
0 |
, "rep" |
Location from which clients
can download missing files |
|
sv_enableoldqueries |
0 |
|
Enable support for old style
(HL1) server queries |
|
sv_filterban |
1 |
|
Set packet filtering by IP
mode |
|
sv_findsoundname |
cmd |
|
Find sound names which
reference the specified wave files. |
|
sv_forcepreload |
0 |
, "a" |
Force server side
preloading. |
|
sv_gravity |
800 |
, "sv", "nf", "rep" |
World gravity. |
|
sv_lan |
0 |
|
Server is a lan server ( no
heartbeat, no authentication, no non-class C addresses ) |
|
sv_log_onefile |
0 |
, "a" |
Log server information to
only one file. |
|
sv_logbans |
0 |
, "a" |
Log server bans in the
server logs. |
|
sv_logblocks |
0 |
|
If true when log when a
query is blocked (can cause very large log files) |
|
sv_logdownloadlist |
1 |
|
|
|
sv_logecho |
1 |
, "a" |
Echo log information to the
console. |
|
sv_logfile |
1 |
, "a" |
Log server information in
the log file. |
|
sv_logflush |
0 |
, "a" |
Flush the log file to disk
on each write (slow). |
|
sv_logsdir |
0 |
, "a" |
Folder in the game directory
where server logs will be stored. |
|
sv_massreport |
0 |
, "sv" |
|
|
sv_master_legacy_mode |
1 |
|
Use old (outside-of-Steam)
code to communicate with master servers. |
|
sv_master_share_game_socket |
1 |
|
Use the game's socket to
communicate to the master server. If this is 0, then it will create a
socket on -steamport + 1 to comm |
|
sv_max_queries_sec |
3 |
|
Maximum queries per second
to respond to from a single IP address. |
|
sv_max_queries_sec_global ; |
60 |
|
Maximum queries per second
to respond to from anywhere. |
|
sv_max_queries_window |
30 |
|
Window over which to average
queries per second averages. |
|
sv_maxcmdrate |
100 |
, "rep" |
(If sv_mincmdrate is > 0),
this sets the maximum value for cl_cmdrate. |
|
sv_maxrate |
30000 |
, "rep" |
Max bandwidth rate allowed
on server, 0 == unlimited |
|
sv_maxreplay |
0 |
|
Maximum replay time in
seconds |
|
sv_maxroutable |
1260 |
|
Server upper bound on
net_maxroutable that a client can use. |
|
sv_maxupdaterate |
100 |
, "rep" |
Maximum updates per second
that the server will allow |
|
sv_mincmdrate |
30 |
, "rep" |
This sets the minimum value
for cl_cmdrate. 0 == unlimited. |
|
sv_minrate |
10000 |
, "rep" |
Min bandwidth rate allowed
on server, 0 == unlimited |
|
sv_minupdaterate |
30 |
, "rep" |
Minimum updates per second
that the server will allow |
|
sv_noclipaccelerate |
5 |
, "a", "sv", "nf", "rep" |
|
|
sv_noclipduringpause |
0 |
, "sv", "cheat", "rep" |
If cheats are enabled, then
you can noclip with the game paused (for doing screenshots, etc.). |
|
sv_noclipspeed |
5 |
, "a", "sv", "nf", "rep" |
|
|
sv_npc_talker_maxdist |
1024 |
, "sv" |
NPCs over this distance from
the player won't attempt to speak. |
|
sv_parallel_packentities |
1 |
|
|
|
sv_parallel_sendsnapshot |
1 |
|
|
|
sv_password |
0 |
, "nf", "prot", "norecord" |
Server password for entry
into multiplayer games |
|
sv_pausable |
0 |
, "nf" |
Is the server pausable. |
|
sv_playerperfhistorycount ; |
20 |
, "sv" |
Number of samples to
maintain in player perf history |
|
sv_precacheinfo |
cmd |
|
Show precache info. |
|
sv_pure |
cmd |
|
Show user data. |
|
sv_pure_kick_clients |
0 |
|
If set to 1, the server will
kick clients with mismatching files. Otherwise, it will issue a warning
to the client. |
|
sv_pure_trace |
1 |
|
If set to 1, the server will
print a message whenever a client is verifying a CRC for a file. |
|
sv_pvsskipanimation |
1 |
, "a", "sv" |
Skips SetupBones when npc's
are outside the PVS |
|
sv_rcon_banpenalty |
0 |
|
Number of minutes to ban
users who fail rcon authentication |
|
sv_rcon_log |
1 |
|
Enable/disable rcon logging. |
|
sv_rcon_maxfailures |
10 |
|
Max number of times a user
can fail rcon authentication before being banned |
|
sv_rcon_minfailures |
5 |
|
Number of times a user can
fail rcon authentication in sv_rcon_minfailuretime before being banned |
|
sv_rcon_minfailuretime |
30 |
|
Number of seconds to track
failed rcon authentications |
|
sv_region |
255 |
|
The region of the world to
report this server in. |
|
sv_showhitboxes |
-1 |
, "sv", "cheat" |
Send server-side hitboxes
for specified entity to client (NOTE |
|
sv_showladders |
0 |
, "sv" |
Show bbox and dismount points
for all ladders (must be set before level load.) |
|
sv_showlagcompensation |
0 |
, "sv", "cheat" |
Show lag compensated
hitboxes whenever a player is lag compensated. |
|
sv_skyname |
0 |
, "a", "sv", "rep" |
Current name of the skybox
texture |
|
sv_soundemitter_filecheck ; |
cmd |
|
Report missing wave files
for sounds and game_sounds files. |
|
sv_soundemitter_flush |
cmd |
|
Flushes the sounds.txt
system (server only) |
|
sv_soundemitter_trace |
0 |
, "sv", "rep" |
Show all EmitSound calls
including their symbolic name and the actual wave file they resolved to |
|
sv_soundscape_printdebuginfo |
cmd |
|
print soundscapes |
|
sv_specaccelerate ; |
5 |
, "a", "sv", "nf", "rep" |
|
|
sv_specnoclip |
1 |
, "a", "sv", "nf", "rep" |
|
|
sv_specspeed |
3 |
, "a", "sv", "nf", "rep" |
|
|
sv_stats |
1 |
|
Collect CPU usage stats |
|
sv_strict_notarget |
0 |
, "sv" |
If set, notarget will cause
entities to never think they are in the pvs |
|
sv_tags |
0 |
, "nf" |
Server tags. Used to provide
extra information to clients when they're browsing for servers. Separate
tags with a comma. |
|
sv_test_scripted_sequences |
0 |
, "sv" |
Tests for scripted sequences
that are embedded in the world. Run through your map with this set to
check for NPCs falling throu |
|
sv_teststepsimulation |
1 |
, "sv" |
|
|
sv_thinktimecheck ; |
0 |
, "sv" |
Check for thinktimes all on
same timestamp. |
|
sv_timeout |
65 |
|
After this many seconds
without a message from a client, the client is dropped |
|
sv_turbophysics |
1 |
, "sv", "rep" |
Turns on turbo physics |
|
sv_unlockedchapters |
99 |
, "a" |
Highest unlocked game
chapter. |
|
sv_vehicle_autoaim_scale |
8 |
, "sv" |
|
|
sv_visiblemaxplayers |
-1 |
|
Overrides the max players
reported to prospective clients |
|
sv_voicecodec |
0 |
|
Specifies which voice codec
DLL to use in a game. Set to the name of the DLL without the extension. |
|
sv_voiceenable |
1 |
, "a", "nf" |
|
|
systemlinkport |
27030 |
|
System Link port |
|
template_debug |
0 |
, "sv" |
|
|
Test_CreateEntity ; |
cmd |
|
|
|
test_dispatcheffect |
cmd |
|
Test a clientside dispatch
effect. Usage |
|
Test_EHandle |
cmd |
|
|
|
test_entity_blocker |
cmd |
|
Test command that drops an
entity blocker out in front of the player. |
|
Test_InitRandomEntitySpawner |
cmd |
|
|
|
Test_Loop |
cmd |
|
Test_Loop <loop name> - loop
back to the specified loop start point unconditionally. |
|
Test_LoopCount |
cmd |
|
Test_LoopCount <loop name>
<count> - loop back to the specified loop start point the specified # of
times. |
|
Test_LoopForNumSeconds |
cmd |
|
Test_LoopForNumSeconds <loop
name> <time> - loop back to the specified start point for the specified
# of seconds. |
|
Test_ProxyToggle_EnableProxy |
cmd |
|
|
|
Test_ProxyToggle_SetValue ; |
cmd |
|
|
|
Test_RandomChance ; |
cmd |
|
Test_RandomChance <percent
chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the
command following the percenta |
|
Test_RandomizeInPVS |
cmd |
|
|
|
Test_RandomPlayerPosition ; |
cmd |
|
|
|
Test_RemoveAllRandomEntities |
cmd |
|
|
|
Test_RunFrame |
cmd |
|
|
|
Test_SendKey |
cmd |
|
|
|
Test_SpawnRandomEntities |
cmd |
|
|
|
Test_StartLoop |
cmd |
|
Test_StartLoop <loop name> -
Denote the start of a loop. Really just defines a named point you can
jump to. |
|
Test_StartScript |
cmd |
|
Start a test script
running.. |
|
Test_Wait |
cmd |
|
|
|
Test_WaitForCheckPoint |
cmd |
|
|
|
testscript_debug |
0 |
|
Debug test scripts. |
|
texture_budget_background_alpha |
128 |
, "a" |
how translucent the budget
panel is |
|
texture_budget_panel_bottom_of_history_fraction |
0 |
, "a" |
number between 0 and 1 |
|
texture_budget_panel_global |
0 |
|
Show global times in the
texture budget panel. |
|
texture_budget_panel_height |
284 |
, "a" |
height in pixels of the
budget panel |
|
texture_budget_panel_width |
512 |
, "a" |
width in pixels of the
budget panel |
|
texture_budget_panel_x |
0 |
, "a" |
number of pixels from the
left side of the game screen to draw the budget panel |
|
texture_budget_panel_y |
450 |
, "a" |
number of pixels from the
top side of the game screen to draw the budget panel |
|
tf_arena_max_streak |
5 |
, "sv", "nf", "rep" |
Teams will be scrambled if
one team reaches this streak |
|
tf_arena_override_cap_enable_time ; |
-1 |
, "sv", "nf", "rep" |
Overrides the time (in
seconds) it takes for the capture point to become enable, -1 uses the
level designer specified time. |
|
tf_arena_preround_time |
10 |
, "sv", "nf", "rep" |
Length of the Pre-Round time |
|
tf_birthday |
0 |
, "sv", "nf", "rep" |
|
|
tf_debug_flamethrower |
0 |
, "sv", "cheat" |
Visualize the flamethrower
damage. |
|
tf_escort_recede_time |
30 |
, "sv" |
|
|
tf_escort_recede_time_overtime |
5 |
, "sv" |
|
|
tf_escort_score_rate |
1 |
, "sv", "cheat" |
Score for escorting the
train, in points per second |
|
tf_flag_caps_per_round |
0 |
, "sv", "rep" |
Number of flag captures per
round on CTF maps. Set to 0 to disable. |
|
tf_flamethrower_boxsize |
12 |
, "sv", "cheat" |
Size of flame damage
entities. |
|
tf_playergib |
1 |
, "sv", "prot" |
Allow player gibbing. |
|
tf_stats_nogameplaycheck |
0 |
, "sv" |
Disable normal check for
valid gameplay, send stats regardless. |
|
tf_stats_track |
1 |
, "sv" |
Turn on//off tf stats
tracking. |
|
tf_stats_verbose |
0 |
, "sv" |
Turn on//off verbose logging
of stats. |
|
tf_testrr |
cmd |
|
Force the player under your
crosshair to speak a response rule concept. Format is tf_testrr
<concept>, or tf_testrr <player nam |
|
tf_testvcd |
cmd |
|
Run a vcd on the player
currently under your crosshair. Optional parameter is the .vcd name
(default is 'scenes/heavy_test.vcd' |
|
tf_weapon_criticals |
0 |
, "sv", "nf", "rep" |
|
|
think_limit |
0 |
, "sv", "rep" |
Maximum think time in
milliseconds, warning is printed if this is exceeded. |
|
thread_test_tslist |
cmd |
|
|
|
thread_test_tsqueue |
cmd |
|
|
|
threadpool_affinity |
1 |
|
Enable setting affinity |
|
threadpool_cycle_reserve |
cmd |
|
Cycles threadpool
reservation by powers of 2 |
|
threadpool_reserve |
0 |
|
Consume the specified number
of threads in the thread pool |
|
threadpool_run_tests |
cmd |
|
|
|
timedemo |
cmd |
|
Play a demo and report
performance info. |
|
timedemoquit |
cmd |
|
Play a demo, report
performance info, and then exit |
|
timerefresh |
cmd |
|
Profile the renderer. |
|
toggle |
cmd |
|
Toggles a convar on or off,
or cycles through a set of values. |
|
toggleconsole |
cmd |
|
Show/hide the console. |
|
trace_report |
0 |
, "sv" |
|
|
tv_allow_camera_man |
1 |
, "sv" |
Auto director allows
spectators to become camera man |
|
tv_allow_static_shots |
1 |
, "sv" |
Auto director uses fixed
level cameras for shots |
|
tv_autorecord |
0 |
|
Automatically records all
games as SourceTV demos. |
|
tv_autoretry |
1 |
|
Relay proxies retry
connection after network timeout |
|
tv_chatgroupsize |
0 |
|
Set the default chat group
size |
|
tv_chattimelimit |
8 |
|
Limits spectators to chat
only every n seconds |
|
tv_clients |
cmd |
|
Shows list of connected
SourceTV clients. |
|
tv_debug |
0 |
|
SourceTV debug info. |
|
tv_delay |
90 |
, "sv" |
SourceTV broadcast delay in
seconds |
|
tv_delaymapchange ; |
0 |
, "sv" |
Delays map change until
broadcast is complete |
|
tv_deltacache |
2 |
|
Enable delta entity bit
stream cache |
|
tv_dispatchmode |
0 |
|
Dispatch clients to relay
proxies |
|
tv_enable |
1 |
, "nf" |
Activates SourceTV on
server. |
|
tv_maxclients |
1 |
|
Maximum client number on
SourceTV server. |
|
tv_maxrate |
3500 |
|
Max SourceTV spectator
bandwidth rate allowed, 0 == unlimited |
|
tv_msg |
cmd |
|
Send a screen message to all
clients. |
|
tv_name |
0 |
|
SourceTV host name |
|
tv_nochat |
0 |
, "a", "user" |
Don't receive chat messages
from other SourceTV spectators |
|
tv_overridemaster ; |
0 |
|
Overrides the SourceTV
master root address. |
|
tv_password |
0 |
, "nf", "prot", "norecord" |
SourceTV password for all
clients |
|
tv_port |
27020 |
|
Host SourceTV port |
|
tv_record |
cmd |
|
Starts SourceTV demo
recording. |
|
tv_relay |
cmd |
|
Connect to SourceTV server
and relay broadcast. |
|
tv_relaypassword |
0 |
, "nf", "prot", "norecord" |
SourceTV password for relay
proxies |
|
tv_relayvoice |
1 |
|
Relay voice data |
|
tv_retry |
cmd |
|
Reconnects the SourceTV
relay proxy. |
|
tv_snapshotrate |
16 |
|
Snapshots broadcasted per
second |
|
tv_status |
cmd |
|
Show SourceTV server status. |
|
tv_stop |
cmd |
|
Stops the SourceTV
broadcast. |
|
tv_stoprecord |
cmd |
|
Stops SourceTV demo
recording. |
|
tv_timeout |
30 |
|
SourceTV connection timeout
in seconds. |
|
tv_title |
0 |
|
Set title for SourceTV
spectator UI |
|
tv_transmitall |
1 |
, "rep" |
Transmit all entities (not
only director view) |
|
unbind |
cmd |
|
Unbind a key. |
|
unbindall |
cmd |
|
Unbind all keys. |
|
unpause |
cmd |
|
Unpause the game. |
|
use |
cmd |
|
Use a particular weapon
Arguments |
|
user |
cmd |
|
Show user data. |
|
users |
cmd |
|
Show user info for players
on server. |
|
vcr_verbose |
0 |
|
Write extra information into
.vcr file. |
|
vehicle_flushscript |
cmd |
|
Flush and reload all vehicle
scripts |
|
version |
cmd |
|
Print version info string. |
|
vgui_drawfocus |
0 |
|
Report which panel is under
the mouse. |
|
vgui_drawtree |
0 |
, "cheat" ; |
Draws the vgui panel
hiearchy to the specified depth level. |
|
+vgui_drawtree |
cmd |
|
|
|
-vgui_drawtree |
cmd |
|
|
|
vgui_drawtree_bounds |
0 |
|
Show panel bounds. |
|
vgui_drawtree_clear |
cmd |
|
|
|
vgui_drawtree_freeze |
0 |
|
Set to 1 to stop updating
the vgui_drawtree view. |
|
vgui_drawtree_hidden |
0 |
|
Draw the hidden panels. |
|
vgui_drawtree_panelalpha |
0 |
|
Show the panel alpha values
in the vgui_drawtree view. |
|
vgui_drawtree_panelptr |
0 |
|
Show the panel pointer
values in the vgui_drawtree view. |
|
vgui_drawtree_popupsonly |
0 |
|
Draws the vgui popup list in
hierarchy(1) or most recently used(2) order. |
|
vgui_drawtree_render_order |
0 |
|
List the vgui_drawtree
panels in render order. |
|
vgui_drawtree_visible |
1 |
|
Draw the visible panels. |
|
vgui_togglepanel |
cmd |
|
show/hide vgui panel by
name. |
|
violence_ablood |
1 |
|
Draw alien blood |
|
violence_agibs |
1 |
|
Show alien gib entities |
|
violence_hblood |
1 |
|
Draw human blood |
|
violence_hgibs |
1 |
|
Show human gib entities |
|
voice_avggain |
0 |
|
|
|
voice_debugfeedback |
0 |
|
|
|
voice_debugfeedbackfrom |
0 |
|
|
|
voice_dsound |
0 |
|
|
|
voice_enable |
1 |
, "a" |
|
|
voice_fadeouttime ; |
0 |
|
|
|
voice_forcemicrecord |
1 |
, "a" |
|
|
voice_inputfromfile |
0 |
|
Get voice input from
'voice_input.wav' rather than from the microphone. |
|
voice_loopback |
0 |
, "user" |
|
|
voice_maxgain |
10 |
|
|
|
voice_overdrive |
2 |
|
|
|
voice_overdrivefadetime |
0 |
|
|
|
voice_printtalkers |
cmd |
|
voice debug. |
|
voice_profile |
0 |
|
|
|
voice_recordtofile |
0 |
|
Record mic data and
decompressed voice data into 'voice_micdata.wav' and
'voice_decompressed.wav' |
|
voice_scale |
1 |
, "a" |
|
|
voice_serverdebug ; |
0 |
, "sv" |
|
|
voice_showchannels |
0 |
|
|
|
voice_showincoming |
0 |
|
|
|
voice_steal |
2 |
|
|
|
voice_writevoices ; |
0 |
|
Saves each speaker's voice data
into separate .wav files |
|
+voicerecord |
cmd |
|
|
|
-voicerecord |
cmd |
|
|
|
volume |
1 |
, "a" |
Sound volume |
|
vox_reload |
cmd |
|
Reload sentences.txt file |
|
voxeltree_box |
cmd |
|
View entities in the
voxel-tree inside box <Vector(min), Vector(max)>. |
|
voxeltree_playerview |
cmd |
|
View entities in the
voxel-tree at the player position. |
|
voxeltree_sphere |
cmd |
|
View entities in the
voxel-tree inside sphere <Vector(center), float(radius)>. |
|
voxeltree_view |
cmd |
|
View entities in the
voxel-tree. |
|
vprof |
cmd |
|
Toggle VProf profiler |
|
vprof_adddebuggroup1 |
cmd |
|
add a new budget group
dynamically for debugging |
|
vprof_cachemiss |
cmd |
|
Toggle VProf cache miss
checking |
|
vprof_cachemiss_off |
cmd |
|
Turn off VProf cache miss
checking |
|
vprof_cachemiss_on |
cmd |
|
Turn on VProf cache miss
checking |
|
vprof_child |
cmd |
|
|
|
vprof_collapse_all |
cmd |
|
Collapse the whole vprof
tree |
|
vprof_counters |
0 |
|
|
|
vprof_dump_groupnames |
cmd |
|
Write the names of all of
the vprof groups to the console. |
|
vprof_dump_oninterval |
0 |
|
Interval (in seconds) at
which vprof will batch up data and dump it to the console. |
|
vprof_dump_spikes ; |
0 |
|
Framerate at which vprof
will begin to dump spikes to the console. 0 = disabled, negative to
reset after dump |
|
vprof_dump_spikes_budget_group |
0 |
|
Budget gtNode to start
report from when doing a dump spikes |
|
vprof_dump_spikes_node |
0 |
|
Node to start report from
when doing a dump spikes |
|
vprof_expand_all |
cmd |
|
Expand the whole vprof tree |
|
vprof_expand_group |
cmd |
|
Expand a budget group in the
vprof tree by name |
|
vprof_generate_report |
cmd |
|
Generate a report to the
console. |
|
vprof_generate_report_AI |
cmd |
|
Generate a report to the
console. |
|
vprof_generate_report_AI_only |
cmd |
|
Generate a report to the
console. |
|
vprof_generate_report_budget |
cmd |
|
Generate a report to the
console based on budget group. |
|
vprof_generate_report_hierarchy |
cmd |
|
Generate a report to the
console. |
|
vprof_generate_report_map_load |
cmd |
|
Generate a report to the
console. |
|
vprof_graph |
0 |
|
Draw the vprof graph. |
|
vprof_graphheight ; |
256 |
, "a" |
|
|
vprof_graphwidth |
512 |
, "a" |
|
|
vprof_nextsibling ; |
cmd |
|
|
|
vprof_off |
cmd |
|
Turn off VProf profiler |
|
vprof_on |
cmd |
|
Turn on VProf profiler |
|
vprof_parent |
cmd |
|
|
|
vprof_playback_average |
cmd |
|
Average the next N frames. |
|
vprof_playback_start |
cmd |
|
Start playing back a
recorded .vprof file. |
|
vprof_playback_step |
cmd |
|
While playing back a .vprof
file, step to the next tick. |
|
vprof_playback_stepback |
cmd |
|
While playing back a .vprof
file, step to the previous tick. |
|
vprof_playback_stop |
cmd |
|
Stop playing back a recorded
.vprof file. |
|
vprof_prevsibling ; |
cmd |
|
|
|
vprof_record_start |
cmd |
|
Start recording vprof data
for playback later. |
|
vprof_record_stop ; |
cmd |
|
Stop recording vprof data |
|
vprof_remote_start |
cmd |
|
Request a VProf data stream
from the remote server (requires authentication) |
|
vprof_remote_stop ; |
cmd |
|
Stop an existing remote
VProf data request |
|
vprof_reset |
cmd |
|
Reset the stats in VProf
profiler |
|
vprof_reset_peaks ; |
cmd |
|
Reset just the peak time in
VProf profiler |
|
vprof_scope |
0 |
|
Set a specific scope to
start showing vprof tree |
|
vprof_scope_entity_gamephys |
0 |
, "sv" |
|
|
vprof_scope_entity_thinks ; |
0 |
, "sv" |
|
|
vprof_unaccounted_limit |
0 |
, "a" |
number of milliseconds that
a node must exceed to turn red in the vprof panel |
|
vprof_verbose |
1 |
, "a" |
Set to one to show average
and peak times |
|
vprof_vtune_group ; |
cmd |
|
enable vtune for a
particular vprof group ('disable' to disable) |
|
vprof_warningmsec ; |
10 |
, "a" |
Above this many milliseconds
render the label red to indicate slow code. |
|
vtune |
cmd |
|
Controls VTune's sampling. |
|
wc_air_edit_further |
cmd |
|
When in WC edit mode and
editing air nodes, moves
position of air node crosshair and placement location further away from
play |
|
wc_air_edit_nearer |
cmd |
|
When in WC edit mode and
editing air nodes, moves
position of air node crosshair and placement location nearer to from
player |
|
wc_air_node_edit |
cmd |
|
When in WC edit mode,
toggles laying down or air nodes instead of ground nodes |
|
wc_create |
cmd |
|
When in WC edit mode,
creates a node where the player is looking if a node is allowed at that
location for the currently select |
|
wc_destroy |
cmd |
|
When in WC edit mode,
destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). |
|
wc_destroy_undo |
cmd |
|
When in WC edit mode
restores the last deleted node |
|
wc_link_edit |
cmd |
|
|
|
weapon_showproficiency |
0 |
, "sv" |
|
|
writeid |
cmd |
|
Writes a list of
permanently-banned user IDs to banned_user.cfg. |
|
writeip |
cmd |
|
Save the ban list to
banned_ip.cfg. |
|
xbox_autothrottle ; |
1 |
, "a", "sv" |
|
|
xbox_steering_deadzone |
0 |
, "sv" |
|
|
xbox_throttlebias ; |
100 |
, "a", "sv" |
|
|
xbox_throttlespoof |
200 |
, "a", "sv" |
|
|
xc_crouch_debounce |
0 |
, "sv" |
|
|
xload |
cmd |
|
Load a saved game from a 360
storage device. |
|
xsave |
cmd |
|
Saves current game to a 360
storage device. |
|
-------------- |
|
|
|
| 1523 total convars/concommands |
|